Tuesday, December 10, 2013

How to 100% sure get to adamantium in Marvel Avengers Alliance. BUFFER

people keep asking me how I get so lucky etc so I will entitle this article Buffer, even do I have talked about this many items before (and even do I normally call this the past season recap)

Before a few word about Domino I guess.

 Heres Domino's recruit lines.







Her first ability is pretty bad ass, it gives a different debuff depending on what character she is attacking, this is also her primary attack(she does it in coordination attacks etc) and it works like this:

blaster - impaired (cant crit and 20% reduction in damage)
infiltrator  -off balance  (cant counter)
bruiser - neutralized(prevent stat raising effects pretty good)
scrapper - winded(prevent follow up attacks)
tactician - exhausted(very strong debuff, why I think Havok is probably even stronger then the general census)
generalist - does nothing







This ability is quite good it is often better then Generalize which just prevents the target from gaining its class bonus. For example Exhausted instead removes the target ability for both class bonus and other extra turn stuff like Magneto's shield and stop Quick action abilities.
 And this is Domino's coordination move, she does this move like Gambit,she can jump in on attacks, so self-coordination. She can also counter and so on.


She and the team gets constantly critical hits.
 She also gains Stamina, some turns This is not written say on her passive but she does,, don't matter so much for PvP but yeah its there.

Shes seem to be very strong like I predicted.


Ok.

Fast Recap, as that what I usually write the day after season has ended In Marvel Avengers Alliance. Then I go over the safe buffer thing that people still ask me about.....


OK like I wrote this weekend, tx to all Thors and actually a lot of Quicksilvers this season it was amzingly easy to always win with Magneto yet again.
 Especially as people are using Blaster Thor,,,. This is just so bad.
 Not only is Thor a pretty bad character, as Blaster he will almost always use his ultimate right, the aoe ability giving all tacticians one extra turn.
 If they play Havok here instead as an example, he would do exhaust on the tactician so they wont get more turns. Works pretty well actually.

It was kinda fun to see blue smurf getting back in action, but as he was nerfed a couple of seasons back hes much worse now(before he would future punch everything even defence moves).
 Hes still did some good a few games but not much, a simpleton character and since the empowered iso that makes a character immune to stun(relentless) entered the game of every character I don't really see him wining any games.

Other then the astonishing numbers of Thors and Quicksilvers there was not much new this season, there was a few  Heimdasl that heavy a few heave stats users(wallet warriors) tried but like I wrote in his review it had little effect, they might stop one mental trauma at random but extremely rarely did it have nay effect.


BUFFER

 So people write to me, like a lot. And one thing I hear for months is how "lucky I am". How it is pure luck that I get adamantium again.
 This is of course wrong otherwise I would not get adamantium consistently. And I have been over this several times before and mentioned it etc. But what is most important, is not what X or Y synergy you are using but how big your Buffer is.

I often comment back to people that ask what team do I use to attack, I am still using Mags and Emma etc(which answer is yes for both attack and defence, although I did mix some Dr.Voodoo Emma and Magneto/Loki for some different games)
 My answer is always, what is important is what you have in defence. Anyone can win in Attack. But what is important is to win when they attack you.

But what is even more important is to not get attacked at all right.

To do this, I been over this before...is not luck. Its not because you accidentally was at level 1337 were few others are and you accidentally was playing team A.B.U that get attacked less.
 While I wont deny that this is still true, at some levels you do get attacked less etc.

But to get attacked even less is to by way over the border of adamantium.

If you are right at the border at 1550, you can be sure to get attacked ridicules a lot. Much more then you can win in the same time if you are unlucky(I wrote a piece about  this like 10 seasons back)





As this image shows, I got attacked zero times during all these attacks.

And then it continues.


 The safest way to get Adamantium, is to play you score up way above the border.

I did these games on Sunday, 1 day before. The end of the tournament.

There is no good fortune not getting attacked during like 30 attacks.

After this, I was attacked a few times during the last day.

And my aim was to maintain higher then 2100 rating. So I did like 10 battles in total the last day just to absolutely not go under 2000.

While having a really good defence in afk makes you take less loss. The real "secret" lies here. As not getting attacked at all is even better.









Saturday, December 7, 2013

Marvel Avengers Allience PvP Tier List Season 12



Season 12, Top 20.



Full List with all stats:

Ok lets first talk about the new Daredevil with his new suit and new abilities. Is he better now? Yes hes a lot better, hes he playable...eh well yes but there are better characters who do the same thing.

DD is a lot like Gray Widow(Black Widow in Tactician Suit) but worse, lower damage and he has to first get a turn and his counter and stealth can be removed.
 If DD has his buff on, (Radar sense) and its a quick action so its no problem to set up he becomes a lot like her. Counters attack and is a stealth Tactician giving him an amazing strong class placement.
 This has been mentioned by me countless times,,,but Tactician who first of all can attack pass tanks are really good as they then can power down a Blaster furthermore, to be stealth means Infiltrators cant counter him. So hes both really good versus Blasters and not weak anymore versus Infiltrators.
 However, DD has that all his moves are stealth only during Radar sense, this is much much worse then with Gray Widow. Its also worse then other likes Emma Frost and so on(Psychic attack instead).
 DD has lower overall damage then Gray Widow too, sure he can combo his first move into his ultimate as they now got a synergy but that requires a blaster on the enemy side to be effective. And Blasters is the worst class in afk, why would you face Blasters. I used to play a lot of Natasha back in like 9 months ago, but now the only Blaster you see is Thor who for most time is a Bruiser and the occasional Thane. Hes really good if you face Blasters, which you likely wont.
 Of course his Scrapper class is also good as with being a Tactician he can stealth and kill Infiltrator instead very fast. But, then hes a very strong towards Infiltrators(double attack + they cant counter if they have counter,,) but give him no defence versus Bruisers. But sure it might actually be better to run him as Scrapper even do the Tactician is the classic imba Tactician thing.

The point is,,,there are a lot better Tactician out there. Not very worth spending time to gain his Suit. The new empowered isos are much more interesting

.

To the tier list and the current meta of marvel avengers alliance season 12.

Yet again, Emma Frost is even more overpowered. Just like another season, she is good against all the new ones. One would think the game would balance out eventually but this season 5 of the 6 new ones are bad versus her. Loki is not ridiculous bad against her but she can still remove his cursed mirror so she wins that one. While Heimdall can stop her ultimate it has zero cooldown so its not as effective as his ability is against others. Moon Knight is obviously just bad. Bishop cant tank Psychic so he don't help against her. And lastly Dr.Voodoo is a blaster with his strongest attack being an AoE...yeah not good versus Emma, she can also removes his dots or the team dots and as his late game strongest attack is based on attrition(number of dots on enemy) shes great there as well.

Well, Spiral is not super great versus her but shes fine to use versus Emma, shes not fantastic as Emma can remove her debuffs but decent. However,,,,as almost no one has her this season.
 Season 12 is yet another season were Emma rules supreme.

Now with the super easy combo of Dr.Voodoo and Emma to(as I mentioned last article) shes just generally better. Shes also great with Loki and Spiral to of the new strongest character as well.


If we ignore who Emma is best as always.

The biggest change is that Spiral which is really strong has placed very high on the Tier list. Shes really good against so many characters, and she both deal high damage and support the team while also debuffing all enemies constantly. Very strong overall she can be put in almost any team for great effect.( Well this change is more like next season...)

Other characters like Wolverine and Laura(X-23) are still strong, this is because the new characters did not really affect them so much and the balance changes of for example Daredevil likewise had little effect. The new characters who affect(excluding Spiral who is just generally bad ass) are Heimdall and Loki and both of them are good versus high powered super attackers like Thor and Iron Patriot,Shatterstar etc. So those characters are weaker now, while the single target survivalist are better.
 Cable is actually quite good versus Heimdall, he can do his ultimate and get the team of for more attacks is not like with Thor were its a one hit wonder, that makes him reliable versus him(hes a blaster too) and hes not super horrible versus Loki(hes not great but it could be worse)

Daredevil is a lot better in total usefulness, but like with other boasted characters last season, for example Spider-women hes not good enough. Hes also weak in the current meta with so much heavy removal and the cube(which has both remove and negate his true sight) the meta is also full of Bruisers and few Blasters so either of his classes are not very good. ( I know I just went over him earlier, I just want to illustrate he like other recently boosted characters did not get enough love, hes still has to many shitty abilities and a bad passive, his old passive is really bad. While his 20% to avoid is only for melee its by a landslide a lot worse then Fantomex,Spriral,Loki etc)

This season there has not been any hard nerf like with Phoenix last season were she striped of her wings fell from Grace(hopefully they buff her hard again so I can do more bad references). 

Last point about characters, is that Dr. Voodoo is better then what the list says. He is very strong depending on what character he is with.


Ok some other pointers:

Cube:
 The cube is really annoying it mainly slows down the game a lot bad makes it almost impossible to lose in attack.
 Anyway, I had this gut feeling for a long time how avoidance effect works in the game. Now with sample size, its clear that AoE abilities are absolutely much more likely to hit through avoidance. Don't ask me why the game is like this but I have been keeping tracks of my attacks and I have discussed this with many others who also confirm that. Using an AoE attack is much more likely to hit when the enemy has the cube for example(every dam game) then wit single attacks, even do the cube says 20% of all attacks.

Note: I don't mean that as an AoE attack hits 3 people it has a larger chance I mean its more like most AoE attacks ignoring avoidance and hit all 3 all the time. 

Mystic:
 To repet -- I dont think most people get how bad this item performs. While it say it will protect your team from debuffs and protect from enemy removing your buffs. What happen is, you buff your characters. the enemy do Scroll of angolob and still remove all the buffs.
 Mystic does nto work as indende, when it is removed by removoval the cahracters aslo loses the stats. If the Mystic shroud would first onyl be renmoved so it would require 2 removals then it would be good.
 Well not actually,,,as any good agent should run Scroll and Cube, first using the Scroll to remove the mystic/buffs and debuffs and then they can remove the buffs again(same turn, as scroll is QA) with the cube. 

 Mystic sounds got but it rarely does anything.
 My personally opinion on what it does for my team is that it might reduce my Magnetos damage output if hes before my Agent as he cant exploit magnetized then. Thats pretty much it, its a little good against magnetized but it depends on when the other persons remover turn order is. It also might save you from cursed mirror etc. But its all very circumstantial if it will do anything. 
 One thing which should not be forgotten too. Is that its a bad weapon. Mystic does very low damage and the debuff usually does nothing. So when you put it on your agent for Afk, you are decreasing your chance of the agent doing anything useful.

Thor?
 Thor? I talked about this yesterday to,,,its just like why people? Sure he cant lose his stacks, he still does lower damage then many other pure damage guys and he so little utility, he got no tricks. His chance of wining in afk is very low. Hes only good if your stats are way higher then you enemy, still I see him a lot in adamantium, its just LoL you think I got low stats? Never lost to him once.


Stats:
 Last point, yeah stats are nicely more balanced again. Playdom changed how PvP armoury works, making so that the player can have different bonus for attack and defence. I like this a lot a nice follow up on letting people have a set defence team which was great change.
 But the best part of this is that its much more worth again to have hero bonuses which is really,really good as that reduces the P2W factor. Of course they also did increase the levels to 13 so a lot of people are paying to get all to 13 I guess.
 Anyway, this was a good change but from now on for the coming seasons P2W will be stronger again most likely(armoury increasing - power creeping while bonuses stay the same) but it will take a while and right now its definitely worth farming CP and so on get all those heroes for the extra bonus.

For me personally this season its a lot easier then last season as I got all characters almost no one has more Hp then me and I got almost all Blasters on 13 so much -_- damage!!!  

Marvel Avengers Alliance: Best Team PvP season 12, review of new characters part 2

Yeah Magik collection of new characters this time.

Heimdall, Loke Loki and Brother Voodoo Dr.Voodoo. I could do Sabertooth to pretty much because I got him very fast this season but I think I leave that to next season.


I can say some quick things about Sabertooth for people out there thinking of using Gold for him.

Hes not fantastic but pretty solid so far, his revive ability is one of the best, while I have earlier talked a lot about how resurrection effect are kinda meh, since all the excetuone characters came. This is of course still true for Sabertooth. Well as he always resurrects with 50% health and he then also gains life per turn, hes really hard to kill.
 I done like 50 battles with him and he has yet to die(a true death). Hes pretty good, hes not Magneto good but Ok so far.




Heimdall


Heimdall's first ability is a Finest Hour moves, which means it deals more damage based on how many buffs he has and it also has deadly crits. 
 Its not a very great ability, because he can give himself the 4 standard buffs(agility,strength,defence and evasion) but its from his ultimate with a 3 turn Cooldown.
 So while its kind of easy to always just start of with his ultimate into this move thats usually a one time deal as then the buffs get removed most of the time. Hes really only good move his is second one(and his passive).

Heimdall get stuck a little like Satanna were she cant be played with Finest hour guys, he instead need someone else for the most time to buff him, for example I been running a lot of Spiral + Heimdall which is a good team. So this Limits Heimdall, hes not very strong.

His third ability is a very weak AoE attack with bad debuffs on it. Its quite the bad move.

Note: His ultimate moves people to bifrost(no real effect on gameplay that I know of at least) and then buff everyone. 

His real redemption is in this second ability which give him a chance to cancel any attack made be the enemy for 1 turn. This can then completely shut down massive AoE attack kind of characters like Thor, Iron Patriot and so on. Its a Quick Action, its one of the best abilities in the game. And a first turn move. However, it also has a significant cooldown of 2 turns. In most PvP battles it will only be used once.
 But it can even cancel out stuff like Scroll of Angolob(which is kinda weird as its not an attack...)

His passive is first the Asgardian passive, protecting him from some Damage over time effects a decent passive.
 His second passive is unique to him and its a very strong passive. It a chance to cancel out preemptive attacks, there are not many of this but obviously 2 common characters Magneto and Quicksilver has them, making him pretty good in the meta. In context this passive is good against those guys pretty much. It also makes enemies not be able to use stealth moves, so hes a Bruiser good versus both Scrappers and Infiltrators, well and a few others too.

 Hes slows down the game a lot but his own attacks are very weak.

Because of this he has to be played either with a support for him or him supporting strong attackers. He don't stand very good on his own at all. He pretty much fall short, as if the opponent just kills his allies he almost does nothing. Also while he can prevent stealth, he is not himself a tank. So then you have to play him with tank, making the team very defensive and slow. The best synergy I found with him is Spiral. Well hes good with Hercules to until someone uses a aoe removal..so like the fist turn if stars aligns.
 His passive makes that Tacticians cant longer stealth move and not be countered by a Infiltrator like for example Fantomex. This of course helps infiltrators in your team and hes Bruiser. Hes a very niche kind of character.


One last thing to think about is -_- don't get me wrong. His second ability, first of all also have a chance to apply debuffs.....this is something almost no character has in the game. And it would be good if no one had this shit, so only sometimes will it apply the 2 debuffs it can gives.
 But the more important thing is, while its a great move. It can also do absolute nothing. Same with his chance to negate preemptive attacks.

His very limited and his best move is a luck move.


3/10




Loki


I am used to call Loki, Loke, just like its Mjölner and not Mjolnir btw. In Sweden, Norway and Danmark hes called Loke, just like Odin is Oden. Well in old proto Scandinavian, E and I is the same letter. But, I wouldent mind some Ö in English.

Anyway, I have barely ever seen Loki In defence nor have I heard about him being used.
 Which says a lot, because hes amazing in attack. But clearly his moves are mainly good versus the stupid AI and his moves cant be used by the stupid AI.

Loki's second ability is an amazing attack against the AI. It has the cursed mirror debuff he as a boss has. Really good to use, his first ability is just throw dagger and it usually does not miss. Very bad move but a stable damage output I guess.

 That move can be almost ignored, its about his second third and ultimate and he got a good passive ability. 

He like many new characters...has a evasion passive. He can dodge any attack 20% chance and then he counters. It is not as good as Spiral nor as good as Elektra(against melee) as his counter is just damage back to them it don't really apply anything. But, Because of Loki's other shenanigans it actually is very strong. His other 3 abilities are about reducing or ignoring the damage the enemies does as well. So in combination its an amazing passive, but in pure comparison to the others its a little weaker then some, well it is better then Elektra as she only dodges Melee moves(but her counter is better).

His second ability, plays a cursed mirror debuff. This makes the characters next attack heal instead of damaging. Which crushes so many characters, you got 2 stacks on your Thor, thanks for healing my characters.
 It's at very excellent moves, also it work like a stealth attack for Tactician. I been over this many times before how Stealth and/or psychic attacks is pretty overpowered on a Tactician as they cant then be countered by an infiltrator. In Loki's case this ability works like that but it has as miss chance, a low miss chance(I never miss personally except of evasion abilities like the cube) but if it hits it will instead force the Infiltrator to counter and heal him. This of course kind of counters Loki in that way that he cant place a cursed mirror if they counter it away right away in a sense. But for most of the time its a way just like With Emma Frost, Fantomex, Black Widow etc to be able to attack an class you should be weak against with no repercussions. And sometimes it can be used to purely make the target heal up Loki.

His third move also cant be countered as its a subtle move, meaning it also cant be protected against. To go over each affect of this move would take a very long time. Simple Trickster as its called reverse most stuff for the opponent, if they got a protector, they get cornered so they cant block anymore. If they got Strength they get weakness. Often this one is hilariously stronger against character who buff all their team mates like Heimdall.
 Its very noteworthy to remember it reverses passive buff such as mentioned protection also means protection on an agent who has it full time from an item not only a protector buff started by e.g. Captain America for one turn.
 Its a surprisingly effective move in the current Meta.

Lastly his ultimate also protect him from Infiltrators, its a Aoe attack and he gains mirror image so they miss when they counter, well it does not work against multiple counter enemies but at average it works fine. It also adds one of the strongest debuffs in the game, disoriented.

Loki is all about lowering the enemies damage, making them miss or heal instead or attacking each other. So he actually works pretty fine in defence to because of the strong luck factors of disoriented and his passive. While in attack hes a amazing.

I still roll my old team Magneto and Emma Frost, but I found Loki and Magneto even stronger. But its like 1-2% more win ratio pretty indifferent and with Emma I win a lot faster. Loki is more safe.



9/10. Very strong and his true to his mythological self.






Dr. Voodoo



I just want to say I prefer the Brother over Dr. It might sound racist but the thing is that I always felt it was a name to remark how his dead Brother Daniel would be in the stories and be really annoying. I man really, did anyone ever like Daniel Drumm, I just felt he was always there nagging Jericho. Hes like Marvel's version of Navi.

Spoilers: I loved the Issue of new Avengers, were he finally died and he toke with him Victoria Hand, 2 birds with one stone. 

Dr. Voodoo essentially got 7 moves and its not like change class or stance etc. He got like the cube, one move which is 4 moves and they got individual cooldowns so he just got 7 moves. That's a unique trait of his. Of course as one could expect many of the moves are kinda eehhe. Its more that he has a lot of weird skills especially his ultimate.
 Well he is actually pretty strong, hes a heavy support character like many other Blasters he is similar to Dr. Strange for obvious reasons.
 And also for that reason, its clear he would be so much better of getting  a Tactician suit.  He makes sense as a Blaster but as with Dr.Strange it would be better to swap class.
 His biggest drawback really is, hes a blaster with really bad stats. Like most Blasters he got very low Health and very low defence.

His first ability is low damage but it does give the target soulfire removing their buffs and bane(increase damage taken by magic) which is better then nothing. Its actually pretty much the exact same base move Daimon Hellstrom has but weaker damage(and then Daimon gains a buff, while Dr.Voodoo gives them bane instead).
 Well this will make the soulfire deal more damage and he like Dr.Strange works better with other magic users.

His second ability is low damage as well but has exploit attrition(increased damage from debuffs on target). The better part this ability is that it also heals all allies.
 This ability is often useless at start but can be quite strong if its set up correctly, but in PvP with fast battles and so on, its not so great more of a PvE move.

Then his third ability are the 4 different ones.'

The first move is pretty much Unstable affliction in World of Warcraft(I played Lock in TBC ftw) when it is removed either by time or by the enemy it deals the damage. Very interesting move...if the game was a real PvP. Useless right now, the player don't know if the enemy will remove and so on.

The second move is very weak, but in theory it could be good as it drains enemies stamina. I always have wanted to create a stamina stealing team. Which I have noted on earlier why it can never work as people get stamina from Bonuses(which should be removed 100%) in theory this moves is good especially as his next move puts deathfrost all targets removing stamina per tun as well.
 But how the game is balanced(fail) right now this move is pretty useless as well.

The third move summons crows on the enemies is a great move. Its a summoning move, so they enemy cant counter it. Summoning move is kinda the middle thing between being stealth and psychic. It is not as good as psychic but better then stealth unless they got a tank. Ye its funky.
 For the mot part people don't have AoE tanks, its good move as it puts on 2 damage over time effects, deathfrost and dark void. Very nice total damage is done by using this move once. A good start move with him.

The last ability is bad, it cant be used more then once during his ultimate for starters. But the issue with it is that its a very unsafe damage. Dr.Voodoo will try and posses an enemy. Yes Try, first of all this possession can fail then it does nothing,,,and even when it succeeds it makes the enemy attack someone at random so its extremely hard to get any good value from this move.

However, it does make him phased. Which is by far the best of this ability. So, if its a 1v1 match and the enemy is doted(which he should be as Dr.Voodoo got 3 dots only by himself to start with) you can hide away phased, just like old good demon set + abyssal It's not a worthless move but often its not very great. Also note that Dr.Voodoo usually dies first. (However, I would recommend setting him up with 8 Spry isos or something similar to max def/hp so he can survive longer).

A summary of these moves 4 moves are pretty much, in most cases the Crow attack is enough to have. The other 3 are just there for the show. Well in rare occasions when hes last man standing they have more value and the phase can save you.

His ultimate is weird but it is pretty simple how it works

One ally gets one turn per alive ally and the rest loses their turn. So essentially one person in the team can do a lot of damage.

 Its a very situational ultimate. And it has to be set up with a character that can spam their abilities. For example its amazing with Emma Frost. Then you can sit their and spam her ultimate. While with other characters it will be nearly useless and of course depending on what gear your agent has it might do nothing.
 This ultimate is similar to Cable's. And Cable is better, not necessary every time or for every team. But in a generally perspective Cable will work better with more characters. Its again about Limitations, Dr.Voodoo is not bad but only a handful characters can use his ultimate. Of course he can use it on himself but....thats not what you want to do. None of his other moves are damage dealing really.

Unfortunately this move has 1 start cooldown. So you cant just do it and win. 
 Having a good AoE spammer with him should mean a sure win at round 2. For example round one Emma does, Mental Trauma, Dr.Voodoo does crows, round 2 Dr.Voodoo Ultimates her, she does 2 mental Traumas game over, definitely game over(unless they have Magneto and Juggernaut :). She can still do a third one that round, thats 4 mental traumas in 2 turns plus crows and maybe damage from Agent as well, but I would run Tank/support agent to protect Dr.Voodoo. It seems to work to that its possible to combo Sheppard Staff with Dr.Voodoos ultimate double removing 1 turn for the agent but still then gaining one turn with Emma(and then + sheppard statff). 

Lastly, Dr.Voodo also has a passive, like all other new characters they always got some passive.
 It reduces damage taken by Magic effects for everyone in the team. Not the greatest ability as not so many character uses magic and in the PvP meta right now, its a decent passive.


7/10. I feel he got a lot of pretty nad moves and like 1 great.


Of these 6 new characters I been gone over, Spiral, Loki and Dr.Voodoo are clearly playable but in different type of teams ofc. Loki work in most team, Spiral is great with strong damage dealers(especialy buff based one) she can also be played with Damage over time teams(as she both deals dots and heals/shields) which are very strong but slow wining teams). And Dr.Voodoo is insanely strong in the right synergy.

Heimdall and Bishop are pretty mediocre, while Moon Knight is absolutely worthless.

Friday, December 6, 2013

Marvel Avengers Alliance: Best Team PvP season 12, review of new characters

Dam I have had a lot of stuff to do so this time it really comes late to discuss Marvel Avengers Alliance. Luckily its the last games that counts right anyway in this article I focus on some of the newer heroes then I will write one more about heroes. And after that we will look into the tier list of this season.

One thing I can say right away about this season is that everyone is playing Thor.

However, most people do Thor + Mystic shroud to prevent him from losing his stacks right??? This is so wrong, Thor wont lose the stacks from removal anyway I don't get why everyone runs Mystic with him. It does very little. Only good thing with it is that it protects from Magneto magnetize.

Furthermore, Mystic is pretty shitty. It does prevent debuffs but if you have for example a shield on everyone + mystic and the opponent uses Scroll of Angolob they will remove both Mystic and the shield...ye its pretty bad.
 Lastly before we leave the Thor discussion for now, Iron Patriot does more damage and the 3 radiation dots does more safe damage, so I don't get why people take Thor. Thor got no tricks, he dont have any evasion or any debuffs so he does very poorly in defence.


Ok now I want to talk about the 2 newest PvP characters(Bishop and Spiral), was a long time ago I went over a double PvP but as I couldn't play the game before Playdom fixed the start of the pvp battles, my Bishop had to wait for a while.


Bishop



Anyway I hate Bishop since what he did to Hope so-----  My judgment might be a little clouded. But, before the Messiah storyline, he was one of my favorite X-man(is it X-man's, X-men?) so it kind of balance it out. 

Gameplay wise hes pretty bad but on the same time I really like him.
  
The thing is he got great passive so initially you think Bishop would be good but hes moves are really bad. They are just pure damage.
 He got a remodel of Havok's old passive I guess, which makes him tank energy/elemental based attacks. I means its good coherency with his comic powers and it makes him a good Brusier as Bruisers weakness is generally from Blaster with Energy attacks or Elemental attacks(he also takes reduced damage from psychic attacks).
 In Tank sense hes pretty good but he only protect at random like Wolverine. So in many teams that is kind of lacking, if he always tanked those attacks he would be better overall. However, I will note that just with Wolverine he got a nasty synergy as then its one of those typical tank team were one ore more characters might protect so it can be hard to focus on target.
 His ultimate is also a strong self heal, making him a stronger Brusier in that sense.

Well the issue for PvP is of course that,,, tanking in general is really bad. People run removal or have character like Loki(next article) who can apply cornered(removing protection), common characters are as awlays still Emma Frost(as she is still so dam good) and Phoenix etc with Psychic attacks, even do Bishop take less damage from them he cant protect his allies.

And this is a big issue with Bishop because except his tanking abilities his really lack lusting. He do have high damage output if he gets to absorb energy, I just wanna say I really like his Design because of this when I think on his comic appearance right and animation appearances etc.
 He really works great, just like he should he jumps in front of allies to absorb enemy attacks and can then dish out huge damage back to the attacker. So he is really nice designed really. But gameplay wise in how the Meta of the game is. Hes pretty useless.

Pure damage is horrible if you don't have huge attack bonuses and even then its preferred to have AoE attack with nasty debuffs.

Bishop do change abilities and gain 4 new ones etc when he take damage and so on. Its cool and it make sense, its true to Bishop but he his energy attacks are 100% pure damage, while his tech attacks have useless debuffs like Lock on, which often is very indifferent to the damage. Obsolete tech as well is often useless only on Agent can this make a difference. His ultimate do have weak point so its his only good attack but it instead has a very low attack damage. 

9/10 - From a Design perspective to the comics, but if you want a like a pvp score its more like 3-4/10. 

Spiral



Spiral is on the other hand is a pretty strong character in PvP. 
 While her dance moves makes a little sense, I know she was a stage dancer in the start of Uncanny-Force(vol2) as its one of my favorite Marvel series but it feels kind of forced.

 Anyway, gamewise she like Scarlet Witch has a solid % chance to avoid all attacks, which of course makers her a solid afk character. She also counters the attack, and the counter is different based on her current dance stance, she also like Ms.marvel gain a turn if she does this. And to top it of she still does her infiltrator counter if she has the class bonus.
 This is a really good passive, and the counter its very, very strong. Overall the different unlock moves Spiral has are all strong(and hard to explain as its a lot of them) her first, second and ultimate attack changes her third attack and that also changes her counter as the counter is what the third attack is currently(which is decided be her current dance).
 She also got the coolest sounding buff in the game - "Babe with Power".

Spiral is actually a strong support character, her first version of her third move Macabre Fandango, gives everyone in her team a chance for the 4 standard buffs(rising up skill) while she debuffs the enemies with the reverse(pressure point) this make her strong with character who have buff based abilities like Wonder Man, while it also empowers the damage of exploiters like Captain Britain.

The other dances also buffs and debuffs all characters, the strongest I would say is the third version. Which has Buildup for the whole team, granting allies buffs like Terrasing boost(hp reg),force field(shield) and more. While it set damage over time effects on all enemies and it includes strong Dots like Soulfire which also will remove their buffs and deathfrost(also damage stamina per turn).

To emphasize on how this works(because she is kinda weird) she will counter with this dance move. And its a 20% chance to happen(which as always is higher in defence.....) its actually very strong. Also like many other characters dodging increase the chance of this to trigger. So if you play Spiral with for example the Cube like I do, she gains a 40% chance to avoid anything and when avoiding with the cube the game will trigger that as a dance evade(yes...this is how the game works, same with Ms.Marvel etc) and makes her really dangerous.

Her other moves are not so great but her primary attack(first one) has deadly crits and high critical chance so it does decent high damage(it is also bugged and ignores shields, last time I played with her at least).  Her second move has depower, not a big deal but it as actually a very strong attack. The base damage of it is very high and it is stealth so it can be used to finish of enemies. Its look lack lusting but the pure damage of a stealth move can be good.

Her ultimate on the other hand is a stun attack and not much more not so great. It do put on exhaust to so she counters Tactician hard(which is a common class) so its ok. But stunning anyone is so hard in the meta.

The thing is, her second move is strong. And this is the Dance to get Dance Magic Dance, which is the strongest Dance stance. So she is very easy to maneuver in the battle. You start by depowering and dealing high damage to your target and she gains the for most causes best dance. 

Spiral is also strong in the meta with all the tactician and a lot of tanks and as I mentioned she becomes pretty broken with the cube and other evasion. She then also has strong synergies with some Brusiers like mentioned Cap B, Wonderman but also Hercules. Heimdall, Juggernaut,Colossus and for example with some suits too like Cap A and Iron Fist.

Shes a very reliable character and the best PvP reward in a a while. (Domino looks to be really good as well with similar Passive to Spiral)


 8/10 I like the design of Spiral and her worthiness in the game but I do feel she could have some Mojo/tech/magic related abilities more then dance moves, I feel its weird move set she has I guess.



Moon Knight



OK Tl:dr Moon Knight is bad. Especially in Afk defence battles.
 I have only seen him like twice but its a horrible idea to use him.

Not even in theory does he work fine in afk, while Mockingbird at least can optimally change into the perfect class you face. Moon Knight at random change class.....

I found playing with Moon Knight purely aggravating, same in PvE. While like with Bishop the character design make sense, hes insane with multiply personalties gameplay wise its horrible.

The player cant determine what he will change into and sometimes he change into a class who only has a weakness in the current situation.

Moon Knight starts out as a Generalist and will change into, Scrapper(wolverine personality), Tactician(Captain America) or Infiltrator(Spider-man)
  Then he changes to someone else at random in the start of turns.

His moves set is not as all like Punisher, who gains new moves per class( I would say a fair comparison is that Moon knight is  a bad version of Punisher well or a bad version of Mockingbird) my Moon Knight is level 12 and its really purely for the PvP bonus.
 Because he don't even change into a class in an intelligent way. You can face 3 Bruisers and he changes into a Scrapper.....or you can face 3 Blasters where a Tactician would be good to have he changes into a Tactician himself for no real reason.

Then all his moves are bad too, hes only redeeming quality is that his counter is his third move which has stun and deals high damage for being a primary move. But, stun in the Pvp meta...is so outdated, everyone plays with Relentless(stun immune iso) or/and Mystic Shroud most people both, so the chance of stunning someone is very low, but in theory its a good move at least.

Well Moon Knight do deal very high damage,,,,,after a while. Just like with Black Bolt he has to gain stacks to deal more damage this stacks are gained when allies take damage(so its pretty much exactly like Black Bolt).
 This of course also makes Moon Knight have the same weakness of how useless this is in PvP. As the games are quick, he wont gain enough retribution to make an impact before the battle is over. Unless you do a full super high defence oriented team, but as I have mentioned in other articles that means you wont win fast in attack which means less points so not a good plan.
 And as Moon Knight changes classes, and the AI is stupid using him in afk is suicidal.

2/10.
 The thing is Moonknight would work well coherent with his comic likeness if he worked like Mockingbird swapping class that suit him and then the player could control it(this is also true for Taskmaster.....), something in that direction hes pretty much unplayable now. 

Sunday, November 17, 2013

Character Concept Birgette, the champion of the Earht: Moba Design

©myrmonden

Permission is not granted to use any of this characters concept, lore,abilities,attributes and any other related parts from this design, if not credit is given to myrmonden.
(Contact me and we can work something out - e.g Hire me as a Full time worker or a Freelancer etc this character is just the tip of the iceberg)
(Contact me and we can work something out - e.g Hire me as a Full time worker or a Freelancer etc this character is just the tip of the iceberg)
I will follow a League of Legends design fashion for this character as I it is designed for a MOBA genre game or a similar game genre. + Most of my readers do read the League of Legend related articles (roughly 8000 unique readers yesterday on those articles), making it seems reasonable.
Well the best thing with making it be about League of Legend, is that it eases the communication for me. Now I can say well it would work similar to X or it would removes Y’s ability. Its especially good when using examples, and explaining situations.
 


Quick Overview:

Gitta is a pretty straight forward brawler champion. She works at Top or Jungle. The player has to swap between Tank or Attack speed mode or go for a specific build. Her ultimate will force the player to think a lot on how they want to use it(It's limited 4 times in total per game).

She is fairly easy to play excluding the ultimate (decision of using it).
 
Lore: 
Birgette or Gitta as everyone always called her grow up as a poor miners daughter in a family with 5 brothers. While they did not have much and they all had to work constantly to make ends meet. Gitta was happy. She grow up helping in her mothers tailor shop. To earn some extra money her mother would fix other miners clothes or sew new ones.
 When Gitta was 6 years old her mother started feeling worse and worse, she had started to show symptoms of consumption. Working with all the extremely dusted clothes had ruin her lungs and soon she died.
 After this Gitta refused to do any labor intended for a women and made her father take her with him and her brothers when they went mining. Gitta soon showed having an uncanny understanding of the earth, it was like she could find minerals by pure instinct.
 However, most people didn't trust in a little girl at a mine town. Which would lead to dire mistake. At Gitta's 9th birthday she knew something was wrong with the mine, she felt it could cave in at any second. She tried to get her father and her brothers out of the mine but they refused as they had to work everyday, missing one day could lead to them losing their salary for the whole month. Gitta followed them in to try and drag them out, when suddenly a gigantic earthquake started. This was such a powerful quake it not only caved in the mine right away but sucked in the whole town into a gain rift.

2 weeks later the neighbor townspeople who have tried to find survivors found Gitta. She was lock in a little shaft were she couldn't even move a single finger. It was a miracle how she had survived the earthquake, unfortunately her family was not so lucky nor any other from the town had survived. Gitta was taken to the closest doctors house to try and heal her.

When Gitta later woke up, she completely lost it she couldn't stand being confined at any time. In her panic she touched the doctors house wall and made the whole building crash down. After the accident Gitta had gained some control of the planets Gravity.

Suffering from extreme Claustrophobia Gitta could never be inside any buildings again in her life. She decided to become an adventure so she could always sleep outside.



Appearance:




I am imaging that she looks like a poor commoner during 19th century Wales(I basing that her home town looked like a Wales mine)


Picking Audio:
Ell.... time for another ADVENTURE!


Health
510 (+110)
Attack Damage
  74(+3.2)
Health Regen
  8.0(+1.0)
Attack Speed
0.47 (+.24%)
Mana
170(+40)
Armor
  27(+3)
Mana Regen
6.1(+0.6)
Magic Resistance
25 (+1)
Range
125(Melee)
Movement Speed
275

Passive: Pressure
Gitta puts a small gravity field on every enemy champion, decreasing their movement speed by 2%.



Weight gain (Q)
Audio: Ho you calling Fat. 
  • Cooldown: 10/9/8/7/6 Seconds
  • Cost: 40 Mana
Active: Gitta drastically increase her total weight for a short period of time given her next punch an increase in damage.
  • Effect last for: 5/6.5/8/9.5/11 Seconds
  • Damage: Next Physical attack deals + 60/80/100/120/140 % of Attack Damage
Passive: Gitta increases her stability and sturdinesses and takes reduced damage from physical attacks.
  • This passive cancels the effect of Diet.
  • Damage Reduced: 3/5/7/9/11 % from any physical damage source. 
-By increasing her mass in an instant she deals more damage, but I wanted this to have a lasting effect. By becoming insanely sturdy she also take less damage from physical attack(magic wouldent made so much sense depending on what magic it was). Another thing she could have otherwise is a thorn effect as its like hitting a mounting this could be done so that she damaged attackers. 
 I made so that this ability passive cant be active on the same time as her third as they have to negate each other.


Sinkhole (W)
Audio: You better atch for that rift.
  • Cooldown: 45/40/35/30/25 Seconds
  • Cost: 100/95/90/85/80 Mana
Active: Gitta collapse the ground at target location creating a maelstrom that sucks enemies in, the sinkhole last for 10 seconds.
  • Damage: 20/30/40/50/60 + (100% AP)
  • Pulls enemies in per second: 35/55/75/95/115 Range.
  • Diameter of Sinkhhole: 160/175/190/205/220 Range.  
-This ability will be a good gap closer, it will mainly be a good gank ability. I made it be much stronger then similar abilities in Moba Games. But gave it a huge CD. I am thinking the enemies might also spin around when they move as it supposed to be a maelstrom.

Diet (E)
Audio: Phe time to lose some eight. 
  • Cooldown: 30/28.5/26/24/5/23 Seconds
  • Cost: 40 Mana
Active: Gitta drastically decrease her total weight for a short period of time, which makes her almost fly, her movement speed is severely increased. 
  • Effect last for: 2/3/4/5/6 Seconds
  • Movement speed increase: 45/60/75/90/105 % Increase.
Passive: The decrease pressure on her body makes Gitta attack faster.
  • This passive cancels the effect of Weight gain.
  • Attack speed increase: 22/33/44/55/66 % 
-With this ability I wanted a character that is really, really fast but only for a very brief time. By creating Gitta I got a character that can burst down her weight but keeping her force giving her an amazing acceleration movement.  



  Confinement/freedom (R) Player starts with 1 free level of Confinement/freedom. Later it is leveled like a normal Ultimate at 6/11 and 16. 
Audio: You ill thank me later OK.
  • Limited Use: Can only be used once per level for it. In total 4 times.
  • Cost: No Cost
Active: Gitta puts gravity pressure on one champion(herself or an enemy/ally). This pressure last for 10 minutes. During this time the champion will have a decrease in all stats. When the pressure is removed the champion will be used to a higher gravity and will have a permanent increase in all stats.

This ability can be used on the same target multiplet times. If this happens the stat decrease will stack and the time left for when the gravity is gone will happen simultaneously.

  • Decrease: 5/7.5/10/12.5 %.
  • Increase: Is the same as the decrease value was (5/7.5/10/12.5 %.)
The stats that is permanently changed are: Attack Damage, Ability Power, Health, Mana, Movement Speed, Attack Speed, Armor and Magic Resistance.

- This ability can be used in several different ways. First of all, she had to start with it at level 1 otherwise as this gives the most in depth planing.

 The player can first of all use this on herself/himself or an ally(like a carry to have them be strong late game). But the player can also use this on an enemy so its easier killing them early game. Sure they become stronger later but then the players team can have a lead. Every level of this ability the player has to take this decisions, have a harder game time now but stronger late game. Or the reverse. Furthermore the player might want to focus all 4 of the times on one target to make it really strong. But that also makes that person clearly be target be the enemy team. A better strategy might be to boost everyone in the team(4 of 5) etc.

Yes this ability might be broken if you stack them all on one, but on the same time this means this person will be a lot weaker at some time intervals so for example doing it on the Mid carry and making her/him be 12.5% weaker in all stats should make the opponent mid carry have it easy just crushing the person and so on. 


- I started out with Gitta as a Magic character focusing on pulling and pushing away people. So the Sinkhole was the first ability, but I felt that has been done. I wanted a little girl that boost her attacks by making her heavy instead.
 It also gave me the potential to work out this time planning ultimate.

Thursday, November 14, 2013

Character Concept Aika, the champion of love: Moba Design

©myrmonden

Permission is not granted to use any of this characters concept, lore,abilities,attributes and any other related parts from this design, if not credit is given to myrmonden.
(Contact me and we can work something out - e.g Hire me as a Full time worker or a Freelancer etc this character is just the tip of the iceberg)
I will follow a League of Legends design fashion for this character as I it is designed for a MOBA genre game or a similar game genre. + Most of my readers do read the League of Legend related articles (roughly 8000 unique readers yesterday on those articles), making it seems reasonable.
Well the best thing with making it be about League of Legend, is that it eases the communication for me. Now I can say well it would work similar to X or it would removes Y’s ability. Its especially good when using examples, and explaining situations.
 


Quick Overview:


Aika is a spell caster heroine. Based around displacement mechanics. And an ultimate that is better if she can focus it on alone enemy.
The player can choice to for example push away other enemies to get one enemy alone or try to combo all enemies with her abilities and finish of by focusing the ultimate on several enemies on purpose(to deal moderate damage to everyone instead of a lot to one).


Playing Aika is a lot about positioning and to be able to determine the opponents future positions. Making her a hard difficulty to play.



Lore:


Aika grow up with a disease commonly called as love sickness. She simply could fall in love with anyone at any time. Boys, Girls, Men, Women, Monster or Robots. It did not matter for Aika she likes everyone but on the same time she was always very emotional fragile and would get upset on her new interested in matter minutes.
  Because of this while Aika wanted nothing more then a stable relationship in her life she was shunned by everyone around her. Everyone grow tired of her behavior and she started living an existence in solitude. And for everyday it got worse, which made Aika's behavior even more irrational towards people. She was stuck in a vicious evil cycle.
Aika couldn't stand the loneliness, she started learning engineering to be able to build her own companions. At first it went miserably and she accidentally blew up hers parent home. Which was the final straw for them, Aika was no all alone in the world. But her conviction and dedication to one day find true love kept her motivated to still try and build better machines. Eventually she managed to build several more or less successful machines.
However, one thing she never could make work was to give her robots sentient toughs, sure they loved her but she knew it was just because he programed them to love her.
Aika now instead decided she had to go out in the world again and try and find love.
Aika does not know what she truly seeks in a partner, some days she thinks its a reliable guy she can trust on. Other days its a girl that really can make her laugh.
No matter what it is she truly desires she knew she needed a person that is strong. Building herself gear and modifying her most trusted companion Heart into Heartlite, which she had to send away into the outer realms of the world to support her new plan. She is know out in the world fighting people trying to finally find happiness.  



Appearance:


I am picturing something like


Modern Iron Color scheme(Black Gold)


But she would only have the gloves and a more revealing chest design which instead of a circle would have a heart(ofc) like in how Norman Osburn’s Iron Patriot has a Star instead of a circle. - This would be her chest and hand appearance.


Otherwise



She would look similar to Haruka in Amagami, wearing a skirt and body size. With a cute curled hairdo.


-If I was to further go into alt costumes, I would have her with one costume called Aika released which is her with a really revealing outfit(love hunting) and one outfit called Lab rat Aika, where shes covered completely in a lab coat kinda outfit, glasses etc.


Picking Audio:
It’s a DATE!


Normal attack, Love Blast.
Aika shoots a small repulsar attack from one of her gloves.
500  Range .  



Health
390 (+75)
Attack Damage
50 (+3)
Health Regen
5.1 (+0.48)
Attack Speed
0.555 (+.13%)
Mana
200(+45)
Armor
20 (+3)
Mana Regen
6.6(+0.6)
Magic Resistance
35 (+0.4)
Range
500(Ranged
Movement Speed
320



Passive: In denial.


Aika takes less damage(from both normal attacks and abilities) if the same champion attacks her again with either attack or abilities by 3% stacks up to 4 times last for 5 seconds, the time is refreshed if attacked by the same champion again.


All Aika’s laser abilities only damage once. But they have a continues displacement effect.



The right one? (Q)
Audio: Get over here Cutie!
  • Range: 300 (increases to 600 if Aika moves)
  • Cooldown: 20/17/15/13/11
  • Cost: 75 mana
Active: Aika call for Laser support from Heartlite, which shoots a heart shaped laser beam to the ground forcing everyone towards Aika's current location.
The laser starts 300 range from the target location and then travels towards Aika for 3 seconds or until it reaches Aika, the laser travels 200 range per second.
Enemies hit by the laser is constantly receiving a small push by it, making them move with it. An enemy champion(or ally for that matter) can move out of it with the right angle or use abilities to escape.
Only enemies takes damage


After using The right one? The ability change to Maybe not... for the next 10 seconds.


  • Magic Damage: 50 / 70 / 90 / 110 / 130 (+ 45% AP)
  • Small kockback continuously by the laser


Maybe not...  (Q)
Audio: Not so fast Creep!
  • Range: 150
  • Cooldown: - Can only be used after The right one?
  • Cost: 50 mana
Active: Aika get frustrated and user her gloves to blast away nearby people.
Aika pushes everyone in front of her away for a short distance, this ability pushes away allies too but only damage enemies.
After using Maybe not... the ability reverts back to The right one.
  • Magic Damage: 80 / 95 / 110 / 125 / 140 (+ 45% AP)
  • Knockback distance: 200 / 225 /250 /275 / 300 (Range)



-This ability I would think honestly is really cool. The laser will follow Aika, so the player can move around and make it hit additional foes. Of course it also makes Aika a great kiter but on the same time it pulls enemy closer to her. So her ability change to a small knockback ability.


The second ability is to create a nice little synergy with these 2 Q abilities.


Both of them also hit allies, so a good player can use it to help an ally running away. Help an ally to reach enemies etc.



Love Potion  (W)
Audio: No way you can turn me down after this.
  • Range: 600
  • Cooldown: 25/23/21/19/17
  • Cost: 60 mana
Active: Aika throws a potion at target enemy. Aika is a lot better at physics then at chemistry(in more ways then one) and the potion gives the person that drinks it incredible strong heartburn stunning them for a brief time.  
  • Magic Damage: 120 / 150 / 180 / 210 / 240 (+ 60% AP)
  • Stun time: 2/2.2/2.4/2.6/2.8 Seconds


- A simple stun ability. I felt I needed one ability that will combo with her ultimate.


Matchmaker  (E)
Audio: You two would make a great couple.
  • Range: 707 in a 45 degree angle from Aika, lasers moves to 500 range in front of were Aika is standing.


- Thats not a very proportional Triangle :)


  • Cooldown: 40/37/34/31/28
  • Cost: 100 mana
Active: Aika makes Heartlite fires a double laser to push two targets(or any other collateral people as well) to each other as Aika has recognized those two are a great match.
The laser pushes enemies and allies but only damage enemies.
Matchmaker is a quick moving laser and the 2 laser reaches each other in 1 second.
  • Magic Damage: 150 / 180 / 210 / 240 / 270 (+ 70% AP)
  • Small kockback continuously by the laser


-Great way to help a melee ally champion to reach an enemy champion. As with her first ability. Matchmaker is designed to both move around enemies  but to also help allies to move in closer to enemies.
 I set the front range of this ability to be at 500, so the player can do this ability followed by her first ability. So it becomes a 3 ability combo. Of course the player can stun afterwards and finish one enemy with the ultimate. But it wouldent work great if there is more then 1 enemy in the combo then (read below)



Heartsalinged  (R) Ultimate (unlocks on 6/11/16)
Audio: I won’t take no for an answer







  • Range: 500(center of Heart)
  • Cooldown: 150/125/100
  • Cost: 150/225/300 mana
     Active: Aika calls for her strongest love attack now when she is sure this person is a great match for her. She summons in a gigantic hearth focusing from Heartlite. This Heart will zoom in if its only one target and deal huge damage otherwise if 2 or more targets are inside the Heart, Aika will be disappointed and cancel the attack. Enemies in the border of the Heart shape will take damage only if no one is inside of it.
  • Magic Damage:
  • 2 or more targets are hit: 250 / 400 / 550 (+ 100% AP)
  • Only one target is hit(focused): 700 / 950 / 1200 (+ 120% AP)



- This is my take on  the old heroes in Dota like Juggernaut and Moon Rider. But I did not want to make a mechanic that simply is: If hero is alone deal huge damage. This is more about if hero is alone at a specific placement. The heart is fairly big but can still be used in team battles. Of course a good opponent might react fast and jump into the hearth to prevent the damage done to his/her ally. Because of this the damage has to be pretty high.


If was thinking on making the border hit by really high as it kinda harder for the player to hit the enemies with the border intentionally at least. But that just does not feel coherent it wouldent really make sense.


The animation would be something like a giant heart shape appears on the ground and then it zooms in and blast if its only one target. 



Hmm I  realize I am much more into doing magic users as I get to really think about the abilities. I am working on 2 more Designs right now and they are also magic oriented.(Maybe ability is a better word but I think that people get the meaning of Magic vs physical strength similarity).