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Tuesday, December 20, 2011
Short combo speed
-Sol-badguy, is very much the short speed character. In many ways hes similar to fast/weak, he have 2 different increased movement speed maneuvers and a dash attack. All to get in and start of combos. But he cant do very long combos(in comparison to for example Chip, Sol-badguy’s combos is around 10-15). Instead he is closer to all round, and then features generally better statistic, higher health, more damage per attack. But also then other mechanics such as projectile and better anti air mechanics. The most important difference is really that he cant do as much damage, as the combos aren't as long but he can much easier start combos.
Ken, Yuri, : Street fighter
Mitsurugi, Setsuka, Cassandra, Yoda, : Soul Calibur
Lau, Brad: Virtua fighter
May,Sol Badguy, Ky Kiske: Guilty Gear
Jin: Blazblue
Strider,Captain Commando, Spider-man, Jin, :Marvel Vs Capcom
The key difference from fast/weak is 2 things, and usually its 1 of them not both,.
Either short combo speed character is better getting in close then the fast/weak, or they have projectiles making them not having to get in close. This makes them a lot better against strong/slow, which is the fast/weak hardest match up.
They also have better statistic, having more health and higher damage per attack, making them be a good starter character. With higher health they can do more mistakes, and can go in close with stronger characters without losing so much relatively health points. And with higher damage per attack they don’t have to perform the best combos to deal high damage. From this a important balance is that short combo speed, cant do any super long combos. While they often have the second longest combos, they can still have a huge gap from fast/weak in max hits, and there for deal a significant lower damage when comparing best possibles combos.
Characters, are almost exclusively humans.These humans are almost always, lawful good alignment, and a few are chaotic good. They often have a relation to the main character,(Ken,Jin,Ky Kiske etc)
Common mechanics:
Short range attacks, but can have projectiles.(Difference from fast/weak) These projectiles are weak in damage and the possibilities of using them is often limited(difference from speed control).
Mobility mechanic: Have some extra mobility Dash, Dash Attack, should not have any “great mobility mechanic(triple dash etc)
Can have wall bounce or ground bounce, but more limited then fast/weak.
Mechanic Not to have:
Take down.
Command throw, rarely have any improve throws.
Game statistic:
Low/medium Health, Medium attack damage, Medium Recovery time, Medium/High movement speed. Medium attack speed,