Tuesday, April 8, 2014

Quality Maniac: Marvel Avengers Alliance part 3 Venom

Venom is a little sad in Marvel Avengers Alliance he always get placed in the weirdest places and it always makes no sense.

I have touched on this before like how much I hate it was the Mac Gargan Venom over Flash Venom when they had taken the story from Agent Venom comics for the special operation 4.

But evne more so they should have used Eddie Brook before Mac Gargan.

This time they placed Venom as an epic boss in the new Wakanda stage(2.4.6). Which makes no fucking sense again.

Has Venom ever been to Wakanda? Maybe on some thunderbolt mission but his relation Man-Ape and the white gorilla cult does not exist nor is there any explain for it in the game they just randomly took him it seems.

What bugs me even more is, think about it, who would have made sense for a Wakanda epic boss.




Klaw of course


And what I mean is not only that it should have been Klaw, but when I think about what Klaw's power is. SOUND.

How is is background story, oh yeah harnessed sound from vibranium mound that is in Wakanda.

Not only does it make no sense story-wise for Venom to be in this mission, this is also the place on Earth were he is the most vulnerable. Wakanda with their vibranium based weapon and an abundance of vibranium in the landscape.

Ok that just the fundamental issue of having him there.


TO warrant it to be a single Quality Maniac there is of course also a technical issue,

 First of all we have recruited Venom so how can it be a Venom boss again. Yes the player can go back and face for example Magneto even after he was recruited but there has never been a new Magneto boss battle since we got him as that would make no sense.

Likewise if we have Flash with the Venom symbiote, Mag Gargan cant coexist with it(yes this is ignoring its an alternative reality Venom, but then why good dam is it Mag Gargan again then it would likelier be either Peter Parker or Eddie Brock, also this is not said in the story so its jut a bad mistake)

EVEN WORSE  is this:

Its possible to play Agent Venom on the stage and even fight Venom with Venom.....

Its one thing that they lazy out on the story, that can be addressed as just lack of ideas/budget.

But this is I would call is more that someone forget to flag a character. There are other stages where the player cannot take with all characters for example as mentioned a stage were Magneto is the boss like 4.4.
 So that the Player can fight Venom with Venom(yes they are different guys behind the symbiote but,,,) seems like just a major hiccup.

 And this is such a typical Playdom thing to. So quite annoying.



Also

I found a bug which is probably for every score battle


It clearly says "Defeat Venom with a Score over 45000". My score was 45000 not over it.

over 1 does not mean 1 but X>1

Another epic fail in basic math it seems.

The text can of course be changed to "Defeat Venom with a Score of 45000 or higher"

So yeah this bug is probably in every dam chapter for each Score based quest.



Saturday, April 5, 2014

Quality Maniac: Hearthstone Stealth

So that people don't think I only found stuff in Marvel Avengers Alliance or that I only play that game(more that its so easy finding issues consistently in that).
 I will now cover an issue I have hated, really hated for months. I have written a report on this to Blizzard on the Hearthstone forums and I have talked to many people on that forum who have basically written the exact same report as I have to them(-minus that my report of course was structured better, seriously I don't get why people that write serious bugs on that forum or similar cannot also write the actually try to write a report and not just say - X don't work.)


As I am very experienced card game player and I have made my own card game etc. I know that you always follow the text on the cards. The cards sets a new or several new rules when it is in play. For example in my card game Intergalactic Conquest the card Eden says no card with conquest strength 4 or higher can be played at this location. That players has to follow that, that is how the card says the new rule is. If that card is destroyed well then that rule is not longer in place.

 This is not the same for digital games as there the computer make sure the cards are followed. So the Stealth issue in  Hearthstone can be argued that it is correct, meaning the way the game is played out is actually not a bug.

And the thing is I agree on this I do think the current system of Stealth is what the game designers wants. But that means the text then is wrong, either the string is incorrect or the functionality is incorrect.
 It is impossible for both of them to be true. I just want to note that this issue is a text incorrect and not gameplay incorrect, that might sound a little overexplanatory but when the game was new and I  wrote my report to Blizzard, back then I was actually unsure what the intended gameplay was, well I did assumed back then that the functionally was correct

OK what is the issue:



"Can't be attacked or targeted until it deals damage."

This would mean nothing can target this card (Worgen Infiltrator) who has the ability stealth.



 So this should give some kind of stop feedback here, an error message, sound or both when I try this.



 Surprise I could actually target my Worgen Infiltrator even do it says I can't.

So this is a huge logical bug if its a functional bug or its a bad text written which is kinda a logical issue(just on the writers understanding of cards vs the other which would be a code issue).

This is a huge, huge difference and has been for a half year now I really wish Blizzard could fix this.

This is why I mentioned my card game before, while it might sound like I am just boasting about it. Its because I can tell you here right now what I intended with the design of a specific card. So ok, Eden as I mentioned before locks out all strong cards(4 and higher) which includes the player of Eden. If I wanted that card to only lock out opponents cards the text would be " your opponent cannot play any card with conquest strength 4 or higher at this location". See I would have to completely reword that sentence and the gameplay change would be enormous. That card right now is intended to work against both the player of it and all the other players.

The way Stealth is worded it should be a negative effect for both players not just for the opponent. People like to give arguments pro blizzard on this (like always on any game forum) but really this is such a black and white, true or false situation. Either you can't target it or you can.
 The text has to be changed to something like "Can't be attacked or targeted by your opponent until it deals damage."
 I don't mind how the card mechanic works but the wording is very off. 



And every Stealth concerning card got this issue. So we are talking several cards(10) and some of them overused like Blood imp a common annoying bug that has been live for half a year.

 One interaction I really hate is this:


First of all Big Game Hunter says "Destroy a minion with an Attack of 7 or more" with his Battlecry ("Does something when play it from your hand"). This means he has to actually kill a card you have if you cannot target an opponent's card.


Ravenhold Assassin has Stealth so he should not be able to target him.


He of course can anyway and in this case playing Big Game Hunter means killing your own card even do the card should not be valid target if we follow the card text.

OK, I toke this example because this thing with Stealth is that people might argue and say, but your card is of course positive. Or its a digital game text does not have to be follow the rule always.

Well this is a perfect example when a card has a negative effect sometimes, which what I tried to illustrate earlier. Why does it exactly follow Big Game Hunters text but not the Stealth text this is a huge inconsistency. The game can't have some cards being both negative and positive and other being only positive with according to their text. (Note of course some card can be only positive but then it has to say "your opponent" etc)



Comparing Stealth mechanic to other card games is easy. The famous card game Magic The Gathering(which Hearthstone is very similar to) has this exact mechanic. Its called Hexproof.

I wrote this months ago to Blizzard.

"In magic terms this would be hexproof vs shroud, were shroud is that nothing can target the creature were hexproof (which is what wizard use on most creature today, before it was a troll thing) is that hostiles can't target the creatures.

I think TCG players are very used to take texts very literately as in this genre a text changes the rule of the game so it has to be followed very exact, were in Hearthstone now when its a computer doing the rules it can feel of then if the compute rules does not follow what the player interprets from reading the text."

See Hexproof is that your opponent can't target while Shroud is that no one can. Hearthstone is literally using the Hexproof mechanic but it is also literally using the shroud rule text. This is why this is so mind-bowling to me, it such an obvious mistake if you have played Magic. I am not saying that Hearthstone has to be like Magic but Stealth has a clear inconsistency with other games.




And actually there is a smaller extra bug here too. I found this bug now while taking images for this Stealth issue.



First of all, using the card Conceal means you make your cards get Stealth for 1 turn so they cannot be target(by your opponent).

There is actually 2 bugs here with Conceal. First of all the Knife Juggler has lost his Stealth as he damaged the Yeti (This is correct and what I was actually testing) But he still has the text and icon of Conceal under the card. Which clearly there is no reason for this should be removed after he has dealt damage.

Furthermore, correct me if I am wrong but "Stealthed" is not a word. See how it says "Stealthed until your next turn". Thats not correct written English. Stealthed is one of those urban dictionary words that might work orally but should not be written.

http://dictionary.cambridge.org/spellcheck/american-english/?q=stealthed

The correct English I believe would be "Stealthy until your next turn" or "Has Stealth until your next turn".


Quality Maniac: Marvel Avengers Alliance part 2

Lets do another Black Widow related issue.

Oh God I really hate this issue, because this bug is sooooooo obvious. I was playing Hearthstone, watching The Walking Dead and playing this game on the same time when I saw this. And I immediately saw this.
 I really want to emphasis on how one of this things most be true: Either Playdom does not have any testers at all. Or they are fucking retards.
 Seriously if you miss this its just sad this is one of bugs you have to watch porn, talk with a fellow hot co-worker and google yourself at work while "WORKING" to miss it.




So this is the same battle. The first special operation boss battle versus Baron Strucker.

At Black Widow's dialog with Baron Strucker she is changing her outfit...
 First it starts of with the basic Natasha and then to the Grey suit.

My eye catch this right away, and this during I had all of the other stuff going on. I quickly wondered "mm was that not a color swap". Yes color swap! I only glared at the mini window(eh here I first spelled widow instead of window as I was thinking on Black Widow, see thats a reasonable quality fail) I had of MAA and I did not read the dialog etc(I don't work there so I can ignore that) but what I catch on was that my peripheral vision saw that it first was red and then light brown. After this I quickly backed out of the battle to look at it and then I of course saw what the real issue was.
 You have to be blind to miss this shame on you Playdom, no joke.

Quality Maniac: Marvel Avengers Alliance part 1

Ok lets start with the game I have already uncovered so many issues with. I actually have a small folder of screens shots with issues.

In this game case, I mean I tweet to them, I write tickets etc on a regular bases but nothing almost never get fixed so......yeah calling this part 1 is easy as its surely will be a part 2.

Ok I am seriously just taking one image here at random to start of with a quality fuck up in Marvel Avengers Alliance.




Ok so when they added the new(old suit) for Black Widow it had no time experiation date just a clock. There was actually several time issues that happend in the launch of the latest special operation.

For example this one with the tankard quest(the stupidest quest in history of the game)

While this one has actually been fixed(which is a surprise as they never fixed the time issue of the cryptic quest line)



The Black widow went to a time date like Captain American's new suit and right now it has no time


Another issue with Black Widow is this issue:


Notice how this is uniform 5. The other one was uniform 4.
 Still the arrow to the right says "NEW" it should be the arrow to the left having the "NEW" text over it.

This bug is actually probably for each character and I would assume its just playdom way of saying, sheet we don't care to have real guided arrows for the player just put new on the right one always.
 This would make some sense if the player actually always started on 1/X as then at least moving right would take them to the suit eventually(even do moving left might go faster).
 But in actuality the player start at the current equipped suit. So yeah this is a trouble some thing for the user.

Myrmonden Start of Quality Maniac

Well I am clearly occupational injured but its probably more that I just have a really good eye for detail and that I hate imperfection.

So I am gonna start a new little hobby here on my blog maybe I even make videos if I ever get better net. I will point out quality issue is live games and in most cases I will contact the company as well. But yeah I am mainly will focus on games that annoy me or specific issues that I don't understand how they can be in a game
 I will ...-_- ignore games I have actually worked on and were I know issues that was ignored by the bosses as that would be to easy, which is sad because there is specifically one game web pages I worked on that is atrocity its like 120 pages were each page has a huge issue, I wrote over 100 reports on this web-pages none were fixed

Now I only need a catchy name for this series so I get my own TV show one day.

And as most people that read my blog,,, yes I will mainly point out all the issues that Marvel Avengers Alliance has, I consistently found horrible issues in that game(Technical issues and design issues)

NOTE: that I will of course never actually  check the quality of my own stuff, if I do a spelling error you can be sure it will go unnoticed.