Friday, February 28, 2014

Mengskgrad grandeur 1v1 starcraft 2 map

Clearly I had to max my fetishes for statues so on this map I just made 2 giants ones and put a big fence around them. 

  Creating a  circle shaped 1v1 melee map. On this map not only is it the ground units who have to move around the big walls but also flying units. The map also features a double expansion(one with rocks), after the first two its hard to take more expansions.





The player start at this middle of the map location(well at the top/bot side). The player has not one but 2 natural expansions. Where one is pathway is covered by debris.
 There is curtains in both expansions(they are identical except that each one is closer to the respective fourth/fifth expansions etc).  Which the player has to careful of.
 The expansions are also a little bit down so the opponent can easily drop units in the curtain and run into the main base or drop both natural and main on the same time and so on.

 Its a very open area outside of the expansions, its a very wide common entrance to both of them, making it very hard for a player to set up a defense that will cover both.




There is a giant wall that covers the middle of the map. This wall limits of the paths for all units and there are 2 expansion inside of the circle. Which actually are not so hard to defend that one would think from experience playing other maps who look similar.  (One can been seen trough the hole of the moat surrounding the wall).



One possible expansion is in the corner, however this base has a very open area around it and a big ramp making it hard to defend.
 This base is a good place to hide buildings for cheeses etc towards the other player.



The other possible fourth/fifth expansion is on a location which is much more towards the opponent. It also has curtains, its a lot of places to hide stuff on this map. This base has 2 entrances one which has a Debris blocking a little of it.
 As the mineral line is towards the normal attack path this base is not very easy to defend, however if the player sets up a very strong defense here it can also a very effective way to block of the enemy. There is a small pathway to the side of the map of this expansion.


This pathway has another alternative extra longer pathway which also has curtain further adding places to hide units.



The other side of the map has a legde and holes to narrow the map areas. It also has the entrance to the middle part of the map.