Saturday, May 29, 2010

MVC3


Everyone who knows me know how much I love MVC2 for 10 years and now finnaly getting hte new game will be great I really only had one demand one thing that I would make me hate it if they dident include and that was DEADPOOL. Luckily he has now been confirmed and Dante to,. dam this game will be so great I really get the feel that Capcom know what the fans wants and they will deliver.

Cody failed me-_-

I lost to a guy and playing Ryu and it was annoying as he got every combo perfectly he did not have the true flow of the game at all, hate losing to people who have just trained endlessly on combos. Anyway the winner was played Rufus and he seriously made Rufus looks crazy imbalanced his pressure was amazing.

credits to dreamhack they actually had 1 stick yes 1 stick to borrow out so I could use a stick I was there first of everyone and hogged it.

After the lose in winner braked I loled around with Guy and it was fun. Poorly 50% played Ryu otherwise I probably would have main Ryu/Sagat or Ken but I got stuck to play the more interesting characters not worth wining with Ryu I felt. I also talked with a lot of people where most agreed they dident actually wanna compete in SF they had to because for some reason thats the fighting game e-sport I talked a lot about this with the Admin over the tournament that was there.

Anyway I wished more people played fun characters after the tour I actually want to play a lot more the games go fast so no one got the most play time to and after owning up a lot of people with Guy I think I am gonna change to main him, He was actually my idea before because I loved his mind games in the old alpha game to SNES. But like I wrote in the review to the game relay should have more fun characters and thats why it was great that the finals where between a Rufus and Vega but much better then the rest there.

Friday, May 28, 2010

Super Street fighter 4 a real review



Then now I am gonna make a review of the actual game. I have read other articles about it and poorly most of them really stinks they write to much about the game producers and why the game should be changed because they want something new etc but always gives it a good grade in the end.

Yes strange I have the game so I know its good but still I want to know why it gets grade like 8/10 thats a good grade but they dont even say the game is good. And what about actually writing down how the new characters works that I what I want to read.

-ok I knew this review could have gone out earlier but I dont get the games for the release poorly and I just got stuck in school to much,,,,

So this is the most famous fighting games sequel its a good game for both beginners and expert players as its very easy to get the hang how to play and what the goal is something that is usually good in games. So I am not gonna go in how the basic works as I hope everyone knows.

The super version is good as the the former was nice to. But one thing I think its lack new feature. And by that I mean I am really disappointed how there is nothing new in the actual core game play. Sure its a lot of new characters, coming to those guys soon. But they should have come up whit something new. 4 gave us things like Focus. Which is awesome game mechanic gives different tactics combos etc. I really think they should have made a new in game mechanic instead of throwing in stuff like car crash that was just lazy. And the barrel thing is just boring. SO the only thing we get is new characters.


The new chars are Hakan and Yuri and old reruns are Cody, Guy, Dudley, Makato Ibuki.
First Hakan is really bad not only is the design awful game wise he is a misery like a bad zangief that feels very underpowered against almost every other char. I have played over 100 games online and have yet to ever c anyone play him. Well I still havent meet Abel, C Viper, El fuerte, Rose and Gen. And I have only played 1 other person who play Cody. This overall is something seen in all fighting games online where some are widely more popular for example Ryu/Ken/Akuma in ssf4 but it still feels a little fail if no one plays the complete newest char. I think it its because he gives the feel of a bad zangief worse throws easier to prio over and to goofy design. Yuri on the other hand is nice funny to play nicely done combos and her "fireball" attack can go in different angels makes its more interesting then most normal chars but they already used it in Gouken so.. not that fresh. Her down kick from air like akuma. Her spin works more or less like tatsumaki attack so... it was ok that they used the same attacks for back in the 90s but today 2010 they have lost there creativity. Well never the less she is fun to play with.

Other reworks are Cody. Cody is very intresting with his knife which he can pick up I love that more dynamic. And he can fake shot, mind trick. Poorly he got an sickly hard time against shoters chars like Akuma and they havent give him anything to avoid attacks. I just dont get it. Zangief got his spin, Dudley and balrog can run through Guy can easily jump over and under etc. Makoto cant but she got an enormous pressure combos in close. Cody got like an overall good stats in everything so he dont peak in close so you still lose to some character in close to and you have to chase them....only good part is that each win feels more rewarding. Thats why I personally play him but I am regretting I dident pick upp Guy or Ibuki I wouldn't have so hard time with shooters then.
Guy is a very fast char and his running attack can be used in different follows like slide or an attack that jumps over fire balls good fore mind games and he is great in the air he dont have the normal air throw but a powerful quarter punch that becomes a throw. Guy is a great addition to as Cody he is nothing like any other chars in the game and he got great tactical jutsus which makes it a lot more interesting Same goes for makoto she depends on high pressure and close combat no moves look like any etc Ibuki is a pretty tricky char to with low going throw air shot. These 4 chars I like they all got that unique touch I want in fighter chars which otherwise always is SF major seat back. Interestingly enough they are all old so I just say that guy who designed this ones he should have got free design to do the new in sf4 and super. Well to Hakans defense he is actually pretty interesting jump air throw thing and one funny ultra so....

Another issue with the game itself then its that I dont find it balanced enough I expect better from SF as most chars are so similar and compared to game like Blazblue. Like I said before I cant understand how they planned out chars like Cody compared to other chars that need to chase I guess they found it balanced as he can throw rocks making some char chase him.
Many set ups have a strange prioritizing ranking to. Its very unclear why some chars go first especially when its often the characters who can fireball for example Ryu dragon punch seems to almost go before anything. Another problem that is clear, is the obvious boredom that very few chars is played I believe this is because they are very similar in SF paradoxically enough most char used like I said before char the same moves, no fun blankas, E honda etc so that problem boils down to that people suck and only know how to play Ryu or people with the same move set.

In the end I still have to give the game a solid 9/10 looking at the game itself ignoring the fact is a sequel etc. Then it got solid game play very nice characters good music nice graphics and the most important factor it feels cool to play it you want to be the character pounding the other one is always an awesome feel to get a ultra finish.

But looking at the game compared to its predecessor and relative to other fighting games I cant give it more then a 6 and thats being generous honestly. To many chars are alike 50% of the games sometimes when I am in a bad mood it feels like the same characters over and over again. The game dident bring anything new to the fighting genre at all just 2 new chars and pretty boring ones. I really hate like I said before how the new chars aren't more original and requires more tactical play style like the reused chars so good they put them in at least. I probably will go back to play other fighting games a lot more only real thing that keeps me playing SF over other fighting games is that SF there is chance for money I so much wished that other games was big to...Can only hope that MVC3 will have a serious E-sport fame.

Street fighter SM tomorrow




So tomorrow I am gonna compete in the qualifier to Swedens mastership in SSF4. Poorly I had to work to much on my bachelor thesis and I haven't practice at all so my only real chance is play really cowardly and try to hope people haven't played to much against Cody. Also its on the XBOX and they dont provide joysticks....thats a great joke to me if they force me to play on the box at least provide me a joystick which I otherwise play with. They could have picked the ps3 then it would be unfair to box players so they should really provide the sticks not that hard. Especially when the box control is so dreadfully bad to.

- I am right now training on the net with Cody and I found myself many times when I start my ulti they will block the first attack and then take the second or third etc because they dont know when they can break it.

-Coming to that I am now gonna review the new MADcatz joystick for Super Street fighter 4 the tournament edition which I have played with since the day of the release of the game. First I dident want to review on it to fast as I was not used to the style of stick compared to pad I still am better with some characters with pad.

Ok what is good about the stick then first of its really good for just the speed it takes input faster and its easier to spam down a combo of normal attacks etc. Also as the player easier can use several fingers its faster to switch between light-hard attacks. So that is nice for games like Street fighter but for games like Marvel VS Capcom/Blazblue its not so much help as the player only attacks with 4 buttons. The best thing is ofc how the player easily can combine buttons its much nicer throwing of a 3 button attack for ultras in street fighter then with a pad where I always use the 3 input button. And its good for characters like Cody where one button needs to be pressed down for a certain amount of time but I still want to be able to attack, I have tried it with pad it can be done but its almost impossible to do it good.

-ok what is the bad parts then. First the price is obviously very high. So a player really needs to want to play to buy it thats for sure for me personally I dident bought it for just SF but also for Virtua fighter, Blazblue, MVC2 and more fighting games so for me I could justify it otherwise probaly not for just 1 of the games if you dont really really play a lot. Also like I said earlier the stick mostly helps for certain characters I for example Litchi in Blazblue also needs input buttons while you move around very hard with pad. And certain attacks cancel in Virtua is made for sticks.

Well the stick is not just expansive I actually dislike the stick. And with that I mean the actual stick on the control and not the whole control. The buttons is really great I would love to have them combined with using a ps3 pad that would be ultimate for me. The biggest problem I have with the stick is that I found it really hard for it sometimes to accept quarter inputs which ofc in SF is a real big deal its hard to spam hadoukens. And its really hard to do halv circle when you have to do them 2 in a row which makes ultras like Zangiefs easier to do then characters which have double half then.

-In the end I would say buy it if you really like fighting games and like a lot of other says to it will take practice to become better if you are good with pad. But I havent tried out the cheaper version I would guess that could be a better start out if you haven't played fighting games before. Also I have not played with this version of tour stick to box but I am 99% sure its more or less identical to the ps3 version