Thursday, July 26, 2012

League of Legends Champion Review: Lee Sin


Ok this is another great hero, sorry I mean champion of League of Legends. This is the champion I have played the most in the game, on ranked at least. After Lee Sin its Shaco( my favorite champion) and then its actually Volibear. Which is just weird, I really don't like the design of Volibear, its just Singed with some attack speed mechanics. However he is really good at the actual game but boring to play. But a champion that is fun to play is Lee Sin.


I found this: a pretty decent cosplayer of Lee Sin, but he forget that headband.
As I am on the monk theme. A really good monk gameplay, the best I would say its clearly Lei-Fei in  the Virtua Fighter franchise. I just want to mentioned that as the game just had an updated version of 5 released. Give that game a try, its a very very good game and he and many other characters has a great design.



Aesthetics:

As mentioned hes a monk. That he is blind and that his attacks are based on sound. And that he can reveal invisible enemies is a great coherent design. I think its a very simple yet elegant design of Lee Sin. 10/10.


Gameplay:

Lee Sin has such a smooth gameplay from that his ability changes, compared to Nidale which as I mentioned in my Jayce review I don't really like but also then compared to Jayce. Lee Sin is so much smoother.
First of all each of his abilities has a great self synergy. His Q ability, Sonic Wave. IF it hits anything Lee Sin can jump to them wit hthe same button. A great idea, it requires the user to be able to aim with a skill shoot. However the user can either teleport attack to the opponent or not do it. And as when I play him I usually wait for some time. This let me land a  few more melee attacks before I jump. The user can also use it to run away by jumping to creeps.
Lee Sin is crazy elusive, I would say he is the most elusive champion in the game. Safeguard is a teleport to a friendly target, and granting a shield to Lee Sin and the Target. The second ability is a increased lifesteal. I feel this follow up is the weakest synergy of Lee Sin, but its still coherent Defence -> lifesteal.
But the important is how freaking awesome Safeguard is, the user can jump to wards to etc as any good player knows, e.g if you jungle as Lee Sin you can drop a ward with Wriggle to escapes (elusive to the max). I really like the dynamics of this mechanic, I am many times saved with him because my ally was close by granting me a jump possibility. This creates a dynamic where the team mates knows this and can stay close by to support the Lee Sin player. The shield is also a great feel as you can save your allies and especially jump into fight give your ally extra health and then using the 2 last abilities to Crowd control the opponent.
  His third ability I dont think its that special, just that it still uses a double input, first an aoe attack and then a cripple mechanic on everything hit.

However the importing thing with this and his other 2 abilities mentioned is his passive. To me Lee Sin has the best passive in the game, game design wise. Each time he uses an ability he gains 40% attack speed for 2 attacks and regains 15 energy (his “mana” resource). This creates such a nice touch to his gameplay. To maximum damage and be able to use abilities more frequently the user when for example using the E attack (Tempest), will wait until 2 attacks have landed before using the cripple effect. However its very nice mechanic what happens in a team fight? Do you want to max your own damage or is it more important to slow down the enemies, to help allies damage them or to help allies escape. I love mechanics like this were the user really can make small but important decisions.

Lastly his ultimate is really nice to. At most champions this ultimate would be pretty shitty. Its a major knockback on one character and slightly pushes other enemies hit by the kicked opponent's champion. However because of Lee Sin’s huge mobility, a good player can move around and get great angles to kick the opponent. Either by using the teleport attack or by jumping to an ally. And because of this the user can both save people very easily or kick opponents in to bad placement for them. It can also be used because its such a major knockback to kick away champions you don't want to engage right now or for example kick away Galio before he does his aoe ultimate etc. Lee Sin is one of those champions where it truly shows right away if its good player or not. That’s how each champion should be but that is really not he case.

To me he is by far the most enjoyable jungler gameplay in the game. But he is also a great champion to play as a top champion. Its really important to point out how Lee Sin is a great enjoyment the whole game, hes a good fighter right away at 1v1 and hes a great smooth jungler. And he just becomes more and more fun the longer the game takes. Many champions have the effect of being either enjoyably in the early game time, or in the late game time. For example Brand to me is a character that don't really evolve, he have one stun combo and that's it. So from level 2 its the exact same gameplay basically. And a late game example is Nasus. He cant do much early game its all about farming Q, which actually is pretty enjoyable in its own right. However its a completely different gameplay late game. Lee Sin has a even line of epicness from the first second to the last. And he will receive the epic score of
10/10