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Tuesday, December 20, 2011
Explosive
-Akira, is a very good example of a explosive character. He moves around very slowly, but have several different attack dashes. That makes him suddenly be close to the opponent very quickly. And almost every attack Akira has directly knocks the opponent down(take down). He do have some counters, but except those, hes 100% straight forward.
Ryu, Sagat, Cody : Street fighter
: Soul Calibur
Akira, Vanessa: Virtua fighter
Aba,Slayer, Order Sol: Guilty Gear
Ragna: Blazblue
Ein(Hayate),:Dead Or Alive
Hayate, Captain America, Venom,:Marvel Vs Capcom
Heikachi,Bryan:Tekken
Explosive characters, features characters which as with strong/slow cant really do any long combos. They will have very limited hit per combo, but do high damage per attack. A reason why explosive characters have short combos is almost always because of they have take down, on almost every attack. This means the opponent character is instantly knocked of the ground, which will create a combo. But a very short combo. While it sounds like take down is a bad thing to have then, in many cases its actually very good because the user can because of this always do reasonable high damage from almost any situations
The most classic difference is Ryu vs Ken, if Ken hits the opponent with for example tatsumaki senpu(attack dash), he will do more damage then Ryu (Ken is short combo speed). But if Ken hits them in bad position, for example in the air, and only get 1 hit, the damage will be very low. If Ryu hits a standing opponent he only get 1 hit, it deals medium damage, if he hits an air born opponent he gets 1 hit, still dealing medium damage. In the same manner Ryu’s Shoryuken(anti air attack), per hit deals more damage making it a better anti air attack, as using either Ryu or Kens Shoryuken against an air born opponent results in 1 hit. But using it in close combat as the end of a combo, Ken can get in 4 hits dealing much more damage then Ryu.
These character type, is usually the easiest character for the user to learn the basic. The have a very high damage output per attack compared to every other character(expect strong/slow) but are much easier to get in close with. Resulting in that a new user can steadily deal at least medium damage constantly against another beginner user.
Noteworthy.
A good character type to have for new users and note! That this character type is almost always male, are either hot headed, battle seekers or calm collected warrior personality. And most importantly several story main characters are Explosive. Ryu (street fighter),Akira(virtua fighter) Kazama family (Tekken), Ragna(Blazblue). Hayate is arguably the main character of Dead or Alive, and Captain America is the leader(of the other characters) and often the front figure(commercials etc) of Marvel vs Capcom.
They are also very straight, to the case. Attacks goes in one direction, no tricks. No strange set ups, just pure damage from strong fast attacks.
They often have a relation to short combo speed characters and are almost always good persons. But are instead chaotic good while a few is lawful good.
Point is, the main character in fighting games are very often this arch type and its often the easiest character to learn for a beginner player.
common mechanics:
Simply said these characters are short combo speed with take down.
Take down, with many explosive dash attacks, or other type of movement attacks, such as invisible frame attack,
High priority attack, to overpower other characters in close combat.
Projectile, similar to short combo speed, explosive characters can have projectiles which also then are bad projectiles, but nonetheless range attacks. But compared to short combo speed, they do more damage, so relatively good projectile(Ryu vs Ken case)
3d explosive characters often have knock back.
Mechanic Not to have:
This characters don't have any thing that aren't straight forward while having projectile, Back traveling projectile is a no, no.
And they have attack dash, but often not dash.
Teleport.
Traps etc, any kind of game resource.
Noting that complicate the gameplay
Game statistic:
High Health, High attack damage, Very high/extremely high Recovery time, Low/Extremely low movement speed. Varied attack speed often special attacks are high speed while normal are low.