Sunday, April 27, 2014

Marvel Avengers Alliance: Best Team PvP season 15, review of The Warrior 3.




This is what you get if you google Warrior 3 thats how popular marvel characters they are.

 
Really who wants to play anyone of these unknown failures?

Worse so, they have to be played together. I feel I have to write this review a little different than others. I really have to stitch together them as a 1 team review more then as individual characters.

 AS they are 3 and the player picks 2 its a 3!/2! = 3 different team they can be in.

Arguably there exist a few other teams with them, well first of all not with Volstagg is the weakest by far on his own. Hogun got a few other teams because of his skirmisher buff from his elixir which boosts his 2 classes, scrapper and infiltrator = follow up attack and counter attacks. Obviously Hogun then can be combined with other scrapper mainly and a countering tank for example Captain America.
 However it is not very great so he is limited to synergy like him and Quicksilver is pretty decent. Fandral can be combined with other preemptive teams, with evasion teams (bad but ok its possible) and bleeding team (also bad because he only applies bleeding). Really if anything doesn’t try bleed with Fandral I see this 1 game per day roughly, not only am it easy to remove bleeding but as he got no moves that exploit bleed. He can’t actually use the bleeding he set up with his ultimate (which is what people like with him) so when facing a Fandral + Bleed character. By killing the Bleed first Fandral is left pretty useless.

 Well, that all being said to play any of them in any team the player need the tankard. Without the Tankard the Hogun + X won’t work. As the Agent has to give the scrapper bonus to both of them. Really Hogun is unplayable without Tankard on Agent 100%. Fandral is the same as the player need 2 turn to set him up and he cant use the Snappy Service iso, both of them need the Tankard. Volstagg needs it less both as he is only playable with either Hogun or Fandral clearly he will also only appear in a team with Tankard.

SO TANKARD
Worst item ever to farm in the game, good job Playdom, truly atrocious design there.
 But ignoring that what is so bad with Warrior 3 is clear. Not only do they have to played in pair. The agent will lose 1 slot to play them.
 If there has ever been a limited character who should be cheaper to buy game wise it’s these 3.
Some games balance the cost of characters based on their option and freshness. Ok this guys are fresh(but super unknown so shouldn’t count) but they got the worst option in well I would go so far and say maybe the most limited characters ever in a RPG.
Suikdon for example have a bunch of characters who have to be played together to be really strong (out of 108 per game) but at least any character can still fight on their own 


OK, so what does this mean? I am only sitting here and hating on a limited costly design approach?

Well it means super bad pvp team. Super bad trust me.

For a game that is heavy on the Meta like all these kind of games are of this genre. It’s really bad being so easily countered.

For example, Iron Patriot a good class canon AoE dps character. He is good with Emma, Magneto, War, Iceman etc. He’s good with a lot of characters. So if you have issues with him it’s much harder to anticipate what kind of team will I have to counter. If he was very popular you would have to maybe have a specific character just for him.

If the warrior 3 team would become popular (they are decently right now) its soooo sooo easy to counter them.
 They are all weak to removal. They are all weak to X and Y etc. Right it’s not like you have to say, well I got issues with Hogun but if has played with Z and W its 2 completely different issues. Nope it’s the same strength. Already from here they make for bad team in PvP. Then that the Agent has to use tankard further limits of the variation of the team.

 
 (can they at least make him look the same in different series...)

Team wise, both Hogun team are much stronger then without him.
 Hogun is a massive class canon with high damage but no defense. He also support the teams damage both with his skirmish and with his second move that gives all enemies flanked (follow up attack) and fumbling (counter attack) with a Quick Action move.

 Hogun is truly strong so he can be used with other characters because of this. If his second move had not started with a 1 turn cool down he would easily be one of the best character in the game damage wise at least. Because even do he can many games kill someone turn 1 he is still only doing damage he got no debuffs(well he has both they do damage-_-) and so on.
 Another big drawback he has it’s the same with all the warrior, let say the agent goes first to use Tankard. This will give everyone their elixir buffs. But if it’s then an enemy remover in between he won’t get to utilize it and has an almost useless performance turn 1. Volstagg is the same, while Fandral will get a turn so it’s depending on if Fandral is the first one to get a turn and so on.

While we are on the subject of Elixir they are good but also bad.
 For Hogun most of all this really bad if he is the first to get as turn as you want him with Elixer buffs his first one. But another issue with the Elixir which is a huge issue for all of them and the agent is:

HEAL+ Cleanse is almost useless as well.
 When any of the characters uses the Elixir (tankard for the agent) they all drink right. When this happens they also heal them self and cleanse all bad stuff.
 That should be pretty good but, as the player has to do this as soon as possible to get any effect from the characters. First of all Agent need to have Tankard so all get their class bonus and then someone has to do ASAP. This will mean that the heal is useless as everyone will 50% of the games be at full life, or maybe someone has lost some life. The cleanse will 50% be useless and the other 50% of the time usually do nothing.

Then it gets 3 turn CD, running a Hogun team the game is over before the Elixir can be used again.

Ok so Hogun got some options but they the other 2 I won’t even bother going into.


Fandral - Bleeding team don’t work limited to use of Preemptive and follow up guys like Union Jack.




Volstagg - Completely useless except with another warrior.




Instead let’s review how the 3 different team composition works in the game.


Let’s start with the weakest team. Volstagg and Fandral.

This team is actually the best one to go with if you have bad stats. Because the team is both focusing on Damage over time and healing/reducing damage taken.
 So in a way it’s the safest team to use, but the wining is slow and it’s only efficient when you lack enough power to use Hogun.
 It’s also really bad in defense.

And I really want to emphasize on that, because it’s a pretty popular AFK team right now. Which is not weird as: 1 new characters 2 people don’t have Hogun.
 But like all other DoT teams they work horrible in AFK. The longer time your team takes to wins the more the AI will screw you with their horrible decision making.
 I been saying this for years and I went over why Pestilence is bad in defense and why it made no sense that he was so overall used and how he was not used by anyone over 1600 rating pretty much. Same with Fandral AND Volstagg this team is slow wining heal and got reduction from Dots and from attacks. So yeah hard to kill them but their damage is measly. Measly damage means the AI can’t get lucky and win. Anyone with good stats won’t lose to this team as with a Pestilence team.

The team strength is that it actually uses Fandral Bleeding in a good way, by giving everyone 3 bleed stacks and then attacking with Volstagg who has 2 attacks from the agent Tankard(scrapper bonus) he will trigger hemorrhaging 6 times and give them ravage.
 Meaning it’s a very stable damage based on their level not on their defense / your attack power.
 Then Fandral gives reduces damage taken from follow up attacks etc. and Volstagg reduces dot damage(which is a shitty thing as Agent can already do that but w.e) You won’t die easy and can then chip the enemy down.

However, this is not just horrible for defense AFK but also for attacking. Like I have writing many times before when attacking especially on the last day wining fast and efficient is one of the key factors for Adamantium. Wining slow should only be used when you lack stats.


To the Hogun teams.


Hogun AND Volstagg.

Only good thing with this is that Volstagg gets the Scrapper double attack from Agent and the Skirmisher from Hogun so he does deals some high damage. That’s it pretty much. Sometimes this team does kill them faster than Hogun AND Fandral but it’s in almost all cases it’s the weaker team.

Hogun AND Fandral.


So this is the Money team.
 They do not immediately kill the enemies sometimes like with Volstagg. But Fandral with Skirmisher deal really high damage to as he will counter attacks. Because he gains Infiltrator bonus, also well I could have noted on this earlier but. Fandral is Tactician with Stealth as he always get Inf Stealth from Agent Tankard that pretty nice as well

--- And this is also true for Hogun. Hogun deal huge damage can often 1 shot (2 shot but with 1 attack) someone at turn 1 and he got Stealth too. So you can always get the right target.
 Having both Fandral AND Hogun doing high damaging counter attacks and Fandral doing preemptively attacks. This team does the highest damage in the long run(which is like 2 turns I just mean they can’t always insta kill someone)
 So this team got 2 stealth attackers easy to kill anyone, they counter AoE attacks and kills them.

At turn 2 when Hogun has used his presence move(second) having 2 infiltrator counters with extra damage on that its very massive(this is the same for Volstagg as well but less damage in total but more controlled). Anyway its awesome damage, this team wins at turn 2 always.


MY main point is that Agent NEEDS to have Tankard!

And

Hogun is the Key character.

So Meta wise its horrible get a character/item that counters Hogun counter 3 characters/teams.


But well The Hogun AND Fandral is a strong team I just can’t see it ever being strong in a PvP Setting as the more popular it gets the worse it gets.

Bottom line is that all these characters have an amazing shitty game design behind them. They are just Double class with abilities that boost classes. Making them super straight forward with no real brain behind it. And the game already runs on the point on how overpowered removal is. All their skills can be easily removed making them be useless. And everyone is already running removal so.....


Side Note: 0/10 All 3 Creative design wise.

Gameplay Design wise: Horrible as well most limited characters in a game ever with no bearing to affect the game.