Wednesday, November 28, 2012

Marvel Avenger Alliance: The Bruiser

Bruiser, which there is few of. Which I think is a big mistake if we look at the released characters since the game was new. Because Bruisers already from the start was the fewest of any class(ignoring the Generalist Class which didn't exist at the time) with only 5. And since then it has been released several new characters in the other classes, especially Scrappers. While only 1 Bruiser has been released: Hercules.
Furthermore, Bruisers already from the start was the only class with 2 max expansive characters, Thor and The Incredible Hulk at 90 CP(well 130 CP at one point). And then Hercules being new character also cost 90 CP, its a very uneven distribution of cost to get good Bruisers.
Half of them cost max, and the others are not viable without their alternative costume. Furthermore, She-Hulk the cheapest Bruiser at 15, is also far better then Colossus(23) and The thing at 33. What I did, and what most other users did was clearly to use She-hulk and then save for Thor/Hulk.

And lets not forget something I come back to a lot. The Class in itself is far the weakest class, making the game be really uneven now with the power of Scrappers. There are many, many Scrappers and they don't really have such a big problem with facing Bruisers, while Bruisers have the worst counter class the Blaster.

This is really important to note why, because in some cases the Scrapper is stronger then the Blaster as they don't 2 attacks and carries that ability over to the next turn. But, Bruisers attributes are build around a very high defence and usually a high attack with low accuracy end even lower evasion. So they can tank right? Well problem is that the Blasters ability is to completely ignore defence and always Critical them. Instead of being a tanks, they become the most squishy class in PvP. People always talk how good Captain America is and especially how overpowered he was as he could guard each turn etc. But one of his real strength is really that, he is an Tactician that can tank. I don't use any of the Bruisers as Bruisers, My Thor is a Blaster so he wont get 1 shooted and so he can instantly kill Bruisers. My Hulk is a Scrapper so he can build up his stack quickly and again avoid being one shooted. Hercules is really strong definitely the strongest Bruiser without extra power from alternative costumes. But I don't use him, because while he tanks really good as soon as a Blaster comes he is dead.
This means when he will get a alternative costume, I would assume he gets a Scrapper one. Then I will probably buy it to have him as a Scrapper Tank, because that’s much more viable.

Lastly another important part is how bad their class bonus is. Blaster as mentioned got a great one as they truly are the rock-paper-scissor effect, Scrapper attacks twice and ignore evasion which is good as their counter is to the infiltrator with high evasion. Tactician gets another turn, which means more cost but they can then use it to heal etc, so a good utility. Infiltrator counter all the Tactician moves, deals 30% more damage and everything become stealth(but as I mentioned this mainly helps Spider-Man and Gambit).
The Bruiser gets more damage,defence and Accuracy if hit by a Scrapper or if they attack a Scrapper. This damage is very low, compared to begin able to ignore defence and always critical. The accuracy is low compare to--ignore evasion. The defence is arguably low to always countering, or to take 2 turns to use heals etc.
Some people argue that its balanced because the Bruiser carries over the stack. So after killing a Scrapper they can one shot a Tactician for example. Well, Scrapper also carries over, they do 2 attacks to the next target and wont miss + many Scrappers are build around doing many normal primary attacks. Infiltrator carries over their 30% damage and stealth attacks, which actually usually counters Bruiser more then it counter Tactician as it means they can attack pass the Tanking Bruiser or attack the Bruiser who cant counter attack. Lastly Tactician clearly carries over their bonus as they can first attack a Blaster to then attack anyone else or use any other ability.


The only good thing with Bruisers are in PvE, as they can build up a strong attack to gain overkill bonus points.  + They can be used when there is no chance for a Blaster to pop up.
Bruiser really needs a Boost and I hope they will get one (Especially as it its swarming with Scrappers and the next PvP reward is a improved Scrapper Suit).


Still because all Bruisers expect She-Hulk got way overpowered Alternative Suits they do see a lot of play and Hercules is ok because his a new character so he got his “suit” built in.



She-Hulk:

 


Funny thing with She-Hulk is as I mentioned, She is the best Bruiser of the cheaper ones. Clearly by far. And also then the best 15 CP character. When I explained why Quicksilver is such a good character I did it from comparing him to She-Hulk. He is really, really good and She-Hulk is ok. If she gets a alternative Costume I think she will be a lot better then the The Thing and better then Modern Colossus.

She-Hulk is the first character you should buy at the lower levels, basically you should take her when you get that 1 free character of the 15 cost. To get a better Bruiser the user has to pay a lot more either a 90 one or get a 23/33 but + costume cost.
She is really good because she can frequently take 2 turns. Her second ability is a quick action and grants 2 more turns. Then she has a synergy with exploit stun. Her third ability is a stun attack and the fourth then exploits stunned target. So in the same turn she can first stun a target and then deal load of damage to them. The stun attack is also pretty strong. Furthermore, she actually uses the Bruiser class pretty good as she then can gain 2 stacks the first turn right away by taking 2 turns. And then the next turn instantly kill any other target.

She is an extremely solid early game character. And much more efficient to buy  then to save for Thing or colossus. But clearly she cant compete in the modern PvP, she really needs a boost or a alternative suit. I could see a suit that for example gives 2 turns the first round or maybe something to do with the motion attack she has(inspired from Marvel Vs. Capcom 3) for example she could do increasingly more damage each turn as long as she attack each turn.


Colossus:

 


Colossus I found really weak in the game, even with his modern costume, which makes him start with his tank ability.
This is first of all, because his tank ability is pretty bad. It makes him tank single target attacks, which is so inferior, to the tanks that can cover AoE attacks. While he do take reduced damage which actually means she cant be one shooted by Blasters, he don't counter either. So his a lot worse then for example Hercules, who guard both AoE and Single attacks and has a really good counter attack and  gains buffs. The only thing Colossus do good is that he is not so weak then against Blasters, but without the suit the user has to turn the shield on....so many PvP games he will die before it will happen. Without the modern he cant do anything and even with it he is not that good.

His first and third ability has a synergy, the first one gives the target exposed and the third exploit exposed. Some nice damage.
His ultimate is actually not half bad as it avoids most protective attack, but its also one of the few ground attack in the game, making characters like Storm dodge it. Furthermore while it do go trough protection it can still be countered. However, it do add Slow to, which can help I guess.

The real strength in Colossus and why he is played a lot, is in his ridiculously overpowered limited suit(expired now), which grants him or his allies a heal sometimes at their start of their turn. This heal is ridiculously  its heals for a huge amount(even thought it got nerfed) and it also sets up a shield for 1 turn reducing all damage by 50% And I would say its probably at least unintended reduces some attacks further. There is attacks that normally go trough shields but this one cant be pierced as it flat reduces all damage, some of these attack then do lower damage then what they should do as they are piercing so... hard to beat Phoenix 5 colossus with them.

Colossus, I would not recommend getting today. Its far better to save the CP, he is not strong enough without any suit, with the suit the user can buy to day. Modern, he is still inferior to for example Hercules. Well for 23 + 32 = 55 CP I guess you still get a cheaper decent Bruiser.
Well, unless they boost Bruisers, I would say get the Scrapper suit. Modern Scrapper Colossus that is not so bad.



Thing:

 


The Thing...is bad. He is the worst Bruiser in the game. First of all his ultimate is horrible its a single target stun attack, compare to Hulk who got an AoE stun attack. But Thing also got lower chance to hit with his ultimate at the really low hit chance of 48%(Because Hulk gains + accuracy) , She-Hulk also got a single stun attack(same animation) and that one also got a low chance(56%)  to hit, but its not as bad as Thing’s then further to hit with the stun effect is also a chance. Combine this two factors and the math clearly shows he will very unlikely stun anyone.

Then Things’s third ability is a weaker version of Colossus ultimate, it also is a ground attack and gives slow. Then his first ability instead exploit slow, but its a pretty weak attack.

Lastly he can also protect people, but just like Colossus he can only protect for single target attacks. However, he do instead gain a shield that takes soaks some of the damage and gains a new turn when attack. So its usually better then Colossus guard. Still it is not good enough compared to Tanks who can take all attacks.

As with Colossus Thing needs his alternative costume to be viable. He got one of those Future Foundation suits, meaning its better to combo with another one then to get the future buff. His buff is that each attack on him and after his turn on any ally, gives a defence increase buff, which stacks to 20.
However, as I have mentioned in other articles. Evasion > Defence, as most attacks can still one shoot the characters. Furthermore, Thing is a Bruiser so Defence means nothing when a Blaster attacks.

The conclusion for Thing is simple---- Get his Scrapper Outfit, then eh is actually pretty good. Furthermore Combo him with like Spider-man so they bot get super defences and the agent will become ridiculously hard to kill. Or some other character that really can benefit for more defence(meaning not a Bruiser).



Ok, now we are at the 3 expansive Bruisers who all are really good. Still because the games is improving the other characters its a necessity to get some suits on them I would say.

Hulk:



The Hulk is incredible strong. I like his Design, it has the Hulk feel to it. Hulk becomes angrier each time he attacks or each time he is attack (by both single and AoE attacks), this stack ups to 5 times. Each stack gives him a more attack and accuracy.
Its only the first attack that stacks, but of course its also his normal primary attack so he builds it up quite easily. The other 3 consume 1 stack. This is a really good thing with The Hulk. Other characters for example Quicksilver consume all his stack of Quickness that also goes to 5 etc, they are quite similar design. But, Hulk then keeps them but with one less. So doing a massive empower second ability attack, will still leave him with 4 stacks. Plenty enough to kill anything.

Hulks third ability is an AoE that lowers the enemies accuracy, pretty bad attack really and only has use when the ultimate is on cooldwon. The ultimate is also an AoE attack and has a chance to stun each individual target. So its a really good ability by default and then it usually kills everyone when Hulk has a couple of stacks. If they don't die then the third ability can be used to finish up as he still has stacks left.

Hulk is a really good character in PvE to one shot bosses. In long battles with 3 waves, he can be built to be ready to kill anything and everyone while scoring bonus points for overkill.

So hes great buy for PvE. In Pvp then he normal Hulk is slightly to weak in current PvP.
His buy able suit is the Wold war hulk(great comic btw)., its pretty good. Gives his allies the anger passive but it stacks to 3 times. What is really good with it brace yourself -_- is that it cane be bought so Hulk can be a Scrapper instead of a Bruiser. Yeah its a pattern here, Hulk is also better as Scrapper then as  Bruiser.
It’s two reasons.
First of all, he gets away from the horrible one shooting by Blasters.
Secondly, in Hulks case its actually has strategic sense its not all about the weakness of Bruisers. As a Scrapper he will attack twice against infiltrators, which build his Anger much quicker so its a great class for him.
That's why I got the limited edition, avenger suit. Makes him a Scrapper and he can trigger his normal attack from coordinated attack/defence, which furthermore then makes him build his tack really quickly. Avenger Scrapper Hulk, is  very good in PvP. War works pretty good as well but then its more about what team the user have with him.




Thor:

 


Thor is very similar to Hulk. The gameplay is basically the same, but Thor is better.

That’s about it -_-

Thor also builds a stack, with his Mjölnir. But it only goes to 2 instead of 5. And only increase power, but a lot of power then. The thing is that Thor does way more damage with 2 stacks then what Hulk does. So in a long PvE Battle Hulk can be better, but in PvP Thor is far better.
I would say that Thor is still better in most long battle as well. Because he can give one of the best buffs in the game, the strengthened, which increases damage with 25%.
Thor’s third ability gives him one stack and then gives him his allies the buff. That is one of the best ability in the game, and already with 1 stack he can usually kill most characters with his first ability. The second ability does meek damage but build stacks. And his ultimate is just a lot of damage as AoE.
However, he doe consume all his stack (2 at max so not a big deal) when using his first or ultimate. But he can almost always kill anyone or any boss in PvE with 2 stack and his ultimate can kill every enemy in PvP with 2 stack or at least make them be almost dead. Furthermore, the power boost is amazingly good for the users agent and the other character. In PvE it helps to make it quick and do overkill and in PvP it of course raises the damage output a lot.

Thor is very straight forward and very good. He kinda works in PvP without suits, but he become so much better with them. Modern, makes him start with 2 stack so he can do huge amount of damage right away. Its great in teams where everyone is a heavy damage dealer, so the opponent team cant really focus down a single target to reduce damage.
The other one I prefer more myself especially for PvE. The limited Avenger suit. Thor's Extra attack is the second one, so he builds stack. I used him with Captain America to get both coordinated attack and defence. Which usually means Thor will replenish his 2 stack each round, and then can do a massive ultimate all the time. Still it is situational based and the other one is good for just purely killing of 1 opponent.

Of course both this suits.... are better to make him a Blaster(well not a Scraper at least) as first of all he is actually really good with a Blaster. He can absolutely easy one shoot a Bruiser and as with the others he gets away from getting one shooted himself. Thor has very low evasion but high defence(as the other bruiser but yeah) so his biggest downfall is if the other team goes first and can kill him before he can.





Hercules:



Hercules is the newest well the only new Brusier.

He is sooooo straight forward in how he works. He is all about tanking. Hercules is very interesting design as he is the only character in the game(correct me if I am wrong) that does a different counter attack depending on the attack.
When Hercules tanks, If he is attacked by a melee attack he counters with his first ability, that lowers the targets melee damage by 40% for one turn a unique debuff that only Herculues can do (maybe Scarlet Witch) if he is bit by ranged attack he does his third ability am  attack that instead is a 40% debuff to range attack also unique. Furthermore, these 2 abilities grant different buffs to him. Fortified and Focused, while when he start his tank ability he gain agile.
And then using his ultimate gives him Strengthened. So he gains all a 25% boost to, attack, defence, evasion and accuracy by using his different abilities. If he get lucky, he can get the 3 first in one turn. Then he furthers gain a freaking unique passive if he has all 4 buffs. Granting him another boost to all stats. Lastly, he also gains stamina when attacked, and this is always. For example the Thing gets stamina when attacked during his stonewall ability. Hercules simply always gains stamina.  

This a patter in the game clearly, that passive abilities get reused but improved. As lastly His ultimate is basically an improved version of Colossus ultimate or Thing’s third ability. Its a Catastrophic attack, so it cant be protected or guarded etc. As with their attacks but it also ignore evasion. It don't have a drawback as their has with missing flying enemies. Furthermore, it gives him strengthened as mentioned, it has deadly critical so it can deal huge amount of damage and lastly it can also stun people. So its like a combination of Hulks ultimate with Colossus but improved.


Hercules clearly is the best Bruiser by default, he do cost max of 90 Command Points and its the newest(only new) so its a given. Then maybe the other bruisers are better whit alternative suits(mainly as they can stop being bruisers).




Summary:
The are some good bruisers when they stop being bruisers. The class desperately needs improvement, because I don't want Blasters to be weaker against them, more that hey should be stronger against Scrappers. Maybe the blaster could do some decrease in damage. Furthermore, its a very few bruisers, which affects the gameplay in two ways.
First its a limited way the user can utilize Bruisers, limited number of viable teams etc.
Furthermore, the PvP hero bonus is really edged towards Attack as its so few Bruisers.

I really hope there will be more bruisers soon. But. then without a better class in itself the  character really need to be good or people wont buy him/her.

Sunday, November 25, 2012

Marvel Avengers Alliance: The Blaster

Blasters are an interesting class in the way that most of them are pretty good, Storm jut got buffed so did Dr.strange but even before this they were decent now they are really good.

Furthermore, Blaster I would say got the best class bonus. They are the true rock-paper-scissor as their class bonus is guaranteed critical and ignore defense, which often make any blaster being able to one shot a bruiser or at least 2 shoot. Still this was not original how they worked but they got a boost in the ignore defence to 100% a while back. Since then, because Blasters are so strong its very rare to see Bruisers.
Blasters are really good in that sense, but it has gone so far that  they are bad in a way because there so few bruiser, bruisers also got the worst class bonus they really do not hard counter a scrapper.
Last Season I played with Human Torch (level 12) Annihuilus suit and as soon I faced a Bruiser I was just happy as I knew it was a free win. Blasters are really strong with the highest attack damage of any class with this class bonus, but then they die easily and they get countered heavily by tacticians. But I found it interesting how good many of them are, I would say Iron Man is by far the weakest but he do have the very powerful avenger suit.
Still I found to write this much more different then writing the earlier articles about infiltrator and scrapper, where its more like. User should play/buy this 2-3 and ignore the rest.
Blasters are all pretty good, some are better then others but still. Especially Dr.Strange got his recent boost which makes him really good, and have seen some Storms now as she was buffed (2-3 days ago) but she as decent even before that. Even  Ms.Marvel is ok, for a 15 Cp shes good compared to e.g Invisible Women and while she is not seen much in PvP her alternative Costume actually makes her good as well. And then Scarlet Witch and Human Torch where ridiculously overpowered until they bot got nerfed after the last season (few weeks ago) but they are still really good.

But, OK Iron Man,Phenoix and Ms.Marvel I still would say need their alternative costume.



Scarlet Witch:
 

Ok, let start with Scarlet Witch she is the most expansive Blaster(ignoring Cable)


Scarlet Witch is such a pain the ass to face, she was nerfed as I mentioned. Before this it was more or less a 100% lose if the user didn't kill her before turn 3. Now its still pretty much a lose, but not a certain lose.
This is because Scarlet Witch, got arguably the best ultimate in the game. Her ultimate, probability field is an ability that cast random buff on everyone in her team and random debuff on the enemy team. This can be any kind of buffs/debuffs from the whole game, so it can be stuff like Sudden Death, which brings an enemy to 1 hp but with bonus power. The allies can get magic shield, 50% of max hp shield, super heroic giving stats boost in all stats etc. A lot of sick stuff can happen. I don't know what ot say really I mean shes a horrible design. Not for PvE, and her abilities make sense. But in Pvp--.-......where everything is about bad percentage. Anything and nothing can happen with this ability.
Furthermore, Wanda got a passive that makes her avoid 20% of all attacks, of course this 20% is more like 50% in defence. Then her first ability is even more annoying then her ultimate.
Hex spheres, its an AoE attack that gives the enemies the hexxed debuff.
This is an amazing annoying debuff as it also based around probability. What it does is that attacks have a chance to backfire dealing zero damage and the attacker instead loses health, this of course happens all the time.

But the worst thing with hex is that its pretty much bugged. Or really bad designed, or bad implemented I am not sure. It can “counter” attacks fine. But it can also make counter attack backfire, so for example when she does this attack and hit quicksilver he will counter and almost always lose 20% of his health as he get backfired. Then someone attacks him and he counters and dies....
The problem wiht this is that, its a really, really strong debuff in the game one of the absolute strongest. But at least the user can take the decision to not attack, heal up instead etc. But as it also backfire counter attacks its way to strong. A character like Quicksilver that a passive counter, where the user cant even prevent him from activating it all, die way to easy from her attacks.
This ability really should stop triggering from counter attacks.

Her third ability chaos shield is also bugged...............
It gives her and her allies a buff that will eat the next attack and convert its damage to heal the target instead. It also converts debuffs to buffs, for example if an enemy puts burn, the target instead gains protection from burn and regenerating.
It can miss on her allies or herself bur rarely does.
The bugged part, and its really bugged and makes it overpowered is two things.
First sometimes it don't trigger, and I don't mean it don't trigger to protect it does that sometimes to but I believe that's indented.
Sometimes it don't trigger the removal of the buff but it steal heals. So basically around 10% of the times, the target gains health and still have the buff.

The other bugg is even worse and always happens. If the target already is debuffed from before chaos shield was applied, the buff will remove the debuff and give the reverse affect but the buff always stay. Each time I face Wanda, I have to make sure to not debuff if its not a guaranteed kill otherwise she gains like double regeneration,,, and stun becomes extra turn etc. This abiity clearly should be fixed, if it was removed after reveres debuffs it would be fine.

Her second ability is a damage ability that deals more if they are hexed. and applies damage over time affects which are random...

So basically Scarlet Witch is really, really good. Amazingly good in defence, especially with a tank. And hopefully Playdom will fix her bugs.



Human Torch:
 
Ok I usually have the original costume but Annihuilus Human Torch just look 10 times cooler then normal.

Human Torch is nerfed. I used him in all my PvP team last season, he was so good he beat Emma Frost even when he is a Blaster and shes an tactician. So strong yes.

Its kinda easy to explain why he is good, his ultimate is worthless. So it cant be that, it does very low damage to the enemy team more to himself and his allies...and the defending AI usually kill itself with it so...

Human Torch was buffed and his third ability was changed into a passive, it makes him heal a lot of life every turn. Before the recent nerf, he would also regain around 25% max hp when recharging and gain then 25% per turn (which he still does) if he has flame on. So by recharging he would gain 50% max health back in one turn. I built him full tanky, with health/evasion/defence iso. And he could solo any character in the game. And usually he can take out 2 characters alone, because he also counters every melee attack, well not counter he just burns them so it still triggers on uncounter able attacks,,,, and give burning. Then his second ability always critical on burning targets and it has exploit critical so he can one shot anyone who is burning.

His first ability is more or less a guaranteed burning and some damage, not very useful expect for comboing with the second one. But as he counters them to burning and usually its better to set up burning with someone else its a pretty bad move, his third ability is an unique debuff that damage people who do melee attacks. Really good against fully melee guys like quicksilver and/or people that counters like Captain America. In may of my games I use it on Cap, to let him kill himself by countering.

It is really all about the health regen, the second ability is a very good Blaster ability as Blasters always critical on Bruisers, so it does a lot of damage and can usually one shot anyone right away. But otherwise Human Torch is just soooo good because he wont die. Then with the alt suit, he will counter or add extra attack to anyone with bugs further making him be really good in a 1v1. He is immune to fire damage the one of most common damage types He also avoid ground attack(don't matter much) but he also avoids 25% of all range attacks thrown at him to further make him hard to kill.
While he is nerfed now he is still very viable, especially then of course with other future foundation team mates best I would say is clearly Spider-man as an infiltrator.  

But the ting is that, as I noted when I talked about Wolverine, is that Human Torch is so annoying good just by being there as he cant die. His moves are pretty mediocre expect the second one, and still he is really good, it feels off. Especially with the alternative costume he can just iddle and kill people.


Doctor Strange:
 

Dr. Strange also have an alternative costume and while I like they did his modern style after he lost his title. The costume in the game, don't really show his distinguished hair.

And he was also improved overall when he got the costume, hes really good now and very popular at PvP.

The thing is that he was pretty decent before, kinda weird as a blaster because hes a very support oriented character but. And now he is even stronger in the support area.

Dr.Strange got 1 basic attack, which is just whatever.

The other 3 abilities are now free to use when he has a power of principles. Weirdly (overpowered) enough he starts with this. having this buff grants stamina and make the 3 abilities quick turn. He gains a new one by storing energy, which he does from attacking with his basic attack or when enemies attack, so basically he gain a new each turn. This can also stack in a weird(overpowered) way.
If he has 3 stack of stored energy and have power since earlier and then e.g uses his third ability which is an AoE damage attack and gives the enemies dark void (damage over time) he can gains another turn, but it triggers that power of principles is gone and he gains another one,,,, so he can do it again and gain another turn and then do it again, 3 pretty strong AoE attacks in one turn. That's pretty good.

Of course he can use is other abilities as well, but they got a Cooldown so he cant spam them. But in most cases doing all 3 is probably the best.
His second ability is an heal to the whole team and then give everyone regen, and the ultimate a massive shield. He can now then use the shield on the tank, heal everyone and DoT everyone on the enemy team in one turn............

Note: That he gains stamina for these buffs, so he actually can afford this stuff.

Furthermore, he has now an alternative costume that grants 1 more passive, sometimes attacked allies trigger a shield protecting them. Its basically like Invisible Shield but stronger.. I believe it’s twice as strong or maybe a little more. 
 Lastly he also applies the debuff bane with his attack in the new suit. This debuff make the enemy take huge amount of more damage from magic attacks, and can be combo with any other magic user or himself again next turn...or then double AoE, first one to bane all next for fat damage and then a single target attack for a lot of damage. 
He can also be a Tactician to further gain more turns-_- But I think that actual is not such a good idea because he will just consume so much stamina then. Another good point, he only cost 23 Cp and the costume 21 so that's a really good Blaster for 44 Cp. I would say absolutely the best blaster for that price range.

I think he will be nerfed at least so he cant trigger a double quick turn.




Storm:
 



Storm also recently gained a boost. Which honestly surprised me and I think most users. She wasn't really bad before, maybe she wasn't the most played but not bad.
My theory from this and other boosts, are that instead of nerfing overpowered characters like Emma Frost(which did get some nerf but not enough), Playdom is aiming for perfectly imbalanced game, where everyone is strong in their own right.
I prefer this a lot in games by a huge margin this usually leads to a lot more existing gameplay instead of having everyone equally weak, everyone is equally strong.

Storm has this really good shield for her team, that makes attack miss. Which is the main reason she was played some items before as it like most other abilities in defence is far better then what it should be.
Now Storm has that she takes 50% less damage from elemental attack and this is applied ot allies as well if she uses shroud with alternative costume.

Her first and third ability synergies together to AoE damage, while the third ability applies chilled, the first applies static charge, so the user with the right agent can combo this. The first ability now also grants extra electric damage to allies if they are shrouded so Storm is all about first using the shroud. This is how it was earlier as well, as it is a great buff and made allies immune to her ultimate that damage everyone.
But now the ultimate is boosted a lot, so it don't deal damage to allies. Furthermore, it refreshes the shroud and it gives allies the new unique passive wind wall that makes their attack uncounterable. This is not the same as stealth. The characters still cant go pass a protecting tank, but the tank like captain America cant counter.
This is something that really has been added more and more into the game, characters that beats defensive characters. Beast(which I will go into another day) is all about countering tanks. Gambit can remove everyone buff to do this, and now Storm can prevent counters.

Storm is really good now, she works like a massively good support. As she reduced everyone damage from all elemental attacks, she gives everyone huge increase in evasion and she hinders the enemy team to counter attack.

I want to note something about Storm teams. DO not user her with an Infiltrator. I have faced a couple of Spider-man (FF suit) with Storm, its such a bad team. Sure you gain a lot of evasion but any Scrapper gains 99% (or something like that) to hit when they got their class bonus, so having a character like Spider-Man I have also faced Invisible Women, voids Storms shroud ability.
But a character like Scrapper FF Spider-Man that is probably good. (I have never seen it but I assume it works)






These last characters (excluding Cable) I would say are the less good Blasters.


Phoenix:
 

Phoenix,,,were is Jean Gray, I found it kinda strange that we cant get Jean Gray and that her alternative costume, neither is normal Jean Gray. I think they toke to much inspiration from Marvel Vs. Capcom 3. Phoenix is the most expansive of these 3 characters I wouldn't recommend really, with a cost of 48 CP, she basically only works in specific team compositions. This is because her third ability Mind Link makes one ally tank, her self included if wanted to. This means the user can make a character that otherwise cant tank, well tank. For example Kitty Pryde, while she is Phased so that she avoids all attacks.
So she is kinda narrow, Playdom has booster her ultimate. Which si good as before it was pretty shitty.

It is another remove all buff, and it gives soulfire a debuff that also removes all buffs, yeah seems redundant. It is also mental so its unprotectable AoE but has a precooldown before it could be use. Before it did ok Damage but didn't remove and had a precooldwon then it was pretty bad.

Her first attack is a mind attack, that gives the enemy the debuff  migraine(lowers the attack greatly for the next attack) and the second ability is a stun attack. Problem is she is like a really bad Emma Frost. Emma got a migraine AoE attack that deals way more damage and is also then mental. And she also got a single target stun but its 2 attack so its far likely to stun (to what I have read and seen, even does it sound weird). They are also fire elemental attack, so Human Torch is immune and as mentioned new storm half's it, while Emma’s attack neutral mind attacks.  


She is Ok with her Phoenix alt suit??? Wtf seriously what where they thinking here. Where is Namor and how can Phoenix have an alternative suit as Phoenix, so what she is Phoenix Phoenix now? She should be called at least Dark Phoenix.

It does give the worst Po5 buff which is True Strike. Attacks basically cant miss, this is still pretty bad because ability's like Scarlet Witch passive can still avoid as its not based on her evasion it just gives her a chance to avoid attack same with Human Torch passive.

I would say Ms.Marvel is a better character then Phoenix if it wasn't for those specifically good teams she can be in with mind link.


Ms.Marvel:
 


Carol is a super cheap character to get 15 CP and I would say the most simple character in the game.

She has absolutely no tricks at all, but she is good at bursting down one enemy. Really Ms.Marvel only have 2 abilities, which are both attack with no extra stuff happening with them. Then her second ability gives her 2 turns the next turn, which is like a delayed She-Hulk and of course a bad Quicksilver, however it does mediocre damage as well.

Her ultimate makes her next first ability and the third ability do a lot more damage. So Ms.Marvel really is the most straight forward character in the game. The user starts out with the ultimate, then use the second ability. And the then the next turn, the user can do 2 empowered attacks. And as she is a blaster she has huge attack power. Super pure damage dealer.

She is pretty bad in PvP and works decent in PvE for overkill etc.
However, she also has a alternative suit. Which is underused its actually quite good in defense PvP if anything.
It gives Carol a 25% chance to avoid any attack, so its a better defence then Scarlet Witch. Just that is pretty good, then it also gives her an extra turn when it happens. So in defence,  this will happen around 50% of the time. Which will lead her to huge damage.

Still she is limited, while her damage is high she don't have any extra effect, she has problem with tank characters(altought they are getting used less and less). But I see a good use for her in defence as....in this game wining a defence is usually 100% luck anyway. Might as well hope they cant handle her damage output.



Iron Man:
 

Iron Man I wouldn't say is good enough but with the avenger suit he works.Well as a tactician he works.  

Iron Man first ability is just a whatever... ability. It does not combo with anything. Which is really weak, compare it to any of the expansive characters where most of their attacks has a purpose or at least gives some sort of buff/debuff. And his second attack is an AoE attack with a chance to burn,  all other characters ( that I can think of right now) for example Dr.Strange has a 100% chance to afflict a DoT if they have that as an effect. Given that Iron Man is a free character, so he can be less good.

But his biggest problem is probably his third ability that, shields himself. The shield is pretty weak and well only on himself. So again easily compared to Dr.Strange who can shield anyone with a bigger shield (which also is a quick action now days).
The only redeeming quality his his ultimate. IT deals high damage and the target gain a debuff, which makes them take more damage from his ultimate. So he can 2 shot most characters in the game.
And this is a little bad to state here, but he is pretty good as a tactician because of this. As then he can an extra turn against Blasters. Meaning the user can do 2 Unibeam in 1 turn.


Iron man is not strong enough as a Blaster and is a Decent Tactician.




Cable:
 

Cable is the reward for coming in the 0.5% of the world top players in the current PvP season, so he is not released yet but all his skills are revealed.

And yes! He do look overpowered, he is the hardest character to get right now. It’s a very obvious strategy to make him overpowered so the players will invest gold(money) to get him.

I would say he potentially has the best ultimate in the game. Its about how strong the Agent is, the users personal character.

His ultimate gives another character an extra turn, while its a quick action for him. SO he don't simple give away his turn he gives another character 1 turn when he gets a turn and then he can still attack. Amazingly good with a strong agent, basically at higher levels of the game the agent does most of the damage. Or he can set up characters with strong self synergies, or make a support character heal, a or a tank get its turn quicker to turn on the tank abilities etc.

And all other abilities Cable have are also really good, the rest are different attacks but for example unlike Ms.Marvel they all have further effects. The first one ignore evasion, which is a good Blaster attack as what can save Bruisers are if they dodge the attack. Wont happen with Cable. His second ability looks really disturbing annoying. It gives the debuff distraction, which is something around 90% miss chance for 1 turn, and gives him self on of the best buffs in the game mirror images. Which means he is immune to the next 2 single attacks (still this is beaten by weapon with multi attacks, or characters like Quicksilver who does 6 attacks x 2).

Lastly,,, he can also remove counter abilities with an attack with Off-balance debuff and it does migraine. Another character that will make tank more and more useless and most tanks are Bruisers, well I guess more captain Americas will still be played as he is a Tactician Tank and then at least will do high damage to Cable even if he cant counter.

Cable will be extremely played when people have him that's for sure.



Summary Blaster:

There are many good Blasters, so its a good variety in Blaster teams, furthermore the class in itself has arguably the strongest class bonus. The only reason people don't run Blasters constantly is because Bruisers are not played as they got owned far to hard by Blasters. This results in a weird meta game situation, however several Blasters are support characters so they work very fine anyway.