Saturday, August 4, 2012

League of Legends Champion Review: Rumble



Rumble, Lols versions of Robo-Ky

Hmm an AFK checker was just added to LoL. This is nice, althought I can see people press join and then right away leave for example if they see they are a late pick in ranked. However it is better then not having this function.

From the first moment I saw Rumble’s preview I have always know hes a carbon copy of Robo-Ky. Its ridiculous how similar he his. Luckily hes a decent character to play. Well so is Robo-Ky. 





So in my last review I talked about how Riven is not at all like a fighting game character you know who is Rumble!




Here's a video for you people who haven't played the epic game Guilty Gear YYY.
Basically Robo-Ky got a lot more moves, which is understandable as hes a fighting game l of character.  

Aesthetics: 

Ok Robo-Ky got his unique resource called Steam instead of tension like the others in Guilty Gear. Rumble also got this unique game resource galled Steam. They both become stronger when the steam is higher, meaning their abilities becomes improved, this is much more noteworthy with Robo-Ky. Robo-Ky when having to much steam will self explode and turn red, basically he cant use his abilities. Rumble becomes silenced and red if reaching max steam.
This is a very coherent design, so is Rumble a good designed character then? Thing is that Robo-Ky is, Rumble is not. For example the most important Ability Robo-Ky has is that he can release Steam. This attack is also really similar to Rumbles Flamethrower ability. This gives the Robo-Ky user a more interesting options then the rumble one. With Robo-Ky you always want to have as much as possible steam but you don't want to max it, just like with Rumble. However in Rumble case its more of use some spells and then wait for a while to use more spells to avoid maxing the steam. I personally at least enjoy Robo-Ky way its more of a varying strategy for the user, where in Rumble case is more of an optimal path solution. - I  am usually to lazy to do references however lets see, Varying Strategy I am mainly thinking about the obvious meaning of the words and Björk, Bergström and Lundgren in Exploring Aesthetic Ideals of Gameplay and Ralph Koster’s Theory Fun. Maybe I should have gone with the simpler Harvard style then writing like this, but I want to point to Koster here mainly because that's my point. It is not that fun for a user when there is an optimal path. Robo-Ky is more of a situational based, while Rumble is more of a this is the best way to play him strategy. Note: that it is sometimes worth to go silenced for the extra damage for Rumble so there is some level of depth to it, but it is rare.

Still rumble is pretty cool its one of those small blue creatures, which I am to lazy to check what their name is right now. And I really enjoy his comments. Also that rumble in the jungle skin is nice. So.... I am pretty thorn here, I have always hater Rumble because he feels like such a rip of from Robo-Ky, however I do like his general design and his gameplay.
Let say 8/10, that's like decent nice score.

Gameplay:
Well I guess a lot of this has been covered, Rumble got a “unique” game resource which is steam instead of the typical Mana. The three first moves increases the Steam and the ultimate don't affect it. However more steam increases the damage of all skills include the ultimate, and at 100% steam Rumble becomes silenced this also includes the ultimate.
However his third ability the lighting harpoon can still be used, if it was used once. This is a tricky ability to explain.... basically if the projectile hits anything Rumble can shot one more, so if using the third ability is what pushes Rumble to max steam. He can still use the second harpoon even while being silenced. So its not really that he can use the ability more like he can finish using it. The harpoon also slows so usually its a neat trick to go overheated by using the harpoon as the last ability and having the opponent slowed for the duration of the increased physical damage.

The first ability is the mentioned flame(steam)thrower. Which is a decent cone ability. The interesting part I guess is that its a continually casted ability which is pretty rare.
This actually creates some good gameplay, its a very aggressive damage dealing ability. However it usually also pushes the lane, unintentionally or it really pushes the lane when wanted. So there is some skill to use it.
The second ability is a shield that also increase movement speed. I don't really feel this ability is noteworthy.

The ultimate I like, its a damage dealing field. Its a very interesting cast system, where the user press out how rockets while fly down at the ground. The initial rockets will deal some damage and then standing in the scorched earth will deal damage over time, also the enemies will be slowed. The way the user cast this is a pretty unique, and I realize now really hard to explain by text.
There is a lot of neat tricks a good player can get off by using the ultimate. I really feel that this ultimate both how its to use, and how it can be used (do this make sense?) its very good. A little of a saving grace for Rumble.
For some reason to, I liked playing Rumble when he was new. Today he feels much weaker, probably nerfed or something which I have missed. But it can also be that people today are used to dealing with him. I think this goes to that Rumble is only really fun to play when it goes pretty good, a game with him has to solid from start to finish. I found him very week without a decent farm. He is also limited to solo top, rarely he can go mid. That's kinda boring, melee characters generally can be utilized in more roles.

7/10