Wednesday, June 27, 2012

Blazblue Taxonomy

Note I am so tired of Arc system works, system and the DLC package they presented I have not added in any characters after the second BB version, Continuum Shift.

As mentioned this was supposed to be posted very briefly right after the GG taxonomy to be a follow up the track of Potemkin = Iron Tager, but more on the affected difference in the games thanks to the very abundant number of control characters in BB. However I had, to much to in the last months.

Anyway, in BB as can be see in the image. Their is a huge number of control characters. First of its pretty hard to right away order characters in BB when comparing it to other games, just from that every freaking character can use projectiles, I just played the touhou fighting game and that one has less projectiles then most games in BB. The problem with pointing out a characters position is for example in Jin cases, he got a lot of projectiles, even air projectile I would say hes kinda similar to Akuma in Street fighter(humor me), however when comparing Jin to for example Rachel he clearly is not close to the control the gameplay is with her. I have to say to that I never really liked playing Rachel while she is similar to Venom, which I relay like in GG. Its probably the fact he is a blind pool player using 4th wall attacks, that is simply to cool to not like. Anyway Jin got a lot of short combos, and easy access to them, making him a Short Combo Speed.

The problem the game has and is pretty know to as Iron Tager got a really huge bottom place in the Tier list is pretty clear. As Slow/Strong has a trouble some match up against control characters the game is gonna be pretty hard only having control characters. Furthermore the game only has one Fast/Weak which is the normal match up a Slow/Strong has an advantage.

 While I personally prefer playing control characters, I think its clear why this game do not favor that well at for any new users. Control is the hardest character to learn, and usually the hardest to(according to me empirical studies) when the user do not know how the their mechanic works. Its also the lack then of easy to learn characters, the only character know to be a "noob friendly" character is Noel, and because of her to much auto combos(reminds of Eddie from Tekken). Its usually frowned upon to play her.

While I am on BB, I was very disappointed in how boring it is to play Hazama, compared to playing Axl low. Its not boring to play Hazama but he just don't have the feeling Axl low has at all, however I guess it was not that surprising as Ragna feels like a really boring version of Sol-Badguy.
 Ghost rider, thats a fun evolution from Axl low in my eyes.