Sunday, April 13, 2014

Taskmaster: How they should have designed it in Marvel Avengers Alliance

 


If anyone is wondering should you pay money for gold for Taskmaster the answer is no no hell no. Hes bad and hes a horrible made by playdom dont support their failure.

First of all Taskmaster comic powers has alreayd been used.. for 3 characters which has always been such an obvious fail.

mocking bird - bad idea here they just stole Taskmaster power set for her people already back then said well what will happen to taskmaster when he is finl in the game?
 Playdom did this so blatantly not suiting her comic self at all. They just wanted a cool looking first Generalist as she was the first new cahracter in the game ever. Clearly they dropped the ball in more then 1 way here.

Punisher should have been blaster or tactician not all 5 at all. Hes again another try for a "COOOOL" Generalist, hes a really bad character and when eh was first implemented he was so, so, so slow to use as you had to press 5 times to swap trough classes, see all the animation etc. And almost all of his moves are horrible, he is a classic 20 bad moves instead of 4 good moves.


If there is any character that should be able to change class at will its Taskmaster. I am truly insulted by Playdoms lack of skill in coherent design to the comics.
 WTF Taskmaster only change class after being attacked by an enemy such utter bullshit. His whole power is that he has memorized expert fighters and weaponry way before you fight him.
 Sure he will copy you to during the fight but, why would he run around with a sheild, a bow, a sword etc. If he cant use that memory.
 Of course he should at any time be able to fight like Captain America - ergo as a tactician. there should be no need for him to be attack in this specific battle.

However, he should have a passive were he can analyze attacks of course coming to that.

Then...to make it even worse it could not have stopped with Mockingbird and Punisher. Playdom had to add in Moon knight,.
 Not only is Moon knight one of the absolute utterly useless in PvP (he is one of the worst characters in the game by far). But hes abilities are as you can guess by now also more suited for Taskmaster!

His design also makes no fucking sense. He is supposed to be insane and have multi personalities etc. But he never believed he was a bunch of other super heroes or emulated their abilities.

On the other hand there is one guy in Marvel who has always pretty much emulated a bunch of super heroes and acted exactly like them (physically wise) Taskmaster.......
 Taskmasters thing has always been that he turns into Captain America when he uses his sheild, then turns into Hawkeye when he uses is bow etc. This is why is so dam strong in the comics(on a "normal sane level" then of course there are a bunch of reality god uber characters in Marvel universe).
 Because he can instantly swap between these masteries, the thing with copycatting like he does is that its reasonable to say he also emulates their personalties to further make the move works much much more then something Moon knight has ever done.


So in all its really sad, first Mockingbird base powers - Taskmaster
Become chosen class for Punisher - Taskmaster
Emulate other characters like Moon knight - Taskmaster


One can really say that Playdom shoot themself in the foot for ever having Taskmaster playable after all this.
 However, they could still copy most of what the others have and create him. I mean really normally thats a really lazy way out of things and is also what they usually do. But for once it would make perfect sense if they just copied a bunch of moves and passives and give it to him. Instead they have dome something half hearth to me its atrocious

I am gonna state this and this is gonna sound way arrogant(or some other bad adjective) but seriously, the persons who designed him should be ashamed of themself. A character which so much potential to come up with cool passives while reusing other characters in a good way end up like a bad mockingbird and a bad/good Moon knight.

Just look at poor Taskmaster, he don't turn into the counter class like Mockingbird which makes some sense in a way but not when he lacks other defence passives. One of His major strength is not to simply copy but it understand and therefor avoid enemies next attack.
 So if a tactician attacks him he should in fact become both Tactician and Infiltrator its a little like that. But I would say its better to make him tactician + a defence against that specific character.

I know Taskmaster is not a super famous marvel character. A good comparison to him is Sharingan and the ninjas who uses that in Naruto. If you see a move once and perfectly mimics it right away its gonna be really hard to get hit by it.

What we get instead is a character who just like Moon knight got an shitty uncontrollable class swap, he don't have the initiative class swap like Mockingbird so the player can never control it just pure luck nor does he have the swap to any class like Punisher. This leaves him at a horrible weak state as with Moon knight,

Furthermore he got the typical, a lot of half ass moves instead of a few good moves. He got a ton of moves but none of them pack a punch. Which is just simply a stupid mistake on their part. He got a lot of moves with little value overall and then eh don't have any ultimate just a class gain+ so he deals almost no damage.

Hes boring and hes weak truly a completely atrocious design. In the end only way hes gonna be good ever is if they release E-iso that grant him serious good passives + give him some kind of actual high attack damage move(s).


All that being said, I wanted to have this as a Quality Maniac. But I dont do that. Especially not on as I want those articles to be factual bugs. Not Design as a Design can be good and less good, but as this design of Taskmaster is so extremely not good I would say it is still an underlaying Quality issue and  this but its actually for me mainly a revenue issue. Do they not want money?  Playdom make a character weak and bad? Hope people pay anyway, well they just did 3 warrior no one gives a dam about so.....


 Note I spend like 2-3 hour top coming up with this, sure I have thought about Taskmaster before and I have played him a lot in Marvel Vs. Capcom 3 but still really is it so hard doing a good design when you are getting paid for it. Best part I think is that my design would make him a lot better character, almost to the degree of obvious power creeping. Well, that is actually the point if I worked at Playdom. My goal would be to power creep to get people o invest money for gold to get Taskmaster. Just making a weak lockbox hero is fail on several accounts. Just like when I talked about Iceman how his suit was not 100% better that is one dam revenue stream mistake.

I don't think I have actually really done this before, I have noted and said well this ability should been like this to be more in tune with the comic sometimes or this character does not fit their comic self etc. But yeah time to school Playdom in how it should been done.






TASKMASTER CHARACTER DESIGN How it should have been:

Stats: Balanced 3 in all. This is the only thing they managed to right.


Passive:

I see right through you.
 Taskmaster preemptively change to the counter class of an attacker.

So for example if Captain America(tact suit) attacks Taskmaster. Tasky would become an infiltrator and then counter the attack(with his specific infiltrator counter).
 If a Blaster attack him he would turn into a Tactician and gain a turn and so on.
 This will also count for AoE attacks.

Memorized.
Taskmaster takes 20% reduced damage from the same attack again for 3 turns. This ability stacks.

After Taskmaster has been attacked by an enemy. Regardless if the attack hits or not he gains a buff that cannot be removed and can stack up to 3 times, the buff last for 3 turns. The buff is that if the same attack hits him again he will take 20%/40%/etc less damage. This means he will gain a specific Memorized buff per attack done to him.  He can have several buffs from this on the same time

You are so Predictable
Taskmaster has 20% chance to evade any attack except Psychic attacks

Character emulate
Taskmaster can also change his class like with Punisher by scrolling over his recharge button the player can at his turn change to another class from any class. However, I would call this change character/personality something in that order, like become Captain America which then is to become a Tactician + Caps skill set.



Generalist Skill set:

Taskmaster starts as a Generalist and the player can change back to it when its their turn with him if they would like to.

Perfect Slash

High damage attack
Primary attack - used for counter and follow up.

Bullseye

Taskmaster throws small debris distracting his enemies.
 
All enemies ranged physical

Quick Action

Distraction ( 50% to miss next attack)
50% chance to hit
No damage
3 Turns Cooldown.

I saw that
Taskmaster can use the latest attack used in the battle, includes both ally or enemy. Taskmaster cannot copy magical, tech or psychic attacks

Quick action

3 Turns Cooldown after using the ability(the player can use I saw that and store the ability) Reverts back to I saw that after used once

Example: If enemy  Agent Venom used Go Long the turn before Taskmaster. The player can now use I saw that which will turn into Go Long which they can then use.

Nothing Personal

Taskmaster kills target ally.

Taskmaster is healed to 100% life and remove all debuffs on him. 



The 5 classes:

The way Taskmaster incorporates a Class is that he should emulate 1 or more other game characters with a little twist. For example Infiltrator as Spider-man but he cant have Spider-man's reflexes so here he should have an assassin move. I would give him his trusted snipe ability as he has copied expert marksman abilities from others most notorious copy is from Cloud 9. Because that also suits the infiltrator class while making him not have Spider-man's 2 unique synergies, super high evasion + AoE tank(...if we ignore Nightcrawler, well Taskmaster basically gets the Spider-man offensive traits and has his own passive instead).

Sidenote: I would also first buff Spider-man thats why Web Swing will look better for Taskmaster here but its because Spider-man is underpowered. I will pimp up some other moves as well. And yes in all cases this is an indication of underpowered character ability.


Infiltrator: Emulating Spider-man and Cloud 9

Web Shot

Webbed: Reduce targets Attack and Defence
Primary attack - used for counter and follow up.

Snipe

Stealth
 High Critical, Deadly Critical.
No Cooldown.

Web Shield
Taskmaster protects his team with a web sheild

25% Max Hp based shield. Attackers becomes Webbed.

3 Turn cooldown

Web Swing

Stun 60% chance
 Winded(cant follow up on attacks)
 Off-balance(cant counter)

Tactician: Emulating Captain America, Black Knight and Swordsman

Shield Bash

Dizzy (25% reduce accuracy)
Weakened (25% reduced attack power)


Shield of Night

Hemorrhaging Attack(triggers bleeds)

Weak Point(next attack critical and cant miss the target)
Primary attack - used for counter and follow up.

Shield Throw

Stealth


Lock-on (Target take increased damage from ranged attacks)

Dance of Blades
Using his sword Taskmaster uses deadly accuracy to weaken and bleed all enemies.

All enemies. Physical melee

Bleed x 2
Exhausted (Cant gain extra turns)
2 turn cooldown


Blaster: Emulating Hawkeye Domino and - Punisher if he had been like he should be

Trick Shot

One enemy
Guaranteed Hit ( cannot miss)
True Strike (ignore avoidance effects)
Cornered (Target cannot protect anymore)
Primary attack - used for counter and follow up. 

Bullet Rain

All enemies ranged physical attack.
10 Hits

Just a high damage all enemy attack no buffs/debuffs.

Around the world

Pressure point all enemies (chance to cause dizzy/weakened/slowed/exposed)
Rising up chance to buff team with agile/strengthened/focused/fortified

Pinpoint Target


Quick Action
Subtle

Single target against target cant miss and will critical


(I want Taskmaster to be able to do this and then swap to infiltrator for a sure deadly critical with snipe, because that is how he is in the comics using one hero and then another hero for combos)


Bruiser: Emulating Iron Fist, Shang-Chi, Captain America(and other shield guys--- he kinda need to copy those guys twice).

Shield Bash
Primary attack - used for counter and follow up.

Breaker

Self buff
Taskmaster intercepts follow up and counter attacks for 2 turns canceling the enemies move and damaging them
Enemies affected gains the debuff disoriented(50% chance to attack allies)

3 Turn Cooldown

Shield Block

Quick Action

Taskmaster gains 20% chance to block attacks reducing damage taking for 2 turns

Focused Mind

Taskmaster gains agile/strengthened/focused/fortified and restore 30% max life

3 Turn Cooldown

In it for the Money
Taskmaster retreats for the time being.

Taskmaster leaves the combat and returns 2 turns later.

5 Turn Cooldown


Scrapper: Emulating Daredevil, Elektra and Wolverine/X-23

Billy Club

Internal Bleeding (bleeding which cannot be removed)
Pressure points(chance to cause dizzy/weakened/slowed/exposed)
Primary attack - used for counter and follow up.

Ancient Art

Flanked (target is attacked with a follow up attack)
Wide-open (take additional damage from melee attacks)
Internal Bleeding (bleeding which cannot be removed)

Snikt

Ignore defence

Ravaged (Double damage from bleeding)
Internal Bleeding x2 (mainly because its a bug with bleeding and internal bleeding...)

Brutal Combo

Taskmaster Emulate several characters while increasing his speed beyond human limits, causing damage to himself.

Taskmaster loses 40% max life - He can die after this is used.
Taskmaster loses next turn

30 hits
unarmed melee attack

Catastrophic (cannot be protected or avoided ,cannot miss) 
Stealthy(does not trigger counter attacks)
Fatal Blow (Kills target if they have 30% or less life after damage)
Ignore Defence
Deadly Crits
Paragon exploit
Exploit Bleed


4 Turns Cooldown



Bam - Now Playdom copy this and make a good character for a change.