Permission is not granted to use any of this characters concept, lore,abilities,attributes and any other related parts from this design, if not credit is given to myrmonden.
(Contact me and we can work something out - e.g Hire me as a Full time worker or a Freelancer etc this character is just the tip of the iceberg)
I will follow a League of Legends design fashion for this character as I it is designed for a MOBA genre game or a similar game genre. + Most of my readers do read the League of Legend related articles (roughly 8000 unique readers yesterday on those articles), making it seems reasonable.
Well the best thing with making it be about League of Legend, is that it eases the communication for me. Now I can say well it would work similar to X or it would removes Y’s ability. Its especially good when using examples, and explaining situations.
Furthermore, if anyone is interested in working as a concept artist etc I know some people who have interested in doing so for Character Design contact me and we can probably work something good out of it.
Quick Overview:
Lorne is a off tank character suited for a 1 versus 1 laning or Jungle.
Lorne is based around having no target abilities at all. This means the user will never have to press the mouse for anything else then where to move. Lorne cannot attack and all the abilities are used from the direction Lorne is facing.
Lorne passive ability “Combo”, is an unique buff which grants him 5% more attack damage per stack. This buff last for 3 seconds and is refreshed each time Lorne hits an enemy with an ability (which also increases the stack). This Passive means the user really wants to stay in the battle. Keep the combo going so to speak.
Lorne has no ultimate instead the ultimate makes him swap between two stance, Defensive and Offensive Stance the swap has no cooldown and can be used at level 1.
The general idea here is that the user will play a character where she/he can focus on doing prolonged combos against opponents. The user will have to spam(in the lack of better words) the primary attack button at least and the other abilities are set up to be in a combos(why the ultimate have zero cooldown) because of this the user cannot direct any abilities.
Lore:
Lorne was forsaken by his mother at birth she simply left him in the dark alleys in the ghetto of his home town. Lorne was found by a 9 year old girl named Felicia. Felicia herself living on the streets took care of Lorne bad become his adoptive mother.
However, to makes ends meet Felicia even before taking care of Lorne had to steal from people and to often give into different male creatures lust.
As Lorne grew up watching his mother being abused by people over and over again. He trained himself fighting with other boys around his age each and every day to one day be able to protect his mother.
When Lorne was 9 years old, the situation for his mother Felicia had become worse as she unlucky had developed quite beautiful as she was now a young adult. An young male probably double the age of Lorne and 4 times his size was threatening Felicia. Lorne refused to let it happen again and thanks to all his street fights managed to injure the man making him run away.
While this could have been the start of a happier life or Lorne and Felicia she was not a saint herself. When she saw her sons combat potential. She forced him to compete in street fights several times a week to make money betting on him, well sometimes she forced him to take a dive to make more money.
Lorne grew to become a hardened brawler with no moral and with zero disregard for getting injured. For him every battle is about to kill his enemy as quick and efficient as possible. He also learned from an early age that power and money is the only 2 things that matter in life.
Now a grown man Lorne hires himself out as a mercenary for the highest bidder.
Appearance:
Lorne is a muscular man with brushes all over his body. His body is an evidence of his years of being injured by blunt objects(as sharp one was forbidden). His face is disfigured he has a big scar that looks almost like a burnt mark covering his left eye and most of the left side of his face. Furthermore, his nose is clearly bend towards the right after he was hit repeatedly in the face as a kid.
Lorne wears brass knuckles on his arms which are made out of steel but look completely red as he never watched away his victims blood on them.
Alternative Skin: Hextech Lorne -- greenish skin
Health
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400 (+80)
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Attack Damage
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56 (+3.0)
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Health Regen
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5.0 (+0.7)
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Attack Speed
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0.605 (+3.25%)
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Mana
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0
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Armor
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10 (+3.3)
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Mana Regen
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0
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Magic Resistance
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15 (+1.4)
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Range
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0
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Movement Speed
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335
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Lorne’s health and especially his Health regen is low so the user can't just overrun people at the start of the game. Also his armor and magic resistance is low at the start of the game.
Abilities:
All abilities deals damage as physical damage.
Lorne cannot level his ultimate, meaning his other 3 skills has 6 levels each.
Lorne has no mana and all abilities have no cost (except Cooldown)
Passive Ability COMBO:
Each of Lorne’s abilities grant him a combo buff if they hit an enemy.
The abilities add different values to the stack (read each ability for details).
The combo buff can stack up to 20 times, which will grant Lorne a 100% more attack damage, as each stack grants 5% increased attack damage.
-Opponent users should be aware that Lorne will easier build combo stack close to creeps, meaning he is harder to beat during creep waves or at creep waves.
Defensive Stance:
Quick Hook (Q):
Lorne throws a quick Hook hitting each target in a arc close to him.
Lorne moves forward 50 range per attack.
Deals Damage equal to Lorne’s current Attack Damage per target
+ 10/20/30/40/50/60
Applies on hit effect to each target.
CD 1 / Attack Speed
Grants 1 Combo Stack per hit enemy.
-Instead of having a normal attack, the user will control Lornes normal attack by hitting a button (normally Q) and that will make Lorne attack in a small arc in front of him. This to give the user a much more fighter fell then having him have a normal attack.
The user can use this ability on creeps to create a good combo stack. It is harder to hit with this ability then a normal attack, but it gives another gameplay and it do deal more damage as its a small AoE.
Iron Body (W):
Lorne don't care about being hit, the next attack melee normal attack against Lorne, will make Lorne retaliate against the attacker and injure them.
Lorne does not mitigate the damage.
Last for 3 Seconds.
Deals 30/45/60/75/100/125 + 20% of Attack Damage
Attacker loses 10/20/30/40/50/60 % of attack damage for 3 Seconds.
Cooldown 20/18/16/14/12/10 after buff ends.
Grants 3 Combo Stack if it succeeds (Zero if no one attacks Lorne)
-I want Lorne to have a counter ability, but I rather make it work more according to his lore then to what is normal in games. Because of this this ability counters an attack but it doesn't remove the damage.
Dirty fighting (E):
Lorne hits up dirt from the ground against his enemies. Enemies take low damage but are disoriented for a brief moment.
Lorne hits all enemies in a straight line in front of him.
Deals 25/32.5/40/47.5/55 Damage per target
Enemies are blinded by the dirt in their eyes which lower their accuracy and slightly slowed.
Chance to miss with Normal Attacks 20%/25/30/35/40% for 2 Seconds.
Slowed for 5%/7.5/10/12.5/15% for 2 Seconds.
Cooldown 15/14/13/12/11/10
Grants 1 Combo Stack per hit enemy.
- As Lorne grew up surviving on the street he is used to fighting dirty. I think this is a must have this ability ( it could work differently) as its a classic example of a street fighter.
Hmm it feels too weak if they have to look at him like with Cassiopeia's ultimate as otherwise it would be hard to hit someones eyes. So I ignored that fact.
Ultimate (R) Battle Stance:
Lorne can swap between 2 stances extremely quickly.
By pressing the button the user swap Lorne’s stance.
This ability has zero seconds cooldown!
It also grants nothing to Lorne, it has no effect except changing his 3 abilities.
Offensive Stance:
Cross Punch (Q):
Lorne throws a powerful cross punch straight forward.
Lorne moves forward 75 range per attack.
Deals Damage x 2 to Lorne’s current Attack Damage per target
+ 20/40/60/80/100/120
Applies on hit effect to each target.
No Cost
CD 2 / Attack Speed
Grants 2 Combo Stack if an enemy is hit.
- This ability acts more like a normal attack but deals more damage as its harder to hit with. It builds Combo faster than Quick Hook against 1 enemy, but lower against several. Of course as they both have their individual cooldown the idea is that the user can swap between Offensive and Defensive stance to use these both abilities as often as possible. Furthermore, this ability and slightly on Quick Hook. Makes Lorne move forward so it can be used to keep distance towards a fleeing opponent.
Dash (W):
Lorne quickly moves in a direction. As Lorne hunger for battles his movement speed is increased if Dash is used towards an opponent of the range of 1000.
Lorne moves forward in the direction he is staring at, meaning the user do not press the button and then a direction.
This ability can be used to move over walls etc.
Moved Range 300/350/400/450/500/550
Movement Speed increase by 20%/25/30/35/40/45 for 3 seconds.
Cooldown 20/18/16/14/12/10 seconds
Grants 1 Combo Stack per enemy that Lorne moved through while Dashing.
-Some inspiration from Shen, I guess it is better to hit an opponent as it increases the combo. My real intention is to force the user to stay in combat. The user always want to go towards the opponent nad fight with Lorne.
Spiral Uppercut (R):
Lorne does a powerful upwards in a line moving spirling uppercut. Which deals damage and knocks the opponent into the air.
Moves Lorne 200 Range forward and he can use it to jump over walls etc.
Deals 100/150/200/250/300/350 Damage + 30% Attack Damage per enemy hit.
Knocks enemies into the air for 1/1.3333/1.6666/2/2.3333/2.6666 Seconds
Cooldown 65/50/55/50/45/40 Seconds
Grants 2 Combo Stack per enemy hit.
-This ability is the closest thing Lorne has to a real Ultimate and because of this it has a longer cooldown. It can be used to also move forward as with Dash to close the distance to an enemy or to traverse obstacles. The user should build up Combo and finish with this attack. As it also close distance it can further be used to chase people or used to escape.
Inspiration for the design:
Fighting games