Sunday, October 27, 2013

FPS Design Assualt

Assualt

Class: Knight

Knights are the fanatic elite warriors of the Christian faith. They are always willing to go in first and fight the heathens. The knight are extremely heavy equipment and can take many blows before they go down. They can block off ranged attacks and they have different team-gadgets which will support their allies in offensive tactics.

Primary Weapon: Spatha



The knights primary weapon is the sword Spatha. Dealing High damage with decent range.
The Spatha injures the opponent and causes them to bleed. Taking low damage over 10 seconds.

Unlockable upgrade 1: Cruciform sword


This upgrade enforces the knights believe in Christianity with a cruiformed sword shape. The sword is actually a good protection for the wielders hands. Because of this the Knight can attack faster but the sword deal lower damage.

Cruciform sword, deal less damage but the knight has higher attack speed.

Unlockable upgrade 2: Long Sword

This sword has far longer range then the spatha but it is also much heavier and the wielder loses more momentum if its blocked etc.
The long sword wielder can reach longer but of the cost of attack speed.


Unblockable Primary Weapon 1: English Long Axe
Same as Berserker’s primary weapon.


Unlockable Primary Weapon 2: Flail



The Flail deals lower damage then the Spatha but it can twist itself around protection that the opponent is using. The Flail used correctly will hit over shields and over barricades.  



Note: The knight/berserk actually has the option for ranged weaponry by his secondary weapon. However, I did not make sense to me that the first secondary weapon would be this so I added unlockable secondary weapons for this class.

Secondary Equipment Shield:

Templar starts with an Heather Shield. Which could have different cosmetic upgrades (DLC). The start one I would say should emphasise their Christian faction.


Berserker starts with the Round shield. Which also can have different decorations etc.





Secondary Weapon: Shield Bash

The Knight hits the enemy with his shield. Dealing Moderate damage and pushing hte enemy away.

Unlockable Secondary Weapon 1: Shield Ram

The knight charges(short range when it can be used) the closest enemy. Dealing low damage, its a way for the knight to take in distance from ranged opponents.

Unlockable Secondary Weapon 2: Shield Throw

Heater Shield does high damage  but requires slightly more throwing time and are harder to aim with.
They have a big dispersion in accuracy.

Round Shields

Round Shields does moderate damage, they are easier to throw then Heater Shields and are easier to aim with.





Shields can be unequipped on boat sides to protect the user and his allies. Creating a small wall on the side of boats. At any time the user or any other of the assault class can pick them up.
This wont have much effect if the user just take of the shield and then stands around on the boat while enemies are shooting at her/him. Then its for the most time far better to keep the shield on and use it to block. However, if a Soldier/Fighter (Engineer class) has built a siege weapon the Knight can use it, then placing the shield will add some extra defence(As the Knight can’t block while using the weapon).

I mainly wanted this feature because it will look good with the Vikings who are know for their shield walls on their boats. This feature will be slightly annoying when people unlock other shields and want to keep that specific shield or if they have picked up a special enemy shield so most users probably wont bother using it. But I think it would be a really nice feature of for example the first stage on the single player campaign for the Viking side. The stage would be that the Vikings are storming the shoreline and then the user will start the game by being without a shield, the user then takes of a shield from the boats side and run unto the shore. This won’t interfere with different shields as the user will not have any unlocked.
-This is mainly just a feature I will think be nice in a historical regard to the game.




Gadget: Shield Block

The Knight user can use the shield to block of incoming ranged attacks. Different shields are different heavily and are easier/harder to block with depending on their weight and block area.

Shield can be disarmed or destroyed. By Barber/Youth or Soldier/Fighter

The Knight/Berserker can pick up any dropped shield on the ground. This include both allied faction dropped shields and opposing side shields.
Dropped shields stays on the ground only for a limited time. This to avoid that knights/berserker will be able to pick up shields far to easily at important battle points (e.g Conquest points).







Shield block works different depending on what shield is equipped. The Knight/Berserker starts with the user decided shield which the user decides by changing her/his secondary Weapon. The user can also as mentioned equip other shields if she/he picked up another shield, the user will have to know the difference of each shield to be effective on the battlefield.
 

Note1: This system will motivate the user to play more as she/he will get to test out more experienced users shield and see how they affect her/his secondary weapon and block.

Note2: The shield secondary weaponry and gadget is the biggest difference between the fractions, small difference but still the biggest compared to any other class. However, I do think it will keep  the symmetrical game balance of the factions as this class can and will pick up the other sides shields. Furthermore, Later unlockable shields would be for example a Kite shield for the Berserker which would be very similar to the Knight’s Heather Shield. While the Knight could unlock for example a Targe which would be very similar to the Berserker’s Round Shield.


Team-play Gadget:  Barrel of Wine(medic kit)


Monks they have brewers so of course they carry a barrel of wine. Drinking the wine makes allies forget about the injures and they can keep fighting.

Barrels can be destroyed by enemies, if that happens they destroyed barrel will soak close standing people in alcohol.
E.g an Archer(Viking Recon) could first snipe the barrel to then use fire arrows on the soaked Christians.

Unlockable Team-Gadget 1: Battering Ram

The knight can place on Battering ram. This Battering ram can be used by the knight wiht one ally or 2 other allies (without the knight using it) to destroy weak walls, to destroy doors etc. The Battering ram can also be equipped on boats so they can ram other boats dealing moderate damage to that boat.


Unlockable Team-Gadget 2: Rally the troops.

The knight can give inspiring leadership calls to increase the movement speed of himself and close allies for a brief time. This team-gadget can only be used once every 5 minute and last for 30 seconds.

Depending on the map battle or location on the map the Knight will say different calls. For example:
Defend the gate.
Storm the Brigde
Drive back the Heathens.





-I was thinking on having Vikings with the classic Horned helmets. But as that is historical incorrect I think they should look something like this. Still the Horned helmet and more evil looking probably is more appeal for the common gamer.

The Berserker is the heavy front liner of the Viking Army. They go in fast and they go in brutally. They can take a lot of damage, block of attacks and inspire their allies. They are heavily experience and have seen many wars before.





Primary Weapon: Dane Axe

The Berserker’s Dane Axe. Deals Higher damage then the Knights Spatha but only deals a very low bleeding damage.



Unlockable upgrade 1: Glaive

The Glaive deal lower damage initially but instead has a moderate bleed damage over time on the enemy.

Unlockable upgrade 2: Pole cleaver

Higher range then the Dane Axe and increased bleeding damage but far heavier to use, the user suffer from slower attack speed.  



Unblockable 1 : Viking Sword.

The Berserker’s first unblockable is the Viking sword....yes it sounds very unimaginable I cant find another name of them. They are evolved from the spatha and are basically spathas. And they are called Viking Sword.
My idea is that they are the same as the Knights Spatha as the Knight can unlock the Viking Axe.

So this weapon is the same as Spatha. But looks different.


Unlockable Primary Weapon 2: Flail

Agriculture inspired flail, will fit the Viking Army more, otherwise same as Knight.


Secondary Equipment Shield: Round Shields

As mentioned above the Berserker Start with the Round Shield but can use Heather shields right away if they find any.
Secondary Weapon: Shield Bash
Same as Knight
Unlockable Secondary Weapon 1: Shield Ram
Same as Knight



Gadget: Shield Block
Same as Knight it depend on the shield equipt

Team-play Gadget: Barrel of Mjöd(medic kit)


Berserker can also put down a barrel, but it of course does not contain wine. It contains the viking Beverage Mjöd


Unlockable Team-Gadget 1: Battering Ram
Same as Knight
Unlockable Team-Gadget 2: Rally the troops.
Same as Knight

Depending on the map battle or location on the map the Berserker will say different calls. For example:
For ASGARD
For Odin
Defend the ship