Tuesday, October 29, 2013

Marvel Avengers Alliance recap of PvP tournament 11.

So heres my tought on the end of Season 11 PvP tournament in Marvel Avengers Alliance.


First of all it was soooo easy, really. So easy you wanna know why? For some reason huge number of blasters were in the pvp. I was like oooook, free win.
  Not many Blaters work in PvP defence as the AI stupid come on  people not even Thane performs that good because he rather use amber field then attacking. Hes a great character dont get me wrong but in the hands of the AI you need Ares to make it work. Suddenly I faced teams with like Thane, Daimon and Scrapper Agent.
 Its only 2 characters otherwise who works in defence kinda and thats Blaster Iron Patriot and Cable as they can just raw power them trough the enemies but at a certain ratio were people have high stats you cant kill anyone that fast anymore. Especially as this season everyone and their mother was running the new item, synthetic cube. Yej, cosmic cube power for everyone...good idea Playdom.
 (Btw I despise they called it the Tesserect in the movie, why not keep the same name as in the comics)

Everyone was using this item, which first of all his Fantomex passive, which is like the second best passive in the game after Ares war never changes. However, it counters Ares Passive, so quite good.
 It also counters Magneto...I cant explain how much i hated missing people when they are magnetized. Anyone who have followed the games character tier strength should now how potent Fantomex is and its mainly from that passive alone. Furthermore, as it can heal and set up a sheild against one attack(mirror reality) this hard counters War Machine and most other blasters that are offensive oriented like Thane. Which of course made all blasters a free win. Well overall the new item sure make it easy to win in attack(which always was but w.e)

99% win ratio in attack, about 25% win ratio in defence at 200+(exact same items and heroes in both set ups)


Like I said I would I used Emma Frost and Magneto. Emma like every season is still the Queen of PvP. If anyone tells you anything else they are wrong. Emma is amazing like always. You do the Aoe, even if they got Inflitorors they cant counter and they lose a lot of life. You can buff urelf for even mroe damage or buff the Magneto(for sick damage) or remove Stun Agent etc. But most importantly even when you face someone with like 64x60 gold items her psychic tap can still kill team easily. She also rapes blasters as she can then set up a tap on the blaster, even when its protected by an tank Agent. YES! I know all you blaster users are like 99% Tank agents, but it dont matter shit in the game. Emma can always get a tap and then Aoe for massive damage then ur hero will die when he attacks. But even without Emma the AI will attack the Tacticians sometimes and bam, another turn.

Ok, I only played the last 3 hours and toke a break when it was 2 hours left for about an hour.
 Still I sit nicely at 2000k+.
 Another good reason for this is how good Magneto is.
 Now with the empowered Iso you can always set up his Shield and then AoE attack. yes always AoE attack

Funny enough Mangeto is even better Vs. Inflitrators then Emma. Oh what happens if u attack Magneto he gets 1 more turn as the sheild goes away(well usually people dident even beat throught it but...)
 When I faced multiply infiltrator characters I just AoE anyway. Magneto gets one more turn and easily kills one of them. Emma like mentioned just AoEs and nothing happens to her.
 Only reason battles could take some time, sometimes. Was becasue of hte Cubes passive evasion saving them otheriwse I usually win at turn 1.

The conclusion from this is....sad.

Blasters dont work ( no news here)

But even worse Infiltrators dont work either. Then you just set up Magneto for 1 more turn. And you cant counter Emma or other uncounterable Tacticians anyway like Black Widow, Fantomex etc.
 I knew that these empowered isos would bring trouble.

Scrapper dont work either of course as Blasters got issues no one will stop the Bruisers.
 So its kinda like this agian, Bruisers, Tacticians and Generalist is the class you can run.

 Agian this is probably a huge effect of that Playdom dont test stuff. It really feel like they just put in stuff with no thinking at all. First of all the biggest thing in PvP execpt some overpowered isos is that the cube is sickly overpowered. If you dident get it,,,,,good luck wining.

Secondly the isos...some are clearly breaking the balance even harder then it was already broken. And some clearly dont work as intended. My favorite is the Splash one for Blasters. Normally splash in games  does a % damage dealt, but if for example Thane uses his Quick action that does ZERO damage, it still deals low damage to everyone if it splashes,,, actually it deals around the same damage as if his first attack splashes. So splash in this game seems to instead be set to some kind of arbitrary damage based on the characters level(my guess) and not how strong the attack is....(also dont get this dam iso, it does like 2k to me guys with 31k hp its really insignificant).

I mean just look at this screen

How can one not see that overlap. Its like 50 overlaps in one small screen.

I dont want to go into fine details but come on, if they cant even make that(image above) work before they release stuff. Dont expect new stuff in the game to ever be balanced.

Also btw dotn get Demon set as how much removal there is. Also the new item that was the PvP reward hard counters the Demon set so.....yeah I dont know why the rerealse it right now. That set was godlike when it was new at season 2-_- And then the stun part was godlike until stun got removed from the game.

As now with the Agent also have 1 iso(new inf suit) everyone is Stun immune. And I really doubt that the meta will go away from this. But it would be interesting to see if it did.



Lastly... no Spiral image. I usually post the image of recruit as it can bug for some people.

It Crashed for me this time while I was receiving the rewards-_-





Sunday, October 27, 2013

Hearsthstone Card Design

So I been playing a lot of Hearthstone lately,
 And for some reason the game even thinks I am a GM in arena because I manged to get 9, two times...I was like what GM already?

But anyway while I could spend some time analyzing the game I done some of my own card design instead. Because its always fun working on card games.



I done 1 card per class and 1 neutral card so far.

I am sorry the cards are a little messy I was never the that great in UI artistically.
 I tried some different fonts to see which ones I liked the most and after that--- well if I do more cards I try to find a more better consistent one.  





Flavor Text: Everyone is scared of Varok Saurfang, his status makes people even be afraid of creating concept art of him or even worse concept gameplay with him. We are all surprised the bosses let us have him in the game.



I love this warrior set up with this armor(shield slam etc), so I wanted a creature that gave armor at first but I changed it into a battlecry effect that will enable the warrior to attack minions and taking less damage.
Furthermore, I would set this mechanic to be called Intimidation and it could be used on other cards e.g. a card with intimation 1 constantly fearing the opponents minions.






Flavor Text:


Not only is Vanessa the child of the most wanted man in Stomwind,she was also chased by deranged harvest golems all her youth, it’s no wonder she grow up to become kinda murderish.


I like the Vancleef storyline, I also like Combo effect in cards. Lastly I think rouge could need one more aoe card. But an expansive one.
 


Flavor Text: Embracing death, the lords of the nerubians become know as the traitors of their kind.


I wanted a character that returns stronger with Death Rattle. In the game right now most Deathrattles are either effects of a minor version of the minion. With this minion I wanted it to first be an Ok card but then grow stronger if its killed as it then ascend into an undead form, unholy blessed by the Lich King and stronger in death than in life.
I also made it have a lot of health by intention to make it hard to just suicide with it.


Flavor: Like the priest didn't have Op heals already now they also heal when you heal.


An interesting card for Priest vs Priest and Priest vs Paladin.



Flavor: Mages are not funny people that’s for sure, when they can’t polymorphing your most beloved minion they instead prevent your from summoning it in the first place.



Inspired by the Shaman system. I would really think that having a few cards which can prevent the other player from reaching a mana level would be very interesting. E.g. preventing the opponent to reach 7 for one turn as at 7 a flamestrike could otherwise be coming.

 




Flavor Text: Hunters got everything, crowd control, damage,tanky pets, even damage over time effects. Whats next trap gonna be like? Heal Trap?


I took the liberty of creating a new trap card( I mean a trap that don't exist in WoW) because these are my favorite part of the Hunter hero, furthermore I wanted a Damage over time effect on a hero.
I balanced this card by comparing it mainly to Mage fireball. I wanted it to do slightly more damage in total but cost less as its a secret, it has to be played early to make an effect lastly it don't work on some heroes.
 


Flavor: A real leader always protects his subordinates, as long as they promise to not resurrect him if he dies.


I feel at least one hero should be able to protect the minions by becoming a tank him/herself. And I would say that if anyone should do it its should be Uther the Lightbringer.






Flavor Text:
When four windwalls clashes with each others, a windhouse is created.



I know that Shaman is a very aggressive kind of gameplay, I don't disagree with that. But as an old shaman healer, I would like to see Shaman the more cards oriented towards defending.



Flavor: It’s a Bird...It’s a Raven It’s Crow. I don’t know they all look the same to me.


I wanted a card that is more useful than the acidic swamp ooze, but on the same time it's still as pointless if the opponent has neither armor or weapons e.g a priest.
However, it is not a dead draw as the card is still a 4.4 just a very expensive 4.4



Flavor Text: If you feel a burning sensation inside your stomach, you might not wanna stand next to your friends.


I love this kind of effects in card games, well in any game were the player knows he/she will take damage in the future(or some kind of death effect etc) so the player has to plan out when the cards should be played out, or maybe might as well sacrifice a minion which is will die regardless and so on.

Saturday, October 26, 2013

Marvel Avengers Alliance Tier List Season 11







https://docs.google.com/spreadsheet/pub?key=0AuZscKPza-4jdFF0SWhVTFBVeTNreTNydDNTSGxZUWc&output=html

So Spider-women is clearly a lot better now

But her first and second move are still pretty shit.

 Her third move is pretty good but requires a heavy defence oriented stats. While she only have one single target dot etc, so its not very good to go in that direction. However, her ultimate also plays out like that and its an improved  version of Fantomex is third ability. Her passive and these 2 new abilities both relay on luck. Makes her very unreliable but sure much better then before and she is good against some characters.

Doing some approximation math using the tier list(yes very accurate exact factual math here) she is roughly 6.5 times better then before. Obviously, Spider-women is a lot better now. But she was the second worst character in the game 6.5 times better of a character that was in spot 71 of 73 characters, she wont just land in spot 1. I wouldn't say shes playable and no one has seen her being played.
 The character I think is most interesting this meta is Deadpool, who is actually pretty ok now. This is because his self buffs now last much longer meaning the player actually can get his stuff going. However, he still is a slow character, making him not very good for PvP.
  But when I see Deadpool I have always been thinking massive tank, and with the new meta iso, he tanks. I just haven't gotten it yet, and we dont want to mix up the tier list with forced iso calculations on it. But as I mentioned yesterday that is still mainly because most isos are shit, making only 1 be usable of the CP ones. And the farmable ones its only deadpools that makes a huge difference. So its a very specific case for him.
 Nonetheless this season list does not take in his iso but the next season surely will.

Regardless of that iso hes clearly much better now.


Than of course Cable a character that has always been decent is actually a lot better now as he wont take damage in his second mode. And the user can swap at any time. This actually makes him much better, I mean Cable has always been like one of the best Blasters for pure damage thanks to his ultimate were he can take 2 turns or give your agent or the character another turn. Hes really good but the tier list dont take in to consideration of allies in most cases. However,  Cable is actually the best character now of the 4 buffed ones.

Lastly Gambit is, well I always kinda like Gambit but the new characters and new suits kept making him worse and worse. Ares basically got his ultimate + Hulks ultimate that kinda made him absolute, but now. Hes back a little. Hes better but not by much.
 He is still  mainly good at what he was awlays good at and thats removal. But I really like how Playdom made his ultimate have a unique mechanic(lets see how long that last). However, that ultimate was always paradoxically weak towards Tanks. As even do he removes tank protection buffs he wont hit everyone, which Ares will do. Its more that why use Gambit for Removal when Ares does it better. That's the main issue with Gambit.
  Otherwise hes a pretty good character, also that his Bo Roulette now always give 2 or more stacks makes him a lot more viable in pure damage. 


NOTE: That as several characters become better that more balanced out characters strength, however the really good characters like Emma Frost,Laura and Kitty Pride was not affected by most of the improved characters. This put Emma even higher and good as always. (As Phased is nerfed Kitty has some issues with some characters but still really good in attack at least).
 The difference to Emma is because of this then bigger-_-

And it feels like Kitty should be worse, I think its a mistake by Playdom how her start phase is better then her phase given by her attack. Her start phase can still be a tank, which is good enough as most games dont last so long. But yea sure shes still worse against magic users.

 This is 100% sure, second character I leveled to 13. Emma, First was QS as I wanted to keep trying QS and Ares in defence. Emma is as always ridiculous good, in the meta now as almost no one uses phoenix too. Means there is no one with mental immunity except the few Magnetos, shes the best character in offence again by far. Personally I likely play Iron Patriot and Emma again the last day as that means really fast wins thanks to massive AoE damage. That or magneto Emma, it depends on how much Bruisers/Blaster etc there is in the meta. Possible Cable can take Iron Patriot place as well. Depending a little on what I see.

A side note, I have is that Cyclops is likely higher, with that I mean the new Uncanny suit. I have but I haven't tested so much with it and neither has anyone else it seems, uncanny is better then the po5 by far if hes in Blaster suit at least. However, the revival is beaten by many character like Thane etc, and hes still weak to removal so not a A+ Character. But he does more for his team now so.

Marvel Avengers Alliance new meta, empowered isos here we go...season 11.

lol coaster --- Playdom just went and made the game even more pay to win.

Which is really sad. First of the pvp turn order was finally made intelligence something I been talking about for over a year. Made the PvP more skilled based,, then they made this move more money based. P2W. The tier list(separate post) is really not taking the empowered isos in considering but in the future maybe 2-3 season if there is a lot of specific character isos then everyone is using or its what you should use etc. That will have to also be counted in for the tiers, right now I can say right away that actually all Stunners are obviously much worse. More on that later.

 By adding in these new isos that give passive effects and they cost huge amount of golds. There are weaker ones for cp but come on... now the payer can set up a character with 8 x 20 gold lol.Nah Ok the user cant have 8 of the same iso but still, now the payer can get way better characters.

For example the vengeful protector is a bruiser iso for 20 hold that gives the bruiser a chance for an extra turn of they protect. It basically gives them Wolverines passive, set this on a character like wonderman and he becomes a loooot better.

It really is way to many of this stuff to. Honestly I believe there is no way Playdom have balanced tested this.

 Well paying 80 CP to become imune to stun is finally here at least.

Also now heroes can become level 13 so time to exp the best ones. 
 All heroes have 1 slot at any suit and 2 slots at their normal suit. The Agent seems to not be able to use empower isos.

This is an interesting fail balance. Because as most of the new heroes are made to be better then older ones including when they were suits. This makes new heroes like Ares and Wonderman even better as they are as powerful as a suited old hero but with 2 slots.

Well in the end excluding gold isos. Everyone will be using immune to stun I already bought 2. Using Stun characters seems pretty fail soon. And I who had such a progress with ares and Quicksilver...

Some of them are also worthless, like how often do you rest in PvP? The game ends to fast and with all the extra stamina(I been over htis a lot before) resting is like in one of every 100 battle for me.

 This really boils down to an optimal path solution issue, which I love to refer. I use this term a lot in my game research and I usually refer it to Ralph Koster which I think its kinda funny as he used to work at Playdom.... This means that there is no reason not using the stun immune, the relentless buff. As all others are shit, really. Not the gold ones don't get me wrong if u are willing to pay you can get a couple of really good empowered isos. But in the CP ones only the stun one is really worth anything.  Especially when the second best one is the one were all attacks can stun, is obviously negated by the best one. There is no real reason at all using any of the other Cp ones. And the most of the ones the player can farm game, which of course have an amazing low drop rate so people will spend money to respin are not so great. I would say only the Deadpool one is worth having over the stun one. This might be better in the next pve chapter but still.

 I found it funny, when I talked to some people and they claim, well this at least fixed Rouge??? What the stun of rouge was never the issue its the huge damage and extra turns etc. A relentless Rouge you cant stop I take any day over that she might stun you. Furthermore, this actually dident remove Ares strengthen really as his power is mainly in the Coordination, sure his ultimate is worse if everyone is always immune to stun but its still a removal all and cant be blocked. Hes actually arguably better now. As his ally cant be stunned mean higher chance of coordination kill.

 But in most cases this is a huge optimal path  issue as basically everyone is now stun immune. This makes ability's like Spider-mans ultimate useless. Thats a really bad attack slightly balanced that it might stun. Well now it cant no one who can afford the 160 CP would not pay team for PvP.

 Especially as the only good thing Playdom did was to make this isos actually non permanent, so you can remove them from the hero again. Well in a nice to player context its nice, actually nice in the non payer win context too. But I have to say I reason its actually fucks the Meta.
 Because of this it means if the player pay the 160 CP investment he/she can always have 2 stun immune characters and in the future maybe an Agent who cant be stunned either.

Furthermore we are coming back to the issue of the new character with no suit designed to be strong/stronger then the best suits. These guys have 2 slots. Like Ares and Thane, the team I sue. Of course I make them both stun Immune and then I will set good gold Isos on them. They are far better now then other characters. Another nice character now Stun immune Wonderman who gets extra turn when protecting....Its a lot of the rich get richer effect.

Anyway the tier list does not take this in to consideration but I would say that all stun attackers are much worse now, so its kinda false.
 However, one can reason if that everyone is using stun immune means there is no use to go stun characters(ye logic I know), but this actually means that there is no use to actually have stun immunity as no one will be affect by it. This leads to that everyone who uses stun immunity is actually wasting that sloth, so in theory the tier list is accurate as it take in consideration the variety of playstyles and not the specific current hard meta.
 This is all in theory and I believe this might be the case in the future, hopeful it will be.
 The issue right now still comes back to the optimal path, why would I not use the Stun immune, is what the player asks her/himself. Because really what else would the player use. The payer don't have this issue but for CP the others are all bad, this prevent the meta from evolving and right now the meta is just stuck on stun immune. And as I mentioned the balance fail on new characters just mean they are stun immune + something more, like protector = turn for wonderman or Magneto who can use magnetic field as quick action. But people will still run them with stun immune + that. There is not really 2 good isos, hardly 1 for some classes. 



Thats my team before the empowered isos. Quicksilver Ares.
 They actually still perform Ok, but my Agent was running items like Hotshot so now that build was worthless. 


OK, lets ignore these isos and analayze the current meta for the coming end. Well a last point why this change is a lot of pay to win is of course that as they increased the level max to 13. Whales, could buy them all 13 levels for everyone. While it takes like 3 months for a normal user to get there. So yeah,,,, thats a huge difference in stats.

Well ok, one thing I do think that Deadpool is actually playable now with his iso that make him work like Wolverine. But thats only if you have huge stats bonus.

 
 Of the new characters there is some Thane being played. Otherwise as I have mentioned its a lot of Rouges.

The most common team this meta and I am sure it will stay the same the last day is Rouge, Ares.
 But I will say right away that Thane Ares is much better and also counters Rouge, Ares. As Thane completely kills Ares.

 Well first of all, my tip is when you face a Ares team, this 2 teams or maybe Ares + Elektra(decently common). Kill Ares, its the war never change passive that can screw you over. 
 I mention this again as repeating stuff is supposed to teach people faster, I personal just found it annoying but a common Ares item synergy the Agent will have is Waraxe epically with Rouge. So you got to have removal. Ok all team should have at least 1  removal character. Removal also makes most other characters like Red Hulk etc worthless.
 On the other and if you have Waraxe use it with Thane, man hes crazy. I just had a game were he first killed my Ares(he was disoritned) then he one shot his agent(bruiser) and then one shoot his rouge. And  this was with no buffs on him! He gets them low and t hen they die from fatal blow.
 Thane is easily a top character and with his 2 iso slots hes a lot better then most.

 The thing with the meta is that as Blasters has been so weakened to Tacticians for so long its always been an abundance of Bruisers. Especially Bruiser agents. So now its so easy to wreck havoc with finally a good Blaster. (Of course I been going with Iron patriot Blaster for like 3 season but w.e)

Phoenix is completely gone from PvP as she as badly nerfed and there is not many Rescues, finally. I mean she was a 100% free win but it could be annoying at times. As Ares is the absolute main guy now(as I said he would be) and he counters them both hard its clear they cannot be played. 
 Its really just Ares + someone hes the new Emma Frost. And Playdom surprise me with this, they sundered Psylocke and she only had a better coordination attack, this is a guy with both attack and defence and its passive. Thats also why QS and Ares was so good really.
 Sure the stun helped but as QS always goes first, he could get in a double cord attack, as Ares cord is passive before anyone attacks, which is also only a thing Ares has. This would kill most, then QS has one more turn....and of course without the stun immune, they had and my also had agent triple aoe stun. It was really good that team. Now its like decent, usually puts me at adamantium. Because it was really about war never change passive and not the stun.

 Thane and Ares is the OP team right now(which I have in both attack and defense) but now when I have leveled some heroes to 13. I would say other good ones are Magneto, Emma Frost(as always) and a few more.

 Really if there is one thing I always find amusing is people who wanna sound like pros and write stuff like, ooo I change my team everyday you have to adept to the meta. Thats just Bullshit, there is no need to change the tam much in Marvel Avengers Alliance the meta is as its always been very stable, very boring and predictable really. I gone this over before and its the same this season only a handful of characters are worth playing. And sure I might change my team a little, if I say a lot of Bruisers well maybe a Blaster but its really not much change one has to do.
 I don't know really what i want to say with this except making fun of fakers.

 But my theory for the last day is that the best team will be. Magneto and Emma Frost but stun immune and Magneto with QA for his buffs. With a Generalist tanky Agent. Or any older teams like Iron Patriot with Emma.
 The meta is moving back into older characters now when stun is useless. Furthermore as Ares is so easily used single target attacks is a big no no. This is why characters like Emma and Iron Patriot works, as both relay on AoE attacks. Also I see the change towards more Thane this means more Tacticians.
  There is no real good infiltrator especially not as Emma just use mental attacks like always.

 Ok tier list tomorrow.

Marvel Avengers Alliance: Best Team PvP season 11 and reviews of new characters




Elektra is a pretty good character, however I am really tired of all these characters with execution, brutal abilities etc. Stuff that kill people under low life and so on.(Another new character Thane,,,also has this). I mentioned in an earlier article as well, so its getting kinda ridiculous that so many characters now have this, Furthermore, for example Phoenix was nerfed(coming to this later as well) so its really wtf, when are this abilities every gonna be needed. This ignore resurrect etc is almost completely absolute, which also makes Thane's ability a lot better then Elektras.
 Well Elektra's assassinate is stealth  thats great, well all her move is stealth.
 Stealth and internal bleeding is the unique stuff of Elektra. Internal Bleeding is the same as bleeding but it cannot be removed. However, it can actually be overwritten by normal bleeding. Which makes her not coexisting as good with for example Ares as she should.
 Elektra is strong, she has a good primary attack as it has hemorrhage and adding more internal bleeding.As this is her counter and follow up attack its easy to constantly bleed and ravage people.. As with Ares. Her second attack has one of the best debuffs in the game Flanked, which makes everyone attack on that target become followed by a primary attack.
  This attack also adds bleeding, so does her third attack which is an AoE Internal Bleeder + ravage, which is really good, you should start with this ability to set everyone with ravaged/bleeding to set up a save minimum damage to all enemies.(while gaining Counter reflex if a tactician is in the game)The Hobbled debuff(characters attack are not stealth anymore) is actually kinda pointless. It more or less never has any effect
 Depending if you go for the strong max burst team then her second attack is really good as it sets up Flanked(but in most high pvp now everyone has a hard agent tank, so I usually go aoe first).

Her ultimate is as mentioned another execution is slightly better then x-23 as its a stealth but arguably weaker then Satanna as it does not heal her.

What I don't get with Elektra is why does she have a passive saying all moves are stealth and then all her moves also says stealth, this is clearly redundant. I first theorized it would make her immune to hobbled but I have not seen any confirmation on this.
 For me its just seems kinda bad that the tooltip don't make sense.
 And as I mentioned that her "unremoval" bleeding can be removed by allies is just retarded.
 This 2 factors really lower her score for me.

7/10, I get she kinda needed to have assassination but man this ability is so unique now.


When playing with Elektra, her best synergy is still Ares. They perform very good together.
 Its a lot of factors which makes them so good together. First of all its not the bleeding combo I mentioned but the Flanked + coordination.
 This is an old classic combo I have always used in pve with Psylocke and Union Jack(in the good old days when only he had Flanked).
 An enemy which is flanked attacked by anyone is pretty much dead as that invokes 1 extra attack from the attacker alone and can trigger extra attacks. SO its very easy to one shot people.
 And after that they got the bleeding combo going, so a lot of save stable hemorrhage and bleeding damage.
  Lastly they got the class synergy of Bruiser + Infiltrator.

 100% sure that Elektra's best team mate is Ares.
Black Bolt




Black bolt is not very good...

The only thing he has going is really his ultimate as it deals epic damage after a few turns.

 However, this is of course almost useless in PvP as the battle still goes to fast.


For no reason at all his third ability starts with a Cooldown, well his ultimate as well. But that is ok as why would you start with the ultimate anyway. Still his third ability should be able to use from the start but it is not...further making him weak.
 Lastly, he can gain more turns as his second ability gives the Kree Speed buff(2 turn next turn) and as hes a Tactician given its a Blaster on the field he can get up to 3 turns. However,m he cant do much with those 3 turns expect his first attack, which is not a very good primary attack ability.

Black Bolt really don't do much, his only way to be effective is if the games are very long. Meaning that you have to create a team sole around that. Because going with him and some kind of mixed aggressive/longevity is not gonna work. So in the end his synergy is with either 2 tanks or a tank healer as he himself is unfortunately not very sturdy.
 These teams are as most people now pretty shitty in the super high damage that is Marvel Avengers Alliance PvP. Well I will say hes a little easier as the new Atillan set makes the Agent such a good tank.

Ok, Fine is first move is decent as its another "you cant counter me even do I am a Tactician". But its a weak attack and doing it like 3 times on the enemy dont really help as you likely only have to debuff one of them,


I really don't like Black Bolt's design hes useless, which is sad because the base design of him with the ambiance particle increase is both interesting and very true to the comics. And who don't like Black Bolt, I always felt hes an interesting character in the comics, also his costume looks like Gene Simmons costume in Kiss which like on of the best bands ever.


Playdom change to pvp is sooo good, Finally they fixed my issue of crashes when the game started. Now when the game launches right into the battle and not first shows the stats I haven't had a single crash and this is with 3 different computers all which before would crash sometimes especially the laptop which crashed like 80%+ is now 0% so this is really good.


2/10


Thane




so...who is this guy? Its kinda interesting that they made a completely new character be introduced in MAA, on the same time its very confusing and I don't think a lot of people would pay to get the lock boxes for him.

Anyway Thane is really like how I have imagined Death(ArchAngel) to be like, which is something I have said about earlier characters. But this design is really like how Death should have been, a great brutal strike attack.
 Anyone remember my old article which covered Death? This is exactly what  wanted him to, seriously wouldn't surprise me if they stole my design...I also found spelling errors when I went back to check my Deja vu article-_-

 So thane is strong, he got the primary attack of dreams. A primary attack with Brutal strike is amazingly strong.
 It also adds a unique debuff, Amber which will stun in the future and turn of stuff like protecting and exhaust people. SO its really strong debuff.
 And then Amber stacks increase if he attacks more, so this primary is the best primary in the game. It really is.
  I can say right away that Thane + Ares is good, very good. I use this team currently and I stay in Adamantium with it.
 Giving Thane extra turns is also good to attack more with his primary and so on.(Agent with Sheppard + Ares people)

 Thane is really the doom of Bruisers, if I face a person with bad stats he will one shoot them. The usually they don't die from the pure damage but they get enough low hp so eh can kill them with the brutal effect.

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And this is the most noteworthy strength of Thane. While other characters with execute abilities have them doing very low damage so they have to be used when the enemy is already at low or else they wont die.
 Thane instead does huge damage, meaning if he attacks someone at around 60% hp they will die. If he attacks a bruiser for me he it usually takes them to around 50% HP. So even if they get some healing or some shield in between in 2 attacks he will kill them.
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Than Thane starts of with passive sheild that prevents all debuffs on him! This also really good in PvP really good his second ability is that he can cast it on an ally or himself. The sheild also heals when its destroyed so if you throw it on ur massive Agent tank(Attilan set I know u all use it).
 Its actually helps a lot.

His third ability is also really good but starts CD so its a decent ability as most games he will only be able to use it once. Its a quick action.

His ultimate is like eeeh a small damage and a small heal. I just spams his first attack all the time. Which really is a further testament to that is like his ultimate is his primary....broken.



Summary of thane really, he got he best Primary in the game. With character who have coordination he is an absolute beast, best then used with Ares for both Attack/Defend. Both also of course works with Coulssons and Avenger suits.
 Its also really strong with Flanked but that can be removed so(also the same reason why hes not good with Psylocke as shes basically worthless in PvP these days).






We also have a major buff for 4 characters and a nerf for one of the most classic meta characters phoenix.

Right away I can see that the buff did nothing to change the game at all excluding rouge.

I have talked to around 30 people, and then I mean talked like discussed the meta etc. All together I have talked to like 300+ this season about this  game.
 Regardless no one I have talked to have ever seen Spider Women, Cable nor Deadpool in the meta since they become better. While as I am sure we all know Rouge is overly used like hell.

  I am surprised we don't see any Cable or Deadpool because Deadpool actually had some use in really defensive set ups(mainly making the opponent quite as it would take to long time to win)
 While Cable has always been decent.
 But with Spiderwomen,,,, it makes 100% sense shes still not played.

 Its really simple, if they toke the worst character in the game a completely 100% useless character and improved it, but its like math. If u take 0 multiply it with 10 you still get 0.
  The buff she got was not nearly enough to make her any contester in PvP. However, if likely get an alt suit eventually that one + her new abilities and passives could be a playable character.

Lets go on a little for Rouge, then I will post another article covering the Meta more and explain how the games old meta was 100% fucked by the new empowered isos.(there I cover my teams etc)
 Ok so I have gotten easily 100 mails this season only about how Rouge is imba and than people asking how to beat Rouge.

 To be honest I don't find rouge that hard to beat. She is clearly much, much better now. And she was always kinda good I have been one of the few saying she is playable before the buff.
 Her strength is actually easily exploited. First of she pretty much needs the bruiser buff to get good damage or a good Atillan Tank can just take her attacks and take no damage, so her having tactical(extra turn e.g) dont matter.
 Secondly what makes her really wicked is that if she get bruiser and Warbringer which is the common gameplay with her she does insane damage, this is true even for me with very, very high defence stats she can one shot me. However, I have alway said use removal.
 If you don't have removal in your offensive PvP team you are doing it wrong. I just remove those stacks, try to not give her classes bonus(mainly enrage as that what matters) then she don't do much.

 Lastly Phoenix, is much worse now as her real strength was always in how she could save the player form an unlucky start.(First of all Playdom finally fixed that turn order fiasco which I been saying for like 1.5 years) But now its a luck if she revives people she has become so bad. She can still deal some decent damage but she was the best anti luck character pretty much. Huge nerf. Tier list is coming out soon for this season and she will drop significantly.