Friday, May 31, 2013

Marvel Avengers Alliance Tier list, understand who is best season 8





Just to complement the video. This would for example be a defense set up. Were I have the minimum blasters possible. Moved everyone to HP,Def or Evasion. (with this team so far 8 straight wins in adamantuim - Team X-23 and Fantomex 2 games I did not take dmg!).

OK, I would like to do a real tier list.


First of all, I will completely ignore bullshit characters who should not be used. This simple means no characters who have an alternative suite will be considered.
And in most cases I will just state that suit A is clearly better then suit B, suit be ignored.
For example Black Widow’s Gray Suit is much, much better in the Tactician version the other one i shit compared to it.



Secondly. Doing this rankings I of course assume the user have a good bonus and the correct set up of Isos etc.


I will only make 1 vector per character but then write another number in () if its another suit that make sense to use.


Lastly with this tier list I will illustrate a characters strength towards another character but not the team picture, I might note something e.g this is untrue if paired with X and so on.



-And then I will update the tier list if a character is buffed and so on.



Let state some stuff about the suits synergies.


Avenger suits I ignore, as they are in the game right now pretty bad as the battles are so quick. Otherwise for example the Captain America Avengers suit is far better then the WW2 same for Thor. Black widow is harder to say as her suits act very differently, still her Tactician with stealth and counter all, is just amazing good the avenger suit is not that great in comparison(bah and I have both her avenger suits). Hawkeye as well is not very similar. But modern one is usually better. Hulk is probably the one were both suits are kinda equally good in different ways.


The FF suits, are all shit now. Spider-man’s evasion stacks can be removed same with Thing and they stack less. They are much worse and Invisible Womens shields can of course be removed as well and many exploit shield character has recently been released (mainly Shatterstar and Thundra). So shes bad. Then the last ability if you have 2 FF suits is way to slow and will very rarely have any affect on the battle.
With Spiderman better use his symbiote suit... and the rest well don't use them.


Human torch and Reed have their usages outside the FF set up teams. And and are not so affected by all the removal going on.



Rankings:


Uber God Tier: (Epicly overpowered character)
Emma Frost


God Tier: (Broken Op characters)
Kitty Pryde
Laura


S Tier:  (Recommended characters)


Blue Quicksilver
Omega Sentinel
Wolverine
Fantomex


A+ Tier: (Excellent characters)


Phoenix
Ghost Rider
Magneto
NightCrawler
Thundra
Captain Britain
Black widow(Gray suit)


A Tier: (Very playable characters)


Havok
Psylocke
Iron Patriot
Shatterstar
Union Jack
Vision
Mockingbird


B+ Tier: (Decent in several teams)
Thor
Cable
Rouge
Storm
Scarlet Witch
Juggernaut


B Tier: (Many of them are good in specific teams)
Captain Marvel
Magik
Wasp
Human Torch
Hawkeye(Modern)
Hercules
Gambit
Resque
Beast
Captain America
Iron man (MK 42 Armor)
The Punisher
Spider-Man
Tigra
The Incredible Hulk
Colossus(PO5)


C Tier (Some use)
Iron Fist
Hank Pym
Dr.Strange
Valkyrie
Black Cat
Invisible Women


D Tier: (Useless characters)
Black Panther
Mr. Fantastic
Cyclops
Black Knight



E Tier: (Worthless Characters)
DareDevil
Sif
Deadpool
She-Hulk


F Tier: (Absolute dead characters)
Thing
Power Man
Spider-Women.





Sunday, May 26, 2013

Marvel Avengers Alliance: Best Team PvP season 8 Part 2

Before I go into all that is wrong with this patch because there is a lot....
  Finally they did something good. Now the user can set up that the flight mission will show the lowest characters first so its easier to earn experience through that.
Of course it is only half ass made as the system places fully experienced characters afterwards which is 100% stupid. If I had done it, the system would have placed first the exp needed characters and then random(or by the letter A whatever) 12 characters. As why would the user want to send a level 5 character with full exp over a 12 character, that just a money waste.


Why would the user ever want to send a level 1 with full experience over a level 12. And I got like 50 level 12s, so not like I run the risk of then not having anyone to fight with(well I only fight with people who need experience)


So what I do now is that first I put on the exp button then I switch it of to get 12 characters...like I said half assed. Good idea but bad implemented.



So Playdom waited an awful long time to release season 8. And I as everyone else of course hoped for major improvements. Unfortunately they changed nothing on the imbalanced characters nor fixed retarded mechanics like psychic and instead just changed some of the classes to the worse! The only thing we can hope has actually been fixed are all the cheaters, but I have heard its still abundance  of them.
-Also they did not even have a new hero after this major update, which was bad but as I am writing this a couple of days later, Thundra was released some days afterwards. (Also another character who don't really effect much of the strongest meta characters)

Also they changed the UI which I really dislike, not only is it 1 more action now to check battle log etc, so its actually less effective is also really dislike the UI set up on the main screen with the agent’s items.

Let me explain:


This is part of the new UI(note the user have to press a button now to reach battle log which is under Information,this makes no sense why this was implemented)

Also note I am now testing Imba Emma with ridiculous damage Shatterstar, give him 2 turns with cosmic power and they all die.


As the Agent’s items is so beautifully displayed and the user can press on them as buttons. One would think that if I press my Agent or the “EQUIPMENT” button I would go to the main screen of the Agent Management while if I press the Hotshot(item circled) I would go and change my hotshot. 
 

But no, instead even do I press any weapon I don't actually go and change the weapon instead I get to the main management place.
 

It would be 10x more smooth if I directly would get this page were I have pressed my Hotshot to unequipped it.
This is kinda typical with Marvel Avengers Alliance a lot of minor mistakes in everything....and then some huge one here and there.


Another new thing this patch brings with the Marvel Avengers Alliance PvP season 8 is lockbox hero through pvp.
Which seems bad, really bad. It looks to be another way the user cannot recruit the character without paying with gold. The Ultron system was too easy but still 1000000 millions times better then the Magneto system. The newest hero then Juggernaut will be require by that the first 5 wins will give 1 box each and then the user can win more on the roulette. This results in easy earned 100 boxes if the user play each day and then its some really bad desinged task.
And I mean really bad, just look at some classic game like Naruto-Arena for example(which as I have mentioned earlier has basically the exact same gameplay but better). Task there can be e.g Win 5 times in a row with Sakura, don't get me wrong that game has many task which are throughly retarded. Like win 5 times with Sakura versus Karin(who no one plays) those are just epic fail. But, Playdom went for the complete opposite all the task(is 3 of them) are simply win PvP battles. So first 1 is 2, then 5, then 30. And obviously the user will have to do at least 100 to get adamantium + to get boxes which means now 5 each day for 20 days which obviously becomes 100 battles.
From this its clear the user will play at least 100 battles so 3 tasks in a row that amount to 37 battles are completely and utterly pointless. Extremely low number of the users that play PvP wont do at least 100 most will do several hundred.
I guess it just makes me disgusted in how simple minded they are, I mean come on force some interaction between the users by setting up interesting task is not that fucking hard. I could do 100 good tasks for the game in 1 hour.

Anyway, I don't know the chance to get lockboxes but doing all 5 wins each day and those task(automatically completed by doing 5 dailies...) I estimate the user will get around 150 boxes. So if the user is lucky he/she will get juggernaut as I have calculated earlier the average tries to gain 8 is around 18, so the user will lack 30 boxes. Of course the user can get lucky in gaining more boxes on the spins or get lucky when opening them. But its pretty clear that many users will not gain juggernaut without using gold, which as I have explained earlier is a really bad thing.

Another issue this might bring

is that, at least I would not be surprised if Juggernaut was still the lockbox reward of season 9. Like with Omega Sentinel, is still the lockbox of the current special operation. While at first this might sound good as then the user don't have to spend gold. However, in the OS case its extremely redundant number of boxes gained. In the Juggernaut case it will not at all be as many but lets Playdom keep the exact same system(I would not be surprised). The user will gain another 150 lockboxes ending at 300, which for some users might be the right number but for most it will be way to many.
This will result in the PvP spin being really anointing(like the Special spin is right now) as 3 rewards will basically be pointless.
Fast Side note: Why the hell did they put in Phoenix Pinion, I don't think anyone wanted this item. I guess it might be because they assume everyone will play pvp for the lockboxes so the weapon don't matter, thing is I rather get 1 lockbox then another Pinion(Until I have 200 to many).

The game need to have this much better balanced. Obviously the user who don't pay have to farm hard, but if they do they should get the reward. The game cant protect it self from angry users by over giving the reward, as after a while it will be just junk for the user.


OK, lets go to the gameplay. Some meta changes, some prediction of new characters. Explaining why blasters suck even more then before and why Infiltrator are better now then ever.



Infiltrator got a major buff

but no one seems to notice.

Infiltrators finally gains their class buff from doing AoE attacks something that I have been saying for a while is unfair how Bruisers and Scrappers got theirs both not Infiltrators.

So in a comparison perspective Inf, got the most in this patch as Scrappers are the same. This means that the Infiltrator are purely better then before.
Well some characters don't even have AoE attacks like Spider-man and are unchanged but characters were you often want to start with their AoE attack like Nightcrawler or Tigra(both AoE is their ultimate) its a huge bonus. And the Agent is clearly better with inf suit as the agent got a lot of good AoE weapons that the user would like to start with. What comes to mind first of all its of course Hotshot, so now a Infiltrator suited Agent can start with Hotshot and still get the counter bonus on(and Damage increase).  
I also see a lot more tactician so, there definitely will be a infiltrator wave coming in a week or so.


Blaster got “nerfed” in that sense that tactician got a huge boost which makes blasters worse even do they them self got a boost. Tactician now gets 1 turn if they are attacked by Blasters even from AoE attacks completely unnecessary boost.
Right now its so few infiltrators and so many tacticians I even regularly see 3 tactician teams that going with a blaster is suicide.

So unfortunately my Iron Patriot Blaster and Shatterstar has problems, still last night I had 100% win in defense and earned 80 points(at top 1%). Its dam stupid how much Playdom has really screwed the blaster, doing an AoE attack gives all tactician one turn...

I could see it work if they had done it more intelligent. Instead of having all attacks from blasters gives tactician 1 turn, it should have been if the blaster single target attacks the tactician they get 1 turn. Then it could have worked with the blaster getting their buff, because as it is now the blaster boost is so insignificant compared to their huge issue they have against tacticians. Especially as it has been so many new tactician some of them tanks, with the most over used character Emma Frost also being a tactician.


Well as a side note: Iron Patriot Tactician was always pretty good as well and now with the tactician (retarded) buff you can go him with Shatterstar(or other max damage teams), so I might change to that instead.
But I predict people will eventually pick up that the most boosted class is infiltrator as they now finally get their class from AoE as well as bruisers and scrapper has for a while. So that will balance out tacticians a little at least. However, this will likely not affect how bad blasters are(again btw....not the first time Playdom severally screw the class balance with the blaster)

Blasters did get boosted by how they now get a buff if they are attacked by Bruisers which will make their next attack critical and ignore some defense, while this mainly boost their AoE attacks. Its right now a huge liability to run a Blaster who focus on AoE as Tactician is so common and of course most people going with a Bruiser will have a Tactician if not even 2. So gaining that Buff wont matter in most cases as the Blasters AoE will give the opponent team 1 turn if not 2. OK it matter some it does do more damage but....at such a risk.

The worst with this si how Blasters always were risky at defense. Now they are truly horrible. No way in hell the AI will consider if its a Tactician or not they will be attacking. The AI not only does AoE attacks when it could do Single target attacks but even single target attacks Tacticians.
Clearly they could program the Blasters AI betters as for example Emma used to not use AoE when infiltrators were there(which was actually stupid of her.....) but ya so thats possible. But right now and I guess in the nearest months(at least) this wont happen with the Blasters AI. Furthermore, AI for alt suits always seems to be the same as the original suit class. So anyone with an alternative Blaster set up, for example War Machine(Iron Patriot) will most likely do his AoE all the time at the start of battle. Giving away free turns.


What this means is

DO NOT USE BLASTER IN DEFENSE!!!

This might of course change and by that I don't mean if Blaster Get buffed etc, that will take a while until this is fixed...
But, the meta might change to a mass Bruiser set up. That might happen in 3+ weeks as fewer and fewer are using Blasters. Then for a short time Blasters will crush them, but really Blasters are horrible in defense and pretty bad in offense. Most Bruiser teams like I said will go Tactician as they already did.


!!!! - Important analyzation-_-
I suspect as a said several times now that Infiltrators will come be more dominate as there already are a lot of Tactician heavy teams(usually with Bruisers in them). Then that might force more scrappers and so on. But I don't think that will remove the Tactician. Likely the best teams will be Tact+Scrapper to counter Infiltrator teams. Keeping Tactician as its so good if its Blaster(and this was true before the “buff to them”). This might turn into more Bruisers to counter the Scrappers but then people will still keep their solid Tacticians. So there is no real room for Blasters to be a part of the Meta.

This is for 2 reasons, Tacticians before had the best class bonus, now they got an ever better.

Secondly many good characters are Tacticians. And are highly used in the Meta. E.g Magneto, Rescue, Captain America, Fantomex, Gray Suit Black Widow(Very common in offense, horrible Defense AI). Iron Patriot(War Machine as Tactician). Dr.Strange as tactician.
Then of course Emma Frost the most overused character ever is a Tactician and Agent as Tactician is decently common.
Then some other alt suits might appear as well, e.g Phoenix 5 suited Phoenix and so on.


!!!

Some quick analyzation of the new “heroes”. Really like none of them are commonly viewed as heroes.


Thundra?`?? really? I know who she is but she is way to obscured I never believed she would be in the game, and if so as a villain who later could become a lockbox. Seems a waste having her as a hero right away.
  But, most of all::: were is Moonknight I don't understand why they announce characters and release like 20 characters before the announced ones. Some characters could be released before a announced one, but this huge amount such weird marketing strategy.


Purely gameplay wise I write something when I have her on higher levels. But so far I would say she definitely counters rescue which is a popular character to play and other shield casters, so the popular magneto + rescue has huge problems with Thundra.
When it comes to Thundra she seems to be very straight forward in damage orientation. And actually I would say shes pretty bad as she got no tricks or interesting abilities with debuff effects on the enemy team. Its mainly about her passive(1 extra attack against tanks or shielded opponents) which make her good but that is then depending on the current meta. I never go with tanks anymore as I assume people will have stealth/psychic and that its catching on, its lesser and lesser tanks each season. Another reason for that is the very easy access to remove tanking status.

In the end I guess she will be OK in defense as she like Shatterstar is completely offense oriented with no real tricks or better put it intelligent tactics.


Hmm all these new heroes give so much defense, Juggernaut like Thundra is a Bruiser and Red Hulk is a Tactician I say this because I definitely want the game to become much more stable and longer battles.
And also because the other new hero Red Hulk, is another hero which will require a long battle to work. Given that he might be changed before he is released(Note Juggernaut is actually released but most people wont have him until 3 more weeks at least). His passive system will very likely stay the same at least how it works.
Red hulk Heats himself like the Hulk who get angry he instead gets warmer.
I wont go into detail about him until he is released. But it is clear he will suck in meta if he was released today. He needs several rounds to build his Heat. Which means he works in 1 team today, full armory oriented towards defense and setting must if not all characters to defense traits.

Thats just unfortunately how the game works, you don't have to play the specific character to know he/she wont work if it requires a long build up.
Lastly, if his heat can be removed he will worthless. I doubt and hope it cannot be removed but you never know in Marvel Avengers Alliance.


OK some people have already bought and paid to get Juggernaut to max level. Juggernaut actually looks really good. His abilities are not super duper awesome but his is immune to Psychic and stuns. So hes basically immune to the most played Character Emma Frost. He probably got the best Passives in the game.
However, as Psychic attacks are stupidly designed to still harm Magneto if they are Energy Physic + more shit like with Phoenix he will not be immune e.g to Phoenix Psi-blast and other similar moves....
I sincerely hope this will be changed.



Summary:
Blasters are so much worse now, Infiltrator are straight better as Scrappers are the same but Infiltrator got better and more Tactician are used
I guess one thing with Infiltrator is that,,,,,, there is not many good infiltrators. But for example Emma Frost in Inf mode is a lot better now, there are several alt suit which is more viable now.

Thursday, May 16, 2013

Starcraft 2 Melee Map showcase, Epic 3v3 Team Map. Fallen Stars







Fallen Stars is my favorite of my new maps

The map features 3 damaged Protoss starships that are training to repair maintenance their stability in space.

Because of this the team mates have been separated from each other and are now fighting in a 1v1 gameplay to the opponent.

Later on the players can open up the middle path to fight together. There is also a smaller bridge into the mid players base from 1 side. So that the player can coordinate different attacks

I made so that each player has 3 "easily" defended bases. So it features a typical 1v1 gameplay.

Lastly the map is asymmetrical balanced and not symmetrical balanced.



Starcraft 2 Melee Map showcase: Charybdis






Charybdis is a 2v2 Melee Map designed for massive air battles.

The main has one mineral expansion inside it and its easy to take the natural outside as well. After this it will be quite a distance to take the next base this make these bases hard to defend from air attacks.

I don't know really what I can say more this map speaks for itself.

Starcraft 2 Melee Map showcase: RockSan






Rocksan is my 1v1 melee map. It's a 3 spawn location map. SO because of this the map was literally hell to produce. It was horrible.

You cannot copy anything in a the editor and turn it 120 degrees. Which is needed as each player shares a 360/3 = 120 of the world.

This means the map had to be done 3 times, but the hardest part was really that I constantly had to turn the camera to see if it looked correct.


The map is made to have an easy defended natural from Air attacks, as the mineral line from main to nat is very close. Its also quite easy to defend and take a third. But really hard to go beyond 3 bases.

The main has 3 entrances 2 locked of by rocks. An alternative path can be opened to the third by destroying rocks. Next to this are rocks blocking of a ledge with a xel'naga.

The possible fourth is either close to the middle(which is also blocked of by rocks) or moving towards one of the other bases. This base location has rocks on it.


AS can be see in the video the surroundings of the battleground is awesome.

Monday, May 13, 2013

Marvel Avengers Alliance: Best Defensive Team


A week or two after I wrote how to win all battles in season 7. I was thinking on this a lot better topic. How, to win in defense?

Its quite easy to win in attack as long as the stats are reasonable high. Or arguable as long as the opponent has shitty stats.




Note: I got around 50% Win ratio at low Adamantium as a free player the game is not that hard OK-_-



For example, I face a lot of people who seems to spend their life savings meaning they have huge bonus over me. Fortunately for me they are retards who cannot set up a defense team even if their life depended on it.
My clear favorites are people who do the Hotshot combo, but instead of using signpost they use Hard nox, good job. You just wasted 64 gold to lower your chance of wining. I especially remembering beating this popular guy from the Marvel Avengers Alliance forum. Which a lot of people believe is sooo smart and insightful, guy got all characters bought Rescue early etc, Mix of 64 and 2 gold items...and of course got all the scrolls but uses Hard nox as you know it was the newest Limited edition weapon. I got like 200 points from him the last day, so dam easy. (He didn't make the cut, hilarious).



Why is it worse using Hard nox? Its a great item it makes you preemptively counter all enemies who are burning(if you are burning). And of course they are all burning as you got Hotshot.......

Nope, thats what stupid people think, honestly if you got hardnox, remove it right now from your defense set up its horrible. In offense its great in defense its just retarded.

To work the enemy have to burn, so at least then use a set up that cast burn like go with Ghost Rider, Go with human torch and so on.

To run it solely with Hotshot, which everyone does is the believe that the Agent will acordnling actually use Hotshot right away. Even worse, many run it with Warbringer axe or other items further reducing the chance the AI will use th AoE burning.




What I want to illustrate is that defense is all about controlling the AIs options!

Of course I rather would have had some kind of condition statements, which I have explained in my earlier articles(and can be read about in my RPG research).

But we don't have that. What we have is a stupid AI who randoms weapons to use, how do we solve this?  Simple only let the Agent random out of 1.

If you only have 1 weapon the Agent can only random that weapon.

So just remove all items on your agent expect the one you want to use.
Honestly that would probably be pretty OK.
The key is to use Quick action items but even more importantly cooldown items.
While most people run QA items to limit down what will be used, e.g most common scroll of angolob and Signpost(the 2 most imba QA items in the game) no one seems to get how to use Cooldown to your advantage.

But I have so let me explain the first goal is to make sure the Agent only use 1 item the first turn. By, this I don't mean QA you can utilize how many QA you want but 1 “real item”.

The best item currently by far is Hotshot. As its an AoE Stun + dot + lowering armor(by like all). Oh yeah it also does decent damage...

But what really makes Hotshot so OP its combined with the best QA item Signpost. So running this set gives you the best AoE weapon the best QA. An amazing QA item that does AoE damage and heals you every turn but also then increases the chance of using hotshot.

If you run an item like Darksigil with 3 other real items you will have a 25% chance to use Darksigil. I assume you got like Emma Frost and hopes for a critical mental truama. Well then its a lot better to have Darksigil and no other real items so the Agent always uses it.

People usually solve that trough mass QA, so 3 QA and one item to be used.

A set I myself used a lot for a while when it seemed everyone was using hardnox was the Hotshot with Signpost + Scroll of angolob + Rebott(QA + Immune to burning) then the agent could never pre counter me.

But obviously the real goal is ot make sure the Agent AI always uses hotshot.

This is way using Hardnox in defense is so bad. That makes the Agent go from a 100% chance to a 50% chance to use the right item. And the other item in this case Hard nox is specially bad when the other item has not set up the synergy.



Thats why we use QA items to control the defense AI.

But to the next step now, the even grandeur way.

Use Cooldown properly!

This is the major concept people are missing.

The team I roll uses Hotshot and Quantum Jumper, why?

Quantum Jumper starts with a Cooldown!
This means ta-da, the agent AI can only use Hotshot. Such an easy way to “code” your character. Basically all the cooldowns are like if statements right. So if its round 1 item X cant be used,. This is what we would have written if we could. To force a usages of the first item we want to be triggered. Which right now is Hotshot.

This is also the reason why the new Special set wont be good in defense while one of those items also got AoE stun it will be at least 66% for the wrong item to be used. Hotshot is optimal as its used with an QA.

Its awesome that QJ starts with a CD in that sense. Another viable items is for example Power of 4 also starts with a CD and its perfect to trigger on round 2. The problem with Po4 is that then the Agent has to run a no cooldown item. Still its a 50% chance to use it each round(expect first) if its combined with e.g only warbringer axe. A lot people run like Po4 warbringer and more stuff. Then the Po4 will often be used way to late(which usually means not at all as the Agent is already dead).

This is the important part. Always think about what item do I want to use most and how do I increase the chance of making it true.

In the Hotshot QJ case we also get one epic item in the second round which is otherwise hard to get of and the order becomes amazing.

2 QA items(I go with Scroll and Signpost(obviously) + Hotshot and Quantum jumper means. Round 1 HS, Round2 QJ, Round 3 HS etc. So its amazing good item round 1 and then again another item.

Thats basically it, use items to make sure its a 100% chance to use the correct item.

Then its obviously good if you can get of another good item round 2, which is done by using precooldown item + item that has a cooldown after use.

Lastly, what possible characters can be used.

You want characters who obviously compliment each other or the agent. That is true for any game. What is important in Marvel Avengers Alliance is 2 factors.

LUCK!!!!

And  

Simplicity.

The reason Quicksilver is so good is because hes a combo of this 2 factors. He got a passive for extra damage which is just pure luck to get at the right person. He also got the AoE stun which in good luck stuns all 3.
Then he is pure damage he got no intelligent abilities no tricks really just 2 stealth attacks 1 aoe attack and 1 single target attack. Were all of them have no effects(expect stun and exploit combo but the latter is just a pure damage increase debuff so) just pure damage.

The goal to find possible characters who work in defense is simply to get characters who have these. DO NOT go for conditional synergies. Like Kitty Phoenix, hoping she will Mind link Kitty(also tanking is almost always pointless). So many things that can go wrong with hoping that the AI will set up synergies who requires specific abilities used on specific characters.

Team synergies that works are for example Union Jack + Human Torch as HT always has his annihilus rod passive. Which make him attack people for free sometimes and that can trigger Union Jack to also attack them for free.



OK I hope everyone gets the point and also understand that the way Playdom has designed the game usually most items that cost money usually are shit to get.

What you need is often only 1 good weapon maybe 2 if you can get one with start Cooldown.

I could write 10+ pages about how this illustrate a broken game system weapons with started cooldown should be balanced or weapons can become “nerfed” through getting a start CD. But as it is now several weapons would be better if they had different Cds as then the user can prepare the defense much better.

That’s that about the actual strategy you should utilize.

OK, I am gonna do a shortlist of playable characters for defence. And basically any other character not in the list is unplayable, like I mention earlier don't get into the trap "ooh but if Y does this to X and then Z does then its awesome". Yeah that wont happen nearly enough and you will lose.




Heroic Age Hawkeye: Huge variation in damage on luck, so not great.


Captian America both WW2 and Avenger, Avenger is better if you got good stats.


Po5. Colossus has some team he works in. The other suit is completely useless.


Ani Human Torch. Good vs a lot of fire and energy, survivability and the ultimate can give a win or a draw etc if lucky.


Kitty Pryde: Arguably works, if the opponent cant touch her and you got amazing damage output she is Ok.


Nightcrawler is pretty good, he is kinda bugged with his Swashbuckler outfit as it can miss but still apply bleed and stuff. His possibility to avoid stuff and interrupt attacks makes him a very luck based character which can win games then.


Iron Patriot War Machine: Straight powerhouse. I am testing him as Blaster + Shatterstar(in offense so far) with great success.


Tan Wolverine. Overall very good, stealth attack huge damage. A Stun. Recommend going with full defense set up e.g huge HP pool makes him better. Same with X-23.


Mockingbird, very situational. She can deal amazing damage on the same time she got no tricks etc and is very weak to phase teams and Emma Frost. But her stun can also give a lucky win.


Emma Frost. As everyone knows the Queen of PvP. Huge Damage with her ultimate, one of the best passive both huge damage and  a lot of luck factor with her passive and stun attack.


Rouge. Is actually quite good if you got huge bonuses to your stats.


Quicksilver. As mentioned earlier got both factors.


Ghost Rider: With either huge damage in a glass canon team for instantly kills with penance stare or maximum HP oriented team for a DoT strategies.


Cable: Has potential,-.-. very lucky based.


Havok. Straight forward like with Iron Patriot.


Magneto. Will basically always make sure the opponent Agent cant avoid nor critical hit. His shields can at sometimes trigger extra turns were the opponent cant stop it, and he deals huge damage. So both Luck and Simple damage but also decrease of opponent damage.


X-23: as with Wolverine she is pretty good in Health oriented teams.


Fantomex: is really good as his passive will make the characters avoid a lot. And his debuff disoriented is a lucky base and really nasty. He like x-23(and they make a good team together I tried it last season with like 40% win ratio at adam) if he is also 100% tanky. (I use 8 Spry iso)


Omega Sentinel: is really good if you got really high bonus(meaning if u got like 60 x 64 gold items)


Union Jack: Does have a huge luck factor in the right teams. He is more if a potently OP guy depending on the Meta.


Shatterstar: Super high damage super straight forward.