Bruiser,
which there is few of. Which I think is a big mistake if we look at the
released characters since the game was new. Because Bruisers already
from the start was the fewest of any class(ignoring the Generalist Class
which didn't exist at the time) with only 5. And since then it has been
released several new characters in the other classes, especially
Scrappers. While only 1 Bruiser has been released: Hercules.
Furthermore, Bruisers already from the start was the only class with 2
max expansive characters, Thor and The Incredible Hulk at 90 CP(well 130
CP at one point). And then Hercules being new character also cost 90
CP, its a very uneven distribution of cost to get good Bruisers.
Half of them cost max, and the others are not viable without their
alternative costume. Furthermore, She-Hulk the cheapest Bruiser at 15,
is also far better then Colossus(23) and The thing at 33. What I did,
and what most other users did was clearly to use She-hulk and then save
for Thor/Hulk.
And
lets not forget something I come back to a lot. The Class in itself is
far the weakest class, making the game be really uneven now with the
power of Scrappers. There are many, many Scrappers and they don't really
have such a big problem with facing Bruisers, while Bruisers have the
worst counter class the Blaster.
This is really important to note why, because in some cases the
Scrapper is stronger then the Blaster as they don't 2 attacks and
carries that ability over to the next turn. But, Bruisers attributes are
build around a very high defence and usually a high attack with low
accuracy end even lower evasion. So they can tank right? Well problem is
that the Blasters ability is to completely ignore defence and always
Critical them. Instead of being a tanks, they become the most squishy
class in PvP. People always talk how good Captain America is and
especially how overpowered he was as he could guard each turn etc. But
one of his real strength is really that, he is an Tactician that can
tank. I don't use any of the Bruisers as Bruisers, My Thor is a Blaster
so he wont get 1 shooted and so he can instantly kill Bruisers. My Hulk
is a Scrapper so he can build up his stack quickly and again avoid being
one shooted. Hercules is really strong definitely the strongest Bruiser
without extra power from alternative costumes. But I don't use him,
because while he tanks really good as soon as a Blaster comes he is
dead.
This means when he will get a alternative costume, I would assume he
gets a Scrapper one. Then I will probably buy it to have him as a
Scrapper Tank, because that’s much more viable.
Lastly
another important part is how bad their class bonus is. Blaster as
mentioned got a great one as they truly are the rock-paper-scissor
effect, Scrapper attacks twice and ignore evasion which is good as their
counter is to the infiltrator with high evasion. Tactician gets another
turn, which means more cost but they can then use it to heal etc, so a
good utility. Infiltrator counter all the Tactician moves, deals 30%
more damage and everything become stealth(but as I mentioned this mainly
helps Spider-Man and Gambit).
The Bruiser gets more damage,defence and Accuracy if hit by a Scrapper
or if they attack a Scrapper. This damage is very low, compared to begin
able to ignore defence and always critical. The accuracy is low compare
to--ignore evasion. The defence is arguably low to always countering,
or to take 2 turns to use heals etc.
Some people argue that its balanced because the Bruiser carries over
the stack. So after killing a Scrapper they can one shot a Tactician for
example. Well, Scrapper also carries over, they do 2 attacks to the
next target and wont miss + many Scrappers are build around doing many
normal primary attacks. Infiltrator carries over their 30% damage and
stealth attacks, which actually usually counters Bruiser more then it
counter Tactician as it means they can attack pass the Tanking Bruiser
or attack the Bruiser who cant counter attack. Lastly Tactician clearly
carries over their bonus as they can first attack a Blaster to then
attack anyone else or use any other ability.
The
only good thing with Bruisers are in PvE, as they can build up a strong
attack to gain overkill bonus points. + They can be used when there is
no chance for a Blaster to pop up.
Bruiser really needs a Boost and I hope they will get one (Especially
as it its swarming with Scrappers and the next PvP reward is a improved
Scrapper Suit).
Still
because all Bruisers expect She-Hulk got way overpowered Alternative
Suits they do see a lot of play and Hercules is ok because his a new
character so he got his “suit” built in.
She-Hulk:
Funny
thing with She-Hulk is as I mentioned, She is the best Bruiser of the
cheaper ones. Clearly by far. And also then the best 15 CP character.
When I explained why Quicksilver is such a good character I did it from
comparing him to She-Hulk. He is really, really good and She-Hulk is ok.
If she gets a alternative Costume I think she will be a lot better then
the The Thing and better then Modern Colossus.
She-Hulk
is the first character you should buy at the lower levels, basically
you should take her when you get that 1 free character of the 15 cost.
To get a better Bruiser the user has to pay a lot more either a 90 one
or get a 23/33 but + costume cost.
She is really good because she can frequently take 2 turns. Her second
ability is a quick action and grants 2 more turns. Then she has a
synergy with exploit stun. Her third ability is a stun attack and the
fourth then exploits stunned target. So in the same turn she can first
stun a target and then deal load of damage to them. The stun attack is
also pretty strong. Furthermore, she actually uses the Bruiser class
pretty good as she then can gain 2 stacks the first turn right away by
taking 2 turns. And then the next turn instantly kill any other target.
She
is an extremely solid early game character. And much more efficient to
buy then to save for Thing or colossus. But clearly she cant compete in
the modern PvP, she really needs a boost or a alternative suit. I could
see a suit that for example gives 2 turns the first round or maybe
something to do with the motion attack she has(inspired from Marvel Vs.
Capcom 3) for example she could do increasingly more damage each turn as
long as she attack each turn.
Colossus:
Colossus I found really weak in the game, even with his modern costume, which makes him start with his tank ability.
This is first of all, because his tank ability is pretty bad. It makes
him tank single target attacks, which is so inferior, to the tanks that
can cover AoE attacks. While he do take reduced damage which actually
means she cant be one shooted by Blasters, he don't counter either. So
his a lot worse then for example Hercules, who guard both AoE and Single
attacks and has a really good counter attack and gains buffs. The only
thing Colossus do good is that he is not so weak then against Blasters,
but without the suit the user has to turn the shield on....so many PvP
games he will die before it will happen. Without the modern he cant do
anything and even with it he is not that good.
His first and third ability has a synergy, the first one gives the
target exposed and the third exploit exposed. Some nice damage.
His ultimate is actually not half bad as it avoids most protective
attack, but its also one of the few ground attack in the game, making
characters like Storm dodge it. Furthermore while it do go trough
protection it can still be countered. However, it do add Slow to, which
can help I guess.
The real strength in Colossus and why he is played a lot, is in his
ridiculously overpowered limited suit(expired now), which grants him or
his allies a heal sometimes at their start of their turn. This heal is
ridiculously its heals for a huge amount(even thought it got nerfed)
and it also sets up a shield for 1 turn reducing all damage by 50% And I
would say its probably at least unintended reduces some attacks
further. There is attacks that normally go trough shields but this one
cant be pierced as it flat reduces all damage, some of these attack then
do lower damage then what they should do as they are piercing so...
hard to beat Phoenix 5 colossus with them.
Colossus,
I would not recommend getting today. Its far better to save the CP, he
is not strong enough without any suit, with the suit the user can buy to
day. Modern, he is still inferior to for example Hercules. Well for 23 +
32 = 55 CP I guess you still get a cheaper decent Bruiser.
Well, unless they boost Bruisers, I would say get the Scrapper suit. Modern Scrapper Colossus that is not so bad.
Thing:
The
Thing...is bad. He is the worst Bruiser in the game. First of all his
ultimate is horrible its a single target stun attack, compare to Hulk
who got an AoE stun attack. But Thing also got lower chance to hit with
his ultimate at the really low hit chance of 48%(Because Hulk gains +
accuracy) , She-Hulk also got a single stun attack(same animation) and
that one also got a low chance(56%) to hit, but its not as bad as
Thing’s then further to hit with the stun effect is also a chance.
Combine this two factors and the math clearly shows he will very
unlikely stun anyone.
Then
Things’s third ability is a weaker version of Colossus ultimate, it
also is a ground attack and gives slow. Then his first ability instead
exploit slow, but its a pretty weak attack.
Lastly he can also protect people, but just like Colossus he can only
protect for single target attacks. However, he do instead gain a shield
that takes soaks some of the damage and gains a new turn when attack. So
its usually better then Colossus guard. Still it is not good enough
compared to Tanks who can take all attacks.
As
with Colossus Thing needs his alternative costume to be viable. He got
one of those Future Foundation suits, meaning its better to combo with
another one then to get the future buff. His buff is that each attack on
him and after his turn on any ally, gives a defence increase buff,
which stacks to 20.
However, as I have mentioned in other articles. Evasion > Defence,
as most attacks can still one shoot the characters. Furthermore, Thing
is a Bruiser so Defence means nothing when a Blaster attacks.
The
conclusion for Thing is simple---- Get his Scrapper Outfit, then eh is
actually pretty good. Furthermore Combo him with like Spider-man so they
bot get super defences and the agent will become ridiculously hard to
kill. Or some other character that really can benefit for more
defence(meaning not a Bruiser).
Ok,
now we are at the 3 expansive Bruisers who all are really good. Still
because the games is improving the other characters its a necessity to
get some suits on them I would say.
Hulk:
The
Hulk is incredible strong. I like his Design, it has the Hulk feel to
it. Hulk becomes angrier each time he attacks or each time he is attack
(by both single and AoE attacks), this stack ups to 5 times. Each stack
gives him a more attack and accuracy.
Its only the first attack that stacks, but of course its also his
normal primary attack so he builds it up quite easily. The other 3
consume 1 stack. This is a really good thing with The Hulk. Other
characters for example Quicksilver consume all his stack of Quickness
that also goes to 5 etc, they are quite similar design. But, Hulk then
keeps them but with one less. So doing a massive empower second ability
attack, will still leave him with 4 stacks. Plenty enough to kill
anything.
Hulks third ability is an AoE that lowers the enemies accuracy, pretty
bad attack really and only has use when the ultimate is on cooldwon. The
ultimate is also an AoE attack and has a chance to stun each individual
target. So its a really good ability by default and then it usually
kills everyone when Hulk has a couple of stacks. If they don't die then
the third ability can be used to finish up as he still has stacks left.
Hulk
is a really good character in PvE to one shot bosses. In long battles
with 3 waves, he can be built to be ready to kill anything and everyone
while scoring bonus points for overkill.
So hes great buy for PvE. In Pvp then he normal Hulk is slightly to weak in current PvP.
His buy able suit is the Wold war hulk(great comic btw)., its pretty
good. Gives his allies the anger passive but it stacks to 3 times. What
is really good with it brace yourself -_- is that it cane be bought so
Hulk can be a Scrapper instead of a Bruiser. Yeah its a pattern here,
Hulk is also better as Scrapper then as Bruiser.
It’s two reasons.
First of all, he gets away from the horrible one shooting by Blasters.
Secondly, in Hulks case its actually has strategic sense its not all
about the weakness of Bruisers. As a Scrapper he will attack twice
against infiltrators, which build his Anger much quicker so its a great
class for him.
That's why I got the limited edition, avenger suit. Makes him a
Scrapper and he can trigger his normal attack from coordinated
attack/defence, which furthermore then makes him build his tack really
quickly. Avenger Scrapper Hulk, is very good in PvP. War works pretty
good as well but then its more about what team the user have with him.
Thor:
Thor is very similar to Hulk. The gameplay is basically the same, but Thor is better.
That’s about it -_-
Thor
also builds a stack, with his Mjölnir. But it only goes to 2 instead of
5. And only increase power, but a lot of power then. The thing is that
Thor does way more damage with 2 stacks then what Hulk does. So in a
long PvE Battle Hulk can be better, but in PvP Thor is far better.
I would say that Thor is still better in most long battle as well.
Because he can give one of the best buffs in the game, the strengthened,
which increases damage with 25%.
Thor’s third ability gives him one stack and then gives him his allies
the buff. That is one of the best ability in the game, and already with 1
stack he can usually kill most characters with his first ability. The
second ability does meek damage but build stacks. And his ultimate is
just a lot of damage as AoE.
However, he doe consume all his stack (2 at max so not a big deal) when
using his first or ultimate. But he can almost always kill anyone or
any boss in PvE with 2 stack and his ultimate can kill every enemy in
PvP with 2 stack or at least make them be almost dead. Furthermore, the
power boost is amazingly good for the users agent and the other
character. In PvE it helps to make it quick and do overkill and in PvP
it of course raises the damage output a lot.
Thor
is very straight forward and very good. He kinda works in PvP without
suits, but he become so much better with them. Modern, makes him start
with 2 stack so he can do huge amount of damage right away. Its great in
teams where everyone is a heavy damage dealer, so the opponent team
cant really focus down a single target to reduce damage.
The other one I prefer more myself especially for PvE. The limited
Avenger suit. Thor's Extra attack is the second one, so he builds stack.
I used him with Captain America to get both coordinated attack and
defence. Which usually means Thor will replenish his 2 stack each round,
and then can do a massive ultimate all the time. Still it is
situational based and the other one is good for just purely killing of 1
opponent.
Of course both this suits.... are better to make him a Blaster(well not
a Scraper at least) as first of all he is actually really good with a
Blaster. He can absolutely easy one shoot a Bruiser and as with the
others he gets away from getting one shooted himself. Thor has very low
evasion but high defence(as the other bruiser but yeah) so his biggest
downfall is if the other team goes first and can kill him before he can.
Hercules:
Hercules is the newest well the only new Brusier.
He
is sooooo straight forward in how he works. He is all about tanking.
Hercules is very interesting design as he is the only character in the
game(correct me if I am wrong) that does a different counter attack
depending on the attack.
When Hercules tanks, If he is attacked by a melee attack he counters
with his first ability, that lowers the targets melee damage by 40% for
one turn a unique debuff that only Herculues can do (maybe Scarlet
Witch) if he is bit by ranged attack he does his third ability am
attack that instead is a 40% debuff to range attack also unique.
Furthermore, these 2 abilities grant different buffs to him. Fortified
and Focused, while when he start his tank ability he gain agile.
And then using his ultimate gives him Strengthened. So he gains all a
25% boost to, attack, defence, evasion and accuracy by using his
different abilities. If he get lucky, he can get the 3 first in one
turn. Then he furthers gain a freaking unique passive if he has all 4
buffs. Granting him another boost to all stats. Lastly, he also gains
stamina when attacked, and this is always. For example the Thing gets
stamina when attacked during his stonewall ability. Hercules simply
always gains stamina.
This a patter in the game clearly, that passive abilities get reused
but improved. As lastly His ultimate is basically an improved version of
Colossus ultimate or Thing’s third ability. Its a Catastrophic attack,
so it cant be protected or guarded etc. As with their attacks but it
also ignore evasion. It don't have a drawback as their has with missing
flying enemies. Furthermore, it gives him strengthened as mentioned, it
has deadly critical so it can deal huge amount of damage and lastly it
can also stun people. So its like a combination of Hulks ultimate with
Colossus but improved.
Hercules
clearly is the best Bruiser by default, he do cost max of 90 Command
Points and its the newest(only new) so its a given. Then maybe the other
bruisers are better whit alternative suits(mainly as they can stop
being bruisers).
Summary:
The are some good bruisers when they stop being bruisers. The class
desperately needs improvement, because I don't want Blasters to be
weaker against them, more that hey should be stronger against Scrappers.
Maybe the blaster could do some decrease in damage. Furthermore, its a
very few bruisers, which affects the gameplay in two ways.
First its a limited way the user can utilize Bruisers, limited number of viable teams etc.
Furthermore, the PvP hero bonus is really edged towards Attack as its so few Bruisers.
I
really hope there will be more bruisers soon. But. then without a
better class in itself the character really need to be good or people
wont buy him/her.
Blasters
are an interesting class in the way that most of them are pretty good,
Storm jut got buffed so did Dr.strange but even before this they were
decent now they are really good.
Furthermore,
Blaster I would say got the best class bonus. They are the true
rock-paper-scissor as their class bonus is guaranteed critical and
ignore defense, which often make any blaster being able to one shot a
bruiser or at least 2 shoot. Still this was not original how they worked
but they got a boost in the ignore defence to 100% a while back. Since
then, because Blasters are so strong its very rare to see Bruisers.
Blasters are really good in that sense, but it has gone so far that
they are bad in a way because there so few bruiser, bruisers also got
the worst class bonus they really do not hard counter a scrapper.
Last Season I played with Human Torch (level 12) Annihuilus suit and as
soon I faced a Bruiser I was just happy as I knew it was a free win.
Blasters are really strong with the highest attack damage of any class
with this class bonus, but then they die easily and they get countered
heavily by tacticians. But I found it interesting how good many of them
are, I would say Iron Man is by far the weakest but he do have the very
powerful avenger suit.
Still I found to write this much more different then writing the
earlier articles about infiltrator and scrapper, where its more like.
User should play/buy this 2-3 and ignore the rest.
Blasters are all pretty good, some are better then others but still.
Especially Dr.Strange got his recent boost which makes him really good,
and have seen some Storms now as she was buffed (2-3 days ago) but she
as decent even before that. Even Ms.Marvel is ok, for a 15 Cp shes good
compared to e.g Invisible Women and while she is not seen much in PvP
her alternative Costume actually makes her good as well. And then
Scarlet Witch and Human Torch where ridiculously overpowered until they
bot got nerfed after the last season (few weeks ago) but they are still
really good.
But, OK Iron Man,Phenoix and Ms.Marvel I still would say need their alternative costume.
Scarlet Witch:
Ok, let start with Scarlet Witch she is the most expansive Blaster(ignoring Cable)
Scarlet
Witch is such a pain the ass to face, she was nerfed as I mentioned.
Before this it was more or less a 100% lose if the user didn't kill her
before turn 3. Now its still pretty much a lose, but not a certain lose.
This is because Scarlet Witch, got arguably the best ultimate in the
game. Her ultimate, probability field is an ability that cast random
buff on everyone in her team and random debuff on the enemy team. This
can be any kind of buffs/debuffs from the whole game, so it can be stuff
like Sudden Death, which brings an enemy to 1 hp but with bonus power.
The allies can get magic shield, 50% of max hp shield, super heroic
giving stats boost in all stats etc. A lot of sick stuff can happen. I
don't know what ot say really I mean shes a horrible design. Not for
PvE, and her abilities make sense. But in Pvp--.-......where everything
is about bad percentage. Anything and nothing can happen with this
ability.
Furthermore, Wanda got a passive that makes her avoid 20% of all
attacks, of course this 20% is more like 50% in defence. Then her first
ability is even more annoying then her ultimate.
Hex spheres, its an AoE attack that gives the enemies the hexxed debuff.
This is an amazing annoying debuff as it also based around probability.
What it does is that attacks have a chance to backfire dealing zero
damage and the attacker instead loses health, this of course happens all
the time.
But
the worst thing with hex is that its pretty much bugged. Or really bad
designed, or bad implemented I am not sure. It can “counter” attacks
fine. But it can also make counter attack backfire, so for example when
she does this attack and hit quicksilver he will counter and almost
always lose 20% of his health as he get backfired. Then someone attacks
him and he counters and dies....
The problem wiht this is that, its a really, really strong debuff in
the game one of the absolute strongest. But at least the user can take
the decision to not attack, heal up instead etc. But as it also backfire
counter attacks its way to strong. A character like Quicksilver that a
passive counter, where the user cant even prevent him from activating it
all, die way to easy from her attacks.
This ability really should stop triggering from counter attacks.
Her third ability chaos shield is also bugged...............
It gives her and her allies a buff that will eat the next attack and
convert its damage to heal the target instead. It also converts debuffs
to buffs, for example if an enemy puts burn, the target instead gains
protection from burn and regenerating.
It can miss on her allies or herself bur rarely does.
The bugged part, and its really bugged and makes it overpowered is two things.
First sometimes it don't trigger, and I don't mean it don't trigger to
protect it does that sometimes to but I believe that's indented.
Sometimes it don't trigger the removal of the buff but it steal heals.
So basically around 10% of the times, the target gains health and still
have the buff.
The other bugg is even worse and always happens. If the target already
is debuffed from before chaos shield was applied, the buff will remove
the debuff and give the reverse affect but the buff always stay. Each
time I face Wanda, I have to make sure to not debuff if its not a
guaranteed kill otherwise she gains like double regeneration,,, and stun
becomes extra turn etc. This abiity clearly should be fixed, if it was
removed after reveres debuffs it would be fine.
Her
second ability is a damage ability that deals more if they are hexed.
and applies damage over time affects which are random...
So basically Scarlet Witch is really, really good. Amazingly good in
defence, especially with a tank. And hopefully Playdom will fix her
bugs.
Human Torch:
Ok I usually have the original costume but Annihuilus Human Torch just look 10 times cooler then normal.
Human
Torch is nerfed. I used him in all my PvP team last season, he was so
good he beat Emma Frost even when he is a Blaster and shes an tactician.
So strong yes.
Its
kinda easy to explain why he is good, his ultimate is worthless. So it
cant be that, it does very low damage to the enemy team more to himself
and his allies...and the defending AI usually kill itself with it so...
Human
Torch was buffed and his third ability was changed into a passive, it
makes him heal a lot of life every turn. Before the recent nerf, he
would also regain around 25% max hp when recharging and gain then 25%
per turn (which he still does) if he has flame on. So by recharging he
would gain 50% max health back in one turn. I built him full tanky, with
health/evasion/defence iso. And he could solo any character in the
game. And usually he can take out 2 characters alone, because he also
counters every melee attack, well not counter he just burns them so it
still triggers on uncounter able attacks,,,, and give burning. Then his
second ability always critical on burning targets and it has exploit
critical so he can one shot anyone who is burning.
His first ability is more or less a guaranteed burning and some damage,
not very useful expect for comboing with the second one. But as he
counters them to burning and usually its better to set up burning with
someone else its a pretty bad move, his third ability is an unique
debuff that damage people who do melee attacks. Really good against
fully melee guys like quicksilver and/or people that counters like
Captain America. In may of my games I use it on Cap, to let him kill
himself by countering.
It
is really all about the health regen, the second ability is a very good
Blaster ability as Blasters always critical on Bruisers, so it does a
lot of damage and can usually one shot anyone right away. But otherwise
Human Torch is just soooo good because he wont die. Then with the alt
suit, he will counter or add extra attack to anyone with bugs further
making him be really good in a 1v1. He is immune to fire damage the one
of most common damage types He also avoid ground attack(don't matter
much) but he also avoids 25% of all range attacks thrown at him to
further make him hard to kill.
While he is nerfed now he is still very viable, especially then of
course with other future foundation team mates best I would say is
clearly Spider-man as an infiltrator.
But
the ting is that, as I noted when I talked about Wolverine, is that
Human Torch is so annoying good just by being there as he cant die. His
moves are pretty mediocre expect the second one, and still he is really
good, it feels off. Especially with the alternative costume he can just
iddle and kill people.
Doctor Strange:
Dr.
Strange also have an alternative costume and while I like they did his
modern style after he lost his title. The costume in the game, don't
really show his distinguished hair.
And he was also improved overall when he got the costume, hes really good now and very popular at PvP.
The
thing is that he was pretty decent before, kinda weird as a blaster
because hes a very support oriented character but. And now he is even
stronger in the support area.
Dr.Strange got 1 basic attack, which is just whatever.
The
other 3 abilities are now free to use when he has a power of
principles. Weirdly (overpowered) enough he starts with this. having
this buff grants stamina and make the 3 abilities quick turn. He gains a
new one by storing energy, which he does from attacking with his basic
attack or when enemies attack, so basically he gain a new each turn.
This can also stack in a weird(overpowered) way.
If he has 3 stack of stored energy and have power since earlier and
then e.g uses his third ability which is an AoE damage attack and gives
the enemies dark void (damage over time) he can gains another turn, but
it triggers that power of principles is gone and he gains another
one,,,, so he can do it again and gain another turn and then do it
again, 3 pretty strong AoE attacks in one turn. That's pretty good.
Of
course he can use is other abilities as well, but they got a Cooldown
so he cant spam them. But in most cases doing all 3 is probably the
best.
His second ability is an heal to the whole team and then give everyone
regen, and the ultimate a massive shield. He can now then use the shield
on the tank, heal everyone and DoT everyone on the enemy team in one
turn............
Note: That he gains stamina for these buffs, so he actually can afford this stuff.
Furthermore,
he has now an alternative costume that grants 1 more passive, sometimes
attacked allies trigger a shield protecting them. Its basically like
Invisible Shield but stronger.. I believe it’s twice as strong or maybe a
little more.
Lastly he also applies the debuff bane with his attack in the new suit. This debuff make the enemy take huge amount of more damage from magic attacks, and can be combo with any other magic user or himself again next turn...or then double AoE, first one to bane all next for fat damage and then a single target attack for a lot of damage.
He can also be a Tactician to further gain more turns-_- But I think
that actual is not such a good idea because he will just consume so much
stamina then. Another good point, he only cost 23 Cp and the costume 21
so that's a really good Blaster for 44 Cp. I would say absolutely the
best blaster for that price range.
I think he will be nerfed at least so he cant trigger a double quick turn.
Storm:
Storm
also recently gained a boost. Which honestly surprised me and I think
most users. She wasn't really bad before, maybe she wasn't the most
played but not bad.
My theory from this and other boosts, are that instead of nerfing
overpowered characters like Emma Frost(which did get some nerf but not
enough), Playdom is aiming for perfectly imbalanced game, where everyone
is strong in their own right.
I prefer this a lot in games by a huge margin this usually leads to a
lot more existing gameplay instead of having everyone equally weak,
everyone is equally strong.
Storm
has this really good shield for her team, that makes attack miss. Which
is the main reason she was played some items before as it like most
other abilities in defence is far better then what it should be.
Now Storm has that she takes 50% less damage from elemental attack and
this is applied ot allies as well if she uses shroud with alternative
costume.
Her
first and third ability synergies together to AoE damage, while the
third ability applies chilled, the first applies static charge, so the
user with the right agent can combo this. The first ability now also
grants extra electric damage to allies if they are shrouded so Storm is
all about first using the shroud. This is how it was earlier as well, as
it is a great buff and made allies immune to her ultimate that damage
everyone.
But now the ultimate is boosted a lot, so it don't deal damage to
allies. Furthermore, it refreshes the shroud and it gives allies the new
unique passive wind wall that makes their attack uncounterable. This is
not the same as stealth. The characters still cant go pass a protecting
tank, but the tank like captain America cant counter.
This is something that really has been added more and more into the
game, characters that beats defensive characters. Beast(which I will go
into another day) is all about countering tanks. Gambit can remove
everyone buff to do this, and now Storm can prevent counters.
Storm
is really good now, she works like a massively good support. As she
reduced everyone damage from all elemental attacks, she gives everyone
huge increase in evasion and she hinders the enemy team to counter
attack.
I
want to note something about Storm teams. DO not user her with an
Infiltrator. I have faced a couple of Spider-man (FF suit) with Storm,
its such a bad team. Sure you gain a lot of evasion but any Scrapper
gains 99% (or something like that) to hit when they got their class
bonus, so having a character like Spider-Man I have also faced Invisible
Women, voids Storms shroud ability.
But a character like Scrapper FF Spider-Man that is probably good. (I have never seen it but I assume it works)
These last characters (excluding Cable) I would say are the less good Blasters.
Phoenix:
Phoenix,,,were
is Jean Gray, I found it kinda strange that we cant get Jean Gray and
that her alternative costume, neither is normal Jean Gray. I think they
toke to much inspiration from Marvel Vs. Capcom 3. Phoenix is the most
expansive of these 3 characters I wouldn't recommend really, with a cost
of 48 CP, she basically only works in specific team compositions. This
is because her third ability Mind Link makes one ally tank, her self
included if wanted to. This means the user can make a character that
otherwise cant tank, well tank. For example Kitty Pryde, while she is
Phased so that she avoids all attacks.
So she is kinda narrow, Playdom has booster her ultimate. Which si good as before it was pretty shitty.
It
is another remove all buff, and it gives soulfire a debuff that also
removes all buffs, yeah seems redundant. It is also mental so its
unprotectable AoE but has a precooldown before it could be use. Before
it did ok Damage but didn't remove and had a precooldwon then it was
pretty bad.
Her first attack is a mind attack, that gives the enemy the debuff
migraine(lowers the attack greatly for the next attack) and the second
ability is a stun attack. Problem is she is like a really bad Emma
Frost. Emma got a migraine AoE attack that deals way more damage and is
also then mental. And she also got a single target stun but its 2 attack
so its far likely to stun (to what I have read and seen, even does it
sound weird). They are also fire elemental attack, so Human Torch is
immune and as mentioned new storm half's it, while Emma’s attack neutral
mind attacks.
She
is Ok with her Phoenix alt suit??? Wtf seriously what where they
thinking here. Where is Namor and how can Phoenix have an alternative
suit as Phoenix, so what she is Phoenix Phoenix now? She should be
called at least Dark Phoenix.
It
does give the worst Po5 buff which is True Strike. Attacks basically
cant miss, this is still pretty bad because ability's like Scarlet Witch
passive can still avoid as its not based on her evasion it just gives
her a chance to avoid attack same with Human Torch passive.
I
would say Ms.Marvel is a better character then Phoenix if it wasn't for
those specifically good teams she can be in with mind link.
Ms.Marvel:
Carol is a super cheap character to get 15 CP and I would say the most simple character in the game.
She
has absolutely no tricks at all, but she is good at bursting down one
enemy. Really Ms.Marvel only have 2 abilities, which are both attack
with no extra stuff happening with them. Then her second ability gives
her 2 turns the next turn, which is like a delayed She-Hulk and of
course a bad Quicksilver, however it does mediocre damage as well.
Her
ultimate makes her next first ability and the third ability do a lot
more damage. So Ms.Marvel really is the most straight forward character
in the game. The user starts out with the ultimate, then use the second
ability. And the then the next turn, the user can do 2 empowered
attacks. And as she is a blaster she has huge attack power. Super pure
damage dealer.
She is pretty bad in PvP and works decent in PvE for overkill etc.
However, she also has a alternative suit. Which is underused its actually quite good in defense PvP if anything.
It gives Carol a 25% chance to avoid any attack, so its a better
defence then Scarlet Witch. Just that is pretty good, then it also gives
her an extra turn when it happens. So in defence, this will happen
around 50% of the time. Which will lead her to huge damage.
Still
she is limited, while her damage is high she don't have any extra
effect, she has problem with tank characters(altought they are getting
used less and less). But I see a good use for her in defence as....in
this game wining a defence is usually 100% luck anyway. Might as well
hope they cant handle her damage output.
Iron Man:
Iron Man I wouldn't say is good enough but with the avenger suit he works.Well as a tactician he works.
Iron
Man first ability is just a whatever... ability. It does not combo with
anything. Which is really weak, compare it to any of the expansive
characters where most of their attacks has a purpose or at least gives
some sort of buff/debuff. And his second attack is an AoE attack with a
chance to burn, all other characters ( that I can think of right now)
for example Dr.Strange has a 100% chance to afflict a DoT if they have
that as an effect. Given that Iron Man is a free character, so he can be
less good.
But his biggest problem is probably his third ability that, shields
himself. The shield is pretty weak and well only on himself. So again
easily compared to Dr.Strange who can shield anyone with a bigger shield
(which also is a quick action now days).
The only redeeming quality his his ultimate. IT deals high damage and
the target gain a debuff, which makes them take more damage from his
ultimate. So he can 2 shot most characters in the game.
And this is a little bad to state here, but he is pretty good as a
tactician because of this. As then he can an extra turn against
Blasters. Meaning the user can do 2 Unibeam in 1 turn.
Iron man is not strong enough as a Blaster and is a Decent Tactician.
Cable:
Cable
is the reward for coming in the 0.5% of the world top players in the
current PvP season, so he is not released yet but all his skills are
revealed.
And
yes! He do look overpowered, he is the hardest character to get right
now. It’s a very obvious strategy to make him overpowered so the players
will invest gold(money) to get him.
I would say he potentially has the best ultimate in the game. Its about how strong the Agent is, the users personal character.
His
ultimate gives another character an extra turn, while its a quick
action for him. SO he don't simple give away his turn he gives another
character 1 turn when he gets a turn and then he can still attack.
Amazingly good with a strong agent, basically at higher levels of the
game the agent does most of the damage. Or he can set up characters with
strong self synergies, or make a support character heal, a or a tank
get its turn quicker to turn on the tank abilities etc.
And
all other abilities Cable have are also really good, the rest are
different attacks but for example unlike Ms.Marvel they all have further
effects. The first one ignore evasion, which is a good Blaster attack
as what can save Bruisers are if they dodge the attack. Wont happen with
Cable. His second ability looks really disturbing annoying. It gives
the debuff distraction, which is something around 90% miss chance for 1
turn, and gives him self on of the best buffs in the game mirror images.
Which means he is immune to the next 2 single attacks (still this is
beaten by weapon with multi attacks, or characters like Quicksilver who
does 6 attacks x 2).
Lastly,,, he can also remove counter abilities with an attack with
Off-balance debuff and it does migraine. Another character that will
make tank more and more useless and most tanks are Bruisers, well I
guess more captain Americas will still be played as he is a Tactician
Tank and then at least will do high damage to Cable even if he cant
counter.
Cable will be extremely played when people have him that's for sure.
Summary Blaster:
There
are many good Blasters, so its a good variety in Blaster teams,
furthermore the class in itself has arguably the strongest class bonus.
The only reason people don't run Blasters constantly is because Bruisers
are not played as they got owned far to hard by Blasters. This results
in a weird meta game situation, however several Blasters are support
characters so they work very fine anyway.