Monday, June 27, 2016

Marvel Avengers Alliance: Best Team PvP: Guide for best characters for PvP. Review Misty Knight


Misty knight is another pure damage character who does not do damage, sure she is not the weakest character in the game purely on the damage perspective but there are clearly a lot of character that dish out way higher damage, then their is characters who deal lower damage but way better debuffs, or characters that do the same damage but also has 10x better utility, defence abilities etc.

Basically she is a very uninteresting character to play with, she is only damage and she does not even excel at that.
 I was very disappointed having her as a PvP reward, PvP rewarded character has in the past been really good, then they have seen a huge decline to w.e name they could pull out of a box but then Cloak And Dagger was an amazing reward followed by Beetle who is a very meh character.
 Its been up and down the last 10 or so seasons.

Misty Knight is one of those low points.

 And I do think this is quite a big deal, compare her to for example the next character, Kamela Khan, that's  a 90 CP character, that does not mean anything. Just a new character for command points, its on PvP reward or/and Special operation heroes you expect them to be good. Right now when writing this, its a new quest for Moondragon, which is not hard but tedious as its to do 21 daily missions. And she seems to be a really strong character, I am actually thinking about writing an article about her, Mantis and the bunch of new psychic stuff. In her case it makes sense shes a daily hero reward, Mantis also seems pretty good, make sense as a SO Reward. Misty Knight is horrible so she in returns is a huge let down for a PvP reward and that was clear even before anyone even unlocked her.
 The thing is that as always when a character is like that in Marvel Avengers Alliance is usually because they don't make any sense, just some kind of half ass meshed together stuff. She has no coherency in her design and then no coherence in her gameplay ability.



( I won't bother going into her comic character, she turned fake evil or something before that she was just Iron Fist girlfriend I ever found her any interesting, overall Heroes for Hire where pretty bad but Luke Cage and Iron Fist has always been good addition to the main storyline of the avengers hmm, they are kinda weird like that)

Passives:


First of all really unfitting passive unexploited-able, which kinda goes for her exploit theme (then I just assume its some kind of reference to her being a Sassy Black Women...)

But it just makes zero sense in the game. This is a 100% tank passive, it makes exploit attrition and other exploit attacks have no effect on her based on the debuffs on her (the attack still does it base damage). Would be way cooler if she was truly immune to attacks with exploit.

Shes a Blaster and they rarely can tank. Blaster after Tactician is the worst tank class in how they are affected by other classes, a tactician tank triggers stealth on infiltrator's so that's pretty bad. But that's the class versus buffs, on the stat wise, Blaster followed by Scrappers are the worst tanks. Because low defence as Blaster has the lowest, but they also have really low evasion. And a lot of people miss out on that having low evasion means not only that you do not avoid attacks as often but that you also get critical hit more. So obviously blaster sucks as tanks, the only Blaster that have survive ability are characters like Amazing Spider-Woman who just have a very high evasion chance regardless of her actual stats.
 In Misty knight case she has a heavy damage reduction passive towards a lot of characters. But she still take high damage, so its just really bad. She do have a shield ability on herself but no other utility. For example compare her to Baron Mordo who has immune to fatal, but he also has astral form and random chance for shields. So he can hide away that makes him hard to kill even if hes a blaster and he has a better shield then her QA move.

She is a 100% offensive character and it really does not fit.

Her other passive is just a copy of classic Gray Widow. Where she will put mark for revenge on characters that attacks her which purely increase the damage, clearly these 2 passives have zero synergy.

Right away here we see that there is no coherency in the way she operates.

Note: Her passive is also worse for her over having it on Gray Widow. Because Widow can always retaliate against any given target as all her attacks are stealth. While Misty Knight may be attacked by a character protected by a tank and then she (nor her team if they cant go pass) cannot utilize this passive.


Abilities:

Misty Knight has a multi functional QA ability her third one.

Well her first option is not a QA and the best one, but the other 2 is.

So like many other characters she has 4 moves + some available QA. Clearly you either use her 3.2 or her 3.3 move as they are QA followed by either her 3.1 or any other ability.

3.2 is then a shield, which is a really bad shield is just a the most plain kind of shields where it blocks some damage until it is destroyed and only protects her, still quite common to start with but yeah this is bad. No heal, no extra damage no immunity to x.

3.3 the thing is that 3.3 is bad, its just really fucking bad. This could be one of the most redundant moves in the game, it does generalized. Which is Ok, it turns of someone class and that as a QA is kinda weak but ok. However, it also does winded and off-balance which is just the turning of scrapper and infiltrator respectively. So......it just doubles turn of those 2 classes, sure there are more characters who are e.g Tactician and can counter, like Cyclops with combat expertise but generally this is uber redundant.

Practically you will either shield yourself or generalize someone. That's how she starts her game.

Ultimate:

After this all her game plan is about using the ultimate as it has exploits on everything and critical, cannot miss etc but it only has it on marked targets......
 And she cannot fucking but marked on by herself. I mean really WTF. So you have to randomize the mark on someone as they attack her, then debuff them and then be able to attack them, hoping they don't have tanks or similar moves. Or you know just remove her mark.

Sure in a perfect world they will take a huge damage from this ultimate but realistically it never extremely hard to get in. Especially on any primary target, say you face a Nul or Pestilence you have to kill fast but they never attack her. Well then she never can ultimate them, that is horrendous. She has one of the worst ultimate in the games if not the worst. That she cannot focus the mark like Widow is just astonishing.


So her other abilities then, yes Now I started with her ultimate but its all about it in the end as her other abilities are crap and do zero damage. They are all about setting up the ultimate finisher which may not mark the target you are debuffing.


Her first ability, Is just pain train, which is really really horrible. As with Gwen its a bad debuff that stacks up and becomes slightly better, its nothing like the soulfire from Ghost Rider and even that is bad today.
 She has a high chance to do another attack. which then makes her trigger the second stack of pain train, which is still bad.
 She also puts om target focus that slightly increase damage taken, this combos with the next attack by herself so that's like the basic scrapper combo from back pre season 1 level of power.


Her second ability has Hobbled,,,again is she supposed to tank? Which is that it turns of stealth moves. It really has zero value for Misty Knight. It also gives them fumbled so people counter attack them an ok debuff but worse then flanked (+follow up attack) and then it has immobilized turning of melee attacks. This is actually pretty good, but the attack has low damage and only the immobilize debuff is interesting. Rest is crap and these stuff don't really boost her ultimate.

So her last thing is 3.1 This is an Aoe that does rattled which increase follow up stuff, w.e debuff and superior firepower which can random shell shocked which is good and some other stuff.

Really that's it?


She cant even set up the debuffs for her ultimate. Her ultimate is hard to use even ignoring the huge lack of concept on her marked for revenge.

Verdict:

0/10. the worst PvP reward to date.

Friday, June 17, 2016

Marvel Avengers Alliance: Best Team PvP: Guide for best characters for PvP. Review Spitfire



I have zero relation to Spitfire, I know shes from the UK team of heroes, shes a human bit by a vampyr and that gave her super speed...makes no sense, that's about it so unfortunately I got no comic rant for this character which I otherwise like to do. Except that her powers makes no sense.
 She has heightened healing etc by becoming some kind of mutate vampyr, but why super speed? It makes even less sense after the years of all other kind of vampyr stories in the same universe.

See back then as she is a very old character, it made more sense when no other character had a similar story. But for example what comes to my mind is the Jubilee story-line when she becomes a vampyr. And the whole vampyr x men story. After this Jubilee and Wolverine had a limited adventure series where he is to teach her to control her bloodlust which had some excellent parts when they also interacted with X-23(Laura - Daughter/clone of wolverine). But she never developed super speed, no one of the vampyr has it, Wolverine did not develop it when he was temporarily a vampyr etc. Sure they are all faster then normal humans but they are far from a speedster powers. Spitfire was a louse kind of explanation back 60+ years ago. But now its way worse with several vampyr stories, Blade, Morbius etc. I found very illogical, quite the plot hole kind of character. I know that she is supposed to be some kind of science / vampyr fusion but it just meh. 


Gameplay wise that definitely shows, she is just Quicksilver + power creep. I am not a big fan of the word power creep, but she is the definition of power creep. She is almost exactly like him, just better in all regards. She is very none unique because of this. 
 However, she is very good in the actual game, QS was always a top character and obviously than she is a top character +. So while he has become less and less prominent instead of buffing him they gave him tits and put him in a yellow dress. 

I really do think it shows that the designers of the game had not much to work with, in their defence. Because she have had so little story over decades, I can imagine their meeting. 
 Well here is a female Quicksilver,,,,and shes like fast and so on....Well she is also a vampyr.

Not much to work with and they ended up with the expected result of Quicksilver + a vampyr thingy. But also than extremely clear power creep,  its QS + Vampire healing + 2 in power. // End of Review we know what she is. 


Passive:

First of all she has the exact passive that defines Quicksilver. Which is that she takes 2 turns instead of 1 turn each round. And she also goes first each game (its something like a 95% chance to go first). 

Because of this she just like QS. Is great in PvP, always going first is amazing and while her power is not so high in PvE (but going first there is broken for perfect score) as she does 2 weak attacks. But in PvP with great stat boost she instead does massive damage.

(I did this exact math example for QS like 3 years ago)

So if another character does 1x damage per turn. She does 0.75 damage x 2 per turn. That's 1.5x damage per turn in total. Way better freaaking 50% more damage. And that is how its compared to mediocre character, because character like Iron Patriot does 3x damage turn 1. Hes clearly higher on the damage aspect.
 But yeah she does way more damage than most characters, and having a full pvp set for damage of course makes that X huge. 

She is one of the most played character right now and its this passive(and I suppose her concept of doing 2 turns in general) that makes it work. 

She is also of course a Scrapper, because she literally is just Quicksilver gender bendered. And is of course horrible for any infiltrator as then she can hit them 4 times in their face.
 And all her moves are stealth(just like QS,,jesus christ) and having stealth is by far the best on tacticians because than they are just immune to infiltrators. But scrappers are second best for it, as both are triggered heavily on attacking in single target, so being able to always go in safely and attack the opponents infiltrator is huge. And shes does 4 straight punches on them, where QS does 1 single - aoe, 1 single - aoe. He does more total damage but she does more damage to 1 target and for the kind of team she is played in that is actually a lot better. Much easier to finish 1 person of and that helps her other moves especially assassination move. 

But it does not end on this.

She also has offensive coordination!

That is really, really good. It works exactly like the classic avengers offensive, meaning that anyone in her team or herself can follow up on allies attack. Of course this further empowers her massive damage to single target, she also does 2 turns per round that is more trigger chances and she goes first so you might easily kill someone.

This is extremely broken, a classic team was just Quicksilver + Psylocke, where Psylocke would start with the coordination passive(and before this just vanilla QS + PSY in season 3-4 was the best team as well, even with no coordination ) this would mean QS attacks first and have a chance to trigger allies and 1 enemy could be killed turn 1. 
 Well Spitfire has that by herself, its a very clear reason why she is such a good character for hyper aggressive teams. 


This 2 passives together are, I will not say the best character self combo, but its top 5 at least. Because while Ares has both offence and defence coordination, that does not matter when you always go first. 
 And then she also has health regen. This is crappy passive, she just gains very low max health each turn And she likely has very low max health, its almost completely indifferent but its better then nothing and she already has I arguably the best passive double turn, but its more like double turn is the whole character just like with QS so hard to call it a "passive" in the same sense. But she has that and offensive coordination, great combo, so the little extra health really has nothing to do with her other abilities but is still there and maybe it will win a game or 2. 

Overall she has amazing passives. I can say right away that shes a 10/10 power character and if she did not have the health per turn she would stil be 10/10. (And no she wont be a 11/10 with it as she does have glaring weakness so the 10/10 is only in the correct teams and those team do make the healing worthless).


Abilities:


She has stealth on all her moves, which kinda like having a passive +. This is very important not just for the scrapper but for her third ability. 

Her first move is a single target attack, that has a chance for disoriented, same with her second ability. Shes so fast or something that people get confused.

You do not want to start with this ability unless if they have an infiltrator. It does not do that much, it does some damage, maybe it disoriented them, which is a good debuff. Then it also give her a stack buff, that increase attack and defence just like QS has,,,,,,yes wow so original, well QS is better as he gains accuracy over defence which increase damage and as they are both uber damage oriented that way better. But she stil gains attack which is by far the important stat.

So you want to invest time in building up that somewhat and spread around the disoriented. Its a decent move and often isoed with bleeding as that will stack with her 2 and ultimate.

Her second ability is the money start move.

This is the typical move that many character has that you always start with, even against many infiltrator teams this can be the better start.


It does terrible damage, but its a very simple good debuff. I will say that it would probably actually suck if it cost 1 whole turn for her. But she can use this and then attack with her first ability or even sometimes the ultimate right away. It makes it really nasty.

What it does is that it sets up open wound which bleeding 1-3 + random chance for ravaged (x2 on bleeding) that is just really good dot damage for an AoE attack that cannot be blocked. It also does tenderize which is like w.e some lower defence. But it can also disoriented. Bleeding on all is very good start. 


You wanna stat with bleeding and then do 1 to stack up.

Her basic plan goes like this 2-1-1-4, 4(ultimate) exploits bleeding from 2, but also consumes the stack gathered from using 1. Great simple way to kil of almost any characters.

Ultimate(s): 


She is ridiculous strong, becasue its like she has fucking 2 ultimate. I mean honestly WTF. She has the 4 as a finisher ultimate that does HUGE damage and its super easy set up as she does 2 turns per round against some players just going 2-4 can be a kill. Especially if the team helps her with coordination. 

But then she has the assassin ultimate of Electra, X-23 etc Where you simply kill someone at 20% or lower life. That is a typical ULTIMATE. So yeah she has 2 dam ultimate. 1 that is good after set up and 1 that can finish of anyone. 

The 4 is pretty simple, it just an exploiter. Bleeding exploit is great as it can stack over 1, using this one late with 5 stack  and it does insane damage on bleeding 3 targets. It also triggers the bleeding stacks for some extra damage...

However, its her 3 ability, the assassination move that's her best move. 

Its literally just X-23 classic kill move but BETTER. 

Its Stealth(X-23 / as War got this - that's the suit + move) having stealth on it was what made Electra trump X-23, that was her "power creep". Now we get this third women with it, that has stealth + 1 more move before, to lower their health + better effect afterwards. 

Assassination moves are strong moves as they kill a target for sure, they are preventing resurrect effects. And back then when it was a new thing it actually only was effective versus the Agent as Phoenix got nerfed and the agent with resurrect kinda faded out. But now! NOW that is super important to have. In this meta for last 4-5 seasons healing preventing and 100% death is extremely important. So she has that just like the Ultimate for other characters. 

Note: That's the only thing their ultimate does(and War is a top character), but Spitfire has it way better

Excluding that she can first take 1 turn to lower their health making it easier to trigger. She gains FULL LIFE.
Not just some life, no no. Full HP and Stamina, and uses her stamina a lot and is extra weak versus straining etc, so gaining stamina can be the game changer. For me a Spitfire in defence getting this off can be the wining move just because she goes form 10% stamina to 100% stamina. 


Even without gaining anything afterwards fatal blow + stealth its great. And having freaking full hp its so, so good in PvP. 

Lets not forget she can combine these moves.

Have full stacks, do 4 to almost kill someone in a 2v1, than eat them and go back to full hp. Broken, so broken.


Verdict:

She is easily 10/10 for offensive teams, this is still her big drawback. While she does insane damage and can heal herself she also does damage, she goes first sure and can trigger coordination etc. She is the best character in the game for Lucky pvp AI starts that just kills 1 enemy right away. But her problem is still that she has zero utility outside of damage or boosting te damage of the team.

She is 10/10 clearly, but the team has to be aggressive. The team with her is almost always full on attack stat and low on the defence, this makes them auto lose versus heavy defence teams and versus ethereal plane, diamond blocks, life drain(agent), w.e all those kind of super passive that makes you damage immune so to speak.

I found her interesting in this meta, sure she the best for aggressive oriented teams, but those teams SUCKS. They really do suck a lot, for a long time. I do think as I wrote in the recap that for example Cloak and Dagger + Spitfire is a nightmare because they both have so insane damage and then CD survives and shit kills you so easily. Other than that or getting lucky at start she will lose.

Because in the end she is so, so. Weak versus 1 character. And that's the Agent!

In general she takes on almost everyone with like 9-1 or 10-0 Which his amazing but, and that is a big but. She 0-10 versus the agent. The by far most popular Bruiser style agents just heal themself on her and she cannot even damage them and her kind of teams are so weak vers life drain Agents in general it does not help that she actively heals the agent more.

Taking 2 turns and doing to low damage to go over the Bruiser iso + signpost use, interestingly makes her have amazing overall win ratio character to character but she is countered by the mandatory character in the game. Not only does she not damage the agent he will drain her stamina faster as she takes 2 turns and than she cannot anything and it does not help that she is also weak versus Angrir, or for example yesterdays review Baron Mordo, both of them further removing stamina. (Obviously the team I talked about yesterday with that exact combo - BM+Angrir + Drainer Agent, is a 1000% win versus a Spitfire team). 


In het end she is playable absolutely, she is great in AI Defence becasue she is one of those lucky type that can win right away. ( I wrote an article about just that a few years back and she is just QS+2, so she is one of the top AI characters in general).  But she is hard countered by the agent, so I would not recommend using her. Still shes a 10/10, sure she so not a 10/10 versus the current meta, but in general she is possible the strongest offensive hero, so its hard not to say that she is top tier. 
 Doing what she is intended to do, pure damage she the best. 

Thursday, June 16, 2016

Marvel Avengers Alliance: Best Team PvP: Guide for best characters for PvP. Review Baron Mordo


I have always liked Baron Mordo as a character and I love Dormammu and clearly there is no fucking way he would ever work with the good side hes another lockbox hero that makes absolute no sense. 
 I am not gonna go into his character to much, I just wanna say how much I always loved the Spider-man tas episode (2 parter) when Venom Returns, the creation of Carnage + then the return of Baron Mordo with Dormammu. Really one of those cult classic episodes. 

Baron Mordo is the classic Rival to Dr.Strange and to no surprise he shares some game mechanics with Dr.Strange while he mainly keeps his boss abilities, the astral plane attacks.

Right away one can see that Baron Mordo is an excellent character for 1 obvious reason, he is a better Kitty Pryde. Kitty has been one of the best character in PvP since season 1 and while she has become weaker and weaker, with the addition of more psychic attacks she was still really good. However, she has fallen a lot now with the ethereal becoming strictly weak versus magic. And there is a lot of magic users, still the ethereal iso is one of the best in the game, its still one of the best passives in the game(the one Kitty has).

But sure I would not play with Kitty these days, the reason why is becasue she only has Astral plane + 1 high damage attack with no good debuffs or utility, well she counters really hard during the start of the game, she still hard counters Nul etc, so she is not bad just not as broken as before. 

All that being said, Baron Mordo is just way better then her and they do make a really good team togheter even more if you use the old school weapon that gives astral plane to the agent as well, then the whole team is immune to most damage for 3 turns. That is a 100% win versus a lot of teams in the meta. 
 I think its pretty obvious that Baron Mordo is strong, hes biggest weakness is that his Ultimate is crap, really crap. The ultimate is just Invisible Women's ultimate. I mean 100% copy and she has one of the worst in the game, especialy for AI Defence so that is a real downer for him. However, it is still not that bad as Astral strategy is by far usable in attack, as you wanna hide away in astral plane sometimes longer and just recharge, there is no way the AI will do that anyway. So its a moot point in a way, you are not gonna run Baron Mordo in defence(I do see it sometimes even at high rank), of course the ultimate still sucks in attack as well, but it a massive negative to have in defence so just don't. 


Passives:

Astral Form: This is not his starting passive but just like Kitty(without suit) it is what you are gonna jump into right away and just like Kitty (now days, in the beginning of the game Kitty would leave Astral form with all attacks) he can attack from the astral plan while keeping his Astral Form, this makes him immune to all attacks except psychic and magic. 

First passive of Baron Mordo a unique passive, which is that he is immunity to fatal attack, attack that kill you at 30% hp or less or attack that kill you at 20% form the debuff that makes all attack fatal but at a lower percentage threshold. Hes also immune to insta death in general this means that if e.g Phoenix is in the team and can resurrect you cant kill Baron Mordo without getting a resurrect even if the attack damage was enough to kill him. This makes Baron Mordo amazingly strong with the resurrect iso.

 With it you cannot kill him pretty much. He cannot be prevented to trigger it by despair(most likely) and then after resurrecting at half life he can go and hide in the astral plane again. Hes extremely hard to die with. 

I used him in attack with Emma Frost 4-5 seasons back and it was unstoppable, Emma with Diamonds last forever so she takes no damage either from straight up attacks and the they both never die pretty much. And that was before the resurrect iso existed!

Right away here from these 2 passives, the way the interact with each other and how just ridiculous hard he gets to kill makes him extremely potent in attack.

The resurrect iso is the best iso for Kitty as well as being able to hide away after 1 death is so favorable, the timing it takes to die will let her phasing cooldown very likely be off cooldown again. 
 Baron Mordo than being immune to fatal attacks is really broken. 


To make it even better he has Desperation passive for all attacks.

Desperation is when an attack deal more damage based on life missing.

Baron Mordo has that on all attacks!

With a character like him that can be immune to damage at 10% health, yeah that is extremely dangerous for the opponent team not to kill him from full life when he is vulnerable, this of course works great with not being able to be fatal blown (and than even better with resurrect on top of that)

Furthermore this passive also gives him Measured, which was a unique ability for Baron Mordo that attacks do more damage when high on stamina (until Cloak and Dagger got the same thing and they can pick either desperation or measured) This is not fantastic, the damage is boost is low, really low. Otherwise it would be way to strong in the start of the game, but like many passives its better then nothing.


Lastly he has the same passive as Dr.Strange has, he can summon shields for himself or allies before they are attacked. Which a decent passive. 

Overall he has very heavily passives for survive ability all of them together does make him tough to get rid of, this with more damage the lower health he has is a great combo.


Abilities:

First of all you always start with his second ability. This has multi functional, but its more like he has 5 moves.

The second abilities are so vastly different this is just a way to put 5 moves on him, but on the same time. This move is not do anything except triggering his "real" passive. I would say its way to not make him overly broken as he then does not start with Astral like Kitty does, but I am sure that one day we will get a alternative costume for Baron Mordo that does start in the astral plane. 

Anyway as soon as its his turn you active astral plan, always no reason not to its a Quick Action as well so it really is just a pure activation thing. Kinda like Spider-man's spider sense, double evasion and QA this you also likewise always active as fast as possible.


After this you will not use his first ability except just before the astral form runs out of time.
 This is exactly like how Kitty works. The other moves will not turn it of and the first attack instead exploits the other abilities debuffs.  

Because of this lets look at the other 2 moves before. 

His second attack than, is a weak damage wise attack but it does 2 things. It does not turn of his astral so you are safe while hitting people with it, then it also adds in straining, which is the debuff that drains stamina.

This is very interesting as Agent with astral form + signpost as for long been one of the best combos in the game, in the first seasons of the game (season 2+) the fury demon set up with astral form was the best agent equipment by far. Baron Mordo fits great for the agent, you hide with both of them and he helps out with removing stamina so when you have to go out of astral form they cannot attack you anyway.

Now, its not that good of a stamina remove so don't count on it by himself but stacking i with other characters and it will effect the game.

However, it also gives them despair, the debuff that turns of healing and resurrect, read my latest recap about Despair. Its one of the most crucial debuffs to have right now with so much self healing characters especially to kill an agent. While its only single target its excellent to have it. Its so good that for example Angrir can still have it isoed when in a team with Baron Mordo as then you can for sure always prevent them from healing. 

The damage of this attack is very low but it has a great synergy with the Agent and despair is always top notch debuff. 


Then we have "sinister summoning"

This is a fantastic ability. It does no damage but its stealth summoning, it will hit everyone cannot be blocked etc. All of that is awesome then it 2 of the absolute best debuffs in the game, it has chaos shoot like Wanda, where it randoms all kind of debuffs and it also has breakdown where it randoms other debuffs. Both of these stack and the opponent can get like 1-10 debuffs and its on all opponents with unblockable. 

Its broken, this is broken. You will for sure do huge damage in total PER TURN!

+ They will have their stats reduced, you can get stuff like deathfrost that reduces stamina and of course soulfire that removes all buffs. Breakdown is extremely potent as we can see with the new agent weapon Spirit Blade. This attack is kinda like spirit blade I suppose but a little weaker, but you can use them both. IF you are gonna use Baron Mordo today, you would for sure combo that with Sprit Blade and Signpost on the agent. And that is gonna be stamina damage like crazy.

And he can do this without leaving Astral form + with iso this ability is a free action. '


This ability is amazing the debuff utility is insane and he is still safe, this the move you start with after going astral and then you wither them with the second ability. 


His first ability then exploits attrition this means it deals more damage on the number of dots on the enemy. While it also exploits straining the debuff from his second attack. So yeah its very simple you debuff them and before astral runs out you attack the main target with this. Its not amazing damage and actually its very random as its based on number of successfully placed dots, but his other attacks dels no direct damage so this is the go to finisher move. It also does no damage at the start when they have no debuffs on them.

This again also makes him so strong when the Agent is using similar item sets e.g Spirit Blade also sets up for this attack. 


Ultimate:

The ultimate is that 1 enemy character is locked away, they cannot do any attacks(except the bes ones like signpost) and they cannot be attacked. 

I was a little to hard on this move before, while it is a crappy ultimate and exactly the same as Invisible Women, it is better for Baron Mordo to have it. They are equally bad, they are 100% the same, but Baron Mordo can still hit over the shield as he can use magic attacks that passes over it. So while Invisible women can do nothing and will 100% lose in a 1v1 Baron Mordo AI can still do something. 
 However, even with that many top characters especially the agent is not effected by this wall and than Baron Mordo just wasted a turn for nothing. 

Baron Mordo does also of course have a huge number of damage over time effects, so where invisible woman really cannot utilize this ability att all with Baron Mordo you can dot them and then wall them of so they die in a 1v1 slowly, its not optimal but its way better then her. He also does shield, and avoid attacks, so hes like a far superior version of Invisible woman.



Verdict:

Baron Mordo is a top character 10/10 in power!!!

Hes extremely strong, he has huge debuffs, can random like all the different dots while he can also turn of healing/resurrect which is a vital thing to have in the game meta. 

He also immune to damage from like 90% of the game, which means like 50% of the characters in PvP. Even if he cant avoid an Angrir at all, he can avoid e.g Spitfire, or Rocket Raccoon so those games are 100% win. 

I will say do, that people are using more and more magic iso for their attacks because a standard iso for Cloak and Dagger, and Nul etc is the ethereal plane iso. That really works in a disfavor for the viability of Baron Mordo. And a big reason why I wont use Kitty as she is 100% on he phased.

However, Baron Mordo has great utility in his offensive debuff play, where Kitty is just pure damage. Kitty is actually pretty bad she is all about the phased, Baron Mordo even when they can hit him. He will do so much for the team, in right kind of team at least.

The combos for him are quite simply, you either use more immunity, for example than Kitty. Or other characters that can go immune to damage all the time, he does work good with Cloak and Dagger, they have extremely high evasion + damage over time. But he is best teamed by far with Angrir. Agent with Life/stamina drain + Angrir with that as well and then Baron Mordo with more stamina drain and also damage imunity, immunity to fatal and if isoed resurrect, just like the agent and Angrir aslo has. Yeah that is hard to kill, a lot of debuffs and a lot of stamina drain so they cant move,

Hes only problem is of course that poor AI cant use him efficiently, it does not break the Astral that often so its not terrible but just like with Invisible Women it may wall them off with no dots on them for example and that is often just a 100% wasted turn.

But he is one of the best attack heroes in the game by far. 


Wednesday, June 15, 2016

Marvel Avengers Alliance: Best Team PvP: Guide for best characters for PvP. Review A-Bomb


So A-Bomb is Richard Jones, the classic sidekick to The Incredible Hulk, he was the human guy that always followed the hulk around until they made him into a Blue Hulk. Rick Jones is a very classic character, in that aspect I was not very thrilled when they made him into A-Bomb. To me he was probably the most classic side kick (none power sidekick / supporting character, w.e you wanna call it). It was Rick Jones fault that Bruce Banner become the Hulk, it him who Dr.Banner pushes down to avoid the gamma bomb they where testing where Rick had gone in unauthorized. After that he of course feels responsible for the Hulk and has always been there with him. I personally rather have him as the humanity side of the Hulk, while it did get repetitive after 40 years I suppose.

I actually followed the first season of Hulk Agents of S.M.A.S.H on a weekly basis.



In this show A-Bomb is the protagonist, I would say.  Its not the Hulk we see everything from A-Bomb's perspective. He also massively 4th wall us all the time, which kinda worked as they made teh story that Jones has a camera following their adventures to show that Hulk is actually Nice. The concept of this I really liked as Jones issue was always that he knows the Hulk is good ut no one wants to believe him and just see Hulk as a Monster, the cameras is kinda of modern spin on social media to get people to like the Hulk, The monster aspect of peoples predigests of the hulks is of course also a general plot device over the episodes.

And in my opinion this works way better then Ultimate Spider-Man, while I think that neither gets a really great effect of the 4th wall. And I really love good 4th wall humor. But then the key is that has to be either subtitle or out of no where. 
For example:


This 4th wall worked great as Fresh Prince in Bel-Air did not use this often, like once a season. Furthermore, its a lighthearted comedy so it could be used without any drawback.

Agent of Smash instead with Jones as it focus uses it constantly, blatantly overly used. 

It actually kinda works, not great but I think it was pretty good. Where in Ultimate Spider-Man its horrible. He talks to the audience all the time but not in a good or funny way, its no reason why he does it all the time and its kinda like Scrubs but they over use it, the Deadpool episode was great but the rest (which is that show in general) are pretty bad.

With A-Bomb they went full retard on it and in my opinion that ended up working, not that I think that is not the best ever but it makes more sense if he does it 100% of the time versus Peters, 33%(or some other random number). Because Peter does it every episode but its not funny and its not surprising, it has no shock comedy. A-Bomb does not use it for Comedy he uses it for Comedy sometimes but more in a way that we where watching a streamer playing a game. A-Bomb comments everything fun and boring stuff and makes its just the natural progression of the show with constant 4th wall breaks. 

I found it interesting and I wish the game would feature anything of this, unfortunately gameplay wise hes useless and it has nothing of the A-Bomb from the Tv-Show feel to it, not personally wise(hes also a good comic relief in the show and the balance between the hulks, hes the glue). Sure they took his general move set and did something.

Passive:

A-Bomb tanks until he uses his second ability

The way he works his second ability is of course counted as a "Passive". Which is Camouflage.

This gives gives him 50% chance to evade and that all attacks are critical and cannot miss. But its removed on the next attack, however. His first 2 attacks does not remove it and it does not go away by time so he has it like a passive, but then it turns of his tanking ability.


He also starts with 3 stacks of reduction to damage, these stacks goes away per attack and he cant build new ones, which is really weird. None of his abilities generated new armor, I just have no idea why and it seems like a mistake to be honest. 

A-Bomb is hard to say exactly where he is, hes kinda lower then average kind of characters. 3-5 or something so I guess 4.

TANKING SUCKS!!!

And I want to say that right away becasue A-Bomb is another character built around tanking. This is a topic that i have beaten on several times and I guess I will do it again, because A-Bomb is kinda interesting, he uses super high evasion to no die after tanking.

His concept is that he starts tanking and then you can activate his camouflage with his second ability, this gives him huge evasion bonus and he stops tanking.

So than you can go to like 50% health, hide and heal up. Or if the team has no support he can go to like 10% health, really pushing the life and then hide away and never go out of hiding. 
 Which may keep him alive for a while with the high chance of just avoiding anything.

 However, this is still CRAP. It sounds good, but as soon as you remember tanking is absolutely pointless you won't play him. 

 I talked about this just recently again with Hyperion, as why not to tank. Everyone is gonna use non tank abilities. IF we look at he Meta we got characters like Angrir with summon magic, that you can't tank. Nul ground cannot be tanked, Enchantress magic / mind cannot be tanked. Emma(not popular in defence but amazing in offence still) mind, Cloak and Dagger darkness cannot be tanked. Spitfire all stealth moves etc.


 No one is getting tanked.

 This is why a character like Groot does not work, while he is an amazing tank as he starts of tanking everything he still has no use at all, same with Wonder Man who was the first auto tanker he does not work either.

 And this is important in relation to A-Bomb not just that tank does not work but that he is kinda similar to Wonder Man, see Wonder Man's only good part is that he has high base damage and A-Bomb can similarly actually do some damage, with high base damage on his 2 and third ability. 

 This is where Groot sucked he can only protect and then heal/give turns so he as no offence utility at all. The best type of tank is not a tank like Groot that just defends but a character that can tank and do high damage / good debuffs

 Which the game does not have, A-Bomb obviously does not fit for this either. Just like Wonder Man he can do damage and that's it, no really meaningful debuffs and the damage is not high enough.

 To me this reminds me a lot of Hearthstone taunting, a lot of cards has taunt and they suck. The game budget taunt as 1-2 stat minus which for most cards is a horrible trade, while the game do have a few good taunt cards the wast majority is really bad.
  On a maybe unrelated note the Marvel Avengers Alliance, people that are new in Hearthstone to also for w.e reason always love taunt and does not see the horrible stat cost. I recently been teaching my 2 bosses the game and they keep telling me, we need to get taunt, especialy in Arena where those really bad card appears-
  
 Anyway don't, taunt is to costly for the stats. 
   
 And this is how it is in MAA as well, it seems that tanking is counted as something vastly good by the developers and they refuse to give a tank good abilities. Even if A-Bomb could tank a lot more teams he would still suck. 
    Purely defensive utility is not good. Just overall tank characters always get the short end of the stick.
 Another thing that is important to not is how he sucks compared to Groot to. While I like the idea of him, first you tank, then you hide, heal up, tank again etc. Its a reactive turn from the player!
 This is a huge different from Groot which is by automatic. When Groot dies the other becomes tanks and he has 1 hp as a new character which is 100% support (and if the cant hit through tank he cant die pretty much ever) all that happens on auto.
 
 For A-Bomb's passive to work you have to manually activate his second passive. This is a really bad. 
 
 For example, say that A-Bomb has 75% Health. Here you likely does not want to stop tanking yet, you still have 2 ablative(damage reduction stacks) etc. So you attack that turn not going into camouflage
 
 However, they all focus him and he simply dies from 75% Health. Nothing unusual with that in the game.
 
 You have to get lucky more or less and have him at like 30-40% hp maybe 50% and then use it to stop the tanking. Even at like 60%, do you really wanna stop tanking now. Simply put its bad. If he had auto entered his hidden form at half live or something that would be vastly superior to how he is now.
 
 Basically the way I play A-Bomb is that I just ignore his tanking completely, and try to use camouflage all the time to lower the damage he takes. 
 
 While I then try to finish them off with his third ability, simply tactic with him clearly is 2->3 sometimes 2->1->3. Just forget about the tank passive. 

Abilities:

Clearly what you want to start with his A-bombs second ability, Chameleon Punch. This actives his extra passive Camouflage and it does high damage. The enemy it attacks gains rattled, which makes them take more damage from counters and follow up attacks. Which is good versus Tacticians as A-Bomb is an infiltrator and will then counter then.
 Otherwise its pretty crappy, if he cannot counter its not that good, well I guess hes fine on level 15 as than you can active his counter ability. Still if it would be AoE it would be a lot more useful
 No this attack is all about getting the good passive and not using the tank passive.

After this his first ability is useful as it does not turn of the camouflage. And it has no Cooldown so you can use it until the second ability is back up again. 
 This attack gives flanked, making it stack with his rattle debuff. Then it also givs pain train which becomes a worse and worse debuff each time it attacks. However, just as with Gwen pain train is not very appealing to use. The end debuff is not worth while, its just wide-open a really low tier debuff. 

 This is kinda how he works, you hide and then you spam the first attack.

Then when you can finish someone you use the third ability.

This ability is really good and by far his best ability(I am counting the second as a passive here).

It has huge base damage, its a typical finisher but with that base damage, it does a lot. 

 All his attacks are critical from camouflage and it has deadly critical, he also has exploit opportunity on all attacks but someone else has to set those up. IF they can he can do huge damage with this attack + as it does higher damage the less health he has, it does work great with hiding away at low health. 

After this you will have to reactivity the camouflage and this really sucks. First of all if A-Bomb has low health to use this attack for max damage, revealing himself afterwards means he will tank again...and die with his low health.

Annoying...

Overall losing the 50% evasion and critical etc is simply bad and you are forced into using the second ability as soon as possible. This is why a typical lorder(if you lack the finisher set up to kill) is 2->1 ->3 doing the 1 in between gives the 2 time to refresh you can go and hide right away after using 3. 

Ultimate:

Here is a real downer for A-Bomb.

This is one of the worst ultimate in the game by far. Its nothing to talk about really, it does extremely low damage, so while his third ability is really strong this does nothing! And it also removes the camouflage for no gain.
 It has a few debuffs but none of them are particularly strong.

I do not really get it, to be honest. This is just such a lack in the thought process, really low damage should equal good debuffs / some kind of support for the team. But as its a 100% offensive move I would assume it should debuff, but it does not. It does exhausted turning of Tacticians, which is ok but for an ultimate...there are better versions of exhausted like Frigid, that would obviously not fit hm but for an ultimate,,, it should simply not be the basic debuffs. And after this it does so bad debuffs, off-balance so you cant counter. What is it to counter? No one does counter able attacks pretty much. Likewise the even worse debuff, cornered is also on this ultimate that prevent tank action. Which may affect the agent and that will likely not affect the game at all.

Its an ultiamte with 2 100% useless debuffs and 1 low tier debuff and zero damage. Absolutely horrible.


Verdict: 


A-Bomb has no ultimate, we can argue that his third ability is an ultimate, its a typical finisher. Regardless he lacks a 4th move.

The second move is to active his good passive.

His base passive is utter crap...

Yeah he is bad,

He has an ok combo with 2->3. And he does perform mediocre as just spamming 1-2 while hiding.

But then no ultimate....no utility he cant regain his armor stack which is just weird.


Very weak, 4/10. And the more I think about it the less points I want to give him, I like the novelty of the concept but its a pointless concept. So that's a generous 4. 
 

Marvel Avengers Alliance: Best Team PvP: Guide for best characters for PvP. Review Blizzard


I will say right away that I have no real interest in reviewing Blizzard, he is such a no body character. Its so dam clear that they just took a random villain to skip doing new sprites and just made up some random stuff. 

I never got way do lockbox heroes no one wants, lockbox heroes are the hardest to get and cost the most to buy. But where it made perfect sense with a character like Magneto who both is very popular and many times is portrayed with a very gray sense of morality. Blizzard is just one of those boring henchmen villains. Just that he is never in any media shows that, where popular and well written villains e.g Dr. Doom also guest appears in spider-man tas and so on. Where is Blizzard? 

However, I will say that I have always really liked how Marvel Avengers Alliance has these fringe unknown villains as enemies like Jack-O-Lantern and I suppose Blizzard to some degree. But there is no story to really support him being an important shield asset and no drive to unlock him with lockboxes except just having all characters + hes a blaster for the pvp attack bonus.

And that shows, I have yet to ever face a Blizzard in PvP!

I have used him myself leveling him but I have never talked to anyone ever using him nor seen it, hes not very popular nor very good. I am just gonna go over him quickly as he is not strong and he has zero impact on the games meta. 

His move are ok(bad) but his passive shows how little effort Playdom put into his design.


Passive:

Blizzards passive is called Cold Reception" and is by far on if not the worst passive in the game!

Horrible, horrible. What it does is just like one of the ice weapon the agent could get from beating him is an ice buff that just makes you think less damage. This damage reduction of course only reduces some attacks and its removed by fire attacks. Its of course also removed by any remove abilities. And as it has to stack up 4 times to do anything noticeable (and even then only against specific characters), its complete garbage. 

 It does not boost his damage with more stacks and hes not a tank character so taking less damage for a Blaster like him with pure damage abilities really does not do anything. It may very well be the worst passive in the game, only old vanilla characters with no passives at all are worse..as obviously its better then nothing. 

Clearly this makes him extremely none viable for PvP right away, having several good passives is standard for PvP and he does not have a passive while being released after season 4(I think around there each character had a passive from suits and all new characters had passives at least 1).


Abilities:

He has decent abilities but its really is like a bad version of Ice man(where he of course also have amazing passives). There is no reason not to use Ice man (or Death) over Blizzard. 
 Well at least that fits the comic power level.

What he has going for him is that he can dot opponent with ice moves like chilling but also with Bleeding and he have some bleeding exploits so he fits with a bleeding team. 

His first move is a standard ice attack that also gives them chilling, the simple damage over time based on ice damage. But, it also stuns opponent who are bleeding. That is actually pretty good then, but to make this effective someone else has to set up the bleeding preferably on all 3 opponents as this is his primary attack(used for counter, follow up etc), hes weak alone simply said. 

His second move is where his biggest issue lies, this is his only Bleeding move. And otherwise its a crapy move. IT also break shields and give exposed lowering defence, that is almost useless. And Breaking shield is very limited in the game, that is only useful against a very few teams in the game, which now are even less popular since the invisible women teams seems to be completely gone from the meta. 
 It also has low base damage, so in practice this is a single target 1 bleed stack move. Which really sucks, this has to be used before his first ability if hes alone on bleeding abilities. And this has to be used 3 times to set up his ultimate if one wants to exploit bleeding. Its bad, really bad.


His third move is ok. It applies frigid canceling QA etc on chilled, which kinda makes him better with Ice Man as a team comp then a bleeder, it also gives flank on everyone and frozen so they cant dodge attacks anymore while also removing the flying passive. This is good because his ultimate is a ground attack with pretty high damage so you can set it up versus everyone with the ultimate. But it does really feel like someone else has to also help with first chilling and then bleeding on turn 1 before him...so yeah, real inefficiency as a character. 


Ultimate:

Lastly his ultimate as mention exploits bleeding, chilled and is unblockable as its a ground move. It has high critical and good base damage. 
 So it does pretty high damage if he gets help with the bleeding, that is absolutely needed. He probably also needs help to chill everyone as the ultimate is aoe. His character is really awfully designed. He has 2 single target set up for his ultimate but its aoe. It would be way better if it did massively more damage to 1 character. There is no way to set up the exploits on all 3 enemies. 

Hes by far a bottom tier character. 


Verdict:

0/10

Horrible passives, abilities that does not fit together in any efficient way.
 Its clear that he was just a filler character they did in 1 day.