Friday, April 24, 2015

Hearthstone Blackrock Mountain Review: Blackrock Spire



Not much deep isnight from me except that I hate this game--- 5 last arena runs all ending in 6.3...

Alway a little hearthbreaking to not reach 7 especially so many times in a row. That has always been my least favorite part of HS arena, its such a steep step at just 6 - to - 7. Instead of having it more linear like, 6 is garuented 120, 7 is 135 etc We get 6 is 50-120 gold... and 7 is 150. So it can be a 100 gold difference with just 1 more win.





File:Volcanic Lumberer(14458) Gold.png 
Volcanic Lumberer is a very strong arena card. I been thinking about it a lot, I been doing a lot of Druid runs the most this week and this card is awesome. First of all Ironbark protector is pretty good in arena right.

And this is just a better Ironbark.

When I did the math for Dragon's Breath the bad mage card I concluded that as it for the most part cost 3 mana and do 4 damage like a 2 mana card. And while it can cost less it also by default cost 5 mana its a lot worse then Flame Canon.

This card instead cost less then its counterpart. IT will for the most time cost 7 mana or less, its very easy to trade 1 for 1 minion, this will be the same math for volcanic dragon as well etc. So its cost 7 mana, that is establish. Thats 1 mana less!!!! Then Ironbark. This card starts at only 1 mana more, instead of like 11 which would be if it was bad like Dragon's Breath. So its kinda clear its easy to get it down cheaper, 1 dead minion same cost and the easily achieved 2 dead makes it cheaper. Then it can also be throw out after A Swipe or other board clear plays thats huge, combo it with Force of nature, kill a few cards with the trees they die get this out etc. A lot of potential but the important thing really is that is not only easily cheaper then Ironbark protector its a card a big dam card.

If you get the Dragon's Breath effect in that might mean you can safe 1 minion and kill their last with it. If you just clean board...you can just deal 4 damage. Here instead we get out a huge big guy. Which in arena is a big pain in the ass and the tempo swing can be amazing. In constructed is also a solid card not as powerful as in arena but still good.

There is 2 reason for that, its more minion trading making it easier to get out for a 5-7 cost in arena. But more importantly, 7 or 8 attack don't matter. Comparing it to ironbark it really is the same type of card in Arena. You never fight anything with 8 life in Arena, it can happen but its very rare. Biggest card you will face are Ogres and War Golems maybe a buffed minion can get to +8 but they also mainly are under 8 life. So this card can almost always kill anything. That extra 1 attack is very insignificant. Its similar with Ancient of War, its a 5.10 but that can almost always also kill everything in arena.This is because you don't face the big health guys you might see in constructed so 7 will be enough, no 12 life etc. (Well here the 12 life would survive anyway, but you can kill a Rag with 8, the only issue it has really in arena is vs Ironbarks as they got 8 life;)

So very good very solid in arena, one of the best rare picks to get.

In constructed it might see play its a lot better then Ironbark easy to get to with board clear cards which you have more of but not in Ramp then I think it would be in combo or my old Legion deck were you just get 100s of token characters there it could easily be played at mid game. Legion is easily the best place for it but the deck in itself is not as good compared to overall combo aim with savage roar and force of nature(which his also in legion but legion lacks draw etc to and focus on other stuff as well). It seems kinda slow for constructed but I can see it being played in a few decks. I guess its not all about "slow" but more that it don't really do much its just a big card. Big cards are great in arena, not so great in constructed its just big, I am not one of those people that just say, "BGH will kill it" sure it will but the aim is to play this card pretty cheap so its not the end of the world if BGH gets ti and depending on the deck you got bigger guys that BGH then misses(well that is unlikely as I don't see this at all in big slow control druid deck). Its more about I rather see a minion that can be cheap to play and it has some cool ability. Its actually kinda weird on how but this card and Volcanic Dragon are just big cards would be interesting to have a weaker but an ability instead  that can get out really fast or give some type of combo.
 That's its downfall in constructed I can see it getting played to finish people of clear the board with tokes and/or spells and then play it out on empty and if they cant kill it you win.

But to repeat the important part--- its really good in arena, there getting a big thing out faster is a huge tempo play and is often a game won right away. For the most part they have to use 2-3 cards to get it away and thats a win.

http://hydra-media.cursecdn.com/hearthstone.gamepedia.com/a/a6/Core_Rager%2814444%29_Gold.png 

I tend to argue with my friend that this card is playable in constructed just play a super cheap 1 cost mana type of hunter deck and make this the most expansive card in the deck pretty much. It can be done). If then its a huge finisher a horrible card to have the misfortune to play. Well I tried a little and its not impossible but one thing that is a factor is: It wont be played turn 4. Usually you will get it out at like turn 6 maybe 5 and drop 1-2 cheap cards before it. Still a very strong play drop 2, 1 drops and this card at turn 6. While they already should be at very low life. (or you lost already) so a good finisher.

In arena its..... well Its not a good card its effect will never happen. But 4.4 for 4 is not unplayable. There is far worse rare cards its also a beast. So it can be picked, is it worse then a Tall Strider, which is a 5.4 beast for 4. Most Definitely, is it worse then Savannah highmane, YES so much worse. But its not completely useless. Its a card that you can pick if the otehr rare cards sucks, which they do sometimes.
 File:Dragon Consort(14452) Gold.png
I been doing Dragon paladin whole week so this card is super important there. Its a really, really good card in constructed, 5.5 for 5 and then you can get out your legendary at turn 7. Some argue you can play big dragon + more but I think its a lot more about that you can play a Dragon like Ysera at turn 7, thats huge. Gives you time to get a few cards.

One thing I can see happing in with the coming 2 weeks of cards is that actually mid range dragon is gonna be even better for ladder. Because playing this card and then next turn dropping 2 medium minions can be a huge tempo swing, or e,g playing this card turn 8 with an 5 drop like Azure drake the same turn is for the most time a really hard tempo swing. So the cost reduction is definitely not just useful to play the most expansive dragons. Sometimes I just play it + a Fairy Dragon at turn 5, that can be enough to get board. But its not as good right now needs those middle sized bulky cards.

Because of this I found it being a decent card in Arena. You want get those big Legendary plays but you can play it pretty easily and then next turn put out one of the 4+ dragons and something else for more tempo. Which is very big in arena, obviously it has an increase value per dragon in the deck so its kinda hard picking it early but it is at its worse a 5.5 for 5 so its never a dead card. Especially as it effect last forever, I want to go so far and say its quite good actually. You can play this turn 5, then turn 15 you can get that other dragon out for cheap. Sure that wont help in arena, but let say you pick like 4-5 medium sized dragon thats enough to make this good as you can play and then likely before the game is over play one of those dragons at turn 8-10+ and get it out and potentially get a lot of tempo. Well you do need a few dragon to make it really be a good, but given that a lot of rare sucks. I have picked this just having 1-2 dragons over a lot of rares.



File:Twilight Whelp(14460) Gold.png
Horrible card---- in both modes. In constructed it just feels like a bad Zombie Chow as you can damage then with it as priest but overall as I went over with the Zombie Chow review its not a bad to heal the opponent for priest. As you are aiming for a long game. Even with a lot of dragons this cad then is met so much useful and it might misfire. Well I guess I would go with both kinda to make my deck last longer. If I use this one but I prefer spells + resurrect to get longer into the game.
 A huge meh card I think it really is badly designed into the game, as it feels like it should be super aggressive type of deck to play it but Dragons are inherently slow...so. Well I guess you can do one dragon theme deck that tries to win very fast ending the highest card around 5.6 or something but that is still slow for a 1 mana drop. It just really don't make sense to me. To me its a wasted priest card.  I can see it getting played but it will be so limited, like 1 specific aggro deck and 1 control dragon deck or something.

For arena of course it sucks horrible, its a 2.1 for 1 for the most of the time. Hold Dragon is better the more the card cost. The more the card cost the easier it is to have drawn a Dragon. A 1 mana drop with the demand of the dragon is very, very bad as it by default the lowest chance to have a Dragon at that time. So only chance it will work if its the deck is just Dragons. Making it be near impossible to get it to work in Arena.
File:Dragon Egg(14442) Gold.png
This card I think its pretty fun in the warlock taunt theme etc. IT has some intresting plays but I dont find it very strong.

In arena it sucks, its a 2.1 for 1. But delayed. Almost always will it not get triggered by 1 damage nor will you be able to boost its life so it will die in 1 attack and spawn a 2.1. So thats 1 mana for 2.1 which is bad, and its delayed...so yeah avoid this card. A little of a angry chicken type of card.

File:Rend Blackhand(14438) Gold.png 
Well obviously Rend sucks at Arena.

He is worse then Majordomo--that says a lot. Actually I can even see Rend being the worst legendary in arena in the game!

Why? Well he counters Legendaries, which you face at like 1/10 of the games at best. Meaning he will have his effect happening once per arena run IF you also hold a dragon at that time and IF you actually have even drawn him.

Its one thing that a Legendary is played every now and then but you also need then to have Rend and  Dragon on the hand at that time.

His ability is never gonna happen and he is just a 8.4 for 7 which is horrible stats for that mana cost.

Well if it happens it would be amazing as they likely only got that one legendary so that would be quite the swing in arena.



In constructed I think Rend is pretty good, as I mentioned I been playing Dragon Paladin whole week and he is often really handy in the late game, if you get to the late game that is. I think that the hardship of Dragon Pala is not to win past turn 10 but to survive the aggro decks mainly face hunter. So when you managed to get there Rend is strong as he can remove any legendary, he is much better then BGH, late game. Yes he cost more but he can remove cards like Kel'thuzad which can definitely win the game. And remove the more and more common Dragon drop Ysera, emperor Tharrusian is super, super common and great to remove and something  that other Pala cards really cant do, you cant kill him with Truesilver as he got 1 to much life, misses with BGH etc.  And of course everything else like Dr.boom etc that could also been done by BGH but rend is not just a bad BGH like many people say.
 But of course he only works in a Dragon deck. Still some argue that his ability might not even happen as you lack a dragon in the hand, that is absolutely wrong. So late game that you can play rend-. yeah you have drawn a lot of cards by then and collected the big dragon drops like Alextressa,Ysera,Malygos etc so you very, very likely have at least 1 dragon to trigger his Battlecry I often sit there with 3-4 dragons so that is no issue.


Overall I think that the Volcanic Lumberer can definitely be a game wining card several games so something to be afriead of when facing Druid in Arena. It can be wise to not let them trade to easily, even more so when the Dragon comes as well.
 Dragon Consort is an Ok card that can give tempo the rest are really bad so they wont effect the arena at all, especially not the neutral cards.