Tuesday, October 29, 2013

Marvel Avengers Alliance recap of PvP tournament 11.

So heres my tought on the end of Season 11 PvP tournament in Marvel Avengers Alliance.


First of all it was soooo easy, really. So easy you wanna know why? For some reason huge number of blasters were in the pvp. I was like oooook, free win.
  Not many Blaters work in PvP defence as the AI stupid come on  people not even Thane performs that good because he rather use amber field then attacking. Hes a great character dont get me wrong but in the hands of the AI you need Ares to make it work. Suddenly I faced teams with like Thane, Daimon and Scrapper Agent.
 Its only 2 characters otherwise who works in defence kinda and thats Blaster Iron Patriot and Cable as they can just raw power them trough the enemies but at a certain ratio were people have high stats you cant kill anyone that fast anymore. Especially as this season everyone and their mother was running the new item, synthetic cube. Yej, cosmic cube power for everyone...good idea Playdom.
 (Btw I despise they called it the Tesserect in the movie, why not keep the same name as in the comics)

Everyone was using this item, which first of all his Fantomex passive, which is like the second best passive in the game after Ares war never changes. However, it counters Ares Passive, so quite good.
 It also counters Magneto...I cant explain how much i hated missing people when they are magnetized. Anyone who have followed the games character tier strength should now how potent Fantomex is and its mainly from that passive alone. Furthermore, as it can heal and set up a sheild against one attack(mirror reality) this hard counters War Machine and most other blasters that are offensive oriented like Thane. Which of course made all blasters a free win. Well overall the new item sure make it easy to win in attack(which always was but w.e)

99% win ratio in attack, about 25% win ratio in defence at 200+(exact same items and heroes in both set ups)


Like I said I would I used Emma Frost and Magneto. Emma like every season is still the Queen of PvP. If anyone tells you anything else they are wrong. Emma is amazing like always. You do the Aoe, even if they got Inflitorors they cant counter and they lose a lot of life. You can buff urelf for even mroe damage or buff the Magneto(for sick damage) or remove Stun Agent etc. But most importantly even when you face someone with like 64x60 gold items her psychic tap can still kill team easily. She also rapes blasters as she can then set up a tap on the blaster, even when its protected by an tank Agent. YES! I know all you blaster users are like 99% Tank agents, but it dont matter shit in the game. Emma can always get a tap and then Aoe for massive damage then ur hero will die when he attacks. But even without Emma the AI will attack the Tacticians sometimes and bam, another turn.

Ok, I only played the last 3 hours and toke a break when it was 2 hours left for about an hour.
 Still I sit nicely at 2000k+.
 Another good reason for this is how good Magneto is.
 Now with the empowered Iso you can always set up his Shield and then AoE attack. yes always AoE attack

Funny enough Mangeto is even better Vs. Inflitrators then Emma. Oh what happens if u attack Magneto he gets 1 more turn as the sheild goes away(well usually people dident even beat throught it but...)
 When I faced multiply infiltrator characters I just AoE anyway. Magneto gets one more turn and easily kills one of them. Emma like mentioned just AoEs and nothing happens to her.
 Only reason battles could take some time, sometimes. Was becasue of hte Cubes passive evasion saving them otheriwse I usually win at turn 1.

The conclusion from this is....sad.

Blasters dont work ( no news here)

But even worse Infiltrators dont work either. Then you just set up Magneto for 1 more turn. And you cant counter Emma or other uncounterable Tacticians anyway like Black Widow, Fantomex etc.
 I knew that these empowered isos would bring trouble.

Scrapper dont work either of course as Blasters got issues no one will stop the Bruisers.
 So its kinda like this agian, Bruisers, Tacticians and Generalist is the class you can run.

 Agian this is probably a huge effect of that Playdom dont test stuff. It really feel like they just put in stuff with no thinking at all. First of all the biggest thing in PvP execpt some overpowered isos is that the cube is sickly overpowered. If you dident get it,,,,,good luck wining.

Secondly the isos...some are clearly breaking the balance even harder then it was already broken. And some clearly dont work as intended. My favorite is the Splash one for Blasters. Normally splash in games  does a % damage dealt, but if for example Thane uses his Quick action that does ZERO damage, it still deals low damage to everyone if it splashes,,, actually it deals around the same damage as if his first attack splashes. So splash in this game seems to instead be set to some kind of arbitrary damage based on the characters level(my guess) and not how strong the attack is....(also dont get this dam iso, it does like 2k to me guys with 31k hp its really insignificant).

I mean just look at this screen

How can one not see that overlap. Its like 50 overlaps in one small screen.

I dont want to go into fine details but come on, if they cant even make that(image above) work before they release stuff. Dont expect new stuff in the game to ever be balanced.

Also btw dotn get Demon set as how much removal there is. Also the new item that was the PvP reward hard counters the Demon set so.....yeah I dont know why the rerealse it right now. That set was godlike when it was new at season 2-_- And then the stun part was godlike until stun got removed from the game.

As now with the Agent also have 1 iso(new inf suit) everyone is Stun immune. And I really doubt that the meta will go away from this. But it would be interesting to see if it did.



Lastly... no Spiral image. I usually post the image of recruit as it can bug for some people.

It Crashed for me this time while I was receiving the rewards-_-