Sunday, January 4, 2015

Marvel Avengers Alliance: Best Team PvP Season 18. Guide for best characters for PvP. Review Molly Hayes





Molly Hayes --- Could be the best character in PvP!!!!

Really, its another hard evidence playdom don't got no clue what they are doing with basic balance.
 I have written long texts about how Stamina aka the cost of using stuff is completely broken in the game.

I could go over it all again but basically nothing cost anything as an attack cost like 900 stamina and the cahracter has 10k+ in stamina...
 So it takes quite the long while to ever run out of stamina then you got a character like Emma Frost that gives the team stamina, agent with cube etc. And then the most major point why stamina dont matter is because pvp battles end pretty quickly. One battle is not 10+ turns.. more like 3-4 turn at the most. Not even close to get to 10 turns. I.e Stamina don't matter.

Another horrible point of this are characters who got stamina drain attacks, of course these moves will never matter. In similar games to Marvel Avengers Alliance draining/removing peoples resource can be a very strong valid tactic, here in this game it does nothing pretty much. Maybe if the game last for 8-9 turns it comes to effect.
 (Still an item like Signpost that drains stamina each turn can be of effect as its a Quick action it will drain and the agent can perform attacks meaning it drains 7.5% each turn without any drawback, "it can be spammed" this will lead the enemies to actually lose a lot of stamina in the long run so it comes to effect like at 6-7..which is still way late but the occasional battle it can be very good).


And then we come to Molly.

It don't really matter what Molly's moves are. Honestly what matters is that they deal some what of daamge.

BECAUSE BAM, her freaking third ability makes her have infinitive number of attacks. !!!!!

I am just mind boggled who the fuck thought of this idea...Its just ridiculous in every way. Molly third move is first a single target tank move with a counter attack. Classic Bruiser.

But the next turn it turns to the most overpowered move in the games history, almost in any games history. She gains full stamina and can take actions until she runs out of stamina.............

I remember in my childhood when I managed to beat the last boss in Grandia 2 without taking damage on the first try on the boss..yes that was lame it was way to easy to use the strategy I had come up with during the game time to the boss. That game is amazing but it really hurt how easy it was to abuse stuff..

This game, just wow its even worse. You have a character with infinitive number of turns until you run out of stamina. That takes 10 turns at least. If you have really good stats it takes 15 turns or so. Molly can do 15 attacks before ending her second turn.
 And the cost of this is losing the next turn, I get the basics of it. Its called the Hyper attack mechanic, its a classic gameplay design pattern were a character got one massive move and then lose the next turn. However,... other games use it a little more reasonable like having an attack deal 2-3x damage then you lose the next turn. So its like taking 2 turns at once for the most part balancing it out.

Well In PvE. If you use up her stamina you can recharge her with quantum elixir get another turn and full stamina again - rinse and repeat to kill any boss in PvE. 

Marvel Avengers Alliance, Playdom..cant do basic basic math it seems. So heres a character that even if you got bad stamina pool will take at least 3-4 turns. 4 turns is clearly worth sacrificing 1 turn. Thats 2x in turn. But my Molly can take more then 10 turns!

So I gain 10 turns in the lose of 1 turn. This is so clearly the most broken ability in the game. 10 fucking turns. And I am not exaggerating, get even better stats by using gold(money) and you can get to 15 turns. 15 turns for the lose of the next 1 turn!

 There won't even be a next turn after 10. That was always be real strength of Hyper Attacks. Not that they would deal more damage then using 2 other attacks on 2 turns. But that they could deal it right away, good to use if the enemy is taking extra damage this specific turn or for most of the time to finish someone of before they get a turn. They are not supposed to deal more then 2x damage. This deals 15x damage... This frankly disgust me how obviously super broken she is. This is a joke from Playdom.

Note- That Molly is immune to fear effects, like Cower so she cant miss turns from that and she is also immune to stuns and incapacitated....so yeah she can always take all her turns. That's a really good passive on any character.
 Then her infinitive turn move also gives her immunity to exhausted so she can still take more turns and its a Quick action move but wont then be stopped by exhausted as she also gains immunity to that.
 Really like this is one of the best passives in the game, in any turn based games losing a turn is very detrimental. Clearly being stunned or similar effect is the worst debuffs in the game. She is immune to all versions of lose turn debuffs.

Simple said that is a one really good passive as well to have and

Of course Molly got the standard Marvel Avengers Alliance self combo set up.

Her first attack debuffs the enemy while the second attack exploit the debuffs.

Her Drop kick, debuffs the enemies with both "Wide Open" that makes them take extra damage from melee attacks and "Combo Setup" that makes them extra daamge from specifically unarmed attacks.

Then her second move is a of course both melee and unarmed it also have exploit combo to deal even further extra damage if they are combo setup. So she got Iron Fist moves pretty much, thats his classic move set. But also then Wide Open for extra damage.  She also have Deadly Crits so if it critical hit the move deal even more extra damage, which is exactly like how Iron Fist works...

TL:DR Molly is Iron Fist with 10 turns. Thats kinda sums it up. She can debuff enemy 1 deal some damage to them, then deal huge damage to them the next turn  same turn. After this if enemy 1 lives, she can use move her second move again to finish them of. But most of the time she can simply just repeat move one and two to kill them at least if it crits. So in 6 turns moves she can kill most of the enemy team alone. Probably 1-2 of them will survive so she has to finish them off, but that leaves her with another 2 extra attacks if they manage to survive that.

Ok that was a long Tl:Dr

Uber Short Tl.Dr - Molly can kill the whole enemy team in 1 turn by using her 1-2 move combo over and over again. 

Lastly her ultimate is an aoe incapacitation move so bascily an aoe stun move which a lot of Bruiser has (yes originality is not their strong suit). And it also intimidates everyone.

Its a pretty good move, AoE attacks that can cost enemies their turns is always very strong, and she can throw it if they somewhat have survived her 10+ attacks. Its also catastrophic so its unblockable (now the tank is probably long dead), so its almost exactly like Hercules, Cap B etc.
 But yeah shes really, broken as she can just throw in an aoe stun as an quick action.

 Still I would say one thing and why Emma is still better then her, becasue she do get stopped a lot by hard defence oriented tanks like Groot which is in every game. This dont mean shes bad, on the contrary she 2-3 punches Groot to deaht and then she can kill the enemy team anwyay...but given extreme differentions in stats. E.g the enemy having twice ur hp etc. Then a tank with a good counter attack will kill her first, while Emma can always just kill everyone easily with her mental Tap.

Of course I am currently using them both. Emma can then as always kill people of if Molly has not, she can also buff Molly so she deal more damage and protects Molly from debuffs.