Sunday, January 15, 2012

Bad design is bad design



Images from outpost thorazan, the village is indicated by the map to have 4 quest givers. 3 is locked-_-



I am getting so tired of this triangles, in Swtor, they are to indicate a quest. Just as the marker npc have over them in wow to etc. But in Swtor, each npc have triangle before they actually give out the quest. Sometimes long before, it creates a lot of wasted time traveling to them, then travel there again as the game don't indicate when it will be enabled, so one can only guess after finishing a quest in the same city/village will unlock it. But many times its more then 1 quext that has to be finished, so another wasted trip, this becomes more and more frustrating each time of course, especially as its an mmorggp, a lot of hours are spent per character. And then this wasted time will be repeted, on the next character.
At least after doing the game 3-4 times I assume, I will remember how the quest order is.