Friday, March 13, 2015

Hearthstone Goblins vs Gnomes: Neutral Cards Part 3, Epic

Time for rare and some of them are very good.



File:Recombobulator(12198) Gold.png 
I love this card, tis actually a super strong cad in  both constructed and arena. I see it as a huge healing / massive tempo card. Say you got an ogre out, it kills a stormwind champion leaves it as 6.1 ready to die. Bam change it into another freaking 6 drop with new full health and potentially an awesome effect like Syvlanas or something. that sounds like luck? Not really its few card at high mana that exist right, so if you transform an ironbark at 8. What can you get? Its like The tank, or Ragnoros. Transform a giant what do you get? Another giant. Already at 2 mana its a great card.

Say you have a 2.3, it kills the mages 2.2 kobold leaves it as a 2.1 which the mage can kill bam your turn 3 you make it int oa new 2.3 or a 3.2 it saves low minions from death and just gives a you a new low w.e minion or it gives you another huge minion at late game often a legendary as you cant get much else. And in worst case, its a standard 3.2 at turn 2 if you have to play it then. A very, very good card. Much better then most class epics.

Especially good with late aimed classes so you got some massive bombs to reform into new bombs in th end.

Druid +++. Priest ++ Paladin +
File:Hobgoblin(12250) Gold.png 
This on the other hand is an extremely limited card in arena. While Recombobulator can be played in any type of class deck this card can only be played like 3-4 classes very specif cheap type of deck. Yeah it can be good in constructed but in arena is a snowball chance in hell this card ever does something. 

File:Enhance-o Mechano(12176) Gold.png 
This is such a win more card. I am not saying ut only works when you are ahead but if you are ahead and plays it, wow its game over already. Very strong with Paladin if any class to buff up a lot of small guys. Extremely strong finisher for a Rogue that has been developing an early board etc. Its value increases for every summon x card you have quite self explanatory. What I will say is, play it as soon as you can. Don't sit and save on it unless next turn is an obvious flamestrike timing or something similar of the AoE nature. Its also extra strong if you can buff again after it like buffing a divine shield or a windfury, making it further good for Paladin and then followed by Shaman(flametounge etc and a lot of minions)

Paladin+++ Shaman ++ Rogue+

File:Mini-Mage(12262) Gold.png 
Oh such a bad card. Its like Patient Assassin just worse. 1 life for 4 -- so it will die from anything. It got stealth like the assassin so it can kill something bigger but the 4 attack is much more limiting vs the assassin with insta death. It do have spell damage but is that worth 2 extra mana and not being able to kill a 5 health minion? Hardly is much worse then Patient assassin which is one of the worst class card epic so obviously this is one of the worst neutral epics if not the worst.

File:Fel Reaver(12264) Gold.png 
This is a very interesting card and a huge gamble to play. I have played it a lot actually with great success but on the same time especially as a mage I been freezing this card a lot and just milled them to death. Its also super weak vs taunt/divine shield cards like annoy-o-tron. But in general really weak to Taunt. It has to win so fast to not make you lose when you play this card. Because of this I would only recommend it in heavy face decks preferably those decks also got good remove /silence to get passed taunt cards. Well since in general si great with this card as then you can otherwise just silence it and get an 8.8 for 5 with no drawback anymore. 

Hunter ++. Rogue,Warrior +
File:Junkbot(12251) Gold.png 
This card is better hten most people think I would say because its not so hard to have 1 mech to trade with at turn 5 making this on a 3.7. However, that is not a good stats for 5 mana so you need 2 mechs to get a 5.9 which is amazing stats but then it can be silenced. Its really easy to play it in constructed and its value clearly increases drastically to pick it if the deck has a lot of mechs. My point is really that a lot of people just see this as 1.5 for 5. I would argue that is 3.7 for 5. Which is still not great then but I rather take this over like Kidnapper or something other horrible class card epic given I have a few mechs.
File:Piloted Sky Golem(12175) Gold.png 
BEST EPIC IN THE GAME!!!

Just as Shredder is the best uncommon card this card got insanely value. As its played as 2 in so many top constructed decks and its 100% just strong on its own, its an amazing epic card to for any type of deck. Its also much better then the legendary equivalent of these shredder type of cards. Its value is 10+ roughly 9 more thats 19 for 6 mana where otehr cards like an Ogre is at 13. Its also a chance the new card has a decent effect etc. I do not think I have to say so much more about this card, is just th best epic stand alone card and its much, much better then any other neutral epic. And most class epics are also far worse then this one.

File:Clockwork Giant(12201) Gold.png 
I love playing mill decks so of course I love this card for my Rogue and Druid mill. But clearly its almost completely impossible to get this card played in Arena, this is actually probably the worst Epic card in Arena. People never hoard cards in arena at the later turns you wont ever get this out. Thye need to have 4 cards at turn 8 to make it decent, they likely wont have. Most of the time at turn 10+ you got 1 card when you cant ever play this somewhere around 6 cards at turn 6 I guess is possible so its better then the stealth 4.1 but--- worse then all other giants by far. And it really is if you miss a window around there you wont ever get it out. Or possibly get it out at like turn 9 were its not even a good play.