Monday, June 13, 2016

Marvel Avengers Alliance: Best Team PvP: Guide for best characters for PvP. Review Hyperion


I have always liked Hyperion. The general idea how having a few other universes with an evil version of the justice league was I smart move from the start. And that gave us evil super man, however, this Hyperion is of course one of the few good ones. 

I wrote about that years back when he was new in the main universe, and by "he" I of course mean this current main stay Hyperion. This Hyperion comes from having his universe being destroyed by the incursions. And while they said it was a new one, i.e he is not those classic evil one or the brain washed one etc. However,  I always assumed he was one of the good Hyperions from the Exiles story.

I like to talk about the Exiles and they had this great story( Exiles only had great stories obviously). 


The Exiles got themself a Hyperion to help them save the multiverse he of course turned to be evil and the main issue was, they could simply not beat him whatever they tried to do as he is the super man of Marvel, which I always felt was a good way to ridicule how boring super man is as he simply cannot be beaten. The ending was a really great as Beak, the kinda useless Mutant from 616(hes a bird man that cant fly...)


We will likely never see Beak in Marvel Avengers Alliance..

While Beak was a weak character physical wise, he was always an interesting and realistically smart character that had to really on actually good plans to succeed. So from this he come up with the only salvation over Hyperion (who at this time had taken over 1 earth) which simply of course was to get 2 Hyperions :)


Because of the different design of these 2 and how they very clearly stated they could not find any more than these 2 good Hyperions(hinting rest being evil) I always assumed this Hyperion is the one to the right in this image.

When I did the machine code translations for the new Avengers vol 5, a few years back. I used to comment on how I always expected Hyperion to be evil. To me an interesting character, probably because they gave him the duality of man over the super stoic super man. 


In the game then Hyperion is very similar to the classic immunity kind of character. He is immune to lose his buffs because of his solar defence and so on. Without a alt suit he is Bruiser which make sense as he is obviously a tanky guy, all his move set makes him very Generalist type of character, hes basically all classes. So the alt suit that is Generalist I by far think is what suits him, he is supposed to have no weakness. So I will assume that you play with him as the Generalist for this review. But sure he does work well with the standard Bruiser as well as he cant lose the bruiser stacks.


Passives:

First of all the concept Hyperion has is that each attack gives him a class advantage, this is regardless of the enemy type. Its like Taskmasters ability where he can grant people the copied class that attacked him by training, but Hyperion instead just buffs himself with it and can do it right away then of course. Because of this his original suit which as mentioned is Bruiser was designed so his 4 different attacks would give the other 4 class buffs, where he then in total would have all 5. 
 But with the alt suit what you get is then the 5th buff, Bruiser as an auto passive. This also means his Bruiser alt suit is pretty bad, like wtf. It just gives him Bruiser stacks faster. That is what it does, it also do gave him a tank property, but come on do not buy his Bruiser version. Its clearly redundant.

So as I mentioned earlier I wont even consider the Bruiser form of him.

The passive he has than are as follow.

Flying, which gives like nothing. Only person with Ground moves that are played is Nul and he likely then is isod to hit flying.

Than Hyperion has 2 passives which are working together and its very important to note that these passives are designed to completely stack with each other. Righteous is pretty much purely a protection of his supreme buff. However, Righteous also protects his other class gaining abilities then and of course including his Bruiser boost.
 This is the key ability of Hyperion. Hes quite the good character becasue of this but he does not relay fit into any team. That's why the new character Blue Marvel really reminds me a lot of Hyperion. They are both very solid, generalist with no apparent weakness but they do not really mix up with anyone. Hyperion issue is that he is all round very good but hes not great at anything. (He does actually combo well with Blue Marvel, one of his clear top team partner).

So what does it do then?

Simply Righteous prevents Hyperion from losing any buffs. This is an ability the agent can have as well with items that gives Blocker, but no one ever really uses. This is as best of course for Bruisers who don't simply just get different buffs but are weak versus neutralized that both removes their class ability and the basic stats buffs
 Hyperion then gains the Stats buffs by any ability with his third passive supreme, which has the rising up for all of his attack so he randomize the 4 stats buffs all the time. 

His 4th passive is that the is a Bruiser while being a Generalist. He gains bruiser stacks from any attack instead of just Scrappers (this passive is as mentioned crap if you already are a bruiser) Of course these stacks are protected by Righteous as well. 

Then all of the class buffs he gains from the different attacks are also protected by it.
 This means that Hyperion will grow increasingly strong over a few turns. He gains very strong momentum after turn 2 where he can be a Tactician, Scraper and Blaster + potential Bruiser stacks + the 4 stats buffs(likely) giving him huge stats and a lot of attacks. 

However, this takes time to build up so hes not really fast enough for the PvP meta. That is his weakest point, while he has no weakness and cant be stopped, except by just killing him this takes time to build and a top character will win the game before this happens. But otherwise he crush all other characters who aren't in the top 20 or so. 

Hes that kinda of character that just from his passives makes him super solid but he cant really match up with the characters who are insanely strong at a specific task. Hyperion attacks are not specially super at all, they just trigger is different buffs while making him do ok damage, but after 2 turns he is so buffed up any attack does very high damage. And he can take 2 turns + 2 attacks from scrappers dishing out a whooping 4 attacks with buffs on him per turn. 

The suit passive also then makes him a tank, this means nothing in Marvel Avengers Alliance. As its riddled with unblockable attacks in either psychic form, stealth etc. But it does give him higher critical resistance making it harder to kill him. And well he does tank against bad teams, so again hes good against people who just play random low ranked characters. 


Abilities: 

There is a very clear order in how to attack with Hyperion. He only has offensive moves but where each of these 4 give one of each class ability (while he is always a bruiser). Because of this while they attacks them self aren't very good its all about getting the class abilities. 

The order then its very clear and there really is no other way to attack with him at the start.

You want to go like this 3->1->2->4. 

Solar Strike (3)

Gives the Tactician ability. This means that next turn you can do both 1 and 2. Starting with anything else then 3 is frankly stupid, that means you only get 1 turn each round. 

I could see however, an argument for his ultimate. Because its an AoE that does hobbled. While it will deal zero damage turn 1, it will debuff the enemies from using Stealth. So in the case of facing Quicksilver + Spitfire. You can prevent their stealth moves. But that is just a fringe case. 

Solar Strike does also give the near fatal debuff on the enemy that kills them if they go under 20% max hp for 2 turns. Which is actually pretty good, If it had Brutal strike that would be horrible as a starter attack. But Near Fatal means you can attack the enemy next turn and the effect is still active so even if you do no succeed on getting them to 20% turn 1 you can do it on turn 2. Any character can of course also do this not just Hyperion.


After this you use Fists of Fusion (1) that will give him Scrapper. This means the second turn 2 attack (ignoring agent giving Hyperion a turn etc) will right away get the double attack in.
 This attack random debuffs that can be used by the ultimate, its not very important,

So then we use Atomic Vision(2) Which gives Blaster, all attack now critical and ignore armor (80% I believe is set to now) 
 While this buffs any attack this is primarily a way to set up the ultimate the ultimate has Deadly critical and now for 2 turns all attacks are critical. 

It also gives Melt armor which means all attack vs this opponent are now ignoring, this is pretty bad. First of all it clearly does not help Hyperion he just gained the exact same thing, for him it does nothing. And lets assume the agent is a supporting character, that or the third character is. So they also gain nothing from melt armor.  


After this you may use the third attack again on turn 3 to not lose the tactician power. Or you can finish them of with the ultimate

Ultimate:

Here is one big issue for Hyperion.

This ultimate is crap. Its just pure damage and the hobbled debuff, while he gains the infiltrator buff. 

First of all its really bad to get the counter passive last, this means you use a finishing move and then if they survive you want them to attack into you...that just bad. You rather get more damage buffs to then finish them off for sure. 
 The idea clearly is to cancel stealth, make him tank all moves and counter. A decent set up but so many teams runs attacks which are magic and so on which hobbled does not affect.

I have been ranting about that many times before but he game really needs a debuff or a tank buff that makes you tank anything! Regardless of the type, going for the tank plan wo'tn work against almost any good team in the game as I mentioned earlier it just enforces a way for Hyperion to beat already weak teams. Weak teams you will beat regardless. 

So lets just ignore that whole bit.

Then comes the second issue, it does way to low damage. Its base damage is very low and should clearly be buffed.
 So even with 100% Critical and some exploit it does low damage, he also cannot set it up easily by himself for the paragon and it does no for w.e reason gain boost from his buffs. It completely lacks the classic rising up synergy where each stat buff boost the damage (excluding the stats they boost) which would be perfect for him as he cannot lose stat buffs lol. 
 I mean really wtf where they thinking here. I get that they where afraid of making him to strong but it makes no sense that he does not have this massive finish move turn 3+. It takes a while to get there and even character who can instantly buff themself to go for a rising up finisher does to low damage. Especially as damage != wining. Pure damage like this move still is is really bad in the game you much rather do half the damage but get in 4 nasty debuffs. He really should have Finest Hour on it and even then I would say increase the base damage as it just does pure damage. No viable debuff. And gives him the worst class ability. (No one is able to counter anything anyway and if you can they are in ethereal plane or something or avoid by cube and so on) 

I usually just finish people off with more single target focus from his scrapper + tactician way to doing a lot of attacks on someone with fatal on them. 


Verdict:

Hyperion is very solid but he does not do anything for anyone. He does not give any debuffs that others can exploit.

He can tank but who is is to tank?

Hes clearly to slow, the game moves to fast for a character to be really strong after turn 2. 

6.75/10

Hes a character that will still have high ratings, because as I said several times he will hard counter at least half the characters easily. But, they are all in the low tier. Hes one of those characters that are excellent on an overall view of all the characters but hes not good against anyone of the top tier characters except the spammy scrappers like Spitfire. 

I wish he would be better but I think the final nail for him is that his ultimate is just useless.