Tuesday, January 28, 2014

Marvel Avenger Alliance wins this years award for the worst Player versus Player(PvP) system, 2014 Apex of Disappointment: Tournament Extended

I hope people will sign this: http://www.change.org/petitions/marvel-disney-and-playdom-free-venom-rewards-for-all-pvp-players-of-marvel-avengers-alliance

Update: This might be fixed now, hopefully. 


So back in 2012, that’s right 2012 http://myrmonden.blogspot.se/2012/12/marvel-avenger-alliance-wins-this-years.html
 I explained why Marvel Avengers System is so bad, and now Playdom have managed to out class themselves and won the award for worst PvP system of 2014 to (when its only in January).

By extending the time of the tournament when its only a 30 minutes left.....

Side Note: .... I wake up now to also realize I won’t be home from monday-wensday so yeah I won’t really be able to get Venom.....it’s also fun how they think that well u get 35 CP be happy. I got a lot of CP, every character and almost all alt suits. CP has no meaning. If I had known it would end of next Monday earlier I would have booked from Tuesday instead. Obviously taking more then 1 day of in such close time frame in impossible for most people.


OK the issue here is not only that Playdom has proven themselves to be completely utterly incompetent.
 Look at my old list of issues in the game. 4 has been "fixed", 4 of 9 issues I listed and the game had more issues.(HAS more issues.....)

The real issue is that they managed to actually disappoint me. I am not angry or sad etc. I am actually more amused right now then mad.
 I think this is the true shared emotion from the users, disappointment. This is a much worse feeling then for example anger.

The background for this game and the company is that the users can’t really expect anything worse to happen.
 The game has been riddled with bugs from day 1 which are never fixed, cheaters, glitched,abuses,game crashes, horrible retarded system of PvP etc the list is long.

 And they have often introduced new Special operation season (new weapons/characters) in the end to both cause more bug issues etc and more unbalanced very often.

There is a lot of issues bottom line. And then they got a horrible customer support service, money greedy schemes and so on.

On my personal note is that they also clearly have bad game designers who don’t know how to balance the game and keep introducing characters with meaningless abilities, their monetizing expert does a bad job in what to have on sale etc, I just don’t have any respect for the people working there at all. Especially not for their QA Staff which I can only assume is none existing (would I do a better job in any of these fields, yes 100% absolutely sure on that but that’s another post)

So what it boils down to is an extremely low opening about Playdom.

It’s like Judas in the Bible. I hate Judas, you Hate Judas. Let say that there is a lost page out of the Bible found (humor me). What would that page have to say to make you hate Judas more? It would have to say something extreme, something so profound. It’s impossible pretty much.

When I look at Playdom its a company I definitely think is one of the worst game companies right. And in several categories.

 So to be able to disappoint me, its actually impressive. What they did with this PvP season its amazed me, it baffles me. Its like the worst decision made in Game history. At least if we look at these smaller like game changes. Not like when Nintendo tried with Virtua Boy(but that’s more of a hardware fail).

 Right now its more funny then sad. Because its funny sad right. It feels like they were sitting down and thinking, how can we become more hated. How can we lose more customers.




-_-

At this moment it was just WTF and the hate storm that followed on Twitter etc was amusing and justified(if anything people should be more angry).
 But as I mentioned I am more amazed of the absolute, trait of obliviousness of Playdom.

The most now how their retarded system works. 
 The system fundamentally is horrible, as it only take in to account. The player’s current rating at the last second already here it’s stupid. 
 The effect is of people having to sit and play the game nonstop the last hours.

To make it worse and absolutely reaching more top of retardation. They have placed the end on Monday/Tuesday depending on Time zones. As they most know, for some users it’s in the middle of the night(like for me) so why can’t they at least end it on a Saturday? If they are going to extend it now why 7 days again? Do they just hate people who lives outside of the Us that much?
 There is absolutely no reason to end it on Mondays or any workday for that matter(yes they might make more money but I would argue that as people who can’t play that day they won’t even bother ergo, no income from them).

Having this system, people take their time of work or other similar things to be able to play in this horrid gameplay experience. They seem to be completely oblivious to this fact.

Another thing I just don’t fucking buy, to be frank. Is that it supposed to be about BALANCE? It’s supposed to because of Deadpool with Frenzy? If this is true they just proven yet again that they have no intelligence what so ever.
 First of all Deadpool with Frenzy is still a bad character, I even wrote to a friend during the crunch hours, "Why do I face these 60x64 gold guys with Deadpool, they just waste their money he’s so easy to beat even do they got good stats". 
 If anything it was balanced he had Frenzy, he needs it to be playable.

Secondly, this is where one of the reasons of disappointment comes from. How many seasons have not have super overly unbalanced characters or glitched characters which were used. How many seasons should not have been extended if we follow the balance argument from Playdom. It makes absolutely no sense what so ever. To claim they have to extend because of balance. It is so extremely unpredictable for a seasoned user, and thereby an extreme confusion, which led to this baffling disappointment.


To claim balance just utterly proves how incompetent they are. Here is a few characters who has not worked as intended and giving the people who used them extreme advantage over what they should do. Yet it was never extended for them:

Black  Widow. Her stun would hit even do the attack missed, this included phased characters.
Colossus: His passive would trigger constantly in defence AFK with enough high stat he was almost impossible to kill.

Daredevil and Dr.Strange were both hard nerfed ? why no extension for that.

Human Torch, has had several bugs......

Kitty: When they changed how Phased works, Kitty's start Phase buff from her suit still had the same old effect while her attack gave her another Phased buff....this was really huge error and did not cause an Extension.

Luke Cage: Is unplayable? If BALANCE is to cause extension, extend and make him Playable Playdom.

Phoenix,.......................There was this amazing bug with Phoenix were she would trigger her passive resurrect if someone of the enemy died. If it was 2 Phoenix and even worse with Valkyrie on the same time the game was truly fucked up. Basically whole season 3 was to make sure you triggered your own Phoenix ultimate first, by for example killing one of their characters.
 Phoenix has also been able to resurrect everyone with more than 1% hp...Overall why does she save people from AoE?
 If  2 Phoenix were in the game they would both give life to one character so it would end on 50% it was possible to kill 3 characters and having them back and 50% but also to have them at different life such as killing 3 and get 1 at 50% one at 75% and one and 1% etc.
 There were many issues, needless to say if anything should cause them to extend it was this. Still they did not.

Spider-man, in season 1 he was impossible to die with.

Thor::: is he bugged right now? Why can’t his stack of Mjolnir be removed, this is much more game breaking then Deadpool.

Mockingbird....................she was bugged to a level of Phoenix. She could gain like 10 turns in 1 turn. No Joke. If for example she attacked a Tactician, become an Infiltrator and Gambit and Human Torch would attack her with their passive, yes their passive (card and bugs) she would gain 2 more turns....then this could be repeated. She could literally have infinitive amount of turns.
 But that was apparently fine.

Scarlet Witch. Before if she reached time to her ultimate. The game was over.

Emma Frost BROKEN. Also she would always stun as they had programed her wrong.

Rouge: gaining 3 turns by herself the first turn...

Quicksilver... so many issues with his time attack.

Deadpool: Apparently Deadpool becoming playable was not ok

Hercules: Could block stuff he should not be able to, which made him a really good tank for a while.

Ghost Rider: could survive death 10 times in a row at 1% hp and win games alone versus 3.

CABLE:::::::: was so broken the game would crash if he got stuck by different abilities. . Also he would shot himself by avengers or Psylocke coordination. He if anyone should have forced and extension as some people were using him to crash they attackers game client.

Valkyrie: had Several resurrection issues.

Psylocke: had like 100% chance to coordinate was completely broken her first season and when only 0.5% had her.

Punisher, had and has a lot of AI issues.

Captain Britannia: This one--- this one. IF there is any character that worked overly to good. Because of a glitch it’s Cap B. He had the ability to do his AoE stun everyone and get at least 1 more turn right away. He was played like 90% of the games then after he got “fixed” to how he was supposed to work he is never played never. I mean Really if any character was overly used because of a glitch making him to good its Cap B. If the game is supposed to be fair it absolutely should have been some kind of extension when Cap B was new.

Spiral: Is bugged in her favor same for other avoidance % characters as I have noted on her review.
Agent Venom: says 6 days left when he should be unlocked.

Union Jack could instantly kill everyone if you used hotshot that was fun. 

And then of course there is a lot of more characters who are underpowered, as they are just so weak and should be balanced.



Side Note:




 Lol- They forget to add in the items for PvP again. They have added back in the old once since I took this image but not the best new ones.....Another mistake.



Lastly. We are dealing with a big brand here. Marvel. Am I the only one, who not only will never pay for anything in Marvel Avengers Alliance(For obvious reason) but also considering to stop paying for other Marvel and in extension Disney products?




Saturday, January 25, 2014

Marvel Avengers Allience PvP Tier List Season 13




Season 13, Top 20.



Full List with all stats:

Unexpectedly--- everything stays the same.
 No but I mean again the game adds in new cahracters who know of them deal with the best characters in the meta, then the best characters will stay at the top(I am looking at you Emma, mainly becuase you always go around in you underwear but, also because of this). This reminds me people should go and read the webcomic Menage à 3, and its spin offs.

 I honestly don't feel this season brings any new to the table.
 I have not once seen Domino in Defence even do shes bad ass, no one I have talked to have either. Same with Spiral(who is also bad ass especially in Defence), well I saw one person using Spiral last season and fighting him like 10x times so I saw her a little but not once this season and it seems to be the same for other people.
 
 The only new character that sporadically
appears is Nico Minoru, but shes so fragile and as her strength lies in good use of her abilities in the right order she performs really bad in defence.

 The main new thing in the meta is the gray hulks that seem to take up some % of the meta teams at least.
 But thats not very strange as new is always better. Note that tier list wise Gray hulk is weaker then the otehr suits so hes not increased in power at all. That suit is so bad in the meta, it does nto work against psychic or all the stealth moves etc.
 Hes not very good and likely no one will play him next season.

 I will try to come back at some "meta" defining changes/new things. After Monday.




Marvel Avengers Alliance: Best Team PvP season 13, review of new characters. Moonstone,Nico Minoru and Dr.Doom

Moonstone:



So I like Karla as a character, especially the later years of Thunderbolts-Dark Avengers - "New Dark Avengers issues".

As a boss in the game she was kinda boring and looked just like Ms.Marvel, I also found it so really, really weird that she was not the Dark Ms Marvel during the Dark Avenger special operation(think I ranted on this before to but I am still annoyed about it so---). I mean she was Ms.Marvel in Norman Osbourn's Dark Avengers...she jokes that men have some fetish always forcing her to dress like Ms.Marvel etc. I also don't get why she was recruited during this Arcade special operation, just feels like they are running out of Lockbox characters, that Nico was the Reward for task make sense as she is one of the main character of Marvel Arena(Arcade's latest ruse which is kinda what they tried to implement into the game unsuccessfully if u you ask me)
Anyway, Luckily Playdom altered her moves because the boss would just be Ms Marvel version 2.

Moonstone is decent, her biggest issue is her ultimate. It simply just bad. Her ultimate is something I think is easy to compare with Pokemon. Its a gameplay patter(I went over this pattern in my research). Her ultimate first charge up and then the next turn the user can attack with her. So its a 2 turn attack.
 The thing is, this is just like for example Solar Beam in Pokemon, were Hyper beam is much better. Why?. Well Hyper beam works in the opposite way, sure it also cost 2 turns for the Pokemon but it does huge damage and then the next turn the Pokemon cant move. This means the Pokemon pays the turn later on which is much better as they can defeat the opponent with that attack, but even more so as they can be interrupted.
 While Moonstone do have Phase, so she can first go in Phase mode and then use this. She is a Tactician so if a Blaster is present she can first attack get Phases and then do the ultimate so its not 100% worthless. But the biggest issue is that the attack is simply not that strong.
 Fundamentally is worse then for example Phoenix Flare(which works just like Hyper Beam). But the bigger issue is that it really does not do enough damage to make it a value of 2 attacks.


The thing with Moonstone is that its not just this ability that lacks a punch. Her other moves are also very low damage wise, so overall her damage output is then of course low.

Her first ability is an attack with Phase Advantage that one do deal high damage as with Kitty and Vision. But, its one time deal really. Phased is such a long cooldown on the character. So the player cannot spam this ability, well they can but not with the extra damage.
 Also using the ability removes her Phased, which is of course something you wan to keep. Simply not very good.
 However, dont get me wrong, she is a phase character so she is very, very strong in attack. The AI cant deal with that at all, but Phased has been nerfed and she cant start as it. Also her attack is not as smooth into it like Vision but shes still solid for attack.

  Moonstone stronger ability is her passive, but(yes a lot of buts in this one) its a very luck based passive. It is far better in afk defence, were her Phased ability will be much less effective(I mean really much less effective).

Her passive gives out varied number of debuffs, most noticeable is Disoriented so the enemy will attack another enemy instead.
 She also got damage reduction from her Blind debuff(second ability) her first one has Immobilized and the third one increases her damage gives exhausted(removes extra turn) and removes enemy flight ability(really useless debuff).

In the grand spectrum shes a really good support character. Which further makes her not very useful in afk defence, but as I mentioned the fact she got several debuffs a good player can utilize and Phased she is pretty good in attack when the player controls.

6/10. I do think shes pretty coherent with her Comic self, but Playdom designed her kinda iffy she got a lot of contradiction good points(in regard to playing vs afk).


Nico Minoru:


Nico has always been the best character from the Runaways overall Runaways is a great comic and I am fan of Brian K. Vaughan. To me its no surprise(Well I read Y:the last man before I read Runaways)
 True to her abilities Nico got the Staff of One. Where she can only use one magic ability once in the comics the ability its pretty much limited to her fantasy of what she want to do. To use it she has to cut herself.
 I think that designers did a really good job with her for the game. She got load of abilities and she has to cut herself(get debuff bleeding) to be able to sue some.  
 She also very fragile in the comics(physically fragile) so her HP in the game is crazy low she got no defence what so ever. Which makes it a great game design because she is a typical glass canon with a lot of offensive abilities but no defence.

 However, she is a lot like the cube. Not only in the sense that she got multi functional abilities. But that her third ability of the third abilities Lets do this matrix style- 3.3 is a debuffer most like probability field but worse. 3.4 is the cubes 4th. Does not feel very original if you ask me. Nevertheless its a great ability of course, set her up with 3.3 just like the cubes 3th and then finish of with 3.4. She can also give her self more stats with 2.4 which is an lesser version of Cable ultimate its 1 more turn for someone + stat boost. If she does it to herself she wont gain a turn like Cable does(not it does not have quick action effect) but she will gain more stats similar to 3th of the cube. So essentially you can combo the cube 3-4.
 Especially as her Passive is like Sabretooth's, if she dies she dont the first time and gain 2 turns instead of 1. She also gain full life not like with the other revive characters. But most importantly is that she goes back to full life at her next turn and is immune to death for the otehr turns and debuffs. This means that she cannot be killed by multiple attacks like other characters can.
 She has to best resurrect passive in the game.
  This gives her the ability do chain  2.4-3.3-3.4 on the same turn after she died. 

She also gains extra damage from Bleeding and as her ultimate is a Quick Action that gives her 3 bleeding stacks, use this first to gain a lot of damage increase + with her huge base Strength. She does ridiculous damage while being one shotted by pretty much everyone, even more so of they got a bleeding exploit attack(wolverine,sabretooth etc).
 She do take reduced damage from bleeding so ravage on her has less effect but Exploit Bleed will kill he from full Health.

 That her abilities(the multi functional ones) can only be used once is not such a big drawback as PvP ends quickly. They sometime to stuff even on the second use and the otehr abilities I have not gone over 2.1.2.2.3 and 3.1.3.2. They all have different debuffs and are not so good they are like with Dr.Voodoo a lot of debuffs spread over several moves which is not very suited for PvP. When she has 2 turns is of course more playable but what I do is that I save her 3.4 and 3.3 for a double turn so I can assure that I get the massive damage attack like with the cube. (2.4 is something I often use on other characters right away).


Overall Nico is a decently well balanced characters, while she owns a lot of character she is completely destroyed by a couple of characters. Shes very vulnerable to direct high damage characters, which many of them have stealth. Shes a Blaster to....so yeah extra vulnerable and extra bad in AFK defence.
 Shes also weak to long battles, which are not common in Marvel Avengers Alliance. But still I would say she get countered by people with very high PvP bonuses + tanky/support team as well.

 Of course on the other hand if someone rolls 64x60 offensive items with her she will pretty much always kill everyone with her 3.4.


9/10. I really like her design but it fails in the end as to me its very obvious they copied stuff from the Cube.


Dr.Doom:





..........First of all why is he a playable character.... it makes no sense, Especially as everyone refuse to fight with him. Makes him interesting as he can then have more stats etc to make him playable only with the agent.

 But, the coherency of the game.....come on Playdom this is just stupid. I don't mind Dr.Doom being playable to a degree as he do help the heroes from time to time. But if he is restricted to not being able to play with no one,,which actually when you think about it does not make sense even at that step.
 Because, why cant Sabretooth work with Dr.Doom? he got no moral issues with him, why cant Juggernaut, Constrictor, Moonstone etc. Most of the Lockbox as they are ex-villains should be able to fight with him.
 And then even if we accept they cant because well Playdom wants a 1 man show guy.

Then my second issue is, well why don't enforce more imitation to them then. Not for balance or anything like that but, why can I take Wolverine and Sabretooth in the same team. Why can I take Cable and Bishop and so on. A lot of those things does not feel right. Its not like I need the good and evil side to work together to beat a common threat. I am just gonna go and farm some random item from street thugs, not really a time for archenemies to fight together.

Lastly Dr.Doom is hell of annoying to train as you cant bring anyone....

Anyway, first of all Dr.Doom then is a 2 character in 1 deal. This is something that is not common but are in otehr RPGs as well. For example Ogre Battle(I am wondering if this is a gameplay pattern - note to self add otherwise in research)
 In Ogre Battle, Cerberus, giants and Griffins are counted like 2 units while an army can have up to 5. So in that game one army can have 3 humans 1 giant or 1 human 2 giants(1 human has to lead).
 The context here is that, those armies always sucked, except the Dragons who also toke 2 spots but were actually really strong so they were worth it. The Suikoden Franchise does the same, were the Hero got a group of him +5 more. Were e.g a Unicorn takes up 2 spots. Its also bad in these games. There is one beast synergy group that is ok in Suikoden 2, having a beast master guy(cant remember his name) with 2 +size monsters as they then get some epic uber combo attack that can one shot all enemies in the game except bosses.
 The reason why this happens is because, the game cant have a character that has truly twice the amount of power that another character has(if we compare to "real" characters and not some bonus/story character etc) then that character would simply one shot every other character. This ends up being usually that size+1 becomes some sort of 1.5 character. Which is roughly what Doom is.

Tl:dr there is no game that really makes this size characters worth it. They are always underpowered because they are far from having the stats of 2 characters and they damage the do is never the damage 2 character does.
 Dr.Doom is the same.

Especially as Dr.Doom got the worst ultimate in the game. YES the worst. Sure it does the most damage in the game. It starts out with a whooping 11 turns cooldown. Ye good luck using that when most games at most goes to turn 4. 11 Turns I haven't played a 11 turn PvP Battle since season 2. If you got Decent stats thats never gonna happen.
 Even more with Dr.Doom as his HP and Defence is not nearly what 2 character has. To survive for 11 turn as 2.5(I think we can call agent and Doom 2.5 sounds fair). Its even lower.
 Well actually Doom does so much damage anyway that I usually win fast with him. Its a lot of factors but the game is not gonna be 11 turns that just does not happen. And if it happens its like 1 game in 1000. Someone is probably think that, "butt that happens to me every like 10 battle", if it does. You are doing it wrong, the battles are supposed to be won quickly. Only way to get to 11, is to have really bad stats and play a heavy support team that cant finish the enemy. But even doing so there is no room for Dr.Doom then.
 Sure like Season 1 people were using Emma and Colossus and the game did take ages for real back then but its since a long time ago nerfed and out dated.

Bottom line: Battles wont be 11 turn ergo Dr.Doom's Doom cannon is useless. 

OK, Its established that a +size character cant even use his ultimate. Not a good start.
 Well luckily Dr.Doom has multifunction abilities, which seems to be what Playdom wants to give any new rare character now..
 But yeah that is very needed, hes 2 characters in one so he needs to have at least 8 abilities kinda. And with no ultimate......I like the idea of its DOOOOOM  happening in the near future but its just unplayable.


Dr.Doom do have 1 thing going for him, well 2  things. But first of all hes a Tactician, great class and then he can gain the class bonus of Bruiser,Scrapper or Blaster. Not AND, OR. Which is sad. He gains this from doing his summoning ability, his third ability summons different servobots. Summoning abilities are uncounterable so its safe using it. The player can always pick 1 extra class bonus(I prefer the Bruiser for most cases) and as Dr.Doom has 2 turns its easy to do the next attack with added effect.
 The second thing he has is Full of Doom. The old good item the player can get from the Epic Doom boss battle.
 This means Dr.Doom will steal someones stats, by a pretty large margin and boosting himself. He can gain a lot of extra stats both by becoming Enraged and this and then having 2 turns.
 This attack is also Stealth so he can easily steal someones stats and gain one extra turn if they are Blasters. Very strong anti Blaster start.
 Well I do feel that they should remove the cooldown on servoboots, not round cooldown but turn cooldown so the user can use 1 summoning each turn.

 Another issue Dr.Doom has its from the Meta, as pretty much everyone is using the Mystic. They can neither be stunned etc but also he cant lower their stats with Drained Energy.
 Dooms 1.2 attack is also pretty bad its like Mr.Fantatic ultimate(called Trifurcator instead of Bifurcator). As with Reed its not a very good PvP ability, while it do give Stamina(this is less worth for agent has always been that and as its a 2 man team AoE heal is not as good...) the damage is really low and diminishes over the battle time as the enemy loses life.

Doom's other attack are strong and he do have 2 turns. But they don't have much meaningful debuffs. 1.1 Is a impaired and weakened, that guy is gonna do low damage but it don't help him protect him from infiltrator, mental attacks dots etc. Its mainly an anti blaster ability and hes already inherently anti Blaster, icing on the cake.

2.1 is a random dot attack like with Nico, but only agaisnt 1 person. It deals low damage and put maybe the dot you want on them. OK if u got agent with Cube(which you likely have running Doom) but not very good.

 The servobots dont have meaningful debuffs, they have stun(don't work anymore) staggered nonsense no one avoid by evasion anyway and pummeled,,,which is just a worse version of staggered(it also reduces evasion but were staggered is static = cant avoid, pummeled is reduce chance to avoid) Really funky why they put pummeled on the 3.3 when 3.1 got a better version of that debuff....

Lastly doom puts a dot on all enemies each turn(similar to how Magneto reapplies magnetized so even if removed he will put it on them again).

 These makes sure that the game will eventually end as it removes all enemies HP each turn, well in most a cases not the first turn as they almost always have mystic shroud.
 While this is really good -_- Lets not forget about his Ultimate. Having this passive its very counterproductive if you ever want to have a game last so long to have the chance to use it.

It do also gives them Cower(20% chance to not attack). Like a soft Heimdall effect but for each turn.

I mentioned earlier that Doom is around 1.5 characters stat wise and he don't have the ability of 2 (good) characters.  Not even of 1 if we compare to the best of the best. But thats kinda overkill I guess. But it still like he got decent ability not the best( I have to act as the ultimate does not exist as it does not exist).

 Hes not a very good character.

Tier list wise, I am lazy but its more of why put him in there. Yes it can reveal some of his glaring weakness better. But obviously hes is better then all other characters, well except like Emma Frost(not even joking I much rather have Emma with her Psychic Tap and Mental Trauma. And actually Cosmic power is pretty sweet to, then Iron Patriot got a Doom ultimate turn 1. Thats pretty good, Thor as well, Cable is nice with his Time Shift especially with those Massive ultimate guys.
 Oh yeah all of them also gets in 1 more character.

 Only reason for playing Dr.Doom would be because hes Dr.Doom clearly reason enough.





Tuesday, January 14, 2014

Marvel Avengers Alliance: Best Team PvP season 13, review of new characters. Sabretooth and Domino

So, I have had these 2 characters for a while actually. I could almost include Moonstone to now but I like to throughly play with a character before I say anything. My Domino is level 13 now(as all other blasters excluding Nico for me) so now I feel its time to talk about her and Sabretooth.



Sabretooth:
 
 
I went over some pointers about Sabretooth last month and hes actually much better then what I thought he would be.

 Sabretooth's main strength lies in his second ability which is ridiculous high attack damage on it. And his passive which are good in the current meta I guess.

Well ok, I myself said ... well this revive thing is bad. It is not the strongest, its better to have evasion to survive but Sabretooth also has his passive life regain(like so many others in this game, this whole mutant heal thing feels kinda overused in both the game and comic alike). But what is really good with his passive is that he gains 2 turns after he has died once. Which makes him pretty much just kill their team.
 Thats the real strength in it, his damage is really high and with 2 turns he can synergies his first attack into his overly powerful second attack by himself. That combo will almost always kill 1 character from full Health.

 Of course this passive wont trigger if they have anti revive guys which are still popular but not as widely used as a few season back(but they are still there, so its not the best passive by any means. However, as the AI is stupid they will of course sometimes kill him with the wrong ability etc. In AFK I would never really run him(also because hes a scrapper) but in attack its fine. I also combo him with Magneto, so Magneto can sheild him which makes him really hard to kill of while he can help Magneto vs Infiltrators. I prefer this over another bleeder guy. But more on that later.

 So his first ability looks bad at first glance, well not and but its standard bleed + ravage attack. It does however also give him a buff that will make his next attack critical. Obviously this set up his second ability and then he kills them pretty much if he has frenzy(2 turns per 1 turn).

Sabretooth also has another passive, which gives him bloodlust stacks when attacking a bleeding target. These stack are then used up when using the second attack and they of course increase the total damage.
 The result of this is that its really easy to one shot someone the second turn of the battle. Set up some bleeding, get bloodlust use it with guaranteed critical etc.
 His second attack has attrition, which makes it deal vastly more damage if the enemy has any dots on them(including bleeding). Sabretooth can easily kill most characters late game. His is incredible easy to set up with the cube, using its third ability(probability field) to give the enemy load of debuffs to them kill them.
 As Sabretooth is hard to kill to by his inherent passive. Its very easy to win late game with him(Note I consider late game at turn 3-4).

 When I say he is much better then i thought he would be it is mainly in relation to how strong his second ability is. It gets really bonkers damage increase by the attrition and as the attack will be critical(in almost all cases) it kills them.

Then Sabretooth has kind of a third passive, his third ability is to gain a self coordination(Domino has this to but her is a passive instead). Which means he will use his first ability(its his normal attack) and gain the crit buff and possible more bloodlust while setting ut bleeding and ravage. This passive is a buff, so it has to be activated and will last for 2 turns and then later has to be reactivated(in 4 turns cd). But will rarely be used again as the game ends before it can and works pretty much as a minor passive that goes away after turn 2, its a Quick action to gain it so pretty much like a removable passive self coordination.
 Not great but makes it easier to finish people. Its more an ability that makes him good with other bleeding oriented characters, Tigra, Wolwerine, X-23 etc.

His ultimate is pretty much completely useless. Its an AoE stun. By no context to how the games meta is, this would look like a good ability on paper. Of course it is instead shit, as everyone has mystic shroud and relentless iso(stun immune) pretty much every game. The result is like I predicted a few months ago that stun moves are almost completely obsolete. His ultimate does very, very low damage and there are very few games you will be able to stun anyone.
 That this move also his a an AoE when hes Scrapper.. makes it even worse. It does almost no damage no real debuff its only usable to get someone with low hp and to do some extra damage to the 2 others but if one of them is a bruiser its better to just use the first ability.

 I dont see Sabretooth as a bleeder oriented character actually. As I mentioned I see him as a late game finisher instead. He deals a lot more damage from having someone set up other dots then just bleeding ans he can do that himself. By using him with another bleeder it just limit his damage output. Like I mentioned my personal recommendation is Magneto, followed by Emma Frost. Survivability increase while he protects them from their class weakness.

As a character Sabretooth is pretty good, but from a design perspective.. hes dead boring. But I think as I said from the start is Sabretooth even a good Marvel character?


Domino:


As mentioned about Sabretooth Domino has a self coordination passive and a lot of otehr stuff.
 Shes has 2 passives, one that increases her teams critical chance. And then her first passive is like... 10 passive in one.

 First of all it can make her second ability become a quick action for that turn.

Then Domino -_- is the combination of all the forum hate for Marvel Avengers Alliance ever. She got avoidance to attacks, she can avoid debuffs, she can join in on attacks, counter attacks and ignore defence for some extra damage from no were....her second ability is also random what it does so.......

yeah luck based. But of course this is all correct to her Character and the way she shots at the roof for her second ability to make some random debris fall on the enemies is exactly a move she uses all the time in the comic and animations. Her third ability also has random qualities, same with her fourth so shes really annoying to play with.

 Shes actually quite bad in a away, shes not weak but when you play with her you cant trust in her abilities.
 If it was not fir her first ability, which also is her primary normal attack she would be very bad to use in attack.
 Without going it how her moves work, a character competently based on luck is clearly a bad character to use in any game really as it removes your skills, which removes the chance of wining.
 But her first move has the ability to turn of any class bonus + more. Its a a unique ability to Domino(for now......seriously the character who is like 3-5 to come will have it to) and give the enemy the auto debuff taht counters their class. For example exhaustion to tactician so they cant gain extra turns or use quick action moves. This will negate her weakness to Tactician but also for example remove the extra turn from Magnetos sheild.

 Because of this Domino can be used pretty effectively in attack, its kinda boring to play with her because you mainly just spam one ability and hope for lucky counters/evasion etc :)
 Domino's weakness lies in that while her first attack is both strong in damage wise and have a great debuff. And the player can use it right to remove the correct class bonus first etc or to impose a debuff like winded if they see coordination(from e.g ares) makes it really good. Definitely one of the best primary attacks in the game if not the best and she will then sue it with counters and follow up attack sand so on which can happen at any time with her.

 Her other moves are really weak. They have a terrible damage output. They have debuffs,m but they do no damage at all. So her gameplay is mainly spamming the first move and when the second ability is a quick action(at random) use it to then use the first ability. That's pretty much how you play her.
 The third ability is exactly like Spiral has an ability that gives the team the 4 base buffs(strength etc) while debuffing the enemy team with weakness and so on. But this is of course random what buffs you get still pretty solid support move but it deals zero damage. So it might not be that great to sue.

Her ultimate has really annoying debuffs it both has incapacitation, a debuff that might make a character miss their turn. This is actually pretty much the best debuff in the game now as its a way to go pass stun immune, she also give disoriented making them attack their allies. The ultimate has huge potential but on the same time you can use it and they go unaffected and as her ultimate deals zero damage(almost) it could be a completely wasted turn.

So again very luck based.
  But her fundamental issue lies in that shes a Blaster. Blaster are clearly the worst class in afk, by far. And shes completely luck based to get her full potential, this means shes great in afk. If we exclude her class. If she was like an infiltrator I would likely run her in afk defence as she got so strong luck potential but to run a blaster----- Not very smart.
 That is what really puts her usefulness down. Shes clearly the most irritating character to face in the game but having hte most vulnerable class for afking she becomes pretty weak. The worst is that, while in Havoks case he uses his aoe attack that gives exhaustion always right away, this nullify tactician against him(yes Havok is pretty good) but she has to use a single target attack with no stealth on to reach that tactician. Will the AI do this? Likely not. she has 3 AoE attacks so the chance of the AI fucking up and giving a Tactician an extra turn is huge.

Dont get me wrong she is very strong in attack, when a player can control her and preferbly synergize her with the cube for extra evasion shes very powerful and in theory shes very strong in afk defence. I just dont trust Playdom's programmers.

10/10. Shes very true to her comic self, very good design on her. Shes has that annoying luck power down very nicely in the game.