The ting in Hearthstone is that is so few new cards so you see them like 1 every 5 pick or so. And people don't alway pick them so gameplay wise later on its few new cards. So its a lot of the same.
One thing overall is that the class card are not game changing. Dark Cultist is amazing but its not big bang womp and suddenly all your minions were gone. No Class gained something that you have to think about. Warrior got his new weapon but it that just means warrior got more % chance to have a weapon that you overall would fear anyway. The only real removal spell is for Druid which of course no one ever picks in Arena. Thats one big thing why the Arena meta is almost the same the new cards did not create any really new troublesome cards or combos for that matter that the player has to look out for.
Everyone hates Avenge but I think its a pretty nice card.
In
constructed I been running a redemption deck with a lot of Divine
shields and some Deathrattle. Avenge is really good with Divine sheild
just like Blessing of Kings is. And in arena it is pretty good card.
People generally dont have removal they have to trade with minions. They
dont have so much silence and to silence a small guy is not very good.
This is the best secret in Arena. And in a way that actually does a lot. Because in arena one thing I have always assumed because its correct 90% of the time is that if a Paladin drops a secret it has to be Noble Sacrifice, its always Noble Sacrifice. Now then with 2 viable Paladin Secrets you cant any longer assume its Noble Sacrifice.
Well then its not a lot more to say. It is a great card? No. Is any Paladin card great nope. They do cost 1 mana so its not expected ot be overall good. While a card should have 2n+1 in stats so a 1 drop should have 3. There exist so many "broken" 1 drops like Mana wyrm, Northshire Cleric etc with more then 3 stats and an ability...
Because otehr wise 5 stats for 1 mana would be awesome even if uncontrolled. The real problem is more the tempo. If paladin would be able to drop a 5 stats for 1 mana e.g a Zombie Chow. That would be really good. So Avenge is decent.
This is the best secret in Arena. And in a way that actually does a lot. Because in arena one thing I have always assumed because its correct 90% of the time is that if a Paladin drops a secret it has to be Noble Sacrifice, its always Noble Sacrifice. Now then with 2 viable Paladin Secrets you cant any longer assume its Noble Sacrifice.
Well then its not a lot more to say. It is a great card? No. Is any Paladin card great nope. They do cost 1 mana so its not expected ot be overall good. While a card should have 2n+1 in stats so a 1 drop should have 3. There exist so many "broken" 1 drops like Mana wyrm, Northshire Cleric etc with more then 3 stats and an ability...
Because otehr wise 5 stats for 1 mana would be awesome even if uncontrolled. The real problem is more the tempo. If paladin would be able to drop a 5 stats for 1 mana e.g a Zombie Chow. That would be really good. So Avenge is decent.
Well
it aren't so many good rare card in Hearthstone is it? Its kinda hard
to say how good/bad Ooze is because obviously it needs some kind of buff
to be good. But there are several bad epics like both the lords(stat
boost for type) doomsayer hungry crab, Mountain giant and often Molten
giant. The only 2 good Epics pre naxxramas are Sea giant and Blood
Knight. And then several classes got pretty bad epics as well most
notorious Rogue. Getting 1.2 x 2 stats (6) for 2 mana is really good so
its not horrible compared to preparation...
I actually want to put this card in here right way:
Best way to look at Shade is first of all to like with Ooze to compare it with the other bad epics cards.
People seem to hate this cad I think its pretty great. I have even read some people saying that Jungle Panther is better thats fucking retarded. This card is so much better then Jungle Panther.
This card is a 3.3 at your turn when it can attack. So its not a 2.2 for 3 mana but a 3.3 thanks to its stealth. Sure it dies by consecration and other Aoe but most 3 drops dies by most aoes.
This card is easy to compare to the lords with their 3.3 stats for 3 and ability that likely will never do anything. This is at least a 3.3 with stealth but of course it also grows.
just like Ooze got more stats then those epics Shade is better as well.
Epic Breakdown:
Blood Knight is the best epic as divine sheild minions are heavily picked in arena.
Sea Giant is the absolutely most solid giant and best pick by far of them. He is better for Shaman and Paladin then Blood knight is and if your deck has a lot of minion spawning stuff e.g Imp Master. He is better for the deck. But with n o information of your cards Blood knight is the best pick of all the epics (excluding for shaman and Paladin).
Then its both of these 2 new cards. They perform better then the others really.
As mentioned Ooze is 5 stats for 2 way better then 6 stats for 3 as both lord has. Shade is at least 6 stats for 3.
Mountain giant is unplayable in almost any arena deck. I main Handlock in Constructed so I know very well how this card works. And in Constructed u got a lot of Removal and Taunt so its "safe" to sit and Life tap to later wipe the board and then play MT or to Play it and then remove one minion with soulfire etc. This will never happen in arena. Its absolutely the worst giant in arena by far,
Molten Giant I can say might be better then ooze in the right Priest deck or other similar heal classes or actually in Rogue were you self damage your self to get it out...but its very hard to play in arena. Ooze is at least a decent 2 drop with the potential of super good drop with a buff card. But for priest then who dont really have a good buff card is a little harder to make it work so they are kinda even for some classes.
Doomsayer is obviously unplayable in arena.
Hungry Crab is better then Doomsayer but not by much.
Big Game Hunter is better for Decks who cant buff etc for Ooze but Shade is a lot better.
Shade is really a solid 3 drop and very good coin drop at turn 2.
The way shade usually works is that it will kill a 3 drop and stay alive still increasing it stats this will force the opponent to use a removal card on it (or trade 2 more minion) so it usually leads to a 2 for 1 card. Its a lot more worth to not attack with shade to just trade it and kil lit off as life points is not something one should care about. Dropping it at turn 2 especially can be great as then you can really sit there and wait. And I dont mean wait to kil la big guy like with Panther but just wait for a Trade were it will kill the minion but survive (with 2 hp if against Mage etc).
Still both of these cards are better for buff classes mainly then Paladin and Druid. Which unfortunately already have really good class epics. Rogue can of course do Cold Blood on a Ooze turn 3 thats 2 5.2 for 3 mana and 2 cards. Thats pretty good but very vulnerable.
Not much to say about ooze more then its really good with buffs especially for Paladin as Paladin got both Blessing of Kings and Blessing of might but even Blessing of Wisdom can be nice. It has a really neat combo with Sword of Justice. When played with SoJ the first ooze becomes a 2.3 and the other one copies that and then becomes a 3.4 thats a very good combo.
Then Shade like any other Stealth minion can be buffed in its stealth.
Echoing Ooze:
Paladin +++. Druid ++. Rouge + (because Rouge also commonly take buffer minions like Defender of Argus also all Rouge Epics sucks...) Shaman + (Flametounge, bloodlust, Shaman also favors buffer cards like DoA)
Shade of Naxxramas.
Paladin ++, Druid ++, + The rest.
I actually want to put this card in here right way:
Best way to look at Shade is first of all to like with Ooze to compare it with the other bad epics cards.
People seem to hate this cad I think its pretty great. I have even read some people saying that Jungle Panther is better thats fucking retarded. This card is so much better then Jungle Panther.
This card is a 3.3 at your turn when it can attack. So its not a 2.2 for 3 mana but a 3.3 thanks to its stealth. Sure it dies by consecration and other Aoe but most 3 drops dies by most aoes.
This card is easy to compare to the lords with their 3.3 stats for 3 and ability that likely will never do anything. This is at least a 3.3 with stealth but of course it also grows.
just like Ooze got more stats then those epics Shade is better as well.
Epic Breakdown:
Blood Knight is the best epic as divine sheild minions are heavily picked in arena.
Sea Giant is the absolutely most solid giant and best pick by far of them. He is better for Shaman and Paladin then Blood knight is and if your deck has a lot of minion spawning stuff e.g Imp Master. He is better for the deck. But with n o information of your cards Blood knight is the best pick of all the epics (excluding for shaman and Paladin).
Then its both of these 2 new cards. They perform better then the others really.
As mentioned Ooze is 5 stats for 2 way better then 6 stats for 3 as both lord has. Shade is at least 6 stats for 3.
Mountain giant is unplayable in almost any arena deck. I main Handlock in Constructed so I know very well how this card works. And in Constructed u got a lot of Removal and Taunt so its "safe" to sit and Life tap to later wipe the board and then play MT or to Play it and then remove one minion with soulfire etc. This will never happen in arena. Its absolutely the worst giant in arena by far,
Molten Giant I can say might be better then ooze in the right Priest deck or other similar heal classes or actually in Rogue were you self damage your self to get it out...but its very hard to play in arena. Ooze is at least a decent 2 drop with the potential of super good drop with a buff card. But for priest then who dont really have a good buff card is a little harder to make it work so they are kinda even for some classes.
Doomsayer is obviously unplayable in arena.
Hungry Crab is better then Doomsayer but not by much.
Big Game Hunter is better for Decks who cant buff etc for Ooze but Shade is a lot better.
Shade is really a solid 3 drop and very good coin drop at turn 2.
The way shade usually works is that it will kill a 3 drop and stay alive still increasing it stats this will force the opponent to use a removal card on it (or trade 2 more minion) so it usually leads to a 2 for 1 card. Its a lot more worth to not attack with shade to just trade it and kil lit off as life points is not something one should care about. Dropping it at turn 2 especially can be great as then you can really sit there and wait. And I dont mean wait to kil la big guy like with Panther but just wait for a Trade were it will kill the minion but survive (with 2 hp if against Mage etc).
Still both of these cards are better for buff classes mainly then Paladin and Druid. Which unfortunately already have really good class epics. Rogue can of course do Cold Blood on a Ooze turn 3 thats 2 5.2 for 3 mana and 2 cards. Thats pretty good but very vulnerable.
Not much to say about ooze more then its really good with buffs especially for Paladin as Paladin got both Blessing of Kings and Blessing of might but even Blessing of Wisdom can be nice. It has a really neat combo with Sword of Justice. When played with SoJ the first ooze becomes a 2.3 and the other one copies that and then becomes a 3.4 thats a very good combo.
Then Shade like any other Stealth minion can be buffed in its stealth.
Echoing Ooze:
Paladin +++. Druid ++. Rouge + (because Rouge also commonly take buffer minions like Defender of Argus also all Rouge Epics sucks...) Shaman + (Flametounge, bloodlust, Shaman also favors buffer cards like DoA)
Shade of Naxxramas.
Paladin ++, Druid ++, + The rest.
The Final last boss. Finally I can stop writing about Hearthstone really ;)
I
was on a business trip last week but it really feels like I mentioned
earukler that these cards are to few and did not change the gameplay
enough. Doing Dailies until next expansion?
One
thing I am thinking right away I want ot put it out here before I go
into Kel'Thuzad. Is that the game might need the limited format system.
Were if you go to arena we could pick - only new cards or vanilla cards.
Yes obviously that does not work as its only 30 new cards. Well 30 +
class cards. That would be interesting hopefully something like that
happens next expansion with more cards and some sort of system that
makes arena focus more on the newer cards. As otehr card gme does Just
my 2 cent.
Ok
Kel'Thuzad. Its a lot of whine about this card in how broken it is in
constructed. While all the Deathrattle shenanigans are hard to come by
in Arena (e.g Sylvanas + Kel'Thuzad). Its still one of the better arena
cards.
The
reason why is because Arena is so heavy on the minions. Its trade,
trade and more trades. Dropping this card and Trading an Ogre into
something else big is really, really good in arena. More likely its
probably 2 smaller low/medium drops traded into 2 other smaller or 2
medium/late. But that regardless causes a lot of issues for the
opponent. As they will lake a lot of removal. Its veyr hard to get ride
of Kel'Thuzad. The opponent pretty much needs a hard board wipe combo
like Equality and X.
Some
people say hes a win more card, but not really he is not great on an
empty board but just 1 medium trade is enough to get a pretty big lead
in arena at turn 8.
His
biggest downside is the general problem with having such a high mana
cost card. Makes it harder for Rouge, Hunter etc other aggro classes or
decks. Of course sometimes you do have a Rouge Control deck and then he
is pretty good.
Some
say hes bad because he cant do anything when you are down, in that
sense that if they have several guys out and you have none he will do
nothing expect be a big guy they ignore. Thats true for all the
Legendary as well. Rag would random and maybe hit a big guy, Ysera will
draw a card in end of turn and really do nothing. The only legendary
that can turn that around is Deathwing. (Why strong removal cards
usually are better to have then any Legendary).
I
don't think there is a class which is specially better with him, a
little Paladin with his class ability but it don't fell like enough to
really warrant that. However, its more on that Paladin can favour token
creating cards, a token overall in arena is great. That helps.
To
pick him over other good legendaries is mainly about - do you have a
slow or fast deck. Fast mana cost automatically makes him rejected (
given that the otehr legendary is a cheap drop). Then how much Token
creation do the deck have? The more the better and how much Deathrattle
but I think that Divine sheild usually is more favorably.e Cards like
Scarlet Crusader is really good being resurrected with its shield back.
Place him behind a sunwalker --- thats really annoying.