Monday, March 18, 2013

The final nail in the coffin that Killed Marvel Avengers Alliance

Marvel Avengers Alliance will die shortly, let me take some of your time to explain why.


There has been many moves made by Playdom that will ruin the game Marvel Avengers Alliance. And I find what I will discuss in this article very intriguing. Because while other design parts as I have brought up last year has been more about balance or lack of fixing usability etc. All those things can still seen as just low on the priority, they shouldn't but for argument sake we can say that.

However, what really kills any free game model. And I really want to emphasize how I am really talking about the free 4 play model now in general and not just, this game sucks because of X or Y. Its when the game can't actually be played for free,,, yeah not much of a P4F anymore.

Slightly over a month ago Playdom let the users unlock the first villain in the game and they also changed the PvP system to a much worse state. I was sure right away this would kill the game, but I waited to publish this until I could truly test the effect in the time of the PvP tournament, which I also have written an article about how the gameplay is.

The key factor for a casual Free 4 play is that everyone can compete pretty easily, it doesn't take too much skill but also that the money the user spend cant make them better than any other user. This is normally why most games go for a cosmetic appeal on what the users can buy.
The second paying users can get is usually time. Ye Time. In Marvel Avengers Alliance this is given factor as the user can buy more energy for battles both for PvE and PvP. The user can also just convert the gold and buy CP instead which would be much more effective than paying for more PvE battles(if farming for characters) more worth while in the game is to buy more Isos to do more special operation missions as those are limited.
Already here the game becomes kinda funky on the play 4 free as the drops from special operation usually features a lot better items than the normal PvE. At normal PvE any user can farm endlessly given that she/he plays the missions over and over again. So if a paying user pays to do it more in one day, or use the latter introduced respin feature. The respin is a mechanic letting the user get another drop basically. The user keeps the first drop and gets another drop with the same % chance on the items the specific boss can drop.
I actually think the respin is one of the really good microtransaction models in the game. It means the paying user can much easier get a wanted item. While the free user can still get the item just has to replay the mission.
However, as the special operations are limited number of tries. It turns into already here a Pay 2 Win. From my own gameplay experience I have manage to get most good Special items but still even perfectly using the ISos to farm a specific stage I have missed out on items.
While I can agree on that use of limited time to farm mission that clearly makes it harder for new users(an huuuuge problem of the game) but that a current playing user get the the item...that’s outright just stupid. So even if you spend 1000 hours a day on this game you can't farm for the new items as you got a limited number of special mission tries... with a really low drop chance.


The big issue with this game is that the user can't farm every resource, that is kinda the issue in an nutshell. The user can't farm gold its an infinite resource the user can gain when leveling and completing a mission to level 4 then gold income stops. I haven't earned a gold in like 3 weeks(expect the 10 gold for pvp award). The only way to earn gold at higher level is to do free offers, which have stopped existing. And to what I have read this offers have never existed in the first place for some countries so I guess they ended it were I life. So zero gold.

But this was OK. Until the game royally fucked itself by introducing characters and breaking the pvp system even more in favor for P2W users.

So even before this the game had the for many users impossible to get special limited weapons/gadgets. And even worse the buy able weapons which are far better than any dropped item. For example Rocket Pistol is an upgrade of Dark Sigil(the best dropped premium weapon). This was never Ok. But would be if the user could farm gold, it would not have to be that the user could easily farm it but lets say 1 drop from the boss could be 1 gold. Then the user could get some gold now and then instead of zero per day.....

However this was still all “acceptable” its this 2 last changes who truly will be the last nail for the coffin for this game.

Characters that has to be bought by using Gold

PvP armory(gold) vastly boosted while pvp bonus vastly nerfed


The first issue is a very, very important one. Because this game boils down to a very simple type of gameplay. The collecting gameplay, the perfectionist goal of having all characters, gotta catch them all.
The major point(basically the only and getting the suit, which is also a collectible) why anyone plays the dreadful PvP system(read the other article on that) is to get the new PvP hero award.
Why do people play the game in general? To farm Command points to unlock more characters.
So when a character is introduced that can't be farmed,,, that only can be won by luck or if the user is unlucky(like I was -_-) you have to buy the character. Then its a huge fail in a play 4 free model.

To get Magneto and latter characters through this system(announced it will be a new one in Special operation 8). The user can get these lock boxes on luck from boss drops or deploys. Note that is by playing special operation only, which as I mentioned the user only get a limit tries of. So while they let the user get some boxes through tasks they are not close to enough to get the comic books which the lock boxes. From my experience I did the perfected farm(yes I am serious I never lost one battle, I took the 50 allies gift each day and got all the free isos and older links for isos) This landed me on 7 out of 8 comics.
The system works like this, each lock box has a 7% chance to drop a comic book if its open. But if the user opens 10 on the same time, the user get 10 items and 100% chance to get 1 comic book. However, it is not the goal to get 80 boxes but to get a lot more. I think I got around 200 before I got him.
Because, the game gives the users duplicates. So clearly when the user has 7/8 it takes another 80 boxes when using bad math. so 150, but also the chance of getting the a duplicate when the user only has 1/8 and so on. Hmm I guess I could do the math for the average value to get the comics how many tries it would take (using some fake math as I don't have access to a good markov theory program at home, I would like to use math program to calculate the chance of average of number of times to reach the absorbing state for getting all 8, the rest of the states are kind whatever as it doesn't make any difference having 2 magneto is not a hero(a specific comic) as having 3 as long as the user reach 1 of each comic that is the only important state).
Anyway I get it to 18 tries. This is just an average number(and I know I used “cheap math” to) meaning it can still take 8 tries(the best possible outcome) or more. I don't know the normal distribution of this value but obviously 8 is to the far the lowest and and extreme number while the user can of course have bad luck and need to do like 40 tries. But, it should be something around 2-3 +-, so 15-21.

So the average user still needs an 15 tries at least. Meaning 150 boxes, so what is important now its of course how many boxes do the average user get.
But actually I would say that regardless, just having a system where luck is the big factor of getting the new character means even if the user gets 200 boxes she/he can still miss is retarded.

Anyway, the number the user got for sure was 88. So if the user gets no drops(which is possible) its a basically impossible. But ok, the user will get lock boxes and get around 50 boxes from doing the missions as good as possible using the Isos. This is another major random variable as some users might get lucky and get 100+ boxes some might get 10.
Its important to note, first of all  the number 50 is from doing the game perfectly in PvE. While not hard it is increasingly harder for new users and the epic bosses are made intentionally harder so the user will fail and waste resources on them and so on. And even then it can become lower than 50.
Also when I say 50 I am generous I think the average is lower 40 maybe. But like I said for people not playing each day not milking each free stuff etc to get max number of isos getting the possibility to farm is reduced so already there many users probably only get like 20 extra boxes.

Lastly this special operations ends and then the user can't even get more boxes to unlock the hero. They had the daily spin give them at a low chance and the new special operation have them as deploy drops at a very low chance.
Another fun note is that when the user has Magneto, getting boxes afterwards instead of weapons etc at the spin/deploy feels really worthless.

In the end the user will have to buy more boxes with real money to get a character.

All that math was just to clearly point out how the game is almost impossible to get the character by luck. From the reasoning that the user cannot. What the game accomplish is a play 4 free model which already was so, so unfair for the free users. To a game where the user can't even unlock all characters. And this is truly a death sentence. Especially in a game that is built around a licence a very powerful licence of Marvel comics. Where the incitement to get all characters is the strongest if not the only real pull effect the game has.
Sure this also means that people will be more willing to pay as otherwise they can't get these lock boxes characters. But, clearly it also means losing even more users as they cannot get all characters.

Lastly, on this first issue I want to also note again how this perspective is from veteran users. I cannot fathom how hard it will be for new users. Sure they get gold(as they haven't diminished their infinite gold resource yett) but they then have to buy at least 80 gold for Magneto. And given the average math they have to buy actually 180 gold for each lock box. And then of course the game has a 1000 others hardship for the new user...like training characters for 7 real life months.

SideNote: Another epic fail is that even if the user decide to pay money. They can actually be unlucky and not get him. I just found this disgustingly stupid, if I were to ever pay real money. I would like to be able to play for the missing comics not the gold and then later still failing to get them. Again you can argue and say, well then people pay more. I would say the contrary. The user knowing she/he might not get the character anyway is less likely to then use real money. Only the people already paying large sums are the people who will fall for this. Furthermore, users who do and it's a lot of people who complain about this on the forums about magneto and respins etc usually have very bad stories of “I paid X dollars” did Y tries still didn't get him” which will lead them to never spend money in the game again. And also scare away other potential customers for the game.  
Enormously short sighted game design.



This was just the first issue, the second issue. I do think affect the gameplay like 100 times more as it comply ruined PvP which already was horrible. The end result of PvP is still to get the new character,m this character can at least be bought very expansively with command points later in the game so this issue is not as killing as characters that will require real money(as that is the definition of not play4free). However, this issue instead is the epic PAY2WIN problem.
While the PvP was already a huge Pay2Win they did 2 major changes to PvP  both which destroyed the game even more for the users.

Ok I repeat again, the PVP system is already broken like hell. Almost everyone at the top is using the limited items, which only payers get or the free user has like 4-5 at best of the total pool of 20+good limited weapons(But wont be able to get any new ones and so on). And really they are a lot better than what the free user can get. Already here the game was broken but bearable.

In the pvp system the user has bonus stats from each character they have. Blaster heroes being the most important as they give attack boost, a lot of high level heroes can be attained by farming a lot of Command points and using flight mission in the game or getting exp from PvE. So the free user has some chance, but it still takes months to level everyone up. So already the paying user has an enormous advantage.
Furthermore each character can be equipped with isos that increase their stats. Here the player can equip them with 4-5 gold isos(they cost a freaking 4 gold each) to further get more stats on her/his heroes. And last the user also have the PvP armory. Where the user can put in item to get an increased stats. These items are permanently used.

For a long time this was an factor that didn't matter so much, but if the user spend a lot of money and put a 64 gold items in they would have a noteworthy stats over the others. Which of already was a favourable Pay2Win factor.
Over the last months the Playdom has added more and more better 2 gold items which are still far away from using 64 gold items but still a lot better than the one the user can farm. And these 2 gold ones are improved each month. Here it was already clear the game would eventually die. Realising items that with a low pay the user could get slightly better than the non paying user. I never understood why the user could not farm these ones.
Clearly it would reach a point even do the armory was not that big of a deal where the difference would be far too big and the non paying users literally could not pay the game anymore.

However, Playdom did the smart thing any company that wants to keep their customer would do. They halved the effect of Hero bonus, while they more and doubled the effect of the PvP armory bonus. Which resulted in a 4 times harder game for the non paying user. At least they introduced a pvp spin so the user could if they got lucky(seems to be a low chance) get an old weaker PvP item bonus item.

I waited to see the effect of this change. I was 100% sure PvP would be even more unplayable and yes. While I still placed recently high, its only because I already had all characters in the game and almost all on level 12. And while I am decently high level nto everyone has it on my level still (180) so it gives some chance. But at higher ratings everyone has huge bonus over me and with better items as they also got the latest broken Limited weapons.

I cannot see at all how a new user would have any chance or a user at my level who haven't been farming Command points like crazy and don't have all characters can even damage them. From my own experience of PvP defence I have like 80% win ratio up to 1-2% of the rating as I got all characters and I have spend my last gold for the PvP with pvp items. So I a lot better than the average user and people don't seem to be able to touch me at all. Of course then I get into the top of the top. And then everyone has huge wallet it seems and defense wins becomes like 10% at best while every attack i still easy everyone got a huge stat difference to me.

This was such a ridiculous unnecessary nail. The game was clearly moving towards this result in the future, after a couple of more pvp item increase they would have this effect. But to also lower the hero bonus is just to screw what people have been paying for. If I had used money in the game one of the things I would pay for its to get all characters and have all on level 12. Suddenly that is not worth much anymore.
Really a last ditch attempt to get some last dollars.

And as the PvP items are still increasing in difference, PvP limited items are still released more broken than the last one so people will buy them. It is 100% obvious the games PvP system will be completely unplayed in the near future.

To top it of, Playdom also removed PvP battle energy game resource. The system as many free games requires the user to login several times per day. For PvP the user can only attack a specific number of times. 5, which is really low.
For the first year of the game the user could send daily gifts of 1 PvP battle the user could store this was also removed with this change and the user cannot longer find battle energy to visiting allies. This change eventually will make it literally impossible to play PvP.

Only being able to do 5 battles and then wait 20 minutes per battle, its epicly stupid. I had like 500+ battle energy stored so it didn't affect me and if it wasn't for their horrible overall system where the user only has to play like 100 games the last day to place this would have epicly fucked me to even compete. As the user has to do like 100+ games the last day or at least in the days before to place oneself save at top. Or overall then play a lot more games over the month. This change is truly will make most users not even being able to start the game.


I just don't understand Playdom’s logic. The users who pay large amounts will still pay large amounts and those energy battles are not the biggest deal (you can get what you need from free links etc). So it won't affect them, the other changes won't affect them either. The other changes will as they get a free pass to the highest league with their wallets.

But the change of removing energy, halving hero and doubling armory. Will absolutely scare away potential low spenders the people who spend sometimes or people who spend consequently but low sums. They have to pay large sums if they wanna compete another problem there is that the user has to pay more per level, as at 150 the user has the most pages to fill meaning it is even less likely a veteran consequently payer will pay then. But, now they cannot even compete without paying.

This change will make the game lose all the money spenders expect the ones who already spend huge sums and obviously it will die in popularity as the normal user has 0% chance to compete, actually she/he can't even compete as it cost money to play more than 5 battles in a row.




To set this in perspective to another game, which is much more successful.


Lets look at if this changes would have happened in League of Legends another game that I know very well and a good pick as most of my readers are here for the League Of Legend reviews (which I am after on Quinn I know).


The similarities for changes for LoL would be as follow.

1: The user loses at least half her/her champions because why not.
More or less as each new character basically breaks the old ones and the hero bonus made owning 90% of the heroes useless.

2: New Runes are released who are exactly like the current ones. However they give double that stats. For example a normal IP runes gives 1 AD, while a new rune would give 2AD. These new runes of course cost RP instead of IP so no user can get them unless they use money,
This would kill the game, simple as that.

3. As our other fixes didn't work as intended, we also change so that playing rank cost money. The user is only allowed 1 rank game per day then they have to pay 5 dollar per game.
Whoops a lot of more user left.

4. Trying to fix whatever the users did wrong at 3. We Make playing other game modes than normal game be more limited, the user now has 1 free dominion game per day 1 free twisted treeline and we remove draft normal as draft are for rank games and that shouldn't be free.
Let’s try and get some last money from the few users left gogo.








There is a third issue that I have seen growing in the games usability as well.




This issue actually disturbs me the most as Playdom seem to add or remove feature of the game to trick the user to lose gold... its outright an despicable behavior towards their users.

The other 2 major stuff are illogical and therefore disturbs me. But this thing is just mean spirited towards the user.

Third issue - The game becomes more deliberately miss put user control features to make the user press wrong and take their money.

The first thing is how the respin button is as close as it can be to the leave button is. This have caused numerous user to accidentally respin. Clearly anyone who know how to do UI would not do it like that.

The second thing are tasks who cost more to complete then what buying the object would cost.
This issue is the absolute worst to me, its a horrible way to try and trick the user. I honestly feel this game design alone should make everyone stop playing the game.

For example when the user had one task in special operation 6 that was to gather 10 magnetic lock boxes. The user could do this by having luck in the drops, or by doing the task list for the other task( it was 2 task on the same time at SO6). The user can of course also buy these lock boxes. They cost 1 gold each, so the user could pay 10 gold to right away skip the task.

But instead of offering the user this option the game always offer a task skip for gold. On each task the user can skip it to go on faster. To skip this task it cost 20 gold???  Truly a WTF? moment. Why would it cost 20 gold when the user can buy them for 1 gold each which result in a total cost of 10. Furthermore, if the user pays at the skip task button(which appears right away when the task is unlocked) they don't actually get any boxes either(is what I have read I have not myself fallen for this trap, but I definitely think it is true).  
This kind of game design is just despicable. I would never design a system do act like that I don't think anyone who seriously cared for their user at all would. The skip system is fine, the players get the hero quicker sure. That is totally Ok. But, how it should be is that the game should offer a task skip, which would ask if the user truly want to buy 10 boxes right away. Not ignore explain to the user she/he can buy them instead and actually get the task while getting more boxes.

There are other example of this, for example in SO7 one task was to get 10 isos, which is fairly easy. But, the user could also pay 20 gold to skip it. 10 isos cost 1 gold, not 1 gold each but buying isos is a 10 per 1 gold. So 20 gold is worth 200 isos....but if the user press this skip button they will get no isos and simply skip it instead of giving the user 200 isos....
There is a lot more of similar trickery as this.  I seriously wonder why anyone would put real money into this game as the game seems to be full of features to steal your money away.

This issue is really a lot more complex and different examples of which ar not exactly the same etc, but I won't bother going into them its so obvious. For example, when the user had deployed heroes she/he could not leave the mission before picking up the loot this was changed so the user now can,,,,which I assume is just another way of trying to screw the user instead of helping them and giving the user a good gameplay experience. However, this thing seems to be working like it 2 months ago or something but it might change back to how it has been for the latest month I guess.

The last issue I  bother to point out for now its the ignorant of fixing all the UI Crap that for example I mentioned like 5 months ago. Like the list of flight mission rearrange itself each time. How irritating it is to set isos as they cannot be ordered, sorted whatsoever and how they also change their order(and they all look the same). Also when the user press an iso they cannot afterwards unpress it... a lot of this crap usability that seems to just get worse and worse. I mean instead of fixing this Playdom seem to make an effort introducing features to make it worse for the user.

Then yeah, the game will also die on parts like. Constant reuses of old boring enemies with never anything new game mechanic wise from the environment perspective. While heroes have new mechanics the enemies stay the same and are dreadfully boring making PvE die. At least they changed Dr.Doom for SO7, but all other bosses were just a repeat. Newest Chapter 11 was just a repeat except Red Skull which was incredibly easy, Dr.Doom at least features some challenge.






Actually I would like to highlight this as another new change with the latest patch. Which happened while I was finishing writing this. All the barely useful pvp armory items has been made 100% worthless in the game(in both pvp and pve) some of these items are
Widow's Kiss ,Fistborne Defibrillator, Capacitive Impeder, Teleological Suspender and Damage Amplifier

Not only is the item the user can loot in the game ridiculously inferior. They even nerfed the items just a few days ago making it even worse. I noticed this today and I think it happened in the patch of chapter 11. There are only 2 items who are decently to get for pvp bonus at my level. widow kiss and damage applier(a bugged item or something) widow is more for attack and damage for defence.

This is truly a disgusting patch move from them, the game is already unplayable for the free user and now they nerf the only farm able item which already took like 10 runs to get 1 of.

I don't remember the exact value but Widow Kiss went from 12XX to 580 so half its power,,,,

damage amplifier had 13XX in defence it now has 563,,,more than half its power.


Not only does this further make it impossible for free users. And please NOTE I was basically finished writing this article when I saw this nerf of loot items and it was clear for me that the game is broken already over a month ago, now this another fail from Playdom....I mean seriously wtf haven't they ruined it for the majority of their users already.
Aso these items are not only weaker now,,,by a lot. They Are worthless, as the silver pvp bonus items give more stats. Both of these items had around the same value of silver pvp bonus item and then their favored stats, but now as they got 50% cut in both. They are 100% worthless. These loot drops are around half a 2000 silver(indifferent sum of game resource) in their lower stat while their top stat is now at around 80% of the silver item. So I know have to remove them from my armory and removing of course means destroy permanently.

Just another douche move from Playdom,,,really those items were still half as good as the gold ones. But they were still really hard to farm I only have 4 of each but at least it gave the user a slight edge over other users who did not farm them or some chance against a massive paying users.

Hmm at least Damage applier seems to work now as an Item in the game but....really.... I am wil keep mine for a time and hope to god that Playdom realize they “mistakenly” changed the bonus of these items when “fixing it”.


But the most important point of this is again WHAT IS THE POINT HAVING THEM IN THE GAME???

Before the patch(super recent one) these items were still shity versions of the gold ones. As I described very thoroughly that makes the farming and playing the game kinda pointless. But now with this nerf,,,it further amplifies my point. Such bad game design.

Now when these items are even weaker than the PVP bonus items for silver, which I can buy a million of. Why in would I ever play the PvE in the game, there is absolutely no use to do that. The only thing the user can loot are items who are unusable in pvp and in pve and now they cannot even be permanently sacrifices to increase ones bonus as they lowered their stats for no  reason....
Note: The user can still play pve....to farm epic boss lots and premium, and farm cp. But all other stages are 100% worthless to play as all drops from bosses and deploys are now weaker than what 1 20 minute flight mission  gives. It is not more important to do flight missions to gain items then to actually play the game (given that the user already has all items(they are not many to farm which are useful) and all characters)
Note2: some of the nerfed items Damage Amplifier, Teleological Suspender, Widow's Kiss, Capacitive Impeder

-Oh I just opened 10 lock boxes(I already have magneto) and I got another widow’s kiss and the rest of the 9 items were around 100 levels less than me. What is the point of this now... widow's kiss is epically weak. And the rest were epically weak on their level,,, so I don't know they are like epic epically weak now.

...Jesus Christ when I started writing this a month ago. I already foresee that the game was dead. As the nerf of PvP bonus from heroes was halved... and the armory bonus was massively boosted. + The more important fail of having heroes who you have to buy, E.G Magneto.

I really want to emphasize how the game has become worse and worse the last 8+ months and the introducing of gold heroes and almost impossible pvp is the last straw.

But then when I am to publish this I see the nerf of pvp items...which already were almost worthless. Truly Jesus Christ, god dammit. Playdom, I have absolutely no respect for you employs.
This is this situations when you don't know if you should cry or laugh.
Anyone with half the brain could determine that Items dropped in the game are almost completely useless in PvP, only a handful of the premiums/epic boss(arguably “premiums to as both requires specific heroes unlocked) are useful and all other items in the game is basically worthless. Expect the items which are limited from special operations, which are also hard to farm as the user who dont pay cant farm it how much he/she wants.
In PvP its like 2 item people use from premium Dark Sigel and Face Punch(Because its broken?). And Some uses the Modok Epic boss weapon(which is useless in defence..)

All other items are limited - costing money. Or were special drops which for the most uses never got even if they tried their hardest as they have a very limited amount of tries.

This is crystal clear, and when the user got any worthless weapon from a boss drop at least some of them were slightly better than the PvP bonus items. This was their only redeeming quality.

I mean the game was already dead for the free user(which is like 95% of the users normally in this kind of games, a higher number maybe 10-15% at most in this game has spend low sums a few times but they will of course be less inclined to pay for anything when the game is becoming worse and worse (and their friends quits etc))
That was something I already had finished writing about,,, then this extra nerf haha its just such a bad game design.

I know I becoming like a broken record on this last point but.... I just don't understand the Logic behind it.
The other decision while bad I can still understand, especially if the game would let the users farm PvP items, which with this latest change are actively fucking up. But if they user could(which clearly won't happen poorly) that could be OK. And there’s logic in that as the user will pay money for the villains then and because they are to lazy/don't have time to farm they will pay money for Pvp items.

But this change,,, I am seriously considering if someone working on that game hates his boss or the company etc. And its sitting there looking at the reports on what items the user uses etc. “Hmm no one is using these drop items at all, it seems all users hate getting them. How can I make these items be even less useful”.

Even from the standpoint that its about making money, so lets nerf the all the loot items to utter shit. I could understand this if those items at least was playable, if they had any use.

As they are 100% worthless in all regards now what's the point of having them in the game?
When the user defeats a boss, all the boss drops are useless(excluding the Command points as those are a game resource all others are Items or weapons, actually if you have all characters like me CP are kinda pointless to,,,, so all boss drops are useless - and I have all the premium items so... all epic bosses to).

Thats just such a faulty game design, I don't think I have ever played any other game. Were all the bosses in the game drops only 100% useless items. Like I mentioned earlier, in the pvp regard doing flight mission gives better bonus...and only a handful of premium bosses has 1 item which the user can farm but when its dropped what then?

So the game was already killing itself and this last change further will make it die faster. Now there is no value in doing deploy mission for the user and if the user has the item she/he wants which is very likely as its like 3-5 worthily to farm. There is no incitement to play the game at all.

It’s such a weird logic.. they must have these users who did not pay before (which are almost all users as thats how these free games function) they probably won't pay now. This move only further removes users from the game, if anything those users that paid small sums and played the game to farm etc I am sure of are more likely not to pay smalls sums anymore, as they now see they have to either pay a large sum or its kinda pointless to pay money at all. So this last extra nail probably did not just make the game less playable for free users but lost Playdom some paying users as well.

Its also noteworthy how this was not mentioned in the patch notes. Its like Playdom want to do everything they can to scare away their users. And then not even mentioning this change is further insulting to the users, I was 1 click away from putting in another window’s kiss when I saw the others and was like “waaait a minute”.
Kinda how the other part I mentioned earlier to, how they removed the lock of not being able to miss deploys for the users. Now users can miss deploys because thats an Improved of gameplay right-_- And now this patch they also made the deploys useless...well at least the first part is kinda indifferent now(but still an insult towards their users)

-- For the fun of it I have written a ticket to them. If a games items are to be so vastly nerfed and we are talking about items that is hard to farm(which already was stupid) the user should get those items back out again, so she/he can at least use them for their pointless damage or shity effects in battle. And get the silver to buy PvP items...as they are stronger now I want that indifferent 20K silver, I Mean come on it takes me like 1.5 Flight Mission to get that.

This is the response

Dear Playdom Gamer,
Thank you for contacting us with your game inquiry. The issue you reported was a temporary problem in our application and your account should be working correctly now. Please let us know if you are still experiencing any problems in this regard. We appreciate your cooperation in this matter and apologize for any inconvenience this may have caused.
Playdom Game Services Department.


I wish what they say here is true and that they changed back the items to have some worth and give the free user a slight change. However, this is unfortunately other issue of the game a constant auto response from the customer service ( I also sent a ticket on how Dr.Droom bug cost me 60 isos, while the fixed the bug they never refunded my isos), further making the customer feel like they have no worth. They just lied to my face here, I takes me a second to go and see that this is not at all a temporary problem my account still have lost a huge pvp bonus points.    
Well hopefully they will change back the items or even more hope boost them so the free user can have a chance to win.




Summary: The game is dead, this is now 100% a pay to win game.