Saturday, March 21, 2015

Marvel Avengers Alliance PvP Season 19 Recap


Mm so this season I actually finally lost some games in attack, I went from 99% win ratio to 90 or so. And the 10% losses was purely from Molly. Like I have been over several times Molly is by far the best character in the game. And its so evident by the team I lost to was not even the same team, it could be Molly and Nul(Luke Cage), Molly Groot. Etc. It did not matter so much what team Molly was with, sure its easier if shes with Invisible Women as she suck so much. But the only thing that really fucks you over is if Molly goes first and get some good critical etc. Then its over. She will just obliterate one team on her own.




But I managed to get Angela (a character I dont get why the added at all but w.e) anyway of course it was not hard as long as one gets up before 1 hour so. Then you just gain points in defence as people crash trying to attack you.


Some of the teams that was in popular this seasons except different Molly teams. Was definitely and for no reason the Pestilence X Rulk combo. Or overall a lot of Pestilence. Who still has a 100% lose chance to Emma Frost...I even put in Modok's weapon on my agent to just clear trough this loser teams faster.

Another thing was different Worthy teams, a lot of Nul and Kuurth variation were both of them together starting become quite popular.
 This was a really shitty team. I don't get it at all. Nul makes you wanna attack him fast before the meteor stack gets to high, Kuurth makes you wanna ignore her because of the love ability. So the result is very clear you ignore Kuurth and Kill Nul. So Kuurth brings nothing for Nul. While for example Pestilence Nul is a lot better. Here you want to kil b oth of them as soon as possible. This means that you either get a lot of dots you wont get rid for for a time if you focus Nul. Or a lot of meteor stacks if you focus Pestilence. While they dont directly combo like Rulk and Pestilence, they both have the same danger so they make a good synergy. Where instead in the new popular Nul + Kuurth gives you nothing. Here they dont match at all. Kuurth is better with another character you do not wanna focus e.g a tank or a counter based character who either dies slowly or hits back hard. This will give Kuurth time to set up her runes.

Typically the Marvel avengers alliance Meta always show some new teams because new is better and they are often a huge liability for peoples chance to win.

Wednesday, March 18, 2015

Marvel Avengers Allience PvP Tier List Season 19. Guide for best characters for PvP


So there is no difference of coure in this season. As I went over all the new characters (not counting the ones that just got releaed before this season ends like the Enchantress).
 They are all bottom tier (full tier link).

Molly clearly still remains the supreme choice for over powered beyond character. With Emma on a close second.
 As Loki got buffed this season, having all his move be Quick Action he is back in top 20. Pushing out Groot. He is a pretty solid pick against most characters just like all the top characters he severely beats any old vanilla character he always did and now he does that even more so he is not particularly overly much better vs the top characters but he is very good versus bottom tier characters.

So not to mcuh to say this will be another just the same season. Which I think this game has every third season at least.
 Well the pvp defense covers a lot more Mollys making it harder to win, so that can be interesting for the last day.

Monday, March 16, 2015

Marvel Avengers Alliance: Best Team PvP Season 19. Guide for best characters for PvP. Review Nova




First of all, I am like many others very disappointed in that its KID nova and not the classic nova, with Rider.


I was also very confused / disappointed in how Rider was not in the Guardians of the Galaxy movie while the nova corp is in it a lot. That was just weird in my opinion. I completely expected him to appear and arrest Rocket and co at the city scene instead of Dey, which I was cannot say I am fully against as he is the one to recruit Rider. Still, was that not strange? I guess Rider is in the second movie.

But Kid nova then..Man I just hate him. I get that he is in the game as he is in the current Spider-man animated tv-shows. But he is by far the worst character in the show. I cannot be the only one that seem how he just brings nothing but fighting with spider-man over so childish things. Hes just obnoxious, well the whole show just is so much over the top of trying to be "funny" I guess its an overall issue they got. Still who cares for kid nova Sam. I don't think anyone does honestly. In Marvel VS. Capcom 3 they added in Nova in the expansion and we got Rider, the classic nova. T hat made sense, well Capcom does make a lot better games then Playdom. I see a pattern in that.
 I guess what I am pointing at is that adding in Sam just feels like another, merchandise = cash move. Where I think most players actually want Normal Nova and the people who don't know the character NOVA (not nova corp from GOTG which I guess most knows by now), they don't care and they likely very likely wont go and buy something with Kid Nova. I would argue for that is more likely, a veteran Marvel person would buy Nova in game instead if they got the Nova they wanted.

Anyway, in game then. As I mentioned on my Crystal and Hybrid article he is also a Blaster, so a lot of Blasters. And he also sucks, which actually a lot of Blasters do. So its not surprising. Most blasters just get to straight to the face but with no substantial damage for it and end up doing nothing productive.
 Compare most Blasters to Iron patriot, hes a blaster who really can blast and will win the game extremely quickly doing insane damage for a cost. Instead of having a character who deals decent damage and nothing more. There is a lot of characters that deal decent damage but also adds in huge debuffs or support for the team. E.g do 50 damage or do 35 damage but +5 debuffs. Those 5 debuffs will do more damage or lower their damage etc. A lot more worth it. But in Iron Patriot case is more like deal 150 damage or 35 etc. That's the damage difference you need to have, well 150 he is to strong. Around 100+ or so would be enough. But just being a little better then a Bruiser with a lot more utility, that's pointless.

And that just Blaster in general. Nova even more so is a horrible character because he not only is very limited to just pure damage, his damage is horrendously low. Yeah, I am not kidding, he is probably the weakest Blaster in game, at least of recent 10 blasters. Maybe stronger then some old vanilla blaster (damage wise). For PvP and well kinda for PvE if its not several waves.

While a Blaster like Iron Patriot spends 2 turns doing 150 damage, first 150 right away and then 75 a Hyper Beam of an attack which is far superior to the reverse of build up. He still does then 75 per turn which si 50% higher then a normal blaster, he also adds 3 Dots with the right spec etc and obviously just kill people out right with that. But ok a Blaster does 50 at average per turn. Nova, far behind this.

His first move is a multi-function ability where both of the attack one single one aoe are extremely weak but give him a permanent buff. A different buff per ability used. He also has his second move a quick action which also deal very low damage but it can give some random debufs(of the weak opportunist kind) his first attack gives the weakened instead etc the stats debuffs. So all the 8 for weak debuffs. Anyway, so after 2 turn he can deal damage. And he does deal very high damage with both buffs on. Problem is you have to spend 2 turns to do this.

So he does around 10, 10 and then 100 damage.  That's 120 damage in 3 turns a 40 damage per turn, so below the bare minimum of shit blasters and also its a build up ---- that is obviously horrible. As mentioned you always rather do 100 damage and then 0, pay the cost later. So if you have to do 0, and then damage it better deal more damage to make it balanced like 120 or so. Get a little higher then 50 minimum right. So if you have to spend 2 turns doing nothing and still end up far below the average...that is sad. Also the moves are just pure single target damage, one with fatal so sure he can kill people easily in the end so it means you have to play as a 2 vs 3 for most of the game and in the end he can finish someone off, that is his best scenario. Hes completely useless until the game is almost over. And even if we assume he will be a great finisher the overall damage he is done is incredible low. Better to just have a Random half decent blaster do 50 damage per turn and probably add in some better debuffs as well for more effect.
 Is just so not worth do so little, looking at it compared to another more utility based class he only deals 5 more damage then them, that's 10 more damage only 12.5% more damage (yes I am just using low base numbers I made up but the number scaling its correct for the game) That's nothing for having no utility except being able to hit them and not even hitting them hard, Again look at Iron Patriot he actually shields himself and give opponents targeted so all attacks are critical and cant miss vs them. And has damage over time effect which also add to his damage and other characters like Magneto etc...He does way more damage, does it right away instead of build up and got more utility...There is no reason ever to use Nova, is horrible.


Another 0/10 character.

Sunday, March 15, 2015

Marvel Avengers Alliance: Best Team PvP Season 19. Guide for best characters for PvP. Review Hybrid



I always loved the symbiot in Marvel, I grew up re-watching the Spider-man TAS. With Carnage and Venom. But Hybrid... nah he is just he match up of the weaker symbiotic never really interested me, never really had any story. Venom and Carnage there is were the story is. Also Hybrid pretty much died right away did not he and they become separate again a weird character to add in to the game. Toxic would make a lot more sense.

Anyway he is also, the cash cow from Playdom, here is a character that can be any class. Not like Punisher etc, instead he got 1 suit per class that you can buy. And its nothing interesting different between the suits either just different class. And he got a huge load of gold isos to buy...and of course he costed money to get to begin with, Woho money spending.

But what I hate the most with Hybrid is that he is so, so badly designed. This is like the horrid shit of bad game design, Honestly, I mean OK I guess its good that he is not pay 2 win. But I just don't get it. They ruined the lockbox system so we would have to pay, same with current Destroyer quest. And added in 4 extra suits with no difference and all those isos etc. But he SUCKS. HE SUCKS.

SUCKS

I am not saying this because I don't want you to give Playdom money, I don't want that either but. I just do not get it. I just don't get it. If I worked there and they told me you have to make a new and character make it be uber hard to get, i.e only attainable with gold etc. I would make the character desirable. Hybrid is useless, he is not the worst character in the game but without his extra iso hes like spot 110 of 120 characters. That's a joke. 
Ok so I guess we want that to force the player to further buy all the a-isos and e-isos. Make sense somewhat (even do its way, way to greedy). 

But if you look at all the A-iso for Hybrid and he got a lot... None of them are good. They don't add any of the games good debuffs they weak debuffs like wither, 8% weaker damage by the afflicted character. That is a horrible extra thing. The problem is he should clearly already have this stuff on him and that would also make the suits be different as its different A-Iso per suit. That should already been there and then add some extra A-iso to make him playable. Its like the removed the baseline ability for him and put them just to hopefully get 1 more dollar per player. Its just plain retarded.  Because even getting them he still sucks, really sucks. 

The e-isos ae a little better but not on any significant level.

So I do not get it. Because if you pay the full load of getting Hybrid, getting the alt suit which is best(I would say tactician or maybe Inflitrator, either why hes weak so w.e) And get all the isos, you still got a mediocre character who is at best spot 60 or so. Fully golden Hybrid is not better then 50% of the characters. 
Why would anyone ever pay for this? It just so stupid, like Molly Hayes for example is 100x times better then Hybrid. Why would I ever use him. I would not mind if he was top 10 character, even do his uber P2W at least it would make more sense then having him be 100% useless or you pay and hes still useless just not as much. IT just shows me they got no idea what they are doing.

Ok, so Hybrid then got a bunch of very weak attacks. Given you have the A-iso they will add debuffs but the debuffs are not very good. Its not the strong like disoriented etc, or even dots for that matter. Its instead pain or wither etc the weakest debuffs in the game, he got on A-iso were he gains exploit bleed thats the best one by far. But that means he as bleeding character, so you need a bleeding team and you are weak vs removers/immune type of teams etc. Bleeding team has never been a top team.

He is very straight forward with no abilities for anything except damage which is weak. His passive are ok, life reg vs avoidance is bad in PvP by a lot. But ok. His ultimate is the only good move with it adding fumble for counter attack, but its base damage is incredible low. So it should have added more stuff.

One of the weakest characters and most limited, yes limited. He got the typical issue of a lot of options but all options are horrible, making only 1 be less horrible which results in an optimal solution issue. Were the player will only end up doing 1 thing anyway, so extremely limited. And on the same time by far the most expansive, by far. Just zero logic with Hybrid.

0/10. I rather use Crystal which I went over also sucks (so does Nova...so do not expect any new pvp Meta from these characters)

Saturday, March 14, 2015

Hearthstone Goblins vs Gnomes: Neutral Cards Part 4, Legendary

One thing I realized getting these images and looking over the legendaries,,,its more legendaries then its epic is even more legendaries then its freaking rare cards... Come on Blizzard give me a break. I get that they want money but it does feel a little greedy just over showering the game in Legendary cards. Other card games usually have you know more cards of the lower quantity. This is also makes theme actually complete hell to test out in Arena as they are so many and you rarely get them it takes 100 of games to get a good feel of them, well thats why you have someone like me who actually can take "bad legendary" just to see what will happen, more then always taking what is obviously safe. I can worry about that later not like I go out of gold in the game.

Actually first of all all of the new legendaries are expansive there is no 2 drop etc and not many are good, so in one way I guess the game is not "broken" much as its not like the top players are gonna play with all of these card anyway most of them are just for the lulz.



File:Blingtron 3000(12183) Gold.png 
The cheapest ones are at 5, which in  way make sense as they don't want to flood the lower mana brackets with way to most have cards (just flood the higher mana with most have instead, if anything that affect is crystal clear, put all the new good legendaries at high late game mana and some of them are bond to be overpowered and become most have for players in constructed)

Blingtron 3000 is the classic full of random crap card where it can help your opponent more then you. While you get to hit first you might get a 1.4 weapon while they get a doomhammer or something. I have never seen this card ever, be of a positive to play. Every time I have faced this card its me who have gotten at least an equal weapon if not better. Purely math wise its clear this card sucks endlessly. As if you play it 10 games, in 4 games you get about an even weapon, 3 times you get worse, t3 times you get better. Clearly the chance will always end at 50%. But you are also paying 5 mana for a bad stats minion. So the end result at average is always in the favor for the opponent.
 Sure it can be decent to rush someones life down faster, however as a lot of classes already have weapons and most of them are also focused on going for face here this card is just horrible to play as the weapon might interfer with a more steady weapon.

The result is that this card is even worse to play if you are Rogue etc

Rogue, Warrior --. Shaman,Paladin,Hunter -

File:Hemet Nesingwary(12268) Gold.png 
From WoW lore this cards effect makes complet sens, Nesingwary si the legendary guy sending out to to kill 30+ of each animal in a zone for 3 zones right? Stranglethorn Vale, Nagrand (outland) and borean Thundra. Best was the Peta parody in The borean Thundra.
 But in arena -- it will at best kill a 2 beast drop for the most time or kill nothing and he got such b ad stats. 6.3 ...


File:Mimiron's Head(12190) Gold.png 
Woho some Straight of Yu-gi-oh card. The combination of mechs has exited for a long time in that game + the tunner synchro summoning. However, that is also a lot better in Yugioh as you can easily summon mechs from anywhere. Deck, graveyard etc. (also the whole end result which name yes is a Voltron reference is also a typical cyber dragon card in yugioh...), and by doing so this card would work easy in that game while here --- its not very easy at all. I would say 9/10 games it wont happen probably less. First of all you need to get a lot of mechs and have them alive on the same time, good luck with that.

File:Gazlowe(12287) Gold.png 
Another very hard to play Legandery. How many 1 mana spells do you have in your deck= 0, a Fat zero. Not a single on of course so the only card that can be used to get mechs with him are spare parts. So first you need to get spare part mechs and him on the same time and have time to play them and then have time, mana etc to play those mechs, who are also completely random. 
 Yeah pretty much everything speaks for that Gazlowe got a horrible win ratio in arena. His stats are horrible at 3.6 for 6 and he got no impact at all alone. And even if you can use 1 or 2 spare parts the mechs aren't always that good to play and they cost mana, its not like he summons them automatically so it takes at least at turn 8 until those card will do anything.


File:Mogor the Ogre(12282) Gold.png 
This card -- for me its mainly a PLS GOD save me from losing by making the opponents card attack at random (really -- so many bad Legendaries when one think about it so far all bad)

The main issue I have with this card its its low stats, its an ogre, they got high stats. I think honestly it should be at like 8.8 or at least 8.7 it just does not feel as a Legendary except well its super random effect I suppose, so not a good card in anyway imaginable both its unreliable and its not a solid value card.
File:Toshley(12225) Gold.png 
Well I guess you can combo this card with Gazelow.  Toshely is pretty solid actually. He got 1 attack less then a classic vanilla ogre but gives 1 spare part right away and then another when he dies. But thats about it hes just solid not a great legendary by any means.


File:Dr. Boom(12182) Gold.png
I guess its pretty clear Dr.Boom is the best legendary for the new ones. He is so over played in constructed for a reason. He is really strong, the solid 7.7 for 7 with 2 1.1 that deals daamge when the fight and even more when they die is a huge board tempo play. he does have immediate impact but he often will clean the whole board easily the next turn. While he got a lot combos etc. He is very strong in arena as he is very strong alone. Like hes a card you can almost always play at turn 7 with no issue. He will do stuff and he is not easily countered because of his big body and the small bombs, these 3 cards have to be dealt separately for the most time. Making him a pretty sure 2 for 1 card if not more.
File:Troggzor the Earthinator(12272) Gold.png
The second best arena legendary in this new expansion. Its a 6.6 for 7 that summons a freaking 3.5(that grows from spells) each time an opponent uses a spell. He probably needs a spell used on him to be removed so that +1 ogre right away. He super hard counters spare parts, its overall a great card If hes played when you have a lot of minions out so they have to AoE, he works a lot like Loathed. In this case they can AoE but they will just get less of a board from it, so he demands you to first remove him, which is often then as mentioned with a spell or 2.

File:Foe Reaper 4000(12217) Gold.png
A solid drop actually, while clearly weaker then Ragnaros as a 8 drop. This card usually clean the field the next turn. So if it can get to attack once its a very powerful. The splash type of damage its very good as e.g you can attack a 2.2 and kill the 5.5 next to it. Only taking 2 damage to the Foe Reaper 4000. I have had it like 10 times in Arena and it has never disappointed me, the only bad thing with it is really the cost, like if it was a 4 drop with the same ability but worse stats that could be incredible. Now it comes late, any turn 8 drop is late for arena, very late. Thats inherently a huge weakness.
File:Sneed's Old Shredder(12187) Gold.png 
This is the weakest shredder by far. Its stats value of 12 for 8 is not as good as the otehr have. But the worst thing is how its effect is instead of getting a random 6 drop which would be the equivalent of the other shredder. It gets a random Legendary. While the effect is a little cooler, it also way more random as the are some horrible low cost legendaries making it far not worth 8 mana its also some horrible mid cost legendaries. Lastly, its health is higher then its attack power. The other shredders are based on high attack which more suits the deathrattle ability of their nature. SO its also harder to get die with this one, harder to do favorable late game trades. I would rather have a Piloted sky golem every time in any deck over this in an arena deck, that being said its an ok card as its still pretty good and the chance to get another high cost legendary is nit that low so it evens out at a decent value but it got no immediate impact nor does it die easily as mentioned. For example Ragnaros at the same cost at 8 is much, much better.
File:Mekgineer Thermaplugg(12196) Gold.png 
 I have had the luck of getting this card so many times in Arena... It such a bad ability, its  ability is super based on being good vs a lot of smaller minions but the card cost 9 being played when tis like 1 mini non on the field. However, it got chance to deal lot of face damage or at least force face damage e.g forcing hard removal so I guess its ok for a Hunter late game .

Hunter ++

Friday, March 13, 2015

Hearthstone Goblins vs Gnomes: Neutral Cards Part 3, Epic

Time for rare and some of them are very good.



File:Recombobulator(12198) Gold.png 
I love this card, tis actually a super strong cad in  both constructed and arena. I see it as a huge healing / massive tempo card. Say you got an ogre out, it kills a stormwind champion leaves it as 6.1 ready to die. Bam change it into another freaking 6 drop with new full health and potentially an awesome effect like Syvlanas or something. that sounds like luck? Not really its few card at high mana that exist right, so if you transform an ironbark at 8. What can you get? Its like The tank, or Ragnoros. Transform a giant what do you get? Another giant. Already at 2 mana its a great card.

Say you have a 2.3, it kills the mages 2.2 kobold leaves it as a 2.1 which the mage can kill bam your turn 3 you make it int oa new 2.3 or a 3.2 it saves low minions from death and just gives a you a new low w.e minion or it gives you another huge minion at late game often a legendary as you cant get much else. And in worst case, its a standard 3.2 at turn 2 if you have to play it then. A very, very good card. Much better then most class epics.

Especially good with late aimed classes so you got some massive bombs to reform into new bombs in th end.

Druid +++. Priest ++ Paladin +
File:Hobgoblin(12250) Gold.png 
This on the other hand is an extremely limited card in arena. While Recombobulator can be played in any type of class deck this card can only be played like 3-4 classes very specif cheap type of deck. Yeah it can be good in constructed but in arena is a snowball chance in hell this card ever does something. 

File:Enhance-o Mechano(12176) Gold.png 
This is such a win more card. I am not saying ut only works when you are ahead but if you are ahead and plays it, wow its game over already. Very strong with Paladin if any class to buff up a lot of small guys. Extremely strong finisher for a Rogue that has been developing an early board etc. Its value increases for every summon x card you have quite self explanatory. What I will say is, play it as soon as you can. Don't sit and save on it unless next turn is an obvious flamestrike timing or something similar of the AoE nature. Its also extra strong if you can buff again after it like buffing a divine shield or a windfury, making it further good for Paladin and then followed by Shaman(flametounge etc and a lot of minions)

Paladin+++ Shaman ++ Rogue+

File:Mini-Mage(12262) Gold.png 
Oh such a bad card. Its like Patient Assassin just worse. 1 life for 4 -- so it will die from anything. It got stealth like the assassin so it can kill something bigger but the 4 attack is much more limiting vs the assassin with insta death. It do have spell damage but is that worth 2 extra mana and not being able to kill a 5 health minion? Hardly is much worse then Patient assassin which is one of the worst class card epic so obviously this is one of the worst neutral epics if not the worst.

File:Fel Reaver(12264) Gold.png 
This is a very interesting card and a huge gamble to play. I have played it a lot actually with great success but on the same time especially as a mage I been freezing this card a lot and just milled them to death. Its also super weak vs taunt/divine shield cards like annoy-o-tron. But in general really weak to Taunt. It has to win so fast to not make you lose when you play this card. Because of this I would only recommend it in heavy face decks preferably those decks also got good remove /silence to get passed taunt cards. Well since in general si great with this card as then you can otherwise just silence it and get an 8.8 for 5 with no drawback anymore. 

Hunter ++. Rogue,Warrior +
File:Junkbot(12251) Gold.png 
This card is better hten most people think I would say because its not so hard to have 1 mech to trade with at turn 5 making this on a 3.7. However, that is not a good stats for 5 mana so you need 2 mechs to get a 5.9 which is amazing stats but then it can be silenced. Its really easy to play it in constructed and its value clearly increases drastically to pick it if the deck has a lot of mechs. My point is really that a lot of people just see this as 1.5 for 5. I would argue that is 3.7 for 5. Which is still not great then but I rather take this over like Kidnapper or something other horrible class card epic given I have a few mechs.
File:Piloted Sky Golem(12175) Gold.png 
BEST EPIC IN THE GAME!!!

Just as Shredder is the best uncommon card this card got insanely value. As its played as 2 in so many top constructed decks and its 100% just strong on its own, its an amazing epic card to for any type of deck. Its also much better then the legendary equivalent of these shredder type of cards. Its value is 10+ roughly 9 more thats 19 for 6 mana where otehr cards like an Ogre is at 13. Its also a chance the new card has a decent effect etc. I do not think I have to say so much more about this card, is just th best epic stand alone card and its much, much better then any other neutral epic. And most class epics are also far worse then this one.

File:Clockwork Giant(12201) Gold.png 
I love playing mill decks so of course I love this card for my Rogue and Druid mill. But clearly its almost completely impossible to get this card played in Arena, this is actually probably the worst Epic card in Arena. People never hoard cards in arena at the later turns you wont ever get this out. Thye need to have 4 cards at turn 8 to make it decent, they likely wont have. Most of the time at turn 10+ you got 1 card when you cant ever play this somewhere around 6 cards at turn 6 I guess is possible so its better then the stealth 4.1 but--- worse then all other giants by far. And it really is if you miss a window around there you wont ever get it out. Or possibly get it out at like turn 9 were its not even a good play.

Hearthstone Goblins vs Gnomes: Neutral Cards Part 2, Rare

Time for rare neutrals.


File:Target Dummy(12288) Gold.png 
Dummy-- I guess its better then the wisp? Very , very bad card but it do give taunt so its better then angry chicken,so its the second worst rare card in the game pretty much except the murloc buff cards who are worse sometimes. Anyway just don't pick this card its never good.



File:Gnomish Experimenter(12199) Gold.png 
Or maybe this card is worse the the Dummy, this is the third worst rare in the game. Its stats is horrible for a 3 drop, being only 3.2 And its effect in arena its just fuck you here get a chicken instead. Arena got to few spell cards to make this work. This card is just an eye sore I rather get any neutral 3 drop then it.

File:Goblin Sapper(12213) Gold.png 
Its not often you get away with the +4 bonus. I love this card for my constructed mill decks but it ends up as an ok arena card. 2.4 stat is not that easy to trade of and it might get +4 for like 1 turn. One major reason why its not a good pick for the most part is well and this goes for all the rares, there are some fantastic rare cards so why pick this card thats a 2.4 for 3 9/ games.



File:Illuminator(12214) Gold.png 
Actually this card is bad as well. Like the uncommon ones are better the the rare it seems..even with secrets its not good. Just gaining 4 life were life is a very low valued resource in arena. It clearly is only playable with secrets limiting it of to Paladin, Hunter and Mage. Were Mage is the only one with secrets that. 1 can keep it alive, 2 secrets stage on the field for a while. So the only class that can pick this is Mage but even for mage its hardly ever good, just the chance of getting good secrets + this one is very slim and again even if it happens 4+ life per turn its not impressive.



File:Lil' Exorcist(12239) Gold.png 

An ok rare card. She is pretty easy to get one + effect making her a 3.4 with taunt most of the time as Deathrattle is so popular but on the same time its not like its that common to get so many on the same item. I can really understand why they added her into for constructed anti deathrattle decks. She at first feels amazing at arena as deathrattle is popular but its rare that more then 1 is on  the field in arena, at first I thought she was gonna be really good but she is just decent.



Now here the interesting new rare are coming. Its kinda bad that its no early drop of good rares but ok some later ones that are good.



File:Arcane Nullifier X-21(12246) Gold.png 
An ok card got some very interesting taunt potential and again good with Hunter and Rogue were you want ot push for face. And I found it negatively for buff classes as its a medium sized minion that you cant buff.

Rogue, Hunter + Paladin, Druid -

File:Jeeves(12216) Gold.png 
Now the rest of the rares are actually good or even better. Jeeves I really like, its easy to get a bunch of cards and you the one that drop Jeeves is the on that gets to draw first so its drawback is no issue for the most time at all. That being said I have seen many, many retarded play with Jeeves so maybe don't pick this card if your IQ is lower then 5. 

Strong with Zoolock but weak with warlock in general as you already got draw..making it overall be weak for warlock but potentially strong. Good with classes that got a lot of spells and removal and face spells like Hunter.

Hunter, Mage,(Zoolock)++. Shaman,Rogue,Paladin +

File:Kezan Mystic(12252) Gold.png 
Mage is so popular as always in Arena. ANd if you can steal an early game secret, like a turn 3 play from her. The game is likely over if its a good secret. Stealing Paladin secret don't mean much but can still help and Stealing hunter is also strong but not as strong as from a mage. Her body of 4.3 still make her decently strong anyway. This is a card were it has really, really strong potential but can just be a bad stats 4 drop. The problem is of course that only 3 classes huge secrets, for constructed its a  great addition for sideboard or general meta. For Arena is a gamble card, that being said Mage keeps being the super common pick to face so right now the odds are for it.


File:Bomb Lobber(12193) Gold.png 
Here is the best rare card by far!!!
Argent Commander is viewed as the best 6 drop for arena in the game as its a 4.2 that always goes 2 for 1 almost always giving it immense value. Here is a 3.3 that also goes 2 for 1 but for 5. Bomb lobber is absoutly the best 5 drop in the game. It will almost always kill something and produces huge tempo boost. Its body is also better then argent commander as it don't die as easily and it cost 1 mana less so its even better then argent commander for most decks and that really speaks volume on how good this card is. The only thing that Argent commander has that still makes it better in some cases is if you can either buff it severely or you overall are going with charge etc to aim for their life points. However, I think its almost a moot point, yes Argent Commander is better for Hunter almost always and for some Rogue deck etc but that is no surprise comparing blue top pick 1 and 2 with each other. You are almost never gonna have to do this pick anyway, its gonna be Bomb Lobber 2 otehr rares and all the otehr neutrals are not even close to Bomb Lobber and almost no class cards are better either, only aoe cards like lighting storm as shaman got no other aoe is a card that I would even consider over Bomb lobber but I would actually still take Bomb Lobber in many cases.
File:Madder Bomber(12177) Gold.png 
This card is pretty ok, it can clear of a lot of small guys, do some aoe etc. A good card to play when you got nothing on the field so its a  good getting back into the game card. And I am kinda iffy I guess about that in general. Basically its a card that only shines when you are already losing. But its easy to finish the enemeis of with other cards or the class ability as a Mage especially making it a good mage card and decent Druid/Rogue card.

Mage ++, Druid,Rogue +


Thursday, March 12, 2015

Hearthstone Goblins vs Gnomes: Neutral Cards Part 1, Uncommon

I will split up the neutral per rarity. This part 1 covering uncommon cards and we work our way down to legendaries.

Just like with my naxxramas guides I will focus on talking mainly about, what card benefit from this neutral. + ok, ++ good. +++ really good for this card. This will better cover if a card is pick able in my opinion a card with no + means its shit for everyone. I will of course write why but, yeah this is not to degree what class is the best or the worst now by x number of good neutral (well one could count the + to get it I guess) but more just card for card value. So if you are like my friend who loves to play Priest it don't really matter if priest is better or worse then mage, he will pick Priest regardless. And I think that most people are like that except a few that only toy wants to win but I will cover that of course as well. Anyway my point is I think that my system better for individual players following what class they wanna play and not what they should play (however, like I wrote in their own articles  a warning:-- avoid Warrior and Warlock they suck)

File:Clockwork Gnome(12200) Gold.png 

A bad card, anything 1 life does not work in arena. The only time it can work is for extremely aggressive zoodecks or extreme aggressive hunter face deck but its not particular good for that. And Rouge Deck, but in both of the Rogue/Hunter case it don't do direct damage until the next turn so its only good as 1 drop then and only in certain match ups. A bad card.
File:Cogmaster(12179) Gold.png 
A 3.2 for 1 if you got a mech, that is great value in constructed but quite hard to get of in arena. Also no class who can really benefit more from this card, its just bad if you don't have mechs and its really good if you got a lot of mechs but there is no specific class that will have more mechs then the other in general. 
File:Annoy-o-Tron(12181) Gold.png 
Here is the first good neutral card and its really good. There is actually a couple of very strong 2 drops in Goblins vs Gnomes this one of them. with the same ability match up like sunwalker and tirion is really hard to get rid of and its great buffing it. Its always a good card but the decks that can make the most of it are face decks who have other smaller minions it can protect for often 2 turns. So very strong in Rogue, very strong in Hunter as just earning time its good there. Its also good in Priest as you wanna make time while not as good. But now with the new priest buff as well it further makes it better as its a good card to buff. That also makes it a better in Paladin and Druid but not on the same level of Priest. Also good for warlock if you got a handlock deck. This card isent bad in e.g mage but it gains nothing from being in a mage deck.

Rogue, Hunter,(Zoolock) +++. Priest ++. Paladin,Druid +
File:Explosive Sheep(12180) Gold.png 
This card on the other hand si amazing for mage and -- well not so much for anyone esle. Mage is the only class that can easily trigger it making it amazing in mage worst case its 1 card for 4 mana to deal 2 damage to all opponents. Easy to chain it with otehr mage aoe cards.
 Other classes will likely not get the effect they want and its a huge minus in Shaman and Paladin. It can be good for priest to just slow down the game.

Mage +++. Priest + Paladin, Shaman --- all other -
File:Gilblin Stalker(12249) Gold.png 
 A decent 2 drop that can be used for advantage trades. But first and foremost its good with buffs to go for face or buffs to trade strong. So especially good for Rogue and Ok for hunter and fine for Paladin and Druid.

Rogue +++, Hunter ++. Paladin,Druid +
File:Mechwarper(12188) Gold.png 
This is an amazing card its like the god version of pint size summoner. Makes all mech cheaper and right away so for example a classic play turn 3 is to play it and another 2 drop mech like the Micro Machine. Very strong card and its not particularly uber for anyone just really solid overall. It also has 1 more health then pint size making it a severely better card. 
File:Micro Machine(12189) Gold.png 
Just like mechwarmper this card is not better in any deck for the most part but its a very. very strong 2 drop and a mech. Really good to coin out at turn 1 to make it grow on an empty field. One could argue that its extra good for hunter with face damage as the plan but I would say no actually. Its more about trading it for either a premium removal or killing a more expansive minion. More then the face damage in itself thats a rare bonus. It will almost always be removed right away, opening up to play other cards.
File:Puddlestomper(12274) Gold.png 

Its just a 3.2 murloc. No class can gain from using it (Shaman don't count ---) Its the worst 2 drop except the sheep. I mean its just a 2 drop with no effects. Take it to fill out the 2 cost curve if you got nothing else but is worst pick then all other(excluding sheep), unless you for w.e reason got a huge number of murloc support cards.
File:Ship's Cannon(12258) Gold.png 
 A 2.3 with a rare to get effect.  A little better in Rogue as Rogue has the highest chance of pirates followed by warrior, then paladin. But I would say the chance of that its to low to say that this card is any good in either of those arena deck except that its a 2.3 for 2 so its never horrible to get it(unless you got way to many 2 drops of course)
File:Stonesplinter Trogg(12266) Gold.png

The last of the 2 drops and a new type of effect that all of the trogg has something to do with spell cast by the opponent. A very solid 2 drop. Its a 2.3 that easily can grow to a 3.3 Also not particularly better in any deck except the zootype of warlock or a very aggressive Rogue. Still does deck to force out aoe even smaller aoe fast. For example this + defias ringleader can force a paladin to use consecration. So its a great card overall with some extra benefit for Rogue for the most part.

Rogue +


File:Flying Machine(12247) Gold.png 
A very not stand alone card, its good being buffed just like the Thrallmar far seer but it cant trade with anything before that. Well it can twice attack into a 3.2 but thats a bad trade. Its not strong on its own but I guess it got some uses in heavy buff decks or flametounge heavy deck.

Shaman,Paladin, Druid + (but I don't recommend this card as its very weak alone)

File:Gnomeregan Infantry(12286) Gold.png 

This card is just horrible, its a good Silverback patriarch..and that don't say a lot. It cam sometimes kill of something injured already or be combo with a buff card for face but..its horrible in the void. Stay away from this card. 

File:Ogre Brute(12281) Gold.png 
A pretty good card I have talked about Ogres before this week and the 4.4 for 3 is better value then the swords were the opponent draws if they die. But its not a fantastic card mainly because it do exist some really good 3 drops from this and the older cards, like  Raging worgen got a lot more potential then this card and its a random card so it mainly got a negative potential. Overall not the best 3 drop but an decent on. 
File:Spider Tank(12184) Gold.png 
Much better then the Ogre Brute. 1 less attack for full control. Particularly good in Priest even do its a bad Dark Cultist. 3.4 for 3 it can trade and get healed its just a very solid card which can get you momentum.

Priest ++
File:Tinkertown Technician(12202) Gold.png

This is a great card and for example a much better card then mind control technician. its very easy to get off the mech effect. While the spare part is very random if its good or just ok to get. Getting a 4.4 for 3 with no drawback makes it great. As the game var strong 2 mechs as mentioned, spider tank for 3 and then very strong 4 drop mech(shredder) etc this card is  easy to see becoming 4.4 and makes it a lot better then the ogre and better then many older 3 drops. Strong in the rogue deck as its the class that can use spare part the best and they should have the most early mech cards. Also good with other classes who really will take the 2-3 drop mechs like Mage.

Rogue, Mage +


File:Burly Rockjaw Trogg(12233) Gold.png 
A very strong card its a Yeti with 1 less attack power but a lot better ability is what I usually say about it. It can easily become a 5.5 and its very strong with deck that creates a early tempo lead. Its a great finisher for aggro decks. Making it a great pick for Rogue and Hunters. Its also generaly good for warlock being in their empty card space or good for zoolock. It has a lot of life so its useful for warrior were the Yeti also has 5 the extra attack damage from warrior effect were usually overkill. So this can just grow bigger, anyway the second best 4 drop in the game for any class. (the only drawback of this card is that priest players might be able to kill it of)

Rogue,Hunter,Warlock ++,Warrior +

File:Lost Tallstrider(12284) Gold.png
This is not a good card, its an ok card. No class can really use it and its just a bad Yeti with the reverse stats like a Brewmaster with no bounce effect. Having 4 life at 4 mana just like the brewmaster makes it vulnerable to truesilver and swipes etc. Or Shredders -- its just an overall bad card.
File:Mechanical Yeti(12253) Gold.png 
Like the name implies its just a Yeti but mech instead. Sometimes better because of its mech status for some decks. Its Deathrattle for the most part is as negative as its positive making it more of a gamble then classic Yeti. If you got no mech support a normal Yeti is far the better safe choice. Otherwise its still la solid card, I mean is still the solid 4.5 for 4.
File:Piloted Shredder(12191) Gold.png 
This is the best card by far for 4 mana its card value is amazing. Its ridiculously overpowered and should more or less always be picked at any time even if you have to many 4 drops Its just such a good card. The only other card that can be picked over this is premium! Class cards like a fire elemental or something in that caliber. This is far better then any neutral card for uncommon and then by far the best 4 drop while its actually are some really good 4 drop so thats says a lot. Coining this out turn 3 can often force the opponent to play for face regardless if they want it or not. Its far better then the classic Yeti 4.5 at 4. With its same attack power it can kill the same enemies but also drop a 2 card afterwards.

++++++ for everyone just pick it.



File:Antique Healbot(12227) Gold.png 
An actually pretty good card, the body for 5 is horrible but the sudden massive heal can really fuck some people over. That being said just because of that its much worse for example Paladin. I see a lot of people who think the reverse and think I got heal and now I got even more heal. This is wrong, so wrong. yes u got more heal but people already expect that. When a Rogue drop this its more surprising and makes her dagger more potent again. When a Hunter drops it it extends his life so he can face you longer etc.

This card is a minus for the deck that already might have heals or shields.

Warrior,Druid,Paladin,Priest - And slighly bad for Mage.
File:Salty Dog(12263) Gold.png 
However, this card is far worse for any of those classes. Salty Dog is the Corehound of Goblins vs Gnome and is the worst 5 mana card in the game, avoid at all cost.

File:Force-Tank MAX(12248) Gold.png 
Lastly we have the Force-Tank Max its fine card, if they cant remove it with an easy removal like instantly death or hex/poly it can be really hard to get rid of. That being said its super expensive and most classes got wy, way better late game card then it. But if you got no late game card at all and its late in the draft this card to come in handy. Its much better for class were you expect late game so mainly priest but I also take this a lot as a replacement for Ironbark, as druid Oslo aim for late game most of the time.


Priest,Druid +