Wednesday, September 7, 2016

Quality Maniac: World of Warcraft Legion App - Research Notification Spam Bug

I am so happy to get the Legion app, I mean honto no happy.

Its extremely convenient, in WoD I used to log in on my computer before going to work, so I could send followers / get followers back, pick up work orders etc. Queuing up new ones and so on.

This was quite tedious to always have to start the whole computer just for this, I play a lot of other games with similar retention design, for example Marvel Avengers Alliance (well until it closes down this month :() while MAA got the same kind of daily routine (just simpler) its a flash game. I can easily go into that for 1 minute once an hour kinda where ever as it runs on laptop etc. And of course it takes just a few second to start on an a good computer.

SO this Legion app is amazing, you can just use it while going to work, or quickly look at it for 1-2 mins every 2-4 hour and so on. Very, very efficient. Its actually kinda funny how its also makes the dam garrison/class gall be shit in comparison. I mean so much easier to use the app as you don¨'t have to walk in between the locations at the class hall is simpler to just always use the app.

However, it is kinda clunky on its UX at times and it cannot be used while logged to the game, which I see as a HUGE, really Huge drawback.


Anyway, the bug I have is really annoying, it happens to me pretty much every time I use the app, as long as I end using it on a character who have research going.

This is 100% Repro on my iphone 6s, 9.3.5

The steps are easy:

1. Research any class hall skill on character A
2. Minimize the app while being on character A
3. Observe that the app sends the notification of research being finished, this is also with a phone vibration.
4. Go to the phones main hub.
5. Observe that there is a red 1 notification - indicating something is done in the app, while it is not.

Basically every time I minimize the app to use another app and this is something I do with most apps. I will minimize them go to e.g turn on music and go back to it, or maybe I am playing a Hearthstone game while also doing legion class stuff so I go back and forth between these 2 apps to see if its my turn in HS.
 And every time I do this, I get the app sending me an notification and I want to say its noteworthy that it does it with vibration to so I can spam vibrate my phone.

This also gives me the standard red 1 that something is finished/returned in the app.
 If I minimize on e.g my shaman who has no research currently I get no notification when minimizing nor any red icon, so I can actually control if I want a fake notification to be in the main hub or not.

Minimize to closing will also trigger it e.g




So its brothers in Arms for my Death Knight.

Here its the actual time left:




Here I have managed to even get the notification while it clearly shows in the app that is not finished:



Here I have a notification icon but entering the app shows me that nothing is actually finished. 
(Edited out apps for ndas-_- NDA is actually topic I planned to do a video about for ages, as most people never read their dam contracts)

You can of course push it to the whole notification notice (and no I wish sliding it here would make it be instantly finished, would be a nice abuse)




I love this app but this thing is really starting to annoy me, now it feels like I can never trust if something is actually finished or not as it I know that I can manipulate If I leave a notification icon on the app or not. 

Thursday, September 1, 2016

Marvel Avengers Alliance is closing down !!!

Wow here I am sitting and thinking about a recap for the latest pvp season which I guess now also is the last, it was filled with Faiza Hussiens and Cloak/Dagger. And suddenly I get the message that the game is closing down. - http://help.disney.com/en_US/Marvel

Wow I really did not expect this, I get that some of their games, most noticeable Marvel Avengers Tactics sucked incredible much and they canceled it, but MAA?

Classic Marvel Avengers Alliance has been their golden cow for a long time to my information, I am not surprised at all that they would close of the second (which is more like the third version) and the mobile platform.

Back a few years I was actually writing on a piece on why Tactics would be cancelled as it had so, many,many faults, TRPGs are one of my specialties so I was working on this long article about it and before I finished lol the game was canceled, I think that game was only up for like 2 weeks...

 So that game was just utter crap.


Than the Mobile game, why this is failing is obvious, they want you to start a new account. I can see that they would like you to pay twice the amount but not many people are gonna do this, it would likely give them more revenue if the mobile was just an extension of your FB account, MAA is definitely a game I could sit and play on the buss, doing some pvp fights, getting a boss etc. But no fucking way I will do it with a fresh new account when I already had like 100+ characters when the mobile version was released. Forcing the mobile to be a new account doomed it from the start.
 So instead of increasing their revenue from established users, they probably only got a very few of big whale spenders to buy in both, then I guess got a few new users, same account would likely instead have increased their revenue from a lot of established users, while probably getting no new users(more or less) and while they would not increase their total user I think that would be way better for them.

And of course it not just about money, the established users, would also be happy. I would be happy being able to play it on the move every now and than. Bad decision in both ways, make the established users angry and did not even go for the best money option.


That game is canceled no wonder.


Marvel Avengers Alliance 2, well mobile again, weird faults like tactics, so not actually supporting old users, not having actual good gameplay. Yeah insta death.


But yeah, I did think that MAA was save from being closed, so this really come as a shock. I had personal planned to record videos again following up on my character reviews but I probably will not spend my time doing that now.
 This definitely feels sad, Marvel Avengers Alliance has been a great JRPG type of game with some decent PvP gameplay and of course a lot of cool Marvel characters to play with, the game has used a great variation of characters from the marvel universe which really has been very fun to play with. Already from the start they had characters like jack o lantern etc.


Overall the game has been one of the most advanced Facebook games if not the most, so that is tragic as well that its ending.

For me I guess I will start writing/recording other games more like Hearthstone.

Thanks to all my readers and fans over the years.

Best Regards
/Myrmonden


Monday, August 8, 2016

Pokemon Go truly is the worst balanced game ever




The pokemon blue/green/red where better balanced then GO is. And they are over 20 years old and yet they manage to just make this worse then them, HOW. They could have just done the exact same thing and it would been 10x better,
 Just look at Flareon, Vaperon and Jolteon. Why is Vaperon so much stronger? Why can it beat the its weakness to lighting easily. The game is just so bad.

Tuesday, August 2, 2016

Pokemon GO: Explaining IV values, why some Pokemons are better then others. And what Pokemon to Evolve.

Here's a quick text that I hope will explain the different strength level of the same pokemon, I wrote this originally for my Mom, so I hope its easy to understand. 

So here we see a bunch of Eevees I caught last week, I have marked each one with good IV stats as favorite. 

Marking good IV stats pokemon as Favorite is something I would definitely recommend it has helped a lot for me to save time when I want to mass evolve(during a lucky egg) and so on. It also will help later on when trading comes as for example that 419 Eevee has amazing stats, but I already have a lot of Vapereon (and 1 Jolteon) that I want to spend Eevee Candy on, so I wont likely level it up any time soon. But I still noted it as my assumption is that people are not just gonna trade to get all pokemons but to get those specific high stats ones. 


Because its not all about where the pokemon is on the CP scale bar.


For example here are 2 images comparing my 580 with my 572


The 580 would appear to be stronger, as its 8 higher then 572 but if we now look at the 572.


Its CP bar is actually a bit further away form max, this can also been seen at the cost for "power up".

Power up the 572 CP one cost 2500 stardust while the 580 cost 3000, this means the 580 is at least 1 level higher. 

The 572 also has higher Health Points. 

What this means is that the second here is way better to evolve, it got quite the better stats actually, its power upped it will gain something like 20-30 more cp and 1-2 hp, this will put it at roughly 20 more cp and 6+ more HP. Of course this also scales later for a Vaporeon,or other eeveelutions, but Vaporeon got the best stats, so the effect of good IV create a bigger difference. If they would both be evolved (staying at this CP Curve stat) the second Eevee here can have more then 100CP, mainly becasue of Vaporeons insane base stats, then investing Stardust in them and getting them to max Level they will end up having several hundred difference in CP. On this level(20) when I took these images, a top pristine Vaporeon will have almost 300 more cp then a the weakest ones. 

Please note that this 580 one, does not have terrible stats, so the difference is not a clear as it could be. 

In this case its quite easy to spot with your eyes right away that the 572 is clearly stronger, otherwise there are several different IV calculators out there that can be used to determine a Pokemons value. 


 My main point is that just a quick glance can help you in avoiding evolving weak IV Pokemons. 

 My  recommendation is to save your Candy at higher levels (15+) and only evolve actually good pokemons, except for the EXP grind ones like Drowsee, Zubat etc. Already at 20 I had a very strong team as I had saved up e.g 125 Nidoran Candy until I caught a max IV Nidoran.

However, you don't have to farm like crazy and just save up candy, but I would say that just get like 3-4 on a good CP bar level, e.g 80% or above these are the ones you want to evolve, You don't want to spend time evolving a 10% CP one just because it has good IV stats, that will cost to much Stardust to get to 100% and its not worth it by a long shoot. 
 So after you got those 4 on a good CP % you should be able to compare their HP and CP value on the actual bar, this will tell you who to evolve. Going and doing the tedious calculator sites is something I would say its only needed when you have a hard time finding any pokemon of that type at high CP % but you can still evolve it (maybe from a good candy egg etc). 
 For example this would be like having caught 50 slowpokes, but only one slowpoke at 80% CP, Slowbro is really strong so I would then go to a site and compare if that specific slowpoke is worth the 50 candies. 


This is currently my best Slowpoke, it has pretty high on the CP Bar. It has 616 which looks great, but its actually very weak for my trainer Level, it can have like 750 which will be x2 as a Slowbro at least. So I have not favorite marked this Slowpoke instead I am waiting to get a better one. 
 But if I had like 200+ candy sure, then I would evolve it just for the exp alone.  



Sunday, July 31, 2016

Marvel Avengers Alliance Season 31 Recap






Songbird is pretty crappy so far which I am not surprised by just reading her skills and passive before playing her it did not look very promising.
 She is another toolbox character with only bad tools.

Her primary is the anti range debuff, which really sucks. I was hopeing her primary would be smart like for example Emmas. When Emma counters her mental tap is not used if the enemy is already under the effect of mental anguish then she uses her stun instead, I hoped that Songbird would counter in a smart way, her first ability has 2 different debuff themes, one is anti melee other is anti range. It would make sense if her primary attack than would counter range attacks with the anti range and the ant melee with anti melee. But instead she always just counters with anti range, this is of course horrible against any character who only has melee attacks. I found this just blatantly lazy to be honest. I been over that a lot of times before but, pvp reward heroes need to be strong to motivate people to actually want to win, now Songbird is one of my personally favorite marvel characters, so sure I would play anyway(and to just win of course...) but it leaves you with a bad taste in your mouth getting a hero that just has no use.
 Her second ability has 4 different moves, so a lot of tools, while its all Quick action so you can use one of them each turn, they are just all pretty bad. A toolbox character should work in this way, they should have 4 moves that are all really horrible, but in certain situation its amazing to have it, then having 4 of those extremely good or bad abilities in total would make it a good let say each of them would be good in 10% of the matches, that's 40% in total where you have a super good counter ability to a team(a little fake math but I think my point is reasonable) she instead have 4 meh, mediocre QA moves that are all kinda ok they do something but they will never be amazing, that just leaves her with a bad QA for 100% of the games. Where other characters who have zero options but have an amazing QA will always outperform her mediocre moves.
 They should give her way more hit or miss tools, if it Hits is great if it does not hit its useless. Now instead they chickened out and just gave her 100% average effects.

So far the good part with her is that her passive to get more turns and to avoid attacks have a really high chance to happen, unfortunately her counter attack from her passive is also of course only the anti range one.






So, I was thinking of writing an article earlier but I did not find time, on how the meta is gonna go crazy on psychic users. It was clear that both Mantis and Moondragon are pretty good and that the new agent set is amazing.

I actually did not think that the meta psychic set would be this broken but it is the first item in 3 years that made me swap out signpost!!!


However, in the end I swapped back to my classic agent set up as it was easier to win with that not saying that the mind set is bad but let me explain, why it stopped being as OP and I have to say this is just what I expected would happen as well.

Just like most stuff in the game the meta can easily shift into something that most people just follow the band wagon, like classic Nul + Kuurth, even do that team sucks people kept using it and it made it suck even more as if everyone is using that exact same team you can go with a counter to that and win extremely easily.

Back when Nul + Kuurth was the absolute staple team for 4-5 season for a while it was played in 90%+ of the defences, that means you should have 90% win ratio. Even if the attack team you use will lose to all other teams in the game, wining 9/10 is pretty good.

The meta psychic mind set is so broken that everyone started using it, eventually everyone that countered with anti psychic just that guessed would happen, so when I reached about 1800 or so the few days before suddenly it was only kuurths. And I loath kuurth so seeing her resurgence was not fun, then either agent with mind immune or  the classic transcranial stimulator to counter all mental moves, some even used both. Than it went even further and people started using Juggernaut and Destroyer lol to get 3 mind immune. However, these teams likely sucked to much as sure those characters are mind immune but otherwise they are horrible so people kinda swung back a bit into 2 mind immune + Cloak and Dagger as CD is broken.

Because of this,,,it was still easy to win in attack as 7-8/10 was using Kuurth + CD instead. So it was still TO much staple team set up. Now I use CD in defence as well as they are the best character in the game but at least I change the rest of the team around.

It was very clear and very interesting (at least for me personally as a game balance designer) to see how the utter broken new set was so broken, that 90% where using it and then 90% would auto counter it, so in the end it become bad to use.

It really was this huge swing back and forth, that's why I would of course(if you read my game theory philosophies before) recommend using the safe route.

I went back to Signpost+Sprit Blade to just go with the debuff/dot/life/stamina drain, super safe, of course cube as always then I went with Scroll of Angolob instead of mental immune so that I could remove the mental anguish on my team as I used CD+NUL or CD+IP or CD+Emma Frost, mainly Nul. That's enough to create a very safe damage team that would just demolish all these mental immune teams as even if they used a lot of mental immunity the mind set itself also grants that so most people would have kuurht + agent with mind set + CD or Destroyer.

Then it was a few other teams like Spitfire+CD+agent with mind set(as it does sick damage and reduce your damage and so on so dam good).

All of that was very interesting, but lets talk a little about why the mind set is the best set in the game for the agent!


Why does the mind set work?


 I really want to emphasize how the best set has been Demon set, which was released in 2012...that's a season 2 set(that's 29 seasons of no good set items), pretty much all other sets in between was never worth using as they took up to much space for good items, often its a need for 3 or even the whole set of 4 and the mind set is the only set in the game right now where its worth locking away 4 slots.
 First of all lets not forget that the demon set got nerfed at least once that made the grief weapon not even halv as good that is a reason why it was not used anymore, but signpost stayed as the single best weapon even without the rest of the parts. (Signpost was of course a big reason why the demon set was so good in the first place as it would fill 1 slot regardless).

The other sets struggle with that it takes up all slots(until the 5 was released) but only 1 item is good. That is the most common problem, this menas you have 3 slots that are just there for passively boosting the last one. Demon set has as mentioned signpost which is a quick action, that means it can be used each  turn(as it also has zero cooldown) while buffing the set pieces. That makes it a lot better and while many sets have had QA items most of them have been way to underpowered.

Here instead mind set has completely broken QA, Staff of Agony, which becomes QA if you have the whole set, this is easily  the strongest QA ability in the game (given all 4 as otherwise its not qa:), easily the best. Not only can it be used right away with other items from the set, its also the best, but before I go into it, the set has 2 more thing that makes it so viable regardless of their actual power.

Secondly the meta defence item is also QA, so it can be used instead over staff or when staff is on cooldown and both can be used turn 1 for a more defensive tactic.

But lastly and most importantly the psyche operator is a Free action! This is huge as it means it can always be used + 1 QA item and then a third item, this means you can actually use 3 out of 4 parts(or the last item, which likely is the cube) on the same turn. This right away makes this set so much better as the agent can utilize most of it right away.

Then of course each part is also insaly good on its own except the pscye operator I geuss but as its Free action and its debuff, weak mind is super importnat its still a needed part.

So first you use the operator, it does no damage and hit everyone with weak mind. Weak mind makes the target take more damage from psychic attacks and is especially important for mental anguish as with old good Emma Frost asios tactic. It also gives manipulated which stops buff so not to shabby, it would be insanely broken if it instead give maddened as that helps to trigger mental anguish.
 This item is bascialy -have 4 set buff, and everyone to have weak mind.

Then we use teh staff of agony, staff as I mentioned is the most broken shet ever. This is the thing that really breaks the game, it does mental anguish to everyone. Which menas they will lose more then 50% of their life when they attack (as with mind weakness) it also does really high damage, this is really unnecessary, just giving everyone mental anguish unblockable would be a good enough for any move. And its QA! with that,,but yeah it also does really high damage for being a QA move + lastly it also gives a new mental dot,,,,this item is just so broken. On low rating when climbing I can easily kill their whole team with this item alone. They will have die as soon as they attack as the dot damage + actual impact damage easy get them into the mental anguish range of death(which is higher on low health opponent 60% roughly)
 You always want to use this item over any item.

Then if the opponent have high stats the second QA item can easily solve that, it gives everyone a chance to preemptive interrupt attacks, higher chance if they have weak mind.
 This is actually, really important to beat wallet warriors at high rarings as interrupt a big attack from especially Cloak and Dagger can safe the team from losing 50% life. So when I faced someone with about my stats or higher I will always go operator-staff-mental defence.

While if they are weaker I will go and use the rifle.

The mental rifle is actually very good as well. First I thought it was just gonna be an ok addition that was needed to be equipped to get the 4 set bonus. But it does insanely high single target damage, its unblockable/uncounterable as its psychic it also has its own counter/interrupt passive with a higher chance if they have mind weakness.
 It becomes extremely buffed if the opponent has weak mind on them, when it attacks, it does more then 200% damage! If that its the case, which it will be turn 1 as you can free action that.

See first of all it does higher damage as they are mental, then it always has a follow up chance this almost become 100% chance to happen when they have the debuff, so at average it does easily 200% more damage. As when it hits a follow up attack that is 125X2 = 250% base damage, which again to emphasize is unblockabe etc. So you can always just shoot down anyone, the counter damage from it also ofc course increased and so on.


This set is easily the best set by a long mile, each part is extremely strong on its own and almost the whole set can be used each turn, while they also buff each other. Many other set do not set up the other parts. With this set you can get everyone down to 50% hp turn 1 and then kill 1 of them with the rifle alone by just using the agent.






However in the end this kind of agent showed up constantly, this  guy is both immune to all mental attacks while he also will counter all mental moves.


From this I would say the set should be used like this - Climb to adamantium and then change. Its increidable easy to win with it on the way up there but after that everyone will go mental immune, with Kuurht so extremely common it losses 33% of its effect right away(she can still be hit with the rifle but she cannot have weak mind etc, making it be just low damage uncounterable on her)




Another character that appeared in the top meta was Faiza Hussain. 



 Even do she sucks. IF she goes first and can set up her blocks shes good but if she ges after ur despair character ( I run 2 on of) she is absolutely useless, one aoe despair form either Cloak and Dagger or Nul (my team) but my CD usually runs endemic that also stops removing debuffs etc, making her 100% useless. She has no offence at all, she is just like Rescue, yes she is a lot better then Rescue but how can she win a 1v1? Its absolutely impossible for her and the agent is usually the one who is left to fend in a 1v1, if you then plan out so she is the last defender. Yeah she has 0% chance to win, no way she can ever beat the agent in 1v1, not that she can beat anyone else really but a drainer/Healer agent with 10% hp and she at 100% will still win easily.

 Her passive is pretty cool that it deflects instantly kills so you cannot kill them over her other passive, however she is not protected by it, which is a huge hole in her defence so if she actually manage to set up her buffs(which is happens but like every 1/5 games) you can then just kill her first instead as she does not protect herself.
 But usually I just throw aoe despair and ignore her for last. Her design is so flawed, her passive should be that her team is immune to stuff like despair or else she wont work. She has the ability to set up immunity to it but that buff in itself is easily removed by the agent or a character with the right isos/aoe remover.

Only people with full 64x gold weapon in stats boost can use her as they don't die fast enough and then she can actually heal. Otherwise to make her be able to heal you need 2 more defensive characters and those teams are even easier to beat, I saw a few of those like Her and Invisible women etc, they have insanely low damage output. 0% chance to ever win with that in defence. Note that I also have shield breaker on Cds first attack, someone should have shield breaker and on their primary attack its the best aiso for that attack by far (as rest are pretty much nonsense )- second note, even with no shield breaker invisible+hussain will still do zero damage and will eventually die to a signpost agent,,,I am 100% confident I would win that battle with my agent vs them and their defensive agent from the start. 1v3 never having the other 2 characters, really the agent with spirit blade,cube and signpost can beat any super defensive team 1v3 . For that matter the agent with the new mind meta set would also likely win that easy, just set up the mental anguish aoe and counter them every now and then. The staff life drain +cube heal/signpost will be enough to survive.