Sunday, November 17, 2013

Character Concept Birgette, the champion of the Earht: Moba Design

©myrmonden

Permission is not granted to use any of this characters concept, lore,abilities,attributes and any other related parts from this design, if not credit is given to myrmonden.
(Contact me and we can work something out - e.g Hire me as a Full time worker or a Freelancer etc this character is just the tip of the iceberg)
(Contact me and we can work something out - e.g Hire me as a Full time worker or a Freelancer etc this character is just the tip of the iceberg)
I will follow a League of Legends design fashion for this character as I it is designed for a MOBA genre game or a similar game genre. + Most of my readers do read the League of Legend related articles (roughly 8000 unique readers yesterday on those articles), making it seems reasonable.
Well the best thing with making it be about League of Legend, is that it eases the communication for me. Now I can say well it would work similar to X or it would removes Y’s ability. Its especially good when using examples, and explaining situations.
 


Quick Overview:

Gitta is a pretty straight forward brawler champion. She works at Top or Jungle. The player has to swap between Tank or Attack speed mode or go for a specific build. Her ultimate will force the player to think a lot on how they want to use it(It's limited 4 times in total per game).

She is fairly easy to play excluding the ultimate (decision of using it).
 
Lore: 
Birgette or Gitta as everyone always called her grow up as a poor miners daughter in a family with 5 brothers. While they did not have much and they all had to work constantly to make ends meet. Gitta was happy. She grow up helping in her mothers tailor shop. To earn some extra money her mother would fix other miners clothes or sew new ones.
 When Gitta was 6 years old her mother started feeling worse and worse, she had started to show symptoms of consumption. Working with all the extremely dusted clothes had ruin her lungs and soon she died.
 After this Gitta refused to do any labor intended for a women and made her father take her with him and her brothers when they went mining. Gitta soon showed having an uncanny understanding of the earth, it was like she could find minerals by pure instinct.
 However, most people didn't trust in a little girl at a mine town. Which would lead to dire mistake. At Gitta's 9th birthday she knew something was wrong with the mine, she felt it could cave in at any second. She tried to get her father and her brothers out of the mine but they refused as they had to work everyday, missing one day could lead to them losing their salary for the whole month. Gitta followed them in to try and drag them out, when suddenly a gigantic earthquake started. This was such a powerful quake it not only caved in the mine right away but sucked in the whole town into a gain rift.

2 weeks later the neighbor townspeople who have tried to find survivors found Gitta. She was lock in a little shaft were she couldn't even move a single finger. It was a miracle how she had survived the earthquake, unfortunately her family was not so lucky nor any other from the town had survived. Gitta was taken to the closest doctors house to try and heal her.

When Gitta later woke up, she completely lost it she couldn't stand being confined at any time. In her panic she touched the doctors house wall and made the whole building crash down. After the accident Gitta had gained some control of the planets Gravity.

Suffering from extreme Claustrophobia Gitta could never be inside any buildings again in her life. She decided to become an adventure so she could always sleep outside.



Appearance:




I am imaging that she looks like a poor commoner during 19th century Wales(I basing that her home town looked like a Wales mine)


Picking Audio:
Ell.... time for another ADVENTURE!


Health
510 (+110)
Attack Damage
  74(+3.2)
Health Regen
  8.0(+1.0)
Attack Speed
0.47 (+.24%)
Mana
170(+40)
Armor
  27(+3)
Mana Regen
6.1(+0.6)
Magic Resistance
25 (+1)
Range
125(Melee)
Movement Speed
275

Passive: Pressure
Gitta puts a small gravity field on every enemy champion, decreasing their movement speed by 2%.



Weight gain (Q)
Audio: Ho you calling Fat. 
  • Cooldown: 10/9/8/7/6 Seconds
  • Cost: 40 Mana
Active: Gitta drastically increase her total weight for a short period of time given her next punch an increase in damage.
  • Effect last for: 5/6.5/8/9.5/11 Seconds
  • Damage: Next Physical attack deals + 60/80/100/120/140 % of Attack Damage
Passive: Gitta increases her stability and sturdinesses and takes reduced damage from physical attacks.
  • This passive cancels the effect of Diet.
  • Damage Reduced: 3/5/7/9/11 % from any physical damage source. 
-By increasing her mass in an instant she deals more damage, but I wanted this to have a lasting effect. By becoming insanely sturdy she also take less damage from physical attack(magic wouldent made so much sense depending on what magic it was). Another thing she could have otherwise is a thorn effect as its like hitting a mounting this could be done so that she damaged attackers. 
 I made so that this ability passive cant be active on the same time as her third as they have to negate each other.


Sinkhole (W)
Audio: You better atch for that rift.
  • Cooldown: 45/40/35/30/25 Seconds
  • Cost: 100/95/90/85/80 Mana
Active: Gitta collapse the ground at target location creating a maelstrom that sucks enemies in, the sinkhole last for 10 seconds.
  • Damage: 20/30/40/50/60 + (100% AP)
  • Pulls enemies in per second: 35/55/75/95/115 Range.
  • Diameter of Sinkhhole: 160/175/190/205/220 Range.  
-This ability will be a good gap closer, it will mainly be a good gank ability. I made it be much stronger then similar abilities in Moba Games. But gave it a huge CD. I am thinking the enemies might also spin around when they move as it supposed to be a maelstrom.

Diet (E)
Audio: Phe time to lose some eight. 
  • Cooldown: 30/28.5/26/24/5/23 Seconds
  • Cost: 40 Mana
Active: Gitta drastically decrease her total weight for a short period of time, which makes her almost fly, her movement speed is severely increased. 
  • Effect last for: 2/3/4/5/6 Seconds
  • Movement speed increase: 45/60/75/90/105 % Increase.
Passive: The decrease pressure on her body makes Gitta attack faster.
  • This passive cancels the effect of Weight gain.
  • Attack speed increase: 22/33/44/55/66 % 
-With this ability I wanted a character that is really, really fast but only for a very brief time. By creating Gitta I got a character that can burst down her weight but keeping her force giving her an amazing acceleration movement.  



  Confinement/freedom (R) Player starts with 1 free level of Confinement/freedom. Later it is leveled like a normal Ultimate at 6/11 and 16. 
Audio: You ill thank me later OK.
  • Limited Use: Can only be used once per level for it. In total 4 times.
  • Cost: No Cost
Active: Gitta puts gravity pressure on one champion(herself or an enemy/ally). This pressure last for 10 minutes. During this time the champion will have a decrease in all stats. When the pressure is removed the champion will be used to a higher gravity and will have a permanent increase in all stats.

This ability can be used on the same target multiplet times. If this happens the stat decrease will stack and the time left for when the gravity is gone will happen simultaneously.

  • Decrease: 5/7.5/10/12.5 %.
  • Increase: Is the same as the decrease value was (5/7.5/10/12.5 %.)
The stats that is permanently changed are: Attack Damage, Ability Power, Health, Mana, Movement Speed, Attack Speed, Armor and Magic Resistance.

- This ability can be used in several different ways. First of all, she had to start with it at level 1 otherwise as this gives the most in depth planing.

 The player can first of all use this on herself/himself or an ally(like a carry to have them be strong late game). But the player can also use this on an enemy so its easier killing them early game. Sure they become stronger later but then the players team can have a lead. Every level of this ability the player has to take this decisions, have a harder game time now but stronger late game. Or the reverse. Furthermore the player might want to focus all 4 of the times on one target to make it really strong. But that also makes that person clearly be target be the enemy team. A better strategy might be to boost everyone in the team(4 of 5) etc.

Yes this ability might be broken if you stack them all on one, but on the same time this means this person will be a lot weaker at some time intervals so for example doing it on the Mid carry and making her/him be 12.5% weaker in all stats should make the opponent mid carry have it easy just crushing the person and so on. 


- I started out with Gitta as a Magic character focusing on pulling and pushing away people. So the Sinkhole was the first ability, but I felt that has been done. I wanted a little girl that boost her attacks by making her heavy instead.
 It also gave me the potential to work out this time planning ultimate.