Sunday, June 12, 2016

Marvel Avengers Alliance: Best Team PvP: Guide for best characters for PvP. Review Amazing Spider-Woman


Amazing Spider-Woman is of course the most classic and iconic Spider-Girl. Mayday "May" Parker. Who is the daughter of Peter Parker in the MC2 universe. Which basically is just a universe where she did not die as Spider-Man got one shitty life. I remember one of the comics I have which I always felt was so sad even do it was not even meant to be is where Green Goblin resurfaces and taunts Peter that he got May, Peter then think he means Mayday its aunt May. So when he arrives to save May its this kind of bitter-sweet moment as hes happy Aunt May is alive but that also means his daughter is still dead. 

But in the MC2 universe which is a what if that did not happen she is alive(obviously) instead its Peter who dies in the beginning of the Spiders-verse story and then she takes over his mantle and goes from being the "girl" to a becoming a woman. 

May is the last of the Spiders (for now where the hell is Kaine?). And I am dam happy about it I had to really force myself to write about each one as they are so similar to each other.
 I think that if anything its clear here with May. As she is way overpowered. She is so much better then the others. It feels like a lot of their best ideas where all given to her. After having failed 10 times with the others they could finally make a playable spider.


Passive:

First of all its very noticeable that her first passive is broken. Seriously broken.

It may just look like another complete evasion move, her Amazing Spider-Sense. 
 However, it is for sure Amazing. Her evasion chance is way higher then the other characters. She will constantly evade anything. This also applies the debuff Dizzy(-25% accuracy) which is w.e is just that that she does it way more then any other character with this passive. So while Silk's preemptive counter + evade is better in theory its worse because her chance is just so much lower(the game does not write out the exact % chance but this is evident by just playing with both of them 1.

Than she also gains extra turns when evading, this is not even said she should do but I have seen it happen over a 100 times and I have other people asking/telling me about this as well so that looks by definition to be broken, likely it has something to do with her second passive which grants extra turns from attacking.


Her second passive empowers all her attacks by giving them magnetic velocity. Its pretty stupid written in the games UI design. While her passive just says it does magnetic velocity you can then read on each attack on what it does and it looks like the attack does this and while they do its the passive that gives those attack that properties. I would have at least put it on her passive as well, Quicksilver also has this confusing text system. 

Anyway, its really good. It gives her up to 3 stacks of Magnetic Velocity. Each Stack increase teh damage dealth, which is standard. This passive is actually very similar to Quicksilver as he also gaisn attack and Accurcy per stack etc.
 But she gains more turns ???

Is just a WTF moment really. She gains a lot more turns, it has a higher chance of happening per stack she can gain more then 1 turn per round and as mentioned it seems to bug her evasion ability to make it give turns as well, I think becasue it applies Dizzy so when you apply Dizzy it is counted as an attack and then you can gain a turn. She gains a lot of extra turns and she does insane damage.
 She has like the highest single target damage in the game and this if anything is why she puts all the other spiders to shame, they all have a finishing single target move. May has that as well(because fuck creativity) but her actually does ridiculous damage so why use any other character then May?

There really is no reason to, really not.

Her 2 passives are amazing, super high evasion with massive damage boost +  lot of extra turns to do more damage, spread more webbing etc. She is better then the other ones at everything 

She also has a alt costume, I mean really wtf playdom, the other all sucked and you gave her the 2 best passives + an extra one for the fun of it. (Clearly they saw that people actually played with May so they boosted her to make more money with a suit but.., come on they play with May over the others becasue they suck. Note that the suit was released like a month after she was new or something it was really weird(greedy))

Her last passive(if suited) 

Gives her a chance to preemptively counter webbed targets, so its kinda makes her be Silk but better chance for evasions. And it also makes her first attack Stealthy which is kinda w.e but her third move was always stealthy so they she can always use those 2 I suppose.
 The suit is not super good, to be honest. May is great but I would rather go like Magic + resurrect or something over transforming her passive to silks passive(with higher %). Her suit does actually only boost the passive and the stealth thing, so one of the weakest suit in the game. But the suit cost cp vs 30 gold iso or other good isos which are 5-20 gold (I got 600 CP now lol so anything for CP its cheaper then 1 gold:)

My point is that she is way better than other spiders but I would argue for that costume set up of isos as 1 slot is removed for a wearing a suit is better to go without it, I would say. Her suit thing for me was a clear cash grab so they just added another spider thing(this time from silk). 




Abilities:

One very noticeable thing is also that her ability are actually good!

That sounds like an obvious thing as new characters has a lot of power creep(Cloak and Dagger-_-) but all the spiders sucked when they were released and still do, except May.

And while her amazing damage its the clear noticeable feature she even have utility moves. 

First of all lets look at her third ability, this is one of those that you always start with. Like with Gwen's wrecking ball.
 Its an Quick action move so its free of charge to always use, its also stealth so god dam yeah you will always use it. It does like no damage at start but if you have 3 velocity stack it actually does pretty high damage. Well it does very high damage for being a free QA move that hits everyone. The kicker is that it gives everyone magnetized (and grounded). The grounded thing is utter crap, who uses earth attacks? Its only Nul, and if you use Nul I am sure you have the ability Iso so that his ground ultimate still hits flying as its such an important move. She does not have a ground attack anyway so I have no idea why she has this debuff, really no idea. But yeah its there.

No what she does is decent high damage, gains 1 stack!!! of magnetic Velocity. This is actually very important and why she is crazy strong. You start with this and that will increase her damage right away but also give her a chance for free turn. So the next attack as this was  QA has a chance of triggering another turn, it can also trigger by itself or something( she is not the strongest character in game but one of the most bugged ones) That's really good.

The obvious best part is however that she can right away do her ultimate. Her ultimate just has sick damage and only exploits webbing and magnetized. So if you ignore the webbing part you will still do really high damage right away as you could set it up with QA action. Or the QA action gave you stacks, now you use her second ability to set up webbing get another turn from the stacks, get more stack(more damage) and likely 1 shot the person you webbed. I mean really, she has this absurd combo turn 1- 

3->2->4 on the same target and its almost always a 100% kill. 

This is why she is amazing in defence, the AI will likely get the extra turn with its higher % chance on stuff. And kill 1 of your characters, usually the agent turn 1. She was like the worst character to face in the game until the resurrect iso was released. She is still dam devastating as you can trigger this so easily turn 1 so even with no despair on the agent(mostly) will die turn 1-2. 


So her third move is amazing then her other moves are pretty good, sur the ultimate is super boring but its damage is truly insane. 

Her first move Web Slingshot that becomes stealth if suited. Is not even a webbing move!

I was seriously amazed that they designed a spider without a base move that added webbing, instead it does disoriented and incapacitated. Incapacitated is like stun but it does not count as stun for stun immunity, that's like the only difference for stun exploit moves it is counted...and of course disoriented is a 50% chance to attack an ally instead. So its like a double debuff chance for them to lose a turn. Which is pretty good, not fantastic but good.


Her second ability then as I mentioned in the Silk review, is called Impact Webbing. Here instead May gets a 100% sure 2 + webbing attack. For w.e reason. There is no reason why she just has a way better webbing attack, but she does. It does 2 on 1 character + a chance for 1 on each!!!

Yeah that's right, she can also set an enemy with 3 webbing turn 1. Plus webb the two others with 1 each. So e.g Turn one May Magnetic Maneuver(3) into 2 then followed by Silk's 1. You likely have 2 enemies with 3 webbing. 

Impact Webbing is the best webbing attack by far in the game. Did I mention she is by far the best Spider...yeah its a reason for that.

Best Passive, best webbing, a QA move that sets up her ultimate right away and so on

Ultimate:

Her ultimate than is not amazing, well first of all its boring. No but its just a single target damage like everyone else but hes does teh highest damage so as I went over earlier its the best one by just doing the most killing. Its a very simple blend but insanely strong attack, I have seen my characters become one shot by this move from full hp turn 1 so many times, that why I was surprised May was not played in the Meta Last season.

Because of the simply way to trigger this to by herself, she does not need any support. She does not need to be with e.g Silk or Gwen for spider buffs. She does not need to be with e.g Magneto so they are polarized(improved version of magnetized).  She just deal insane damage on her own right away. Gets more turns and evade everything. 


Verdict:

May is easily one of the strongest characters in the game, I do still find her design lacking. Its still some lazy cup out both with her ultimate and her suit passive.

Design 6.5/10 roughly.

PvP viability(also great for PvE for overkill etc) is 10/10. She is one of the most dangerous defenders in the game and works with any high damage team. She also gains so much turns so she is not just a good super high burst character. She got burst but can sustain a high damage overall thanks to her many extra turns + then she evades attack ridiculous much. 

This means she is good in most teams, she is good in a longer safer route as well. The only team she does not fit in are the damage over time teams, with heavy emphasis on defend stats. However, she is ok with characters like Pestilence just because she does so high damage specifically after she is at 3 stack you have to kill her first, making her cover for him. While she evades half the attack(at least), so she does not die so fast, and this can give her more turns. She is of course still best with high damage output like, Spitfire or Cloak and Dagger.  And overall she is at the worst with people who have full gold maxed out stats, teams with max May is one of the worst as then it can take 2-3 turns to kill her and she still does insane damage while not having low health.