Permission is not granted to use any of this characters concept, lore,abilities,attributes and any other related parts from this design, if not credit is given to myrmonden.
(Contact me and we can work something out - e.g Hire me as a Full time worker or a Freelancer etc this character is just the tip of the iceberg)
I will follow a League of Legends design fashion for this character as I it is designed for a MOBA genre game or a similar game genre. + Most of my readers do read the League of Legend related articles (roughly 8000 unique readers yesterday on those articles), making it seems reasonable.
Well the best thing with making it be about League of Legend, is that it eases the communication for me. Now I can say well it would work similar to X or it would removes Y’s ability. Its especially good when using examples, and explaining situations.
Furthermore, if anyone is interested in working as a concept artist etc I know some people who have interested in doing so for Character Design contact me and we can probably work something good out of it.
Albiel, The cleanser
Quick Overview:
Albiel, is a attack damage carry. But, he is very based around doing more damage in close combat. This will give the user a complete new feel to playing a Attack Damage Carry. Albiel, is a great damage dealer but have big problem escaping any battle. The user will have to be very varied of this and the user will have to use Albiel’s ability's with caution as even his passive draws opponent closer to him.
Medium-Hard Difficulty.
Lore:
Albiel is a vampire, demon, occult hunter and a lot more people are hunted by Albiel. He is entered the mortal realm to find people and beings who are impure, to exterminate them. He has an especially strong hatred for vampires as they are humans who have become tainted with demon blood. This is why Albiel embellished himself as a typical Vampire Hunter.
However, Albiel is as evil as they come. His real goal is to cleanse the world of all beings with powers from any side of any faction. His origin is shrouded in mystery. The only thing his companion can be sure if is that he will kill them in a heartbeat when he has no need for them anymore.
- Shit with this character,,,,,, I spend 4-5 hours coming up with a name for him.
Appearance:
Albiel looks like this
Simon Belmont of course, how would a Vampire Hunter otherwise look.
But! He got 2 whips, one in each hand instead of only 1 whip because that looks cooler and his third ability needs 2 whips.
His attack animation would be that each attack swaps between using is left and right whip.
Also he would have soulless completely black eyes. (No Iris etc just a void in his eye sockets)
Health
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350 (+75)
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Attack Damage
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55 (+3.3)
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Health Regen
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4.5 (+0.45)
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Attack Speed
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0.635 (+3%)
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Mana
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Armor
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5 (+3.2)
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Mana Regen
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7.2(+0.5
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Magic Resistance
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35 (+1.4)
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Range
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500
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Movement Speed
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290
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-Low Health/Armor to justify his abilities.
Abilities:
Passive Ability: Get over here.
Albiel’s normal attacks has a displacement mechanic.
Each attack pulls in the enemy target 50 range. This works on both champions and creeps.
This ability cannot pull enemies over cliffs, walls etc.
-The idea is that its really hard to run away from him, but what I really like its that he is a carry that cant really kite people. The other abilities also have synergies with this(it will all make sense below)
Left Hook: (Q)
Albiel pulls a target in with his left whip.
Can Target Champions both friendly and unfriendly, and creeps
(This is a target ability, making it a lot easier to hit with compared to Blitz, however the range is shorter and hes a carry so he don't want to pull them in or does he?)
250 Range
Deals 100/150/200/250/300 + 30% Attack damage as Physical Damage
Cost 120/110/100/90/80 Mana
Cooldown 20/18/16/14/12 Seconds
This ability can pull targets over cliffs,walls etc.
- I wanted to make a Carry that always has to take the decisions of being close or at distance. This ability was what I started when designing the character. Its a short range hook and I found it very interesting as Albiel cant take much damage he don't want to be in close combat.
Another thing I did with this ability is to let Albiel pull allies also. He has to escapes mechanics, I want to balance this with that he instead can save team mates in battle. (Although this kinda go against his lore...maybe he could damage them)
Inhuman Strong Right(W)
Range 50
Albiel punch the opponent target in close combat, stunning them.
Stun 1.25/1.45/1.65/1.85/2.05 Seconds
Deals 75/150/225/300/375 + 35% Attack Damage as Physical Damage
Cost 75/69/63/57/51 Mana
Cooldown 20/18/16/14/12 Seconds
-Here it comes a carry with a melee ability. This and the ultimate will make the user wants to go in close, but with a low base health and low health growth its of course a big risk. Still clearly this ability and the first ability Left Hook is to be used as a combo, why they have the same cooldown.
Pincer:(E)
Albiel, uses both his whip to push all his enemies together.
Albiel (A), pushes every person on the range of 250 to his sides and on the range 600 in front of him. To a straight lane in front of him. Enemy Champion X and Ally Champion Y to 250 range to Albiel sides and is pushed together, while enemy Z is slightly outside and is therefore unaffected.
Range 600
Range 250(on the sides)
Deals 25/40/55/70/85 + 15% Attack Damage as Phyiscal Damage to each enemy hit by the AoE.
Cost 150/135/120/105/90 Mana
Cooldown 35/32/29/26/23 Seconds
-This ability is to be synergies with the ultimate and a good ability to help team mates with Area of effect abilities. However, it does push both friendly and unfriendly this can create big problems but on the same time Albiel can push a melee ally towards a fleeing enemy etc.
Ultimate: Hellfire(R)
Albiel summons a powerful eruption of hellfire from the depths of hell, the hellfire erupts where Albiel stands and moves in a straight lane for 600 range. Dealing less damage per range traveled. The Hellfire pushes the enemies into the air, longer air time the closer the enemy was to Albiel.
Range 600
Knock up 2 Seconds at 0 Range(standing next to Albiel)
2 / N. N = Range / 10.
On 200 range it becomes 2 /20 knock up time = 0.1 Seconds
Deals at 0 range, 300/450/600 + 100% Ability Power as Magic Damage per target hit by Hellfire.
600 / M. M = Range / 100
On 300 range it becomes 600 / 3 = 200 Magic Damage.
Cost 200/180/160 Mana
Cooldown 110/105/90 Seconds
- Clearly I want the user to combine the Pincer with the Ultimate. First get all the enemies in a straight lane to hit them all with Hellfire. Hellfire does moderate damage for a carry but as it is an AoE that can hit both whole creeps waves and enemies + CCing them with a knock up I felt it would be to strong other wise.
The main ideas is that the user, first pulls in the target focused, then ultimate followed by the stun attack. This already is a very long Control for a carry. However, I believe it will work very fine as its a melee range based Carry. And the ultimate is designed to do a knock up at close combat, while at longer distance is intended to be a mini cc, to stop people from channeling abilities etc.
Inspiration for the design:
Well, I guess the Belmont family (Castlevania) as a aesthetic inspiration. The abilities feels more like, Axl low(Guilty Gear) maybe or Ghost rider(Ultimate Marvel Vs. Capcom 3) to me. When I think about it, he do have that hellfire ability I guess he is similar to Ghost rider but that is something completely subconscious I did then.