Tuesday, December 20, 2011

Fast/weak






-Chip is really good case of fast/weak, a good user can do up to over 50+ hits.(real hits no ultra attack to add 20+), hes incredible fast, have a lot of extra mobility. Ridiculously
weak, but still does the highest damage in the game. Meaning, each attack is extremely low damage, but because the user can set so many attacks together that becomes very high damage.




Cammy,Chun-Li, Yang,Yun,Fie Long, Guy : Street fighter
Raphael,Maxi, Yun sun, Xiancha,: Soul Calibur
Lion, Pai, Jacky, : Virtua fighter
Chip, Millia Rage,: Guilty Gear
Taokaka,Bang(in the middle between fast/weak and speed control) : Blazblue
Zack,:Dead Or Alive
Zero,X-23, Wolverine,Wesker,:Marvel Vs Capcom
Eddie,Hwarang:Tekken

Fast/weak(and often referred to speed character for short), characters are fast and cheap against stronger characters. They are pretty straight forward. The user has to get in, but in a good position, as they often don’t have good priority or any health. They should do the highest amount of damage, if a user can perform their long combos. These characters i reasonable a good character to start with, and is one of the most common character type. Its easy to do some damage constantly making them fun for the beginner user, and as they can deal the highest damage when the user have trained a lot, they usually have a lot of depth. The combos are often created from using game mechanics like wall bounce or continues air combos.
This results in that fast/weak is a most for any fighting game. Easy to start with hard to master. And a very good intermediate level of characters. At intermediate the user can do most of the better combos, and get in close. While another user at intermediate often can’t do the right counter measurement not to caught in combos.

-I believe the biggest reason everyone hates Yun/Yang and Fei long now at Street fighter, because the very easy to be come intermediate with. And they to easily get in and do to high damage.

Avoid to make fast/weak characters do to high damage at intermediate level. They should do the highest damage from perfect combos.


Very commonly fast/weak is represented as fast flexible females. Or small sized males. As with Strong control, the users affordance is that the weak looking characters, are weak, but very fast.
-From all my experience playing with new users, its very good to have that most females are this arch type. Many, many times people who are beginner user and don't know the characters abilities. Will have the prejudgement that the female character is fast/weak resulting in that they pick them or don't pick if they don’t what that arch type. So a user with former game experience will often then pick a female because they like this kind of character, as its a good character to start up and learn the game with.



Common mechanics:
Short range attack.
Mobility mechanics: Is very important for fast/weak, they should have a variation of these mechanics, Dash(Double,Triple,Side, Air, Attack), Wall jump,
Different angled attacks(to break opponents block), or mix up game,For example Guy(SF) can add in a special throw in a target combo. Means they should be able to create varied attacks in close combat, from the same situations.
Recovery mechanic(as noted below), needs to be very low, so the user can perform very long combos.
Wall bounce,Ground Bounce(to make combos longer)

Mechanic not to have:
Take Down,
Limited priority, a fast/weak character cant have to many high priority attacks, then they can simply beat anyone to easy when they are in close combat, But they need at least 1 high priority to have a special attack for strong/slow, and other characters.
Teleport, or other mechanics of similar effect, Teleport Dash etc. Its important that a fast/weak character move towards the opponent is a “sense able” way, and not suddenly appear behind them.



Game statistic:
Very low Health, Very low attack damage, Extremely Low Recovery time, Very High movement speed. Very High attack speed,