Friday, July 8, 2011

Resonance of Fate.


So I went at bought a couple of old school J-rpgs to ps3.

First of is Resonance of Fate.



Fast review:
Story:
This game pretty good, but what it lacks like many other review have said is story. One of the reason I like(and remember a lot of rpgs) its because of story or great characters. I have only so far played the game for 40+ so it could happen some bad ass twist or something.
Core game play:
The game is extremely focused on battling. In the game their is a couple of side/extra missions per chapter which all involve ether talk to a person on another level(the game is spread out in levels), the game having random encounters(with pretty high frequency) so battles. Or defeat rebels/machines/dungeon boss/collect items that drops from enemies(in one mission you have to get 5 set of 4 items from mannequin)
Luckily the battles are pretty interesting, environment can be used(most be used) but this post will mostly be about the game mechanic in the battles so more on that soon.

Presentation: I like Steam punk. But this game is 100% steam punk all the time, so its get a little boring when you discover new towns or new dungeons and they all are steam punk theme.
Still its pretty good, the playable characters have a lot of "cool-factor" when they run around doing hand flips while throwing grenades. And many of the enemies have a nice creepy feeling. I for once low the fat mobsters who in a creepy voice screams for money; tip use Japanese sound settings. And I was afraid of the mannequin chapters, man they look creepy, But that probably because I hate mannequins since I watched Crimson Climax as a kid
The user can also change the characters cloths. Their actually is a very big variety and "hard" to unlock all cloths. So this both increase the games expression and discovery factor.

All together for me it lands around a 5-6 actually the game gets extremely tedious and its ridicules hard in some part, the bad kind of hard where I blame the game and not my self. The only real thing saving it is that the user can pay money to retry battles. Otherwise I am sure most people would never come far in this game, personally I of course hate using any kind of "easy mode" so I always replay from the last save point. Or I would like to say that, but this game got so much on my nerves that at some boss battles I have used retry(2 times so far) Because I freaking refused to go through that dungeon again.

User spread review lands on
Users being experience in J-rpgs.
Beginners 1-2(you should not buy this game)
Intermediate 5(very tedious, you better love to tinker and farm staff.)
Expert 7-8(Love old school jrpgs then for some reason you will like this, for me the first 10 times I died, which was at early places I loved it)



Tuesday, September 14, 2010

Meta gaming

Ok I probably should write like 10000000x words on this subject as its the most important skills in most games. For example I was the world best player in Soul arena and Naruto arena(probably still am but don't have time for ladder) and this was all thx to good meta gaming. The actual skills in the game was not that important as knowing how other people pick there teams and how they play them. Same for example Starcraft 2 not the actual number(90%) but the basic strategy of tex going DTS on a close air map(like Scrap/Desert) etc is especially good because the most tactic is either 4 gate or void rays meaning terran or zerg will defend against air if u don't do any 4 gate push leading them into very weak against a DT warp rush. I hope that was better to understand as SC2 is played a lot at least.

The reason I was thinking on this was because today we where starting out a project to implement a game that already exist as a bord game. And I won dreadfully easy. But the problem I feel for my groups is that they are all determine to only fix the essential problems and not make the game better and most of all they only see the negotiation phase as the hard thing, where the game is mostly meta that is important when there is 6 players who can you trust and so on. For me the game is a lot like risk. So of course now the problem is how to make non gamers understand the essential reason for playing games not just 1 game...gamers is important and how to make them really understand that the hardest part to implement is the meta gaming because that is really being removed on the INTERNET, I cant no longer trash talk or try to interfere with other people negotiation etc which is on short time so interfering when they have such a limited time is much effective. Just some small comments in the open will mess them up this clearly needs to be addressed. My current idea is to let the other players but out suggestions boxes how they think the others should split the value to disturb them but also to fool them. For example giving out the best solution for everyone they will think its bad and don't go for it.

Thursday, August 5, 2010

Blazblue 2?




OK so right now I am playing the new Blazblue game this blog is turning into a pure fighting games interest it seems but I will write some thoughts about Star Craft 2 which was released on the same day.

Another thing is that both the games have something in common they are both sequels but also very little have happened since the last game I would say. But they are both good games.
As most people know SC2 have some new units some ne

hmm manage to get to Rank 1 Diamond league so I am not a noob when it comes to SC2-_-(if you think I just rant on, with no knowledge)

Saturday, May 29, 2010

MVC3


Everyone who knows me know how much I love MVC2 for 10 years and now finnaly getting hte new game will be great I really only had one demand one thing that I would make me hate it if they dident include and that was DEADPOOL. Luckily he has now been confirmed and Dante to,. dam this game will be so great I really get the feel that Capcom know what the fans wants and they will deliver.

Cody failed me-_-

I lost to a guy and playing Ryu and it was annoying as he got every combo perfectly he did not have the true flow of the game at all, hate losing to people who have just trained endlessly on combos. Anyway the winner was played Rufus and he seriously made Rufus looks crazy imbalanced his pressure was amazing.

credits to dreamhack they actually had 1 stick yes 1 stick to borrow out so I could use a stick I was there first of everyone and hogged it.

After the lose in winner braked I loled around with Guy and it was fun. Poorly 50% played Ryu otherwise I probably would have main Ryu/Sagat or Ken but I got stuck to play the more interesting characters not worth wining with Ryu I felt. I also talked with a lot of people where most agreed they dident actually wanna compete in SF they had to because for some reason thats the fighting game e-sport I talked a lot about this with the Admin over the tournament that was there.

Anyway I wished more people played fun characters after the tour I actually want to play a lot more the games go fast so no one got the most play time to and after owning up a lot of people with Guy I think I am gonna change to main him, He was actually my idea before because I loved his mind games in the old alpha game to SNES. But like I wrote in the review to the game relay should have more fun characters and thats why it was great that the finals where between a Rufus and Vega but much better then the rest there.