Tuesday, August 12, 2014

Hearthstone The Military Quarter Review.

Not so much Arena quality cards in this Quarter but some really nice cards for Mill decks, feels like I should just spend all day long talking about how awesome Deathlord is for mill and of course the swords do help a mill deck somewhat as well. The only really good Arena card from this Quarter is Spectral knight a card many has already proclaimed to be the BEST card for 5 mana some even say for all mana cost. Absolutely rubbish, of course but its the best 5 drop for a neutral common level. Like can anyone really say its better then Loatheb, he is clearly much better but the player can't ever pick in between them.


Reincarnate.png 

I think this is one awesome card for constructed I talked a with Ben Brode about this card when it was released and al its combinations of potential effects (also note that the cards text I wanted back then are now in the game!!! especially my fix to  Ancestral Spirit)

Thats pretty much with Reincarnate is, its great with combo cards like AS or other similar effect cards e.g have a full deck of Deathrattle.Its not useless in Arena, mainly it can be used to remove buffs. Someone buffed a guy to get taunt - reincarnate it so the taunt goes away and finish them. This is the effect one can expect in arena. 
 What it can do otherwise is to heal big guys like Earth elemental. Its not useless in arena but absolutely low value card.

For constructed its a fun card, very strong in deathrattle decks with focus on late game finish with bloodlust. So like any other type of heavy synergy based card of course in the right deck it would be an awesome pick but don't count on it. 

Voidcaller.png 

Voidcaller is another almost 100% useless arena card. I would go so far and say tis worse then Reincarnate, its just no good. It needs a heavy synergy cards to be utilized, meaning a lot of demons. No chance for this in arena, then at first glance it looks to have decent stats but actually have really crappy stats. Its currently the only card with 3.4 but for 4 mana that stats is more suited for a 3 drop (ignoring abilities). Then 3.4 is bad. The major issue with Voidcaller is how almost all the otehr demons are so dam bad.
 People don't draft Demons they got way to big drawbacks. Flame Imp is the only demon who is drafted really. The occasional voidwalker and Infernal. Doomguard might be drafted as its pretty dam god card but its rare so wont have many and while it has a 2 discard effect its not to bad like Pit lord...who is just unplayable. Doomguard having charge makes it both combo really well with Voidcaller and sometimes really badly. If they force it out during their turn the charge effect is voided.  

On a constructed note I have been playing a lot of Demon decks to try it out. It performs decent a little to slow and some of the demon most notorious pit lord is just unplayable in ranked. Thats the big issue with this card in general, ok it can make you bypass paying the cost. But if you dont have this card some of the cards are then dead in hand. The deck becomes way to relying on this specific card.

Even weaker then in arena as the Demons drawback will be worse when the rest of the cards dont supplement them.


This 2 cards almost lowers the strength of their class. They are not on the level of eye for an eye for example if that card was removed from paladin drafts completely it would 100% boost the class performance but they are down there, they are only draftable late in the draft but they can be great then so not completely useless like some other class cards - well later today 2 massive boosting cards are coming Death's bite and Dark Culist. I have no problem with Warrior and Priest getting buffed but warlock surely need it to so in an Arena perspective Voidcaller was really not that card that Warlock needed.


Spectral Knight.png 
Lets go to the new massive arena card. People love this card, I like it as well. Especially meta wise. If there is one thing people whine about its mages, I don't understand as Rogue is better in arena, but if anything I don't get it as the game is getting filled with Deathrattle all of those cards are anti mage. And this card is also anti mage, a lot. What that means is that this cards value is definitely high from just that a lot of people play mages so massive anti mage card is overall better in arena as so many mages will show up.

Pure game wise Spectral Knight is just a big Faerie Dragon. I am so disappointed in this, in magic the gathering. This game mechanic is called Shroud when a creature cant be target by any of the players. This mechanic is obsolete these days. The latest years magic has used Hexproff on all creatures who are supposed to be untargetable. Hexproff is that the opponent cant target but you can. I really hoped this card would be the massive card priest needs but as the priest cant heal it....It still a good card but I would rather see it with lower stats, 3.5 for 5 with your opponent cant target. That no one can target a minion seems outdated.

Now instead it got huge stats making it be an amazing coin drop as pretty much nothing can trade with it and it cant be killed a fireball etc, it survives aoe and then the player cant finish it why it so good vs both flamestrike and fireball. One thing that rally make it stand out from Faerie Dragon is the stats are focused on health, which is truly better in arena. A minion needs to have some attack but then health is more worth to get better 2.1 chances. Thats why Vengeful Smite is a decent cards even when playing a class don't have a weapon. Fairy Dragon just gets traded by any minion from 1 mana and up. While this card will survive any 5 drop and below in a fight. And then it cant be targeted- huge chance for 2.1 trade or to finish of people as they cant remove it.

Spectral Knight is a very high value card and likely almost always the best pick, only time it wont be is for a deck that is very heavy.

As it cant be targeted it dont favor any class really and it does not favor aggro or control as its a middle cost of 5 so either a finisher or a control card....which makes it not be better in any deck.

Dancing Swords.png


 Dancing Swords, a decent card in arena. As people have less removals then in constructed it can be hard to remove the swords. This means they usually trade for a 2.1 with 2 smaller guys or at least cost more mana, e.g killing a 3.2 and then dieing from a class ability. 

Horrible card for control as slow decks cant deal well with losing in card count. This makes this card suitable for aggro decks. Well nothing more to say about this card really its very simply. It a better stats card then anything else for it mana cost but got a huge drawback when it dies.

In constructed i play it of course in my mill decks (aims to remove all the opponents card from their deck). Were its drawback turns into an asset, this is typical for any card game where mill decks can be constructed. In those type of decks the opponent gets so many cards anyway so its drawback it none existing and actually just helps the overall plan of milling them. In this cases the card of course becomes pretty good as its then big stats for low mana and good ability. I jut want to point out that its the same effect in more ore less all other collectible card games when it comes to these type of cards and its constructed value will increase for ever mill card that is released.

Rogue + Warlock +  Mage + Warrior +  Hunter + I would say its best for tempo rogue and zoolock in arena.

Deathlord.png 

Before I go into arena value on this card. I would like to mention how awesome it si for Mill decks I havent seen so many otehr note on this but I play a lot of Mill and this card is far better then the swords for my Rogue Mill (I do play both).

Deathlord is obviously a massive taunter, which helps to stall the game. Great for mill. But its Drawback of pulling out a random minion from their deck is just like drawing 1 more card! Its a mill effect, I do think people miss that a lot. Combine the 2 of them you get 4 mill, that only affects the opponent. Which is great as the big problem for mill in Hearhstone is how its usually done with Murloc Oracle and also mills your own deck. You always want to mill + their deck to fatigue them and not yourself which his really hard in Hearhstone with the current cards.  So this card with Swords and naturalize means 8 cards + very nice. But I do prefer it in Rogue as the drawback is easily dealt with. By using cards like Vanish first and foremost but also Sap if needed the minion they will get out usually don't mean anything and vanishing  their bigger board gives them 10 hands easier to make the next draw make them lose the card.

For both arena and construct it also works great with buff cards which makes it really dangerous but also hard to just silence. Like Ancient Watcher its inherently good vs silence. Buffing it with for example Mark of the wild makes it a 4.10 ridiculous hard to get rid of, but silencing it means removing the drawback effect. So it really fits in quite nicely for slower arena decks with some support cards. (and also then fits great for Druid control deck with 2 watchers etc)

The Drawback is also much better in Arena, people dont have a bunch of giants or rather said the chance of running into a heavy focused late deck e.g Handlock or Freeze mage in arena is pretty much 0% chance. And people in general wont have good late finisher legendaires like Ragnoros and so on. Instead people have a lot of crappy early drops that likeyl will get pulled out with this card. 

Furthermore, people lack removal so its hard to get rid of it expect by purely fighting it. So it can trade with several cards and even if another card later on is summoned out it will be a favorable card + many times.

The biggest Drawback of the card is its 2.x stats. Its actually so big I would say think twice before picking it. Like I talked about with Maexxna: Stampeding Kodo is so common in arena that its a huge danger. Drop this turn 3-4 and opponent coins a Kodo. That is very likely a game lost. (Deathlord just like Maexxna is also very weak vs Priest for obvious reasons).
 Mainly because of its own strength in arena its also its weakness, lack of removal.  When it dies in Constructed and they get lucky and get Rag or Ysera (which are the 2 worst to get out as their ability triggers right away) you can sap it away or something simialar. This means the game is not over but you are behind, in Arena when something big comes out --- its pretty much over as most games you can't remove it at all. It does not have to be legendary massive bomb, but something medium bomb at 5-6 mana and the game is over.

Its a heavy gamble card in the end I recommend staying away unless the deck suits it. Which means slow decks who have removal or extreme aggro were it tanks for the smaller guys (e.g Zooloock). The kicker rally is that just having a slow deck and play it wont be that great, a slow deck needs to have the necessary removal cards if something bad gets out.

Thats why in the end it works best for aggro were what ever you draw dont matter just drop it and attack their face. I always say the simpler strategy the better then less things can go wrong. I a way its a huge shieldbearer and works great with the same cards e.g Abusive sergeant, Dark Iron Dwarf etc.

Rogue ++, Warlock ++ Hunter ++ (aggro).  Druid + Paladin + (buffers) Priest + (heal it and well possible buff it massivly...) Warrior + aggro is a a little weaker. '

A lot of  the reasoning for aggro is very similar to Sludge Belcher. Put it there and start attacking their face.


Baron Rivendare.png 
 Lets be honest. The baron is barely good in Constructed, he is absolutely one of the worst legendaries in Arena.

Yes, he can do some mad combos in constructed, mainly in Shaman decks. But to be worht it it requires a lot of synergy card. Alone is his useless. Nothing wrong with that in constructed but in arena you will only get a few Deathrattle cards at best and even then he is barely good. The way he works is that he is a crazy overpowered snowball effect if he can be combined with for example Sylvanas and Reincarnate, Sylvanas is on the field, kill a small minion then drop Baron, Reincarnate her to grab 2 big minions. But all his awesome plays are based on the other minions having good abilities. Of this type of plays wont ever happen in Arena and he is the worst for arena of all the new cards.

Only class who might want to pick this card is Shaman, as shaman got his Ancestral Spirit card, Flametouneg that can boost its power at least makes it have some chance for combo but still a very low one.