Before I go into all that is wrong with this patch because there is a lot....
Finally they did something good. Now the user can set up that the flight
mission will show the lowest characters first so its easier to earn
experience through that.
Of course it is only half ass made as the system places fully
experienced characters afterwards which is 100% stupid. If I had done
it, the system would have placed first the exp needed characters and
then random(or by the letter A whatever) 12 characters. As why would the
user want to send a level 5 character with full exp over a 12 character, that just a money waste.
Why
would the user ever want to send a level 1 with full experience over a
level 12. And I got like 50 level 12s, so not like I run the risk of
then not having anyone to fight with(well I only fight with people who
need experience)
So what I do now is that first I put on the exp button then I switch it
of to get 12 characters...like I said half assed. Good idea but bad
implemented.
So
Playdom waited an awful long time to release season 8. And I as
everyone else of course hoped for major improvements. Unfortunately they
changed nothing on the imbalanced characters nor fixed retarded mechanics like psychic and instead just changed some of the classes to
the worse! The only thing we can hope has actually been fixed are all the
cheaters, but I have heard its still abundance of them.
-Also
they did not even have a new hero after this major update, which was
bad but as I am writing this a couple of days later, Thundra was released some days afterwards. (Also another character who don't really
effect much of the strongest meta characters)
Also
they changed the UI which I really dislike, not only is it 1 more
action now to check battle log etc, so its actually less effective is
also really dislike the UI set up on the main screen with the agent’s
items.
Let me explain:
This
is part of the new UI(note the user have to press a button now to reach
battle log which is under Information,this makes no sense why this was implemented)
Also note I am now testing Imba Emma with ridiculous damage Shatterstar, give him 2 turns with cosmic power and they all die.
As
the Agent’s items is so beautifully displayed and the user can press on
them as buttons. One would think that if I press my Agent or the
“EQUIPMENT” button I would go to the main screen of the Agent Management
while if I press the Hotshot(item circled) I would go and change my
hotshot.
But no, instead even do I press any weapon I don't actually go and change the weapon instead I get to the main management place.
It would be 10x more smooth if I directly would get this page were I have pressed my Hotshot to unequipped it.
This is kinda typical with Marvel Avengers Alliance a lot of minor
mistakes in everything....and then some huge one here and there.
Another new thing this patch brings with the Marvel Avengers Alliance PvP season 8 is lockbox hero through pvp.
Which seems bad, really bad. It looks to be another way the user cannot
recruit the character without paying with gold. The Ultron system was
too easy but still 1000000 millions times better then the Magneto
system. The newest hero then Juggernaut will be require by that the
first 5 wins will give 1 box each and then the user can win more on the roulette. This results in easy earned 100 boxes if the user play each day
and then its some really bad desinged task.
And I mean really bad, just look at some classic game like Naruto-Arena
for example(which as I have mentioned earlier has basically the exact
same gameplay but better). Task there can be e.g Win 5 times in a row
with Sakura, don't get me wrong that game has many task which are throughly retarded. Like win 5 times with Sakura versus Karin(who no one
plays) those are just epic fail. But, Playdom went for the complete
opposite all the task(is 3 of them) are simply win PvP battles. So first
1 is 2, then 5, then 30. And obviously the user will have to do at
least 100 to get adamantium + to get boxes which means now 5 each day
for 20 days which obviously becomes 100 battles.
From this its clear the user will play at least 100 battles so 3 tasks
in a row that amount to 37 battles are completely and utterly pointless. Extremely low number of the users that play PvP wont do at least 100
most will do several hundred.
I guess it just makes me disgusted in how simple minded they are, I mean
come on force some interaction between the users by setting up interesting task is not that fucking hard. I could do 100 good tasks for
the game in 1 hour.
Anyway,
I don't know the chance to get lockboxes but doing all 5 wins each day
and those task(automatically completed by doing 5 dailies...) I estimate
the user will get around 150 boxes. So if the user is lucky he/she will
get juggernaut as I have calculated earlier the average tries to gain 8
is around 18, so the user will lack 30 boxes. Of course the user can get
lucky in gaining more boxes on the spins or get lucky when opening
them. But its pretty clear that many users will not gain juggernaut
without using gold, which as I have explained earlier is a really bad
thing.
Another issue this might bring
is
that, at least I would not be surprised if Juggernaut was still the
lockbox reward of season 9. Like with Omega Sentinel, is still the
lockbox of the current special operation. While at first this might
sound good as then the user don't have to spend gold. However, in the OS
case its extremely redundant number of boxes gained. In the Juggernaut
case it will not at all be as many but lets Playdom keep the exact same
system(I would not be surprised). The user will gain another 150
lockboxes ending at 300, which for some users might be the right number
but for most it will be way to many.
This will result in the PvP spin being really anointing(like the Special
spin is right now) as 3 rewards will basically be pointless.
Fast Side note: Why the hell did they put in Phoenix Pinion, I don't
think anyone wanted this item. I guess it might be because they assume
everyone will play pvp for the lockboxes so the weapon don't matter, thing
is I rather get 1 lockbox then another Pinion(Until I have 200 to
many).
The
game need to have this much better balanced. Obviously the user who
don't pay have to farm hard, but if they do they should get the reward.
The game cant protect it self from angry users by over giving the
reward, as after a while it will be just junk for the user.
OK,
lets go to the gameplay. Some meta changes, some prediction of new
characters. Explaining why blasters suck even more then before and why Infiltrator are better now then ever.
Infiltrator got a major buff
but no one seems to notice.
Infiltrators finally gains their class buff from doing AoE attacks something that I
have been saying for a while is unfair how Bruisers and Scrappers got
theirs both not Infiltrators.
So
in a comparison perspective Inf, got the most in this patch as Scrappers
are the same. This means that the Infiltrator are purely better then
before.
Well some characters don't even have AoE attacks like Spider-man and are
unchanged but characters were you often want to start with their AoE
attack like Nightcrawler or Tigra(both AoE is their ultimate) its a huge
bonus. And the Agent is clearly better with inf suit as the agent got a
lot of good AoE weapons that the user would like to start with. What
comes to mind first of all its of course Hotshot, so now a Infiltrator
suited Agent can start with Hotshot and still get the counter bonus
on(and Damage increase).
I also see a lot more tactician so, there definitely will be a infiltrator wave coming in a week or so.
Blaster got “nerfed”
in that sense that tactician got a huge boost which makes blasters worse
even do they them self got a boost. Tactician now gets 1 turn if they
are attacked by Blasters even from AoE attacks completely unnecessary boost.
Right now its so few infiltrators and so many tacticians I even regularly see 3 tactician teams that going with a blaster is suicide.
So unfortunately my Iron Patriot Blaster and Shatterstar has problems, still
last night I had 100% win in defense and earned 80 points(at top 1%).
Its dam stupid how much Playdom has really screwed the blaster, doing an
AoE attack gives all tactician one turn...
I
could see it work if they had done it more intelligent. Instead of
having all attacks from blasters gives tactician 1 turn, it should have
been if the blaster single target attacks the tactician they get 1 turn.
Then it could have worked with the blaster getting their buff, because
as it is now the blaster boost is so insignificant compared to their huge
issue they have against tacticians. Especially as it has been so many new tactician some of them tanks, with the most over used character Emma
Frost also being a tactician.
Well
as a side note: Iron Patriot Tactician was always pretty good as well
and now with the tactician (retarded) buff you can go him with
Shatterstar(or other max damage teams), so I might change to that
instead.
But I predict people will eventually pick up that the most boosted
class is infiltrator as they now finally get their class from AoE as well
as bruisers and scrapper has for a while. So that will balance out tacticians a little at least. However, this will likely not affect how
bad blasters are(again btw....not the first time Playdom severally screw the class balance with the blaster)
Blasters
did get boosted by how they now get a buff if they are attacked by
Bruisers which will make their next attack critical and ignore some defense, while this mainly boost their AoE attacks. Its right now a huge liability to run a Blaster who focus on AoE as Tactician is so common
and of course most people going with a Bruiser will have a Tactician if not even 2. So gaining that Buff wont matter in most cases as the
Blasters AoE will give the opponent team 1 turn if not 2. OK it matter
some it does do more damage but....at such a risk.
The
worst with this si how Blasters always were risky at defense. Now they
are truly horrible. No way in hell the AI will consider if its a Tactician or not they will be attacking. The AI not only does AoE attacks
when it could do Single target attacks but even single target attacks Tacticians.
Clearly they could program the Blasters AI betters as for example
Emma used to not use AoE when infiltrators were there(which was actually
stupid of her.....) but ya so thats possible. But right now and I guess
in the nearest months(at least) this wont happen with the Blasters AI.
Furthermore, AI for alt suits always seems to be the same as the original
suit class. So anyone with an alternative Blaster set up, for example War
Machine(Iron Patriot) will most likely do his AoE all the time at the
start of battle. Giving away free turns.
What this means is
DO NOT USE BLASTER IN DEFENSE!!!
This might of course change and by that I don't mean if Blaster Get buffed etc, that will take a while until this is fixed...
But, the meta might change to a mass Bruiser set up. That might happen
in 3+ weeks as fewer and fewer are using Blasters. Then for a short time
Blasters will crush them, but really Blasters are horrible in defense
and pretty bad in offense. Most Bruiser teams like I said will go Tactician as they already did.
!!!! - Important analyzation-_-
I
suspect as a said several times now that Infiltrators will come be more
dominate as there already are a lot of Tactician heavy teams(usually with
Bruisers in them). Then that might force more scrappers and so on. But I
don't think that will remove the Tactician. Likely the best teams will be
Tact+Scrapper to counter Infiltrator teams. Keeping Tactician as its so
good if its Blaster(and this was true before the “buff to them”). This
might turn into more Bruisers to counter the Scrappers but then people
will still keep their solid Tacticians. So there is no real room for
Blasters to be a part of the Meta.
This is for 2 reasons, Tacticians before had the best class bonus, now they got an ever better.
Secondly
many good characters are Tacticians. And are highly used in the Meta.
E.g Magneto, Rescue, Captain America, Fantomex, Gray Suit Black
Widow(Very common in offense, horrible Defense AI). Iron Patriot(War
Machine as Tactician). Dr.Strange as tactician.
Then of course Emma Frost the most overused character ever is a Tactician and Agent as Tactician is decently common.
Then some other alt suits might appear as well, e.g Phoenix 5 suited Phoenix and so on.
!!!
Some quick analyzation of the new “heroes”. Really like none of them are commonly viewed as heroes.
Thundra?`??
really? I know who she is but she is way to obscured I never believed
she would be in the game, and if so as a villain who later could become a
lockbox. Seems a waste having her as a hero right away.
But, most of all::: were is Moonknight I don't understand why they announce characters and release like 20 characters before the announced ones. Some characters could be released before a announced one, but this huge amount such weird marketing strategy.
Purely
gameplay wise I write something when I have her on higher levels. But
so far I would say she definitely counters rescue which is a popular
character to play and other shield casters, so the popular magneto +
rescue has huge problems with Thundra.
When it comes to Thundra she seems to be very straight forward in
damage orientation. And actually I would say shes pretty bad as she got
no tricks or interesting abilities with debuff effects on the enemy team.
Its mainly about her passive(1 extra attack against tanks or shielded
opponents) which make her good but that is then depending on the current
meta. I never go with tanks anymore as I assume people will have
stealth/psychic and that its catching on, its lesser and lesser tanks
each season. Another reason for that is the very easy access to remove
tanking status.
In
the end I guess she will be OK in defense as she like Shatterstar is completely offense oriented with no real tricks or better put it intelligent tactics.
Hmm
all these new heroes give so much defense, Juggernaut like Thundra is a
Bruiser and Red Hulk is a Tactician I say this because I definitely want
the game to become much more stable and longer battles.
And also because the other new hero Red Hulk, is another hero which
will require a long battle to work. Given that he might be changed
before he is released(Note Juggernaut is actually released but most
people wont have him until 3 more weeks at least). His passive system
will very likely stay the same at least how it works.
Red hulk Heats himself like the Hulk who get angry he instead gets warmer.
I wont go into detail about him until he is released. But it is clear
he will suck in meta if he was released today. He needs several rounds
to build his Heat. Which means he works in 1 team today, full armory
oriented towards defense and setting must if not all characters to defense traits.
Thats
just unfortunately how the game works, you don't have to play the specific
character to know he/she wont work if it requires a long build up.
Lastly, if his heat can be removed he will worthless. I doubt and hope
it cannot be removed but you never know in Marvel Avengers Alliance.
OK
some people have already bought and paid to get Juggernaut to max
level. Juggernaut actually looks really good. His abilities are not super
duper awesome but his is immune to Psychic and stuns. So hes basically
immune to the most played Character Emma Frost. He probably got the best
Passives in the game.
However, as Psychic attacks are stupidly designed to still harm Magneto
if they are Energy Physic + more shit like with Phoenix he will not be
immune e.g to Phoenix Psi-blast and other similar moves....
I sincerely hope this will be changed.
Summary:
Blasters are so much worse now, Infiltrator are straight better as
Scrappers are the same but Infiltrator got better and more Tactician are
used
I guess one thing with Infiltrator is that,,,,,, there is not many good infiltrators. But for example Emma Frost in Inf mode is a lot better now,
there are several alt suit which is more viable now.