Sunday, July 31, 2016

Marvel Avengers Alliance Season 31 Recap






Songbird is pretty crappy so far which I am not surprised by just reading her skills and passive before playing her it did not look very promising.
 She is another toolbox character with only bad tools.

Her primary is the anti range debuff, which really sucks. I was hopeing her primary would be smart like for example Emmas. When Emma counters her mental tap is not used if the enemy is already under the effect of mental anguish then she uses her stun instead, I hoped that Songbird would counter in a smart way, her first ability has 2 different debuff themes, one is anti melee other is anti range. It would make sense if her primary attack than would counter range attacks with the anti range and the ant melee with anti melee. But instead she always just counters with anti range, this is of course horrible against any character who only has melee attacks. I found this just blatantly lazy to be honest. I been over that a lot of times before but, pvp reward heroes need to be strong to motivate people to actually want to win, now Songbird is one of my personally favorite marvel characters, so sure I would play anyway(and to just win of course...) but it leaves you with a bad taste in your mouth getting a hero that just has no use.
 Her second ability has 4 different moves, so a lot of tools, while its all Quick action so you can use one of them each turn, they are just all pretty bad. A toolbox character should work in this way, they should have 4 moves that are all really horrible, but in certain situation its amazing to have it, then having 4 of those extremely good or bad abilities in total would make it a good let say each of them would be good in 10% of the matches, that's 40% in total where you have a super good counter ability to a team(a little fake math but I think my point is reasonable) she instead have 4 meh, mediocre QA moves that are all kinda ok they do something but they will never be amazing, that just leaves her with a bad QA for 100% of the games. Where other characters who have zero options but have an amazing QA will always outperform her mediocre moves.
 They should give her way more hit or miss tools, if it Hits is great if it does not hit its useless. Now instead they chickened out and just gave her 100% average effects.

So far the good part with her is that her passive to get more turns and to avoid attacks have a really high chance to happen, unfortunately her counter attack from her passive is also of course only the anti range one.






So, I was thinking of writing an article earlier but I did not find time, on how the meta is gonna go crazy on psychic users. It was clear that both Mantis and Moondragon are pretty good and that the new agent set is amazing.

I actually did not think that the meta psychic set would be this broken but it is the first item in 3 years that made me swap out signpost!!!


However, in the end I swapped back to my classic agent set up as it was easier to win with that not saying that the mind set is bad but let me explain, why it stopped being as OP and I have to say this is just what I expected would happen as well.

Just like most stuff in the game the meta can easily shift into something that most people just follow the band wagon, like classic Nul + Kuurth, even do that team sucks people kept using it and it made it suck even more as if everyone is using that exact same team you can go with a counter to that and win extremely easily.

Back when Nul + Kuurth was the absolute staple team for 4-5 season for a while it was played in 90%+ of the defences, that means you should have 90% win ratio. Even if the attack team you use will lose to all other teams in the game, wining 9/10 is pretty good.

The meta psychic mind set is so broken that everyone started using it, eventually everyone that countered with anti psychic just that guessed would happen, so when I reached about 1800 or so the few days before suddenly it was only kuurths. And I loath kuurth so seeing her resurgence was not fun, then either agent with mind immune or  the classic transcranial stimulator to counter all mental moves, some even used both. Than it went even further and people started using Juggernaut and Destroyer lol to get 3 mind immune. However, these teams likely sucked to much as sure those characters are mind immune but otherwise they are horrible so people kinda swung back a bit into 2 mind immune + Cloak and Dagger as CD is broken.

Because of this,,,it was still easy to win in attack as 7-8/10 was using Kuurth + CD instead. So it was still TO much staple team set up. Now I use CD in defence as well as they are the best character in the game but at least I change the rest of the team around.

It was very clear and very interesting (at least for me personally as a game balance designer) to see how the utter broken new set was so broken, that 90% where using it and then 90% would auto counter it, so in the end it become bad to use.

It really was this huge swing back and forth, that's why I would of course(if you read my game theory philosophies before) recommend using the safe route.

I went back to Signpost+Sprit Blade to just go with the debuff/dot/life/stamina drain, super safe, of course cube as always then I went with Scroll of Angolob instead of mental immune so that I could remove the mental anguish on my team as I used CD+NUL or CD+IP or CD+Emma Frost, mainly Nul. That's enough to create a very safe damage team that would just demolish all these mental immune teams as even if they used a lot of mental immunity the mind set itself also grants that so most people would have kuurht + agent with mind set + CD or Destroyer.

Then it was a few other teams like Spitfire+CD+agent with mind set(as it does sick damage and reduce your damage and so on so dam good).

All of that was very interesting, but lets talk a little about why the mind set is the best set in the game for the agent!


Why does the mind set work?


 I really want to emphasize how the best set has been Demon set, which was released in 2012...that's a season 2 set(that's 29 seasons of no good set items), pretty much all other sets in between was never worth using as they took up to much space for good items, often its a need for 3 or even the whole set of 4 and the mind set is the only set in the game right now where its worth locking away 4 slots.
 First of all lets not forget that the demon set got nerfed at least once that made the grief weapon not even halv as good that is a reason why it was not used anymore, but signpost stayed as the single best weapon even without the rest of the parts. (Signpost was of course a big reason why the demon set was so good in the first place as it would fill 1 slot regardless).

The other sets struggle with that it takes up all slots(until the 5 was released) but only 1 item is good. That is the most common problem, this menas you have 3 slots that are just there for passively boosting the last one. Demon set has as mentioned signpost which is a quick action, that means it can be used each  turn(as it also has zero cooldown) while buffing the set pieces. That makes it a lot better and while many sets have had QA items most of them have been way to underpowered.

Here instead mind set has completely broken QA, Staff of Agony, which becomes QA if you have the whole set, this is easily  the strongest QA ability in the game (given all 4 as otherwise its not qa:), easily the best. Not only can it be used right away with other items from the set, its also the best, but before I go into it, the set has 2 more thing that makes it so viable regardless of their actual power.

Secondly the meta defence item is also QA, so it can be used instead over staff or when staff is on cooldown and both can be used turn 1 for a more defensive tactic.

But lastly and most importantly the psyche operator is a Free action! This is huge as it means it can always be used + 1 QA item and then a third item, this means you can actually use 3 out of 4 parts(or the last item, which likely is the cube) on the same turn. This right away makes this set so much better as the agent can utilize most of it right away.

Then of course each part is also insaly good on its own except the pscye operator I geuss but as its Free action and its debuff, weak mind is super importnat its still a needed part.

So first you use the operator, it does no damage and hit everyone with weak mind. Weak mind makes the target take more damage from psychic attacks and is especially important for mental anguish as with old good Emma Frost asios tactic. It also gives manipulated which stops buff so not to shabby, it would be insanely broken if it instead give maddened as that helps to trigger mental anguish.
 This item is bascialy -have 4 set buff, and everyone to have weak mind.

Then we use teh staff of agony, staff as I mentioned is the most broken shet ever. This is the thing that really breaks the game, it does mental anguish to everyone. Which menas they will lose more then 50% of their life when they attack (as with mind weakness) it also does really high damage, this is really unnecessary, just giving everyone mental anguish unblockable would be a good enough for any move. And its QA! with that,,but yeah it also does really high damage for being a QA move + lastly it also gives a new mental dot,,,,this item is just so broken. On low rating when climbing I can easily kill their whole team with this item alone. They will have die as soon as they attack as the dot damage + actual impact damage easy get them into the mental anguish range of death(which is higher on low health opponent 60% roughly)
 You always want to use this item over any item.

Then if the opponent have high stats the second QA item can easily solve that, it gives everyone a chance to preemptive interrupt attacks, higher chance if they have weak mind.
 This is actually, really important to beat wallet warriors at high rarings as interrupt a big attack from especially Cloak and Dagger can safe the team from losing 50% life. So when I faced someone with about my stats or higher I will always go operator-staff-mental defence.

While if they are weaker I will go and use the rifle.

The mental rifle is actually very good as well. First I thought it was just gonna be an ok addition that was needed to be equipped to get the 4 set bonus. But it does insanely high single target damage, its unblockable/uncounterable as its psychic it also has its own counter/interrupt passive with a higher chance if they have mind weakness.
 It becomes extremely buffed if the opponent has weak mind on them, when it attacks, it does more then 200% damage! If that its the case, which it will be turn 1 as you can free action that.

See first of all it does higher damage as they are mental, then it always has a follow up chance this almost become 100% chance to happen when they have the debuff, so at average it does easily 200% more damage. As when it hits a follow up attack that is 125X2 = 250% base damage, which again to emphasize is unblockabe etc. So you can always just shoot down anyone, the counter damage from it also ofc course increased and so on.


This set is easily the best set by a long mile, each part is extremely strong on its own and almost the whole set can be used each turn, while they also buff each other. Many other set do not set up the other parts. With this set you can get everyone down to 50% hp turn 1 and then kill 1 of them with the rifle alone by just using the agent.






However in the end this kind of agent showed up constantly, this  guy is both immune to all mental attacks while he also will counter all mental moves.


From this I would say the set should be used like this - Climb to adamantium and then change. Its increidable easy to win with it on the way up there but after that everyone will go mental immune, with Kuurht so extremely common it losses 33% of its effect right away(she can still be hit with the rifle but she cannot have weak mind etc, making it be just low damage uncounterable on her)




Another character that appeared in the top meta was Faiza Hussain. 



 Even do she sucks. IF she goes first and can set up her blocks shes good but if she ges after ur despair character ( I run 2 on of) she is absolutely useless, one aoe despair form either Cloak and Dagger or Nul (my team) but my CD usually runs endemic that also stops removing debuffs etc, making her 100% useless. She has no offence at all, she is just like Rescue, yes she is a lot better then Rescue but how can she win a 1v1? Its absolutely impossible for her and the agent is usually the one who is left to fend in a 1v1, if you then plan out so she is the last defender. Yeah she has 0% chance to win, no way she can ever beat the agent in 1v1, not that she can beat anyone else really but a drainer/Healer agent with 10% hp and she at 100% will still win easily.

 Her passive is pretty cool that it deflects instantly kills so you cannot kill them over her other passive, however she is not protected by it, which is a huge hole in her defence so if she actually manage to set up her buffs(which is happens but like every 1/5 games) you can then just kill her first instead as she does not protect herself.
 But usually I just throw aoe despair and ignore her for last. Her design is so flawed, her passive should be that her team is immune to stuff like despair or else she wont work. She has the ability to set up immunity to it but that buff in itself is easily removed by the agent or a character with the right isos/aoe remover.

Only people with full 64x gold weapon in stats boost can use her as they don't die fast enough and then she can actually heal. Otherwise to make her be able to heal you need 2 more defensive characters and those teams are even easier to beat, I saw a few of those like Her and Invisible women etc, they have insanely low damage output. 0% chance to ever win with that in defence. Note that I also have shield breaker on Cds first attack, someone should have shield breaker and on their primary attack its the best aiso for that attack by far (as rest are pretty much nonsense )- second note, even with no shield breaker invisible+hussain will still do zero damage and will eventually die to a signpost agent,,,I am 100% confident I would win that battle with my agent vs them and their defensive agent from the start. 1v3 never having the other 2 characters, really the agent with spirit blade,cube and signpost can beat any super defensive team 1v3 . For that matter the agent with the new mind meta set would also likely win that easy, just set up the mental anguish aoe and counter them every now and then. The staff life drain +cube heal/signpost will be enough to survive.





Sunday, July 24, 2016

Review Colleen Wing Marvel Avengers Alliance, Guide for best characters for PvP




Colleen Wing for me is a little more interesting than Misty Knight, but you know she is also very stereo typical, where Misty is classic Sassy black women.
 Colleen instead is the classic Ninja/Samurai broad with a sword that is also very Zen and Cool, I think its even further emphasized because she is white.
  Which just screams the 80s, so much Karate Kid etc.

Passive:

Colleen Wing is kinda weird character she is a tankish character, with her passives and she can heal herself, so if tanking work she might be strong. She also has a interrupt turn on passive like Boomerang with less chance him that is really strong and when writing this, I been playing just these 2 characters together on the current pvp and they together are actually super strong you keep interrupting everything and I got got the agent with interrupt as well so :).


Way of the samurai is her first passive is a very simply and good tank passive. She can cover for anyone that has low health, the lower the higher chance. And she also has a chance to block the damage. In a sense its both damage reduction and tanking which of course is great.  I wont bother again to explain why tanking it itself is shit. Otherwise this a good passive.

Followed by this she also has Zan Trance which gives her a chance to follow up on any single attack she does. When this happens she also heals herself. And it also removes all debuffs on her! This is actually a really good passive. High chance for a second attack, regaining life and more importantly cleaning herself from all shit.
  And it then stacks with "tanking".

If tanking was good she would be a good off tank type of character with damage dealing, she has 1 really good offence ability + then having good tank utility on her own. Would make her a good mix up type of character with bot offence and defence.

But,,,tanking is crap.

So her passive is worth around 3+7 = 10.


Abilities:

Colleen has good abilities, shes another character who is way better then what people believe I would say. Sure she is not a top character, but I will put her a bit above middle.

So first of all she has this really good aoe remover, which is her second ability Metio Massacre.

Its stealthy so it cannot be blocked (yeah tanking is shit...) which is great so you can always for sure remove on all. It also triggers bleed stacks which is ok, she has some bleeding moves and clearly she works best with other bleeders, she is one of those typical bleeding team characters. And as that is aoe, and unblockable its good for triggering that.

Then bam, it removals all their buffs. Just like e.g Gambits ultimate just that this is better as its Stealth always. Where he is stealth only if he has his infiltrator class bonus, while he has that easily on level 15. Its still times when he does not and he can be generalist etc. And that is the only thing he has going for him really. So right away her she is better then Gambit, oh yeah it also gives everyone weak point so that the next attack will critical on them.

I usually go over the first kind of move you will utilize with a character. Which for Colleen is her third but I wanted to mention this first as its a "ultimate" level of move really. Its generally used the 2-3 turn of course when they have a lot of buffs on them and to trigger the bleeding stacks. Its simply a really, really good ability. And she then still has an ok finisher ultimate as well.

10/10

So what to start of with Colleen is her third ability which is another turn of on passive. If it was QA it would be amazing but that would be broken. The way it works now is that its an attack, that also turns on an interrupt passive like what Boomerang has but lower chance for it to happen. It combos with her being a defensive and a offensive character.
 The attack in itself is crap, which is a downer. This is basically just turning on a third passive, the attack does low damage and the single target opponent gets tenderized and wide-open 2 really low tier debuffs. But this is still the ability you should start with as this third passive is her best passive. And doing this attack may trigger her second passive which puts on her primary attack and that one is a really strong primary attack then this become an excellent turn 1 play.

7/10 (the attack itself its to weak, would be 10/10 if the follow up triggered always)


Her primary attack Keen Kenjetsu, is extremely strong. I would go so far to say its one of the absolute top primary attack in the game!

Its very simple, it does open wound, which is bleed stack 1-3 and ravaged. That means she can easily spread high amount of stack bleed as if she follow up attack from a coordination attack or counters because someone has granted her counter and so on(like new mental set for agent) she will set up high stack of bleed + ravage that is a lot of damage over time and easily help the other to exploit bleed if you play her in a bleed team.
 That would be enough to make it a great move. But it also does pressure point, which randomize the 4 basic debuffs. To have this as follow up attack on all her abilities except the aoe remover its extremely strong, the effect is clear that they will have a lot of bleeding. Which you than later can aoe trigger or use for the ultimate. But even if her other move did not use bleeding, this would still be a good move to have as a basic primary attack.
 Now of course the rest of her is also about bleeding so she can very easily use her ultimate turn 2 and/or possible removal a lot of stuff while trigger 3-9 bleed stacks.

10/10 Open wound is one of the strongest effects in the game, this + pressure point is extremely solid.


Ultimate:

Her ultimate is very straight forward, its a typical finisher ultimate. It exploits bleed of course like all other bleeding characters with a finisher. It also exploits the old classic paragon which is good as her primary also sets that up, it also has deadly critical for more extra damage if it crits, which is quite standard its no a sure critical so I don't think that makes it so much better.
 But it has Brutal Strike, this is does not make it easier to kill anyone per say it just means they cannot resurrect from their death. Obviously this is a clear attribute to have on a finisher not only becasue it just means you can "truly" finish someone of but its really good in this meta, sure it would be better to have fatal blow so the opponent dies if they get below 20% from her damage but to have any anti resurrect is very strong in the current meta.

I should also point out that she has a very high base damage on this finisher, its easy to set up just from 1 turn by herself its actually of the far better ultimate single target finishers in the game.

Lastly, I think that people overlook her as well as they don't count for her high chance for a follow up by her own passive. So when you do this ultimate at least 50% of the time, I estimate it to around 66% she will than also do a primary attack adding in some more damage, her ultimate can easily kill someone from almost full hp if they have the exploits up, which can happen from herself alone if she gets lucky turn 1.


7.5/10 However, this is not a 10 out of 10 uber move. Its one of the best single target attacks and that is about it. There are way better ultimate which do damage and/or awesome debuffs or amazing supportive passives(well they are rare). This is just pure damage, but its a lot of pure damage so at least she is not like many other characters who just do damage on their ultimate where the damage is way to low to matter.


Verdict:

She lands on a 10+10+7/2+10+7.5 = 40/ 55

I don't do this math until I have went over each ability and passive so that number 40 is new for me here in the bottom of the review. And it do think its almost exactly what I had in mind at the start. She is not the best character in the game but she is clearly better then the average mediocre characters.

Shes a 7.5/10 and about 8/10 in a bleeding team and interrupt team.

Clearly her passive bring hers down, while its a cool tank concept it just has no value in the game. You are gonna tank so few attacks and its not even always active. But her second passive is good anyway as it cleans her from debuffs regardless and add some life.

All her ability are very good, I really do think she is underrated as all her 4 attacks are very strong. Sure she would be better of having 3 good attacks and 1 more utility based move. But her third ability that triggers her third passive is kinda like hat, but it would be safer if it was just a turn of passive type of thing, but it may trigger a quick ultimate turn 2 so, its a gamble move, less safe but chance for insane damage while also being really defensively annoying with interrupt and potential cover tanking. Just having a stealth aoe cleaner makes any character somewhat playable, then her primary is extremely strong and she is one of the few characters to have pure damage ultimate that has some worth. Most just have so mediocre damage that they would need +5 debuffs on it to make it viable.
 However, in the end she is to much damage to little utility, there are characters who can do her damage + better debuffs / or can heal/shields and so on. So she is kinda a tier 2 character. Not down in the gutter, not as weak as the middle but not a tier 1 or some broken god tier character. But she is probably tier 2+, like close to tier 1, with the right team she is really formidable.

Review Boomerang: Marvel Avengers Alliance, Guide for best characters for PvP




So Boomerang is one of those gems character, hes never played but he is a great character. Is he top 10? No, but he is quite the excellent character.
 And he is especially strong in defence as the AI will utilize his random effects greatly.


 I am not gonna go into his comic character, to me he is a very bland and boring character, one of those better then humans but not by a lot by using something weirdly good, in his case Boomerangs.

 But it does make sense that he is a Lockbox character as he just like Taskmaster and Constrictor(this actually is said in his Bio) are a villain for hire and he does not mind being hired for good. However, that is actually kinda generic, he is like most of the thunderbolts, not pure evil so well he rather good if it pays the same as evil.

 That is why hes not a very interesting comic character if you ask me, if he was the only one like that, but it same with most of the human villains, except those really crazy on some ideology like Red Skull.

 For example Kingpin, while super evil would rather do good, if it paid better then doing crime. Which is one of the traits I always liked about him in especialy Spider-man TAS where he would always help the good side if it was obvious it was the most profitable path.



 Gameplay:

 Boomerang as a game character is on the other hand really interesting.

 He lacks damage but has great utility and while he lacks high damage he has really solid damage.

 What I mean with that is that Boomarang damage is based around dots, so he does the same damage to everyone, he does not do any spike damage but he does equal damage to pretty much every character. Which its great, but its a little to low and that is his main issue from being a real top character.

 Boomerang also is based around a lot of random chance but these chances are very high to happen my data shows that his follow up attack is around 80% while his interrupt is a little lower on around 70%
  But both of these passive are insanely good in defence as the % is increased to his follow up to an almost 100%.


 Passive:


 Tactician +: First of all Boomerang has one Huge feature, he like some other Tacticians are not weak to infiltrators, this is just like with Emma etc so I have covered this several times before.

 Simple his first passive makes all his move stealth, this menas he will not be countered by infiltrators, which is of course their main thing to do.
  He also can reach Blasters over tanks etc, which gives him a 100% option to always do 2(often 4 attacks) each turn. At level 15, he can spread his debuffs around easily being stealth which is another bonus.

 Then he also has the same passive that Hawkeye has that gives all his attack a 100% accuracy and that they always critical on targeted enemies.

 Boomerang then also have that each of his attack have Desperation attack, which means that they all do more damage the less life he has. So while he does really low damage at start + dots, later on he can deal some moderate damage.

 This is one of the really good thing with Boomerang he has a lot of passive(2 more to go) and they are very straight forward. They just add hin his damage or reach nothing weird.

 Those are the 3 basic passive he always has, Tactician+, cannot miss and more damage the les life.

 He then further hav ea really interesting passive unique to him that his first ability is based around

 This is that each of his attacks have a very high chance to hit again. Basically he has an extremely high chance for a follow up on any attack.

 That sounds quite simple but its also that each of his 1.X move are self combed.

For example his 1.2 Does Burning but it applies scorching if the opponent is already burning. This means of course that Boomerang will combo with himself, the first boomerang does burning and the second one applies scorching, he got another one that puts on electric static charge and then the next one triggers it and so on.

Its a great passive for him especialy(its clear he is designed around this passive)

Then come what makes Boomerang of of the most intriguing character in the game and a major reason I did play him a few season back, his Ultimate

Ultimate:

Boomerang does not really have an ultimate like other characters, this is a weakness as he does lack a high end damage move. If this was his third ability instead and he had a finisher ultimate he would be a top 10 character.
 That being said, this passive is one of the best passives in the game!

From a first impression it looks really bad, its a very weird but super strong concept. His ultimate changes his passive, it turns of the follow up passive!

 This is really unheard of as not only is this very uncommon, his 8 attacks( yeah he got a lot of utility) is based around having a follow up, so why turn it of.

Well this new passive is broken, its just broken. It makes him intercept attacks and stop them, and its not like e.g Iron Fist where he stops follow up attacks.
 No Boomerang stops the first attack and the odds are very high.

Just this passive alone actually makes him one of the best defenders in the game because the AI got like a dam 100% chance to do this,
 of course one cannot intercept some type of attacks like psychic(which I guess will be even more common now with Mantis+Moondragon and new agent weapons) so its not the
 de facto go to passive but it completely stops many characters.

Playing Boomerang means one has to go between using more damage / more dot application or just utilizing his blocking of damage. Hes fun to play with and like I said he is very strong, much stronger then most people give him credit for because of this passives alone.

20/20 Passive power !!! And it at least 25/20 for the AI as his best passive or the other mode follow up are both way better for the AI and are truly broken
 But even in attack he does really have remarkable passive, can ignore infiltrators, always reach blasters, cannot miss, does higher and higher damage, almost always do 2 attacks or almost always stops any normal attack

(I will note the ultimate as a 10/10 as its one of the best passives, it also adds in stuff like winded up(25% more damage on next attack) and it can be iso for more buffs etc)



BIG CHANGE ADD IN 3---

Abilities:

So Boomerang is one of the worst offenders of to much abilities. But in his case, its not like Jessica Jones. All of his first ability options are good, not the best but way better then hers.

However, he do have some lack of strength on his second multi function so he is not perfect. And he does just like her have to much Toolbox rather then having 1 strong ability.



1.X The first set of multi are all excellent with his follow up passives. As mentioned above they all combo with themself for great solid damage and he will always do 20% or so of any characters health.

The first one is bleeding, this of course stacks. Second is the burning, that gives the scorching effect on hit 2 and the third one is iso corruption, this debuff that reduces all stats and damage over time as well, also it stacks just like bleeding to up to 3, so great for 2 stacks of it right away. Its also a very uncommon debuff, which menas he can be set in with other dot users easier. Lastly he can put up static charge with an electric boomerang so then the second one triggers the chain lighting effect, not so good turn 1, but really strong if you already has static charge on the others as its 2 attack then that triggers the electric discharge twice.

Because of his Tactician class bonus he can do this twice when activating it(or right away vs a blaster)

When he does this his overall passives do make quite the good spread damage or high dot damage on one individual as he can do 2 attacks on 2 opponents or 4 on one.

This is further why his 2.X ability are way better on him then on Jessica Jones. Do not get me wrong, his 2.X are weak, they could add way stronger debuffs, But being a Tactician and having anti class moves etc is way better then being a Bruiser that he is also stealth then means he can debuff 2 (on level 15 or vs a blaster right away )different opponents, sure not a lot of damage from this but this is actually excellent utility.
 Doing this means you will turn of 2 classes, or prevent something like Iron Patriot ultimate while also debuffing someone else and so on.
 As he can set up 2 opponents on the same time and always reach them with stealth.

 Boomerang also features a huge set up for good isos, as he does double on each attack this some great isos can be very interesting.

He does also have extra utility as its double the attack, or than potential 4 if if you put it all on the same one, this works becasue he has abilities that can randomize many different debuffs. Because of this his 2.1 is actually quite strong but the others are just ok. 2.1 Does reduce potential which can lock out different stuff like melee or range, or buff actions etc. So then randomize at least twice will of course give the chance to lock out both melee and range, and so on.

However, his 2.2 has a clear unnecessary "balance" it has exhausted and neutralized so this move counters the Tacticians and Bruisers. But its only 75% chance to apply, sure he does 2 tries so the chance of applying both is very high. But it just feels so unnecessary. He should have both of this on 100% and than + some random debuffer move, so this is quite the weak ability to use. Except when just to turn of one of those classes (which might even fail, even due the chance is very low), as turning of classes is by itself just not strong enough.

2.3 works the exact same way but it turns of scrappers/infiltrator instead. So also pretty bad.

Than 2.4 is interesting its a stun 60% chance. Which is the common figure. But as he does apply 2 attacks it has a high chance for a stun, which is ok. It also does stun do, so it could be stronger. But on some occasions where stunning the agent just at the right timing could be very important, it clearly has potential.



While 1.X and 2.X are very similar its still mainly clear that the 1.X is always a solid move where 2.X can be really good sometimes, but these are some of the hardest abilities in the game to judge its freaking 4 moves each and they got so much variety, one of his other positive thing is his potential as he can e.g be used in a bleeding team but he can also support a electric character and so on.

 1.X : 8/10

 2.X : 5/10


 His third ability is a little on the weak side its another "passive" kind of thing but its not Quick Action and not very good to use over one of his attacks.

It puts a special targeted debuff on 1 opponent. This menas this opponent will always get hit by an extra boomerang. Its a very interesting ability but not so strong as his boomerangs are not so strong with just 1 hit. It works like this, put the mark on A. Turn 2 attack B, B get hit twice by the boomerang and then A get hit once as well. Its very unique but not very strong.
 The main problem is that is not Quick action, simply its better to use that turn to just attack someone twice. As it will take at least 1 turn(if using tactician bonus) to attack them twice (from targeted) or then 2 turns if exhausted or what not. It also does give them Fumbling but that just seems so insignificant.
 But sure there is a cool move to do it turn 1, on A. Than turn 2, take 2 turns and attack B and C. A will also be hit each time so you throw 2 boomerangs on each opponent this turn.

But keep in mind that A could have had 2 bleeding etc, turn 1 meaning it would go in and take more damage already on turn 2.

4/10.

If this move was QA he would be amazing. Than you could use it already turn 1 and attack 2 people spreading debuffs or dots with ease.



 Verdict:


 Boomerang as I went over is very strong, I mentioned this several times but his only real downside is that he has no finisher move at all, not even close.

  All of his attacks do very low direct damage but always add on good dots. but he still have problems finishing someone of then.

 He is very interesting as he can be played with such a variety and in many different teams, he is quite defensive as he turns of potential attacks while his passive of course turns of most attacks completely.

 He is also VERY, VERY SAFE. Not being countered is not only good versus infiltrator of course but a lot of characters, he never misses, as said always does the same damage, has no actual class counter and so on.

 He is by far one of the safest and most solid characters in the game.

And its important to emphasis how he like some other characters e.g Hawkeye is also then way better in AI Defence.



9/10


Its a lot of things that is just so right with Boomerang, he is an unknown character so they had to make some cool stuff up that's for sure.

If there is one thing I want to say again about him is that he is just Fun, he is fun to play with. I really think he features of one the most interesting gameplays not just when the battle is on, but also that there is so many teams he can be played in.